Reload Time: Difference between revisions
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'''Reload Time''' is the time it takes for a hero to reload their weapons ammo count. There | '''Reload Time''' is the time it takes for a hero to reload their [[Weapon|weapons]] [[ammo]] count. There are items that can circumvent Reload time by reloading the weapon instantly or adding an [[Active Reload]] mini-game to heroes weapon allowing it to be reloaded faster than normal. For most heroes, this is the time to reload an entire magazine. For some, it is the time to reload a single round of a multi-round revolver or clip. | ||
Reload Speed is a derived measurement, that represents how quickly it takes to reload. | |||
{| class="wikitable sortable" | |||
|+ | |||
! Hero | |||
! Base Reload Speed | |||
! With {{ItemIcon|Active Reload}} (-20%) | |||
|- | |||
|{{HeroIcon|Abrams}} | |||
|6.30 s (0.70 s per bullet) | |||
|5,04 s (0.56 s per bullet) | |||
|- | |||
|{{HeroIcon|Bebop}} | |||
|2.35 s | |||
|1.88 s | |||
|- | |||
|{{HeroIcon|Dynamo}} | |||
|2.35 s | |||
|1.88 s | |||
|- | |||
|{{HeroIcon|Grey Talon}} | |||
|2.35 s | |||
|1.88 s | |||
|- | |||
|{{HeroIcon|Haze}} | |||
|2.35 s | |||
|1.88 s | |||
|- | |||
|{{HeroIcon|Infernus}} | |||
|2.49 s | |||
|1.99 s | |||
|- | |||
|{{HeroIcon|Ivy}} | |||
|2.44 s | |||
|1.96 s | |||
|- | |||
|{{HeroIcon|Kelvin}} | |||
|2.58 s | |||
|2.07 s | |||
|- | |||
|{{HeroIcon|Lady Geist}} | |||
|2.58 s | |||
|2.07 s | |||
|- | |||
|{{HeroIcon|Lash}} | |||
|2.35 s | |||
|1.88 s | |||
|- | |||
|{{HeroIcon|McGinnis}} | |||
|3.29 s | |||
|2.63 s | |||
|- | |||
|{{HeroIcon|Mo & Krill}} | |||
|2.82 s | |||
|2.26 s | |||
|- | |||
|{{HeroIcon|Paradox}} | |||
|2.58 s | |||
|2.07 s | |||
|- | |||
|{{HeroIcon|Pocket}} | |||
|2.82 s | |||
|2.26 s | |||
|- | |||
|{{HeroIcon|Seven}} | |||
|2.35 s | |||
|1.88 s | |||
|- | |||
|{{HeroIcon|Shiv}} | |||
|2.80 s | |||
|2.24 s | |||
|- | |||
|{{HeroIcon|Vindicta}} | |||
|2.91 s | |||
|2.33 s | |||
|- | |||
|{{HeroIcon|Viscous}} | |||
|2.50 s | |||
|2.00 s | |||
|- | |||
|{{HeroIcon|Warden}} | |||
|2.91 s | |||
|2.33 s | |||
|- | |||
|{{HeroIcon|Wraith}} | |||
|2.82 s | |||
|2.26 s | |||
|- | |||
|{{HeroIcon|Yamato}} | |||
|2.44 s | |||
|1.96 s | |||
|} | |||
== Sources == | |||
{{Item stat table|Reload Time}} | |||
There are several items that bypass reloading completely, and will instantly reload the player's weapon. | |||
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy. | |||
* {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using the ability imbued by this item. | |||
* {{ItemIcon|Ethereal Shift}} will instantly reload after the active duration ends. | |||
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | |||
{{Stat navbox}} | |||
[[Category:Game mechanics]] | |||
[[Category:Stats]] |
Latest revision as of 07:23, 22 October 2024
Reload Time is the time it takes for a hero to reload their weapons ammo count. There are items that can circumvent Reload time by reloading the weapon instantly or adding an Active Reload mini-game to heroes weapon allowing it to be reloaded faster than normal. For most heroes, this is the time to reload an entire magazine. For some, it is the time to reload a single round of a multi-round revolver or clip.
Reload Speed is a derived measurement, that represents how quickly it takes to reload.
Hero | Base Reload Speed | With Active Reload (-20%) |
---|---|---|
Abrams | 6.30 s (0.70 s per bullet) | 5,04 s (0.56 s per bullet) |
Bebop | 2.35 s | 1.88 s |
Dynamo | 2.35 s | 1.88 s |
Grey Talon | 2.35 s | 1.88 s |
Haze | 2.35 s | 1.88 s |
Infernus | 2.49 s | 1.99 s |
Ivy | 2.44 s | 1.96 s |
Kelvin | 2.58 s | 2.07 s |
Lady Geist | 2.58 s | 2.07 s |
Lash | 2.35 s | 1.88 s |
McGinnis | 3.29 s | 2.63 s |
Mo & Krill | 2.82 s | 2.26 s |
Paradox | 2.58 s | 2.07 s |
2.82 s | 2.26 s | |
Seven | 2.35 s | 1.88 s |
Shiv | 2.80 s | 2.24 s |
Vindicta | 2.91 s | 2.33 s |
Viscous | 2.50 s | 2.00 s |
Warden | 2.91 s | 2.33 s |
Wraith | 2.82 s | 2.26 s |
Yamato | 2.44 s | 1.96 s |
Sources[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Long Range | 1,250 | Weapon | -20% Reload Time |
Sharpshooter | 4,250 | Weapon | -20% Reload Time |
There are several items that bypass reloading completely, and will instantly reload the player's weapon.
- Melee Charge has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
- Quicksilver Reload will reload the player's weapon when using the ability imbued by this item.
- Ethereal Shift will instantly reload after the active duration ends.
- Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.
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