Mo & Krill: Difference between revisions
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{{Infobox hero | {{Infobox hero | ||
| | |key = hero_krill | ||
| art | |font-size= 21px | ||
| card | | weapon_name = Yellow Canary | ||
| | | art = Mo & Krill full.png | ||
| | | card = Mo & Krill card.png | ||
| | | no_bullet_resist=true | ||
| | | no_spirit_resist=true | ||
| | | no_sprint=true | ||
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| | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|44}} | ||
| | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.19}} | ||
| | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
| | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | ||
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}} | }} | ||
'''Mo & Krill''' are together a | '''Mo & Krill''' are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks. | ||
Members of [[The Tunnel Rats]], Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be. | |||
== Abilities == | == Abilities == | ||
{{Ability card| | <tabber> | ||
|-|(1) Scorn= | |||
{{Ability card v2 | |||
| hero_name=Mo & Krill | |||
| ability_num=1 | |||
}} | |||
|-|(2) Burrow= | |||
{{Ability card v2 | |||
| hero_name=Mo & Krill | |||
| ability_num=2 | |||
}} | |||
|-|(3) Sand Blast= | |||
{{Ability card v2 | |||
| hero_name=Mo & Krill | |||
| ability_num=3 | |||
}} | |||
|-|(4) Combo= | |||
{{Ability card v2 | |||
| hero_name=Mo & Krill | |||
| ability_num=4 | |||
}} | |||
</tabber> | |||
== Weapon == | |||
{{WeaponCard|key=hero_krill}} | |||
== Background == | == Background == | ||
{{Quotation| | {{Quotation|'''A FATE'S TALE'''| | ||
'''A FATE'S TALE | |||
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.}} | Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality. | ||
}} | |||
== Update history == | == Update history == | ||
{{Main|Mo & Krill/Update history|l1=Update history}} | |||
{{Update history}} | |||
== Trivia == | == Trivia == | ||
* Mo's full name is Maurice. | |||
* Both Mo and Krills' heads are capable of being headshot. | |||
* Mo & Krill start with the highest base health at 700. | |||
{{ | {{Hero Navbox}} | ||
[[Category:Heroes]] | [[Category:Heroes]] |
Latest revision as of 12:41, 29 October 2024
“Burrows underneath his enemiesBy burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Mo & Krill
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Weapon: "Yellow Canary"
| |
Weapon Stats | |
DPS: | 80 |
Bullet Damage: | 3.6+0.19 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 22m → 58m |
Vitality Stats | |
Health: |
700+44 |
Health Regen: | |
Move Speed: | |
Stamina: |
Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.
Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.
Abilities[edit | edit source]
Weapon[edit | edit source]
Background[edit | edit source]
“Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
— A FATE'S TALE
Update history[edit | edit source]
- Main article: Update history
Update | Changes |
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Trivia[edit | edit source]
- Mo's full name is Maurice.
- Both Mo and Krills' heads are capable of being headshot.
- Mo & Krill start with the highest base health at 700.
Heroes |
Hero Labs |