Status Effects: Difference between revisions
Changed to use StatusBox, though I haven't put any positive statuses here yet, will need some guides around what counts |
movement slow go to specific page, add info. btw this page needs major work |
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'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. | '''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. | ||
== | == Debuffs == | ||
{{StatusBox|isBuff=false|status=Bleed}} | <h3> {{StatusBox|isBuff=false|status=Bleed}} </h3> | ||
'''Bleed''' is a negative status effect that deals damage equal to a percentage of a unit's health over time. | '''Bleed''' is a negative status effect that deals damage equal to a percentage of a unit's health over time. | ||
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* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | ||
{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
{{Main|Movement Slow}} | |||
'''Movement Slow''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | '''Movement Slow''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | ||
{{StatusBox|isBuff=false|status=Silence}} | {{StatusBox|isBuff=false|status=Silence}} |
Latest revision as of 22:32, 5 November 2024
Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.
Debuffs[edit | edit source]
Bleed
Bleed
Bleed is a negative status effect that deals damage equal to a percentage of a unit's health over time.
Sources of Bleed:
Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.
Disarm
Disarm is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.
Sources of Disarm:
- Mo & Krill's Sand Blast
- Bebop's Sticky Bomb (Tier 3)
- Phantom Strike
- Curse
Healing Reduction
Healing Reduction or Healbane is a negative status effect that reduces the target's healing from all sources.
Sources of Healing Reduction:
Immobilized
Immobilized is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.
Sources of Immobilized:
Movement Slow
- Main article: Movement Slow
Movement Slow is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.
Silence
Silence is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.
Sources of Silence:
Stun
Stun is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.
Sources of Stun:
- Abrams' Shoulder Charge
- Abrams' Seismic Impact
- Dynamo's Singularity
- Grey Talon's Guided Owl
- Infernus' Concussive Combustion
- Ivy's Stone Form
- Lash's Death Slam
- McGinnis' Spectral Wall (Tier 3)
- Mo & Krill's Combo
- Seven's Static Charge
- Viscous' Goo Ball
- Wraith's Telekinesis
Hero Specific Effects[edit | edit source]
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.
Affliction
Affliction is a negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.
Burn
Burn or Afterburn is a unique status effect inflicted by Infernus. It deals damage over time, and is applied by his abilities.
Fixation
Fixation is a negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name
Malice
Malice is a negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.
Sleep
Sleep is a negative status effect applied by Haze's Sleep Dagger. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.
Tether
Tether is a negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.
Status Cleansers[edit | edit source]
Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.
Abilities[edit | edit source]
Items[edit | edit source]
6300 |
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ACTIVE |
Unstoppable |
3000 |
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ACTIVE |
Debuff Remover |
|