Mirage: Difference between revisions
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== Abilities == | == Abilities == | ||
{{Ability card|ability_name= | {{Ability card|ability_name=Mirage_Tornado|name=Tornado|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.|radius=3.5m|duration=2s|cooldown=30s|effect1='''Damage:''' 60|effect2='''Lift Duration:''' 0.6s|effect3='''Radius:''' 3.5m|upgrade1='''30% Movement Slow for 3s''' when lift ends.|upgrade2='''-15s''' Cooldown|upgrade3='''+120''' Damage}} | ||
{{Ability card|ability_name= | {{Ability card|ability_name=Mirage_FireBeetles|name=Fire Beetles|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.|radius=4m|effect1='''Charges:''' 3|effect2='''DPS:''' 20|effect3='''Heal vs Heroes:''' 40%|effect4='''Debuff Duration:''' 4s|effect5='''Launch Window:''' 15s|effect6='''Heal vs Non-Heroes:''' 15%|cooldown=35s|upgrade1='''+2''' Charges|upgrade2='''+40%''' Heal vs Heroes|upgrade3='''+40''' DPS}}{{Ability card|ability_name=Mirage_Dervish|name=Whirling Dervish|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.}} | ||
{{Ability card|ability_name=Mirage_DjiinReach|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a poriton of the damage any of the other tethered heroes receive. | {{Ability card|ability_name=Mirage_DjiinReach|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a poriton of the damage any of the other tethered heroes receive. |
Revision as of 01:54, 30 August 2024
Mirage
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[[File:{{{card}}}|200px|alt={{{BASEPAGENAME}}}]] | |
Initial Stats | |
Weapon | |
"" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
{{{range}}} |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+{{{increase1_value}}} {{{increase1_stat}}} | |
+{{{increase2_value}}} {{{increase2_stat}}} | |
+{{{increase3_value}}} {{{increase3_stat}}} |
“Fires off barrages while evading shots
Playstyle info here
Abilities
Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.
Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.
Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a poriton of the damage any of the other tethered heroes receive. Hold [4] or [LMB] to hold the shot.
Background
“A FATE'S TALE:
There is none as character was not yet released!
Update history
Trivia
- As this character is not yet released to the public, sparse information is available
- Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"
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