Viscous: Difference between revisions

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Changes based on patch from 30th of August, 2024 - Part 1
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m →‎Abilities: Added a tabber for abilities and tidied ability source code
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== Abilities ==
== Abilities ==
{{Ability card|name=Splatter|effect1='''Damage:''' 110 {{ss|1.4}}|description=Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.|cooldown=20s|duration=10s|effect2='''Movement Slow:''' 35%|upgrade1='''-6s''' Cooldown|upgrade2='''+70''' Damage and '''+1m''' Radius|upgrade3=Bounces 2 times|radius=5m}}
<tabber>
{{Ability card|name=The Cube|description=Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.|upgrade1=Increases Movement Speed and Stamina Recovery|upgrade2='''-22s''' Cooldown|upgrade3='''+60''' Health Regen|range=30m|cooldown=45s|effect1='''Health Regen:''' 40|duration=4s}}{{Ability card|name=Puddle Punch|description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.|upgrade1='''+1''' Charges|upgrade2='''+50''' Damage and '''+20%''' Movement Slow|upgrade3='''-12s''' Cooldown|range=60m|ability_width=4m|effect1='''Charges:''' 1|cooldown=24s|effect2='''Charge Cooldown:''' 1.5s|effect3='''Movement Slow:''' 40%|effect4='''Slow Duration:''' 4s}}{{Ability card|description=Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.|name=Goo Ball|effect1='''Damage:''' 140 {{ss|1.0}}|upgrade1='''+5s''' Duration|upgrade2='''+120''' Damage|upgrade3=Can cast abilities and use items while rolling.|effect2='''Stun Duration:''' 1s|effect3='''Spirit Resist:''' +70%|effect4='''Bullet Resist:''' +60%|cooldown=90s|duration=10s}}
|-|(1) Splatter=
{{Ability card
|name=Splatter
|effect1='''Damage:''' 110 {{ss|1.4}}
|description=Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
|cooldown=20s
|duration=10s
|effect2='''Movement Slow:''' 35%
|upgrade1='''-6s''' Cooldown
|upgrade2='''+70''' Damage and '''+1m''' Radius
|upgrade3=Bounces 2 times
|radius=5m}}
|-|(2) The Cube=
{{Ability card
|name=The Cube
|description=Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.
|upgrade1=Increases Movement Speed and Stamina Recovery
|upgrade2='''-22s''' Cooldown
|upgrade3='''+60''' Health Regen
|range=30m
|cooldown=45s
|effect1='''Health Regen:''' 40
|duration=4s}}
|-|(3) Puddle Punch=
{{Ability card
|name=Puddle Punch
|description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
|upgrade1='''+1''' Charges
|upgrade2='''+50''' Damage and '''+20%''' Movement Slow
|upgrade3='''-12s''' Cooldown
|range=60m
|ability_width=4m
|effect1='''Charges:''' 1
|cooldown=24s
|effect2='''Charge Cooldown:''' 1.5s
|effect3='''Movement Slow:''' 40%
|effect4='''Slow Duration:''' 4s}}
|-|(4) Goo Ball=
{{Ability card
|description=Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
|name=Goo Ball
|effect1='''Damage:''' 140 {{ss|1.0}}
|upgrade1='''+5s''' Duration
|upgrade2='''+120''' Damage
|upgrade3=Can cast abilities and use items while rolling.
|effect2='''Stun Duration:''' 1s
|effect3='''Spirit Resist:''' +70%
|effect4='''Bullet Resist:''' +60%
|cooldown=90s
|duration=10s}}
</tabber>


== Background ==
== Background ==

Revision as of 05:42, 30 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 75
Bullet Damage: 14
Ammo:

24

Bullets per sec:

5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

5m/s

Sprint Speed:

0m/s

Stamina:

3


Viscous is a playable hero in Deadlock, added on August 1, 2024.

Abilities

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
20s
Damage: 110 x1.4
Movement Slow: 35%
Ability Point 1-6s Cooldown
Ability Point 2+70 Damage and +1m Radius
Ability Point 5 • Bounces 2 times

The Cube

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.

Range:
30m
Duration:
4s
Cooldown:
45s
Health Regen: 40
Ability Point 1 • Increases Movement Speed and Stamina Recovery
Ability Point 2-22s Cooldown
Ability Point 5+60 Health Regen

Puddle Punch

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Range:
60m
Ability width:
4m
Cooldown:
24s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 40%
Slow Duration: 4s
Ability Point 1+1 Charges
Ability Point 2+50 Damage and +20% Movement Slow
Ability Point 5-12s Cooldown

Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Duration:
10s
Cooldown:
90s
Damage: 140 x1.0
Stun Duration: 1s
Spirit Resist: +70%
Bullet Resist: +60%
Ability Point 1+5s Duration
Ability Point 2+120 Damage
Ability Point 5 • Can cast abilities and use items while rolling.

Background

A FATE'S TALE:

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

Update history

Trivia

  • Viscous's current model is temporary. It is linked to the game's early development, when it was still called Neon Prime
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