Mirage: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name            = Mirage
| key = hero_mirage
| card           = Mirage_card_placeholder.png
| card = Mirage_card_placeholder.png
| summary        =  
| no_bullet_resist=true
| description    =  
| no_spirit_resist=true
| dps            = 70
| no_sprint=true
| bullet_damage  = 4.7
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| ammo            = 16
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}
| bullets_per_sec = 3.7
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| light_melee    = 63
|heavy_melee{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| heavy_melee    = 116
| max_health      = 550
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 7
| sprint_speed    = 0
| stamina        = 3
| increase1_value = Base Health Per Level
| increase1_stat = 41.0
| increase2_value = Weapon Damage Per Level
| increase2_stat  = 0.4
| increase3_value = Melee Damage Per Level
| increase3_stat  = 3.4
| range          = 22m → 58m
| weapon_name    = Promises Kept
}}
}}


'''Mirage''' is an agile, wind-based [[Hero]] with powerful abilities and disruption. By throwing out Tornadoes and Fire Beetles, Mirage can damage, lift up, and steal life from his targets while encasing himself in a Whirling that enhances his weapon attacks. When the time is right, he can detonate a Djinn Bomb to deal damage to grouped-up enemies.
'''Mirage''' is an agile, wind-based [[Hero]] with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.  


An emissary of the [[Djinn]] ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.  
An emissary of the Djinn ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.  


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Tornado=
|-|(1) Fire Scarabs=
{{Ability card
{{Ability card v2
| ability_name    = Mirage_tornado.png
| hero_name=Mirage
| name            = Tornado
| ability_num=1
| radius          = 3.5m
| duration        = 2s
| cooldown        = 30s
| description    = Send out a tornado that '''damages enemies''' and '''lifts them up in the air''' While they're up in the air, targets '''will fully evade all bullets'''.
| effect1        = '''Damage:''' 60 {{ss|1}}
| effect2        = '''Lift Duration:''' 1.25s
| effect3        = '''Radius:''' 3.5m
| upgrade1        = '''+0.75s''' Lift Duration.
| upgrade2        = '''-14s''' Cooldown
| upgrade3        = '''-15%''' Spirit Resist
}}
}}


|-|(2) Fire Beetles=
|-|(2) Tornado=
{{Ability card
{{Ability card v2
| ability_name    = Mirage_fire_beetles.png
| hero_name=Mirage
| name            = Fire Beetles
| ability_num=2
| radius          = 4m
| cooldown        = 35s
| description    = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.
| effect1        = '''Charges:''' 3
| effect2        = '''DPS:''' 20 {{ss|0.3}}
| effect3        = '''Heal vs Heroes:''' 40%
| effect4        = '''Debuff Duration:''' 4s
| effect5        = '''Launch Window:''' 15s
| effect6        = '''Heal vs Non-Heroes:''' 15%
| upgrade1        = '''+2''' Charges
| upgrade2        = '''+40%''' Heal vs Heroes
| upgrade3        = '''+40''' DPS
}}
}}


|-|(3) Tempest Ward=
|-|(3) Djinn's Mark=
{{Ability card
{{Ability card v2
| ability_name    = Mirage_Dervish.png
| hero_name=Mirage
| name            = Tempest Ward
| ability_num=3
| description    = Passive: Your next shot is amplified with '''Spirit Damage'''. Each amplified shot that hits the same target increases the Spirit Damage dealt.<br><br>You become enveloped in a whirlwind that provides '''bullet evasion''' and '''movement speed'''.
| effect1        = '''Spirit Damage''': 20 {{ss|0.2}}
| effect2        = '''Escalating Spirit Damage''':15 {{ss|0.2}}
| effect3        = '''Proc Cooldown''':2s
| effect4        = '''Max Stacks''': 5
| effect5        = '''Bullet Evasion Chance''': 50%
| effect6        = '''Duration''': 3.5s
| effect7        = '''Cooldown''': 37s
| upgrade1        = '''+30%''' Bullet Evasion Chance
| upgrade2        = '''+10''' Escalating Spirit Damage
| upgrade3        = '''-19s''' Cooldown
}}
}}


|-|(4) Djinn Bomb=
 
{{Ability card
'''NOTE:''' Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a [[Ziplines|zipline]].
| ability_name    = Charged_Shot.png
 
| name            = Djinn Bomb
|-|(4) Traveler=
| radius          = 11m
{{Ability card v2
| description    = Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.
| hero_name=Mirage
| cooldown        = 74s
| ability_num=4
| effect1        = '''Damage:''' 225 {{ss|2.2}}
| effect2        = '''Bonus Damage Per Hero''': 60 {{ss|0.6}}
| effect3        = '''Lifetime''': 8s
| upgrade1        = '''-28s''' Cooldown
| upgrade2        = '''+40''' Bonus Damage Per Hero
| upgrade3        = '''+150''' Damage
}}
}}
</tabber>
</tabber>
== Weapon ==
{{WeaponCard|key=hero_mirage|ph=true}}


== Background ==
== Background ==
Line 109: Line 57:


== Update history ==
== Update history ==
 
{{Main|Mirage/Update history|l1=Update history}}
{{Update history}}


== Trivia ==
== Trivia ==
* As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
* Player can access Mirage in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_mirage"'''.


* Mirage is the third hero to be introduced through an update, following {{HeroIcon|Shiv}} and {{HeroIcon|Viscous}}.
* Mirage is one of two heroes to share a name with a Counter-Strike map, the other being {{HeroIcon|Infernus}}'s old name, Inferno.
* Mirage is the only released hero as of now that has an idle animation in the hero selection screen, with the only other character with an idle animation being Fathom.
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]

Latest revision as of 22:15, 22 November 2024

Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
{{{BASEPAGENAME}}}
Weapon:
"Promises Kept"


BASE STATS

Weapon Stats
DPS: 51
Bullet Damage: 18+0.70
Ammo:

16

Bullets per sec:

2.86

Reload Time:

2.6s

Bullet Velocity:

828m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+41

Health Regen:

2

Move Speed:

7.3m/s

Stamina:

3


Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities[edit | edit source]

Fire Scarabs

1m


4

0.05s

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

Spirit Power#Spirit Power Scalingx0.9

90

Max HP Steal Per Bullet


-10%

Bullet Resist


5s  Launch Window

14s  Debuff Duration

25%  Heal vs Non-Heroes

40s  Cooldown

Ability Point 1
-15s Cooldown


Ability Point 2
--10% Bullet Resist


Ability Point 5
+80 Max HP Steal Per Bullet


Tornado

20m

3.5m



32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Spirit Power#Spirit Power Scalingx0.7

70

Damage


1s

Lift Duration


25%

Bullet Evasion Chance


3.5s  Bullet Evasion Duration

3.5m  Radius

Ability Point 1
+0.4s Lift Duration


Ability Point 2
-14s Cooldown


Ability Point 5
+20% Bullet Evasion Chance


Djinn's Mark




2.5s

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

Spirit Power#Spirit Power Scalingx0.55

12

Base Damage


8

Max Stacks


2.5s

Max Frequency


4.5s  Multiplier Duration

3s  Reveal Duration

Active: Consume multiplier of Djinn's Mark to deal its damage now.
Ability Point 1
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher


Ability Point 2
+4.0s Multiplier Duration and +10 Base Damage


Ability Point 5
-0.75s Cooldown Between Multiplier and +4 Max Multiplier



NOTE: Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a zipline.

Traveler




145s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

2.5s

Channel Duration


2m/s

Move Speed


30%

Fire Rate


4s  Move Speed Duration

Ability Point 1
+2m Move Speed


Ability Point 2
-55s Cooldown


Ability Point 5
On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.


Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
51 DPS
Promises Kept
Medium Range Heavy Hitter

Background[edit | edit source]

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

November 7, 2024

  • Bullet size reduced from 6 to 5
  • Tornado speed reduced from 20m to 18m
  • Tornado Lift Duration reduced from 1.1s to 1s
  • Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

November 1, 2024

  • Fire Scarabs cooldown increased from 32s to 40s
  • HP per boon reduced from 41 to 37

October 24, 2024

  • Fire Scarabs T3 max health steal increased from +70 to +80
  • Djinn's Mark T3 cooldown between multipliers improved from -0.5s to -0.75s
  • Traveler Fire Rate after teleporting increased from 20% to 30%
  • Traveler T2 cooldown reduction improved from -30s to -40s
  • Traveler T3 now grants Unstoppable for 3s on arrival

Trivia[edit | edit source]

  • Mirage is the third hero to be introduced through an update, following Shiv and Viscous.
  • Mirage is one of two heroes to share a name with a Counter-Strike map, the other being Infernus's old name, Inferno.
  • Mirage is the only released hero as of now that has an idle animation in the hero selection screen, with the only other character with an idle animation being Fathom.
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