Viscous: Difference between revisions
Changes based on patch from 30th of August, 2024 - Part 1 |
m →Abilities: Added a tabber for abilities and tidied ability source code |
||
Line 29: | Line 29: | ||
== Abilities == | == Abilities == | ||
{{Ability card|name=Splatter|effect1='''Damage:''' 110 {{ss|1.4}}|description=Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.|cooldown=20s|duration=10s|effect2='''Movement Slow:''' 35%|upgrade1='''-6s''' Cooldown|upgrade2='''+70''' Damage and '''+1m''' Radius|upgrade3=Bounces 2 times|radius=5m}} | <tabber> | ||
{{Ability card|name=The Cube|description=Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.|upgrade1=Increases Movement Speed and Stamina Recovery|upgrade2='''-22s''' Cooldown|upgrade3='''+60''' Health Regen|range=30m|cooldown=45s|effect1='''Health Regen:''' 40|duration=4s}}{{Ability card|name=Puddle Punch|description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.|upgrade1='''+1''' Charges|upgrade2='''+50''' Damage and '''+20%''' Movement Slow|upgrade3='''-12s''' Cooldown|range=60m|ability_width=4m|effect1='''Charges:''' 1|cooldown=24s|effect2='''Charge Cooldown:''' 1.5s|effect3='''Movement Slow:''' 40%|effect4='''Slow Duration:''' 4s}}{{Ability card|description=Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.|name=Goo Ball|effect1='''Damage:''' 140 {{ss|1.0}}|upgrade1='''+5s''' Duration|upgrade2='''+120''' Damage|upgrade3=Can cast abilities and use items while rolling.|effect2='''Stun Duration:''' 1s|effect3='''Spirit Resist:''' +70%|effect4='''Bullet Resist:''' +60%|cooldown=90s|duration=10s}} | |-|(1) Splatter= | ||
{{Ability card | |||
|name=Splatter | |||
|effect1='''Damage:''' 110 {{ss|1.4}} | |||
|description=Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius. | |||
|cooldown=20s | |||
|duration=10s | |||
|effect2='''Movement Slow:''' 35% | |||
|upgrade1='''-6s''' Cooldown | |||
|upgrade2='''+70''' Damage and '''+1m''' Radius | |||
|upgrade3=Bounces 2 times | |||
|radius=5m}} | |||
|-|(2) The Cube= | |||
{{Ability card | |||
|name=The Cube | |||
|description=Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early. | |||
|upgrade1=Increases Movement Speed and Stamina Recovery | |||
|upgrade2='''-22s''' Cooldown | |||
|upgrade3='''+60''' Health Regen | |||
|range=30m | |||
|cooldown=45s | |||
|effect1='''Health Regen:''' 40 | |||
|duration=4s}} | |||
|-|(3) Puddle Punch= | |||
{{Ability card | |||
|name=Puddle Punch | |||
|description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack. | |||
|upgrade1='''+1''' Charges | |||
|upgrade2='''+50''' Damage and '''+20%''' Movement Slow | |||
|upgrade3='''-12s''' Cooldown | |||
|range=60m | |||
|ability_width=4m | |||
|effect1='''Charges:''' 1 | |||
|cooldown=24s | |||
|effect2='''Charge Cooldown:''' 1.5s | |||
|effect3='''Movement Slow:''' 40% | |||
|effect4='''Slow Duration:''' 4s}} | |||
|-|(4) Goo Ball= | |||
{{Ability card | |||
|description=Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''. | |||
|name=Goo Ball | |||
|effect1='''Damage:''' 140 {{ss|1.0}} | |||
|upgrade1='''+5s''' Duration | |||
|upgrade2='''+120''' Damage | |||
|upgrade3=Can cast abilities and use items while rolling. | |||
|effect2='''Stun Duration:''' 1s | |||
|effect3='''Spirit Resist:''' +70% | |||
|effect4='''Bullet Resist:''' +60% | |||
|cooldown=90s | |||
|duration=10s}} | |||
</tabber> | |||
== Background == | == Background == |
Revision as of 05:42, 30 August 2024
“
Viscous
| |
---|---|
Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 75 |
Bullet Damage: | 14 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Viscous is a playable hero in Deadlock, added on August 1, 2024.
Abilities
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Background
“A FATE'S TALE:
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
Update history
Trivia
- Viscous's current model is temporary. It is linked to the game's early development, when it was still called Neon Prime
Heroes |
Hero Labs |