Warden: Difference between revisions

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fix warden last stand (4) level 1 upgrade
Line 82: Line 82:
| effect3        = '''Hero Lifesteal:''' 100%  
| effect3        = '''Hero Lifesteal:''' 100%  
| effect4        = '''Non-Hero Lifesteal''' 50%
| effect4        = '''Non-Hero Lifesteal''' 50%
| upgrade1        = '''+1m''' Radius
| upgrade1        = '''+3m''' Radius
| upgrade2        = '''+70''' Damage Per Second
| upgrade2        = '''+70''' Damage Per Second
| upgrade3        = '''-60s''' Cooldown
| upgrade3        = '''-60s''' Cooldown

Revision as of 20:25, 29 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 79
Bullet Damage: 19.8
Ammo:

17

Bullets per sec:

4 x0.015

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

6.5m/s

Sprint Speed:

0m/s

Stamina:

3


Warden is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Alchemical Flask

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Radius:
7m
Duration:
7s
Cooldown:
13s
Damage per Second: 35 x0.2
Heal vs Heroes: 100%
Heal vs Non-Heroes: 50%
Ability Point 1-20s Cooldown
Ability Point 2+2s
Ability Point 5+40 Damage Per Second


Willpower

Gain a spirit shield and bonus movement speed.

Duration:
7s
Cooldown:
40s
Spirit Shield Health: 150
Movement Speed bonus: 15%
Heal vs Non-Heroes: 50%
Ability Point 1+20% Move speed bonus
Ability Point 2-20s Cooldown
Ability Point 5+200 Spirit Shield Health and now scales with Spirit Power


Binding Word

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Range:
20m
Cooldown:
35s
Damage: 120 x2.6
Immobilize Duration: 2.5s
Escape Time: 50%
Escape Range 16m
Ability Point 1+1s Immobilize Duration
Ability Point 2-20s Cooldown
Ability Point 5 • Warden deals +20% more Bullet Damage to trapped heroes for 6s.


Last Stand

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.

Radius:
12m
Duration:
6s
Cooldown:
130s
Damage Per Second: 100 x0.9
Pulse Interval: 0.5s
Hero Lifesteal: 100%
Non-Hero Lifesteal 50%
Ability Point 1+3m Radius
Ability Point 2+70 Damage Per Second
Ability Point 5-60s Cooldown



Background

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Update history

Trivia

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

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Dynamo

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Grey Talon

Hero Labs

Haze

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Infernus

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Ivy

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Kelvin

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Lady Geist

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Lash

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McGinnis

Hero Labs

Mirage

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Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

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Seven

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Shiv

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Vindicta

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Viscous

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Warden

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Wraith

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Yamato

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Hero Labs

Calico

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Fathom

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Holliday

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Magician

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Trapper

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Viper

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Wrecker