Bebop: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name            = Bebop
| key = hero_bebop
| art             = Bebop full.png
| weapon_name = Humble Pie
| card           = Bebop card.png
| art = Bebop full.png
| summary        = Hooks an enemy for a knockout combo
| card = Bebop card.png
| description    = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
 
| dps            = 66
|has_max_range=true
| bullet_damage  = 5.3
|max_range= 32{{PI|2}}
| ammo            = 66
| no_spirit_resist=true
| bullets_per_sec = 12.5
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| light_melee    = 63
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.29}}
| heavy_melee    = 116
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| max_health      = 650
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| health_regen    = 3
|bullet_resist= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}}
| bullet_resist  = 10
| spirit_resist  = 0
| move_speed      = 6.2
| sprint_speed    = 3
| stamina        = 3
| increase1_value = 0.37
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 41
| increase3_stat  = Base Health
| increase4_value = 2%
| increase4_stat  = Bullet Resist
| increase5_value = 2.5m
| increase5_stat = Weapon Range
| range          = 22m → 51m
| weapon_name    = Humble Pie
}}
}}


A modified scrap golem with a big heart and a bigger hook arm, '''Bebop''' is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.  
A modified scrap golem with a big heart and a bigger hook arm, '''Bebop''' is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Exploding Uppercut=
|-|(1) Exploding Uppercut=
{{Ability card
{{Ability card v2
| name            = Exploding Uppercut
| hero_name=Bebop
| key            = 1
| ability_num=1
| description    = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| notes=
| cooldown        = 21s
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.  
| effect1        = '''Uppercut Damage:''' 0
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
| effect2        = '''Area Damage:''' 80 {{ss|0.5}}
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
| effect3        = '''Landing Radius:''' 14m
* Launched enemies cannot receive the area damage.
| upgrade1        = '''-10.5s''' Cooldown
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
| upgrade2        = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3        = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
 
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercutted enemies cannot receive the area damage.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
}}
}}


|-|(2) Sticky Bomb=
|-|(2) Sticky Bomb=
{{Ability card
{{Ability card v2
| name            = Sticky Bomb
| hero_name=Bebop
| key            = 2
| ability_num=2
| description    = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| notes=
| cooldown        = 19s
* Damage gain per stack is permanent for the rest of the game.
| range          = 6m
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
| radius          = 12m
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]''
| effect1        = '''Damage:''' 120 {{ss|0.9}}
* Can target allies.
| effect2        = '''Fuse Time:''' 3s
* Can target self by using alt-cast functionality.
| upgrade1        = '''-7.5s''' Cooldown
* Bombs instantly explode if the target dies.
| upgrade2        = '''+80''' Damage
* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
| upgrade3        = On Attach, '''disarms''' the target for '''3.5''' seconds.
}}


* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions.
}}
|-|(3) Hook=
|-|(3) Hook=
{{Ability card
{{Ability card v2
| name            = Hook
| hero_name=Bebop
| key            = 3
| ability_num=3
| description    = Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing.
| notes=
| cooldown        = 23s
| range          = 30m
| effect1        = '''Damage:''' 40
| upgrade1        = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2        = '''+30m''' Cast Range
| upgrade3        = '''-11.5s''' Cooldown
 
* Hook damage is dealt after Bebop finishes reeling in the target.
* Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{Ability card
{{Ability card v2
| name            = Hyper Beam
| hero_name=Bebop
| key            = 4
| ability_num=4
| description    = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| notes=
| duration        = 8s {{ss|0.08}}
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
| cooldown        = 130s
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
| effect1        = '''DPS:''' 205 {{ss|2.7}}
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
| effect2        = '''Beam Width:''' 2.9m
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
| effect3        = '''Movement Slow:''' 30% (on hit)
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
| effect4        = '''Beam Length:''' 70m
* Bebop levitates in the air during deployment time and also while the beam is active.
| upgrade1        = '''-30s''' Cooldown
* Cancelling Hyper Beam during the deployment time does not consume the cooldown.
| upgrade2        = '''+100''' DPS
| upgrade3        = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
 
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
}}
}}
</tabber>
</tabber>


== Weapon ==
== Weapon ==
{{WeaponCard|Bebop}}
{{WeaponCard|key=hero_bebop}}


== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have.  Together they would work in the iron yard during the day, and listen to jazz at night.  But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.}}
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have.  Together they would work in the iron yard during the day, and listen to jazz at night.  But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
}}


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
{{Main|Bebop/Update history|l1=Update history}}
|- style="text-align: center; background-color:#f0dbbb;"
{{Update history}}
|'''Patch'''
|'''Changes'''
|-
|[[Update: September 14, 2024]]
| - {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 117 → <u>130</u>.
- {{AbilityIcon|Hyper Beam|Size=20}} T1 Reduced: -38s → <u>-30s</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} End radius Reduced: 5m → <u>4m</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Slow Reduced: 40% → <u>30%</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Reduced: 220 → <u>205</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Spirit scaling Reduced: {{Ss|3}} → <u>{{Ss|2.7}}</u>.
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| {{AbilityIcon|Exploding Uppercut|Size=20}} No longer roots your hero during cast time.
- Bebop can now keep firing if he jumps and his laser is already warmed up.
 
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
 
- {{AbilityIcon|Hook|Size=20}} Range Reduced: 35m → <u>30m</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Now does splash damage around a 5m area the beam connects to on the ground (''can be used to fish heroes out of cover in some areas'').
|-
|[[Update: August 29, 2024]]
| - Fixed Bebop being able to sprint while his gun is spun up.
- Gun range Increased: 30m → <u>32m</u>.
 
- {{AbilityIcon|Hook|Size=20}} Now targets enemies by default. Use Alt Cast (MMB) to hook allies only.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Can now be cancelled by using parry.
|-
|[[Update: August 15, 2024]]
| - Fixed {{AbilityIcon|Sticky Bomb|Size=20}} Sometimes misfiring.
- Improved visibility of AOE around Bebop while casting {{AbilityIcon|Hyper Beam|Size=20}}.
 
- Gun range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> (''58m Max'').
 
- Speed while shooting Reduced: 55% → <u>70%</u>.
 
- Base regen Increased: 2.5 → <u>3</u>.
 
- Base bullet resist Increased: 0% → <u>10%</u>.
 
- Bullet resist per boon Reduced: 2.5% → <u>1.6%</u> (''Same overall Bullet Resist at Max'').
 
- {{AbilityIcon|Hook|Size=20}} Range Reduced: 40m → <u>35m</u>.
 
- {{AbilityIcon|Hook|Size=20}} T2 Increased: +25m → <u>+30m</u>.
 
- {{AbilityIcon|Exploding Uppercut|Size=20}} Now has a slight angle limitation to prevent straight-up direction.
 
- {{AbilityIcon|Exploding Uppercut|Size=20}} Radius Increased: 10m → <u>14m</u>.
 
- {{AbilityIcon|Exploding Uppercut|Size=20}} T1 Cooldown Increased: -10s → <u>-11s</u>.
 
- Fixed {{AbilityIcon|Hook|Size=20}} Through veils sometimes not working.
 
- {{AbilityIcon|Sticky Bomb|Size=20}} Radius Increased: 10m → <u>12m</u>.
 
- {{AbilityIcon|Sticky Bomb|Size=20}} Can now be self-cast using Alt cast hotkey.
 
- {{AbilityIcon|Hyper Beam|Size=20}} T2 Reduced: +140 → <u>+100</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.4}} → <u>{{Ss|3.0}}</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Turn rate Improved by <u>10%</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Nearby radius Increased: 4.5m → <u>5m</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Nearby damage now does <u>25%</u> less than the full amount.
|-
|[[Update: August 1, 2024]]
| - Bullet resistance growth per boon Increased: 2% → <u>2.5%</u>.
- {{AbilityIcon|Sticky Bomb|Size=20}} Now prioritizes enemies over allies.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Duration now scales with spirit {{Ss|0.08}}.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.2}} → <u>{{Ss|2.4}}</u>.
|-
|[[Update: July 23, 2024]]
| - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.
|-
|[[Update: July 18, 2024]]
| - Base HP Regen Increased: 1 → <u>2.5</u>.
- No longer has 24% base bullet resist.
 
- Now gains <u>+2%</u> bullet resist per boon (''up to 11 times'').
 
- {{AbilityIcon|Hook|Size=20}} Speed Reduced: 3000 → <u>2850</u>.
 
- {{AbilityIcon|Exploding Uppercut|Size=20}} Horizontal distance knockback on enemy heroes Reduced: 25m → <u>20m</u>.
 
- Fixed enemies being able to cancel {{AbilityIcon|Exploding Uppercut|Size=20}} momentum with heavy melee.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|1.96}} → <u>{{Ss|2.2}}</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} T2 Increased: +120 → <u>+140</u>.
|-
|[[Update: July 4, 2024]]
| - Base HP regen Reduced: 2 → <u>1</u>.
- {{AbilityIcon|Hyper Beam|Size=20}} Cast range Increased: 60m → <u>70m</u>.
|-
|[[Update: June 27, 2024]]
| - Fixed a bug where pinging Bebop's {{AbilityIcon|Hook|Size=20}} and {{AbilityIcon|Sticky Bomb|Size=20}} abilities would call the wrong ability name.
|-
|[[Update: June 20, 2024]]
| - Fixed the unit target UI not showing up for instant-cast abilities (''MoKrill ult, Lady Geist ult, Bebop bomb'').
- {{AbilityIcon|Hook|Size=20}} Hitbox Reduced: 36 → <u>33 Inches</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 100s → <u>110s</u>.
|-
|[[Update: June 13, 2024]]
| - {{AbilityIcon|Sticky Bomb|Size=20}} Base damage Reduced: 130 → <u>120</u>.
- {{AbilityIcon|Hook|Size=20}} Grab radius Reduced: 40 → <u>36 (''Inches'')</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Movement & dash slow Increased: 30% → <u>40%</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 210 → <u>220</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Tracking speed Increased by <u>10%</u>.
|-
|[[Update: June 6, 2024]]
| - {{AbilityIcon|Hyper Beam|Size=20}} Slow now effects stamina dashes.
|-
|[[Update: May 30, 2024]]
| - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.7m → <u>2.9m</u>.
- Base bullet resist Increased: 20% → <u>24%</u>.
|-
|[[Update: May 23, 2024]]
| - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (''e.g. {{AbilityIcon|Sticky Bomb|Size=20}}'').
- {{AbilityIcon|Sticky Bomb|Size=20}} T3 Changed from silence to <u>disarm</u>.
 
- Improved {{AbilityIcon|Hook|Size=20}} Hitbox to not grab targets behind cover.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.5m → <u>2.7m</u>.
|-
|[[Update: May 16, 2024]]
| - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Now applies silence on cast instead of on detonation.
- {{AbilityIcon|Sticky Bomb|Size=20}} T3 Silence duration Reduced: 5s → <u>3.5s</u>.
 
- {{AbilityIcon|Sticky Bomb|Size=20}} Now uses a new instant cast mechanism. A valid target indicator will appear when in range.
|-
|[[Update: May 10, 2024]]
| - No longer has +15% base spirit resist.
- Now has <u>+20%</u> base bullet resist.
 
- {{AbilityIcon|Hook|Size=20}} Cooldown Reduced: 27s → <u>22s</u>.
 
- {{AbilityIcon|Hook|Size=20}} T3 Cooldown Reduced: -15s → <u>-12s</u>.
 
- {{AbilityIcon|Hook|Size=20}} Speed Increased: 2700 → <u>3000</u>.
 
- {{AbilityIcon|Hook|Size=20}} Return speed Increased: 1800 → <u>2200</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 180 → <u>210</u>.
|-
|[[Update: May 3, 2024]]
| - Weapon no longer has horizontal & vertical recoil.
|}


== Trivia ==
== Trivia ==
* He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport.  
* He has an ongoing feud with {{HeroIcon|Lash}}. Several voice lines reference their feud and rivalry in blood sport.
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.''
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''[[Neon Prime]].''
* Bebop is voiced by '''J. B. Blanc''', who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).
* Bebop is named after the jazz style [[wikipedia:Bebop|Bebop]]


{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 00:50, 24 November 2024

Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
{{{BASEPAGENAME}}}
Weapon:
"Humble Pie"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3+0.29
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 51m
Max Range: 32+2m
Vitality Stats
Health:

650+41

Health Regen:

3

Bullet Resist:

10+1.25%

Move Speed:

6.6m/s

Sprint Speed:

3m/s

Stamina:

3


A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities[edit | edit source]

Exploding Uppercut




21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

0.01

Uppercut Damage


Spirit Power#Spirit Power Scalingx0.524

80

Area Damage


14m

Landing Radius


15%  Fire Rate Slow  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown


Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s


Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip


Notes
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

6m

12m

3s


18s

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

Gain +1.5% bomb damage for every enemy hero hurt.
Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.

Hold to cast a Sticky Bomb on yourself.

Spirit Power#Spirit Power Scalingx1.2

120

Damage


3s

Fuse Time


Ability Point 1
-8s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
On Attach, target deals -30% less damage for 5s


Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
  • Can target allies.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.

Hook

30m



23s

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

Spirit Power#Spirit Power Scalingx2

10

Damage


Ability Point 1
Bebop deals 30% more bullet damage against hooked enemies for 10s


Ability Point 2
+30m Cast Range


Ability Point 5
-11.5s Cooldown


Notes
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam




130s

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Spirit Power#Spirit Power Scalingx2.7

205

DPS


2.9m

Beam Width


On Hit:

25%

Movement Slow


70m  Beam Length

Ability Point 1
-30s Cooldown


Ability Point 2
+100 DPS


Ability Point 5
Hyper Beam heals Bebop for 80% of its damage on Heroes. 25% on non-hero


Notes
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
  • Hyper Beam has a short "cast time" before the laser is fully deployed and active.
  • Bebop levitates in the air during deployment time and also while the beam is active.
  • Cancelling Hyper Beam during the deployment time does not consume the cooldown.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 51m
66 DPS
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Background[edit | edit source]

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

November 21, 2024

November 7, 2024

  • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
  • Sticky Bomb damage gained per hero kill reduced from 5% to 4%
  • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
  • Sticky Bomb now has 2x cast range when used on allies
  • Hook damage reduced from 40 to 10
  • Hook damage now has spirit scaling of 2x
  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

November 1, 2024

  • Sticky Bomb now gains 1% stack on attach[sic] (still gains 5% on target death)

Trivia[edit | edit source]

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style Bebop
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Bebop

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Haze

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Infernus

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Ivy

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Kelvin

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Lash

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McGinnis

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Mirage

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Pocket

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Seven

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Shiv

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Vindicta

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Warden

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Wraith

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Yamato

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Calico

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Fathom

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Holliday

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Magician

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Trapper

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