User:Dragon Installman/Seven: Difference between revisions

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| card = Seven card.png
| card = Seven card.png


|move_speed = {{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxMoveSpeed|2}}{{ss|0.023}}<br>
|move_speed = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}{{ss|0.023}}<br>
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.76}}
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.76}}

Latest revision as of 06:06, 20 October 2024

Seven
{{{BASEPAGENAME}}}
Weapon:
"Cold Calculus"

BASE STATS
Weapon Stats
DPS: 70
Bullet Damage: 11.5+0.76
Ammo:

29

Bullets per sec:

4

Reload Time:

2.35s

Bullet Velocity:

635m/s

Light Melee: 63+2.7
Heavy Melee: 116+4.9
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+31

Health Regen:

3

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7.1x0.023
m/s

Sprint Speed:

0m/s

Stamina:

3

Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.


Seven is a brutal and maniacal killer who takes a particular pleasure in electrocuting his enemies with a variety of abilities. Beginning engagements by stunning a foe with Static Charge, Seven activates a chain lightning Power Surge on his burst-fire rifle and unleashes a Lightning Ball to shock down his opponent quickly. Channeling the spirit of the storm, Seven can begin or end encounters by unleashing his Storm Cloud to electrocute all enemies within range that are not quick enough to escape.

An escaped death row prisoner, Seven is a deadly serial killer who massacred his former jailers and escaped from the toughest occult prison. Nobody knows exactly what he did before being imprisoned, but many citizens of the world now fear what Seven will do with his new-found freedom.

Abilities[edit | edit source]

Lightning Ball



1

8s

26s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Spirit Power#Spirit Power Scalingx0.459

80

DPS


3.5m

Radius


5s  Lifetime

Ability Point 1
+1 Charges


Ability Point 2
+35% Movement Slow


Ability Point 5
+70 DPS and +1m radius


Static Charge

16m



42s

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Alt-Cast to cast on yourself.

0.9s

Stun Duration


3.5s

Delay Before Stun


Spirit Power#Spirit Power Scalingx0.852

40

Damage


5m  Radius

Ability Point 1
-19s Cooldown


Ability Point 2
+8m Radius


Ability Point 5
+0.9s Stun Duration


Power Surge


10s


48s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Spirit Power#Spirit Power Scalingx0.16

10

Shock Damage


3

Max Jumps


10m  Jump Radius

Ability Point 1
Shock Damage applies -15% Spirit Resist for 8s


Ability Point 2
-15s Cooldown


Ability Point 5
+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps
Spirit Power#Spirit Power Scalingx0.367


Storm Cloud

30m



148s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

Spirit Power#Spirit Power Scalingx0.7

120

DPS


12m  Initial Radius

20%  Bullet Resist

Ability Point 1
+35% Bullet Resist while channeling Storm Cloud


Ability Point 2
+7s Channel Time and +10m Radius


Ability Point 5
+75 DPS


Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
70 DPS
Cold Calculus
Burst Fire Medium Range

Background[edit | edit source]

When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

Trivia[edit | edit source]

  • Seven during Deadlock Pre-Alpha (Neon Prime) was named Gigawatt.
  • Seven is currently the only hero whose Move Speed is directly affected by Spirit Power.
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