Mo & Krill: Difference between revisions

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* Both Mo and Krills' heads are capable of being headshot.
* Both Mo and Krills' heads are capable of being headshot.
* Mo & Krill start with the highest base health at 700.
* Mo & Krill start with the highest base health at 700.
* Mo and Krill don't pay taxes.<ref>Haze conversation voiceline ''(haze_match_start_haze_krill_convo_01_04) - Neither of you pay taxes.''</ref>
* Mo & Krill don't pay taxes.<ref>Haze conversation voiceline ''(haze_match_start_haze_krill_convo_01_04) - Neither of you pay taxes.''</ref>


{{Hero Navbox}}
{{Hero Navbox}}

Latest revision as of 05:45, 26 November 2024

Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Mo & Krill
{{{BASEPAGENAME}}}
Weapon:
"Yellow Canary"


BASE STATS

Weapon Stats
DPS: 80
Bullet Damage: 3.6+0.19
Ammo:

20

Bullets per sec:

5.56

Reload Time:

2.82s

Bullet Velocity:

320m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

700+44

Health Regen:

3

Move Speed:

8.1m/s

Stamina:

3


Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.

Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.

Abilities[edit | edit source]

Scorn

10m



12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Spirit Power#Spirit Power Scalingx0.419

60

Damage


1.6x

Hero Damage to Heal


0.6x  Damage to Heal

Ability Point 1
-3.75s Cooldown


Ability Point 2
+25 Damage


Ability Point 5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.


Burrow

5m



37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

4m/s

Move Speed


Spirit Power#Spirit Power Scalingx1.44

80

DPS


1.5s

Spin Duration


80%  Bullet Resist

30%  Spirit Resist

Ability Point 1
Burrow time +3s


Ability Point 2
+140 Spin DPS and +2 radius


Ability Point 5
-19.0 Cooldown and +2m/s Move Speed


Sand Blast

35m


3s


42s

Spray sand that disarms enemies in front of you and deals damage.

Spirit Power#Spirit Power Scalingx1.05

40

Damage


Ability Point 1
+1s Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Slow targets by -40%


Combo

5m



75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

Spirit Power#Spirit Power Scalingx1.1

60

DPS


70

Bonus Max Health Per Kill


Ability Point 1
+30% Bullet Resist during Combo


Ability Point 2
Combo Duration +0.75s


Ability Point 5
+40 Damage Per Second and 100% lifesteal


Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
80 DPS
Yellow Canary
Rapid Fire Spreadshot

Background[edit | edit source]

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

November 21, 2024

  • Headshot resistance now only applies to the big head
  • Scorn heal vs heroes reduced from 2x to 1.6x.
  • Scorn heal vs creeps reduced from 0.7x to 0.6x
  • Burrow can now go under Spectral Wall
  • Combo now pulls the target closer to you over time
  • Combo health gain increased from 30 to 70
  • Sand Blast duration reduced from 3.5s to 3s
  • Sand Blast T3 slow reduced from 50% to 40%

October 24, 2024

  • Now has 20% headshot crit reduction.
  • Burrow bullet and spirit resist now persist while spinning out of the burrow.

October 10, 2024

  • Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD).
  • Combo cooldown reduced from 95s to 75s.

Trivia[edit | edit source]

  • Mo's full name is Maurice.
  • Both Mo and Krills' heads are capable of being headshot.
  • Mo & Krill start with the highest base health at 700.
  • Mo & Krill don't pay taxes.[1]
Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

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Calico

Hero Labs

Fathom

Hero Labs

Holliday

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Magician

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Trapper

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Viper

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Wrecker

References[edit | edit source]

  1. Haze conversation voiceline (haze_match_start_haze_krill_convo_01_04) - Neither of you pay taxes.