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| {{Infobox hero | | {{Infobox hero |
| | name = Mo & Krill | | |key = hero_krill |
| | art = Mo & Krill full.png | | |font-size= 21px |
| | card = Mo & Krill card.png | | | weapon_name = Yellow Canary |
| | summary = Burrows underneath his enemies | | | art = Mo & Krill full.png |
| | description = By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating. | | | card = Mo & Krill card.png |
| | dps = 76 | | | no_bullet_resist=true |
| | bullet_damage = 3.6
| | | no_spirit_resist=true |
| | ammo = 20 | | | no_sprint=true |
| | bullets_per_sec = 5.56 | | |
| | light_melee = 63 | | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|44}} |
| | heavy_melee = 116 | | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.19}} |
| | max_health = 700 | | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |
| | health_regen = 3 | | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} |
| | bullet_resist = 0 | |
| | spirit_resist = 0 | |
| | move_speed = 7.8 | |
| | sprint_speed = 0 | |
| | stamina = 3 | |
| | increase1_value = 0.25 | |
| | increase1_stat = Base Bullet Damage | |
| | increase2_value = 3.4 | |
| | increase2_stat = Base Melee Damage | |
| | increase3_value = 44 | |
| | increase3_stat = Base Health | |
| | range = 22m → 58m | |
| | weapon_name = Yellow Canary | |
| }} | | }} |
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| '''Mo & Krill''' are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks. | | '''Mo & Krill''' are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks. |
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| Members of the [[Tunnel Rats]], Mo & Krill are smugglers and illicit traders who make the underground boroughs of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be. | | Members of [[The Tunnel Rats]], Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be. |
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| == Abilities == | | == Abilities == |
| <tabber> | | <tabber> |
| |-|(1) Scorn= | | |-|(1) Scorn= |
| {{Ability card | | {{Ability card v2 |
| | name = Scorn | | | hero_name=Mo & Krill |
| | radius = 10m
| | | ability_num=1 |
| | cooldown = 12.5s
| |
| | description = Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.
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| | effect1 = '''Damage:''' 60 {{ss|0.4}}
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| | effect2 = '''Heal vs Heroes:''' 200% | |
| | effect3 = '''Heal vs Non-Heroes:''' 70%
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| | upgrade1 = '''-3.75s''' Cooldown
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| | upgrade2 = '''+25''' Damage
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| | upgrade3 = Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.
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| }} | | }} |
| | |
| |-|(2) Burrow= | | |-|(2) Burrow= |
| {{Ability card | | {{Ability card v2 |
| | name = Burrow | | | hero_name=Mo & Krill |
| | radius = 5m | | | ability_num=2 |
| | cooldown = 37s
| |
| | description = Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.
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| | effect1 = '''Move Speed:''' +3m/s
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| | effect2 = '''Damage per Second:''' 80 {{ss|1.4}}
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| | effect3 = '''Burrow Duration:''' 5s
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| | effect4 = '''Spin Duration:''' 1.5s
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| | effect5 = '''Bullet Resist:''' 80%
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| | effect6 = '''Spirit Resist:''' 30%
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| | upgrade1 = Burrow time '''+3s'''
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| | upgrade2 = '''+140''' Spin DPS and '''+2''' radius
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| | upgrade3 = '''-19''' Cooldown and '''+3m/s''' Move Speed
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| }} | | }} |
| | |
| |-|(3) Sand Blast= | | |-|(3) Sand Blast= |
| {{Ability card | | {{Ability card v2 |
| | name = Sand Blast | | | hero_name=Mo & Krill |
| | range = 30m | | | ability_num=3 |
| | cooldown = 42s
| |
| | description = Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.
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| | effect1 = '''Damage:''' 40 {{ss|1.0}}
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| | effect2 = '''Disarm:''' 3.5s
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| | upgrade1 = '''+1.5s''' Duration
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| | upgrade2 = '''-19s''' Cooldown
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| | upgrade3 = Slow targets by '''-50%'''
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| }} | | }} |
| | |
| |-|(4) Combo= | | |-|(4) Combo= |
| {{Ability card | | {{Ability card v2 |
| | name = Combo | | | hero_name=Mo & Krill |
| | range = 5m | | | ability_num=4 |
| | duration = 2.75s
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| | cooldown = 95s
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| | description = Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.
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| | effect1 = '''Damage per Second:''' 60 {{ss|0.8}}
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| | effect2 = '''Bonus Max Health Per Kill:''' 30
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| | upgrade1 = '''-28s''' Cooldown
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| | upgrade2 = Combo Duration '''+0.75s'''
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| | upgrade3 = '''+40''' Damage Per Second and '''100% lifesteal'''
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| }} | | }} |
| </tabber> | | </tabber> |
| | |
| | == Weapon == |
| | {{WeaponCard|key=hero_krill}} |
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| == Background == | | == Background == |
| {{Quotation|| | | {{Quotation|'''A FATE'S TALE'''| |
| '''A FATE'S TALE:''' | |
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| Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.}} | | Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality. |
| | }} |
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| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | | {{Main|Mo & Krill/Update history|l1=Update history}} |
| |-style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |'''Patch'''
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| |'''Changes'''
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| |-
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| |[[Update: September 12, 2024|Update: September 12, 2024]]
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| | - Camera zooms out a little bit more when un-burrowing
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| - Mo & Krill Can cast {{AbilityIcon|Scorn|Size=20}} While using {{AbilityIcon|Combo|Size=20}}.
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| - {{AbilityIcon|Combo|Size=20}} T2 Reduced: +1s → <u>+0.75s</u>.
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| |-
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| |[[Update: August 15, 2024]]
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| | - Updated Mo & Krill {{AbilityIcon|Burrow|Size=20}} start, duration, and end sounds.
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| - Updated Mo & Krill {{AbilityIcon|Combo|Size=20}} sound.
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| - Updated Mo & Krill {{AbilityIcon|Sand Blast|Size=20}} cast sound mix.
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| - {{AbilityIcon|Scorn|Size=20}} T3 Now affects all damage types.
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| |-
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| |[[Update: August 1, 2024]]
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| | - Can now reload while {{AbilityIcon|Burrow|Size=20}}.
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| |-
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| |[[Update: July 11, 2024]]
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| | - Fixed {{AbilityIcon|Scorn|Size=20}} Not healing you against shields.
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| - {{AbilityIcon|Sand Blast|Size=20}} Base duration Reduced: 4s → <u>3.5s</u>.
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| - {{AbilityIcon|Sand Blast|Size=20}} T1 Duration Reduced: +2s → <u>+1.5s</u>.
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| |-
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| |[[Update: July 4, 2024]]
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| | - Fixed {{AbilityIcon|Combo|Size=20}} Not gaining bonus HP when enemies died during it unless you got the killing blow.
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| - Health growth per boon Reduced: 47 → <u>44</u>.
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| - While {{AbilityIcon|Burrow|Size=20}} You have the same cast rules as the unborrow phase (''i.e. can cast items and {{AbilityIcon|Scorn|Size=20}}'').
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| |-
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| |[[Update: June 27, 2024]]
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| | - Base HP regen Increased: 2.5 → <u>3</u>.
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| - {{AbilityIcon|Scorn|Size=20}} Damage Increased: 50 → <u>60</u>.
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| - Fixed {{AbilityIcon|Scorn|Size=20}} Not healing for more with things like [[Mystic Burst]].
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| - {{AbilityIcon|Burrow|Size=20}} Now destroys breakables in its path.
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| - Fixed [[Healing Booster]]<nowiki/> not applying to {{AbilityIcon|Scorn|Size=20}}'s 2x heal multiplier on heroes.
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| - Added a bonus counter to show how much health has been earned by getting a kill during {{AbilityIcon|Combo|Size=20}}.
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| |[[Update: June 20, 2024]]
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| | - You can now cast items and {{AbilityIcon|Scorn|Size=20}} while spinning out of {{AbilityIcon|Burrow|Size=20}}.
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| - {{AbilityIcon|Combo|Size=20}} Bonus health per kill Increased: 25 → <u>30</u>.
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| |-
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| |[[Update: June 13, 2024]]
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| | - Fixed Mo & Krill gaining {{AbilityIcon|Reactive Barrier|Size=20}} buff while channeling the ultimate",
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| - HP Growth per boon Reduced: 48 → <u>42</u>.
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| - {{AbilityIcon|Combo|Size=20}} Now grants <u>25 max HP</u> each time a target dies during it.
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| |[[Update: May 30, 2024]]
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| | - {{AbilityIcon|Sand Blast|Size=20}} No longer affects bosses.
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| |[[Update: May 23, 2024]]
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| | - {{AbilityIcon|Scorn|Size=20}} Healing against non-heroes Reduced: 1x → <u>0.7x</u>.
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| - {{AbilityIcon|Sand Blast|Size=20}} No longer prevents enemies from reloading while disarmed.
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| |[[Update: May 16, 2024]]
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| | - {{AbilityIcon|Combo|Size=20}} Now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
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| |[[Update: May 10, 2024]]
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| | - Base HP Increased: 650 → <u>700</u>.
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| - {{AbilityIcon|Scorn|Size=20}} Damage Increased: 40 → <u>50</u>.
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| - {{AbilityIcon|Scorn|Size=20}} T3 Debuff duration Increased: 10s → <u>16s</u>.
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| - {{AbilityIcon|Sand Blast|Size=20}} Duration Increased: 3.5s → <u>4s</u>.
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| - {{AbilityIcon|Combo|Size=20}} T3 DPS Increased: +30 → <u>+40</u>.
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| |[[Update: May 3, 2024]]
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| | - {{AbilityIcon|Sand Blast|Size=20}} Range Increased: 25m → <u>30m</u>.
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| - {{AbilityIcon|Sand Blast|Size=20}} Width Increased: 3m → <u>5m</u>.
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| - {{AbilityIcon|Sand Blast|Size=20}} Is now permissive with small obstructions in the way.
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| - {{AbilityIcon|Burrow|Size=20}} No longer loses its state as you change elevations.
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| - {{AbilityIcon|Burrow|Size=20}} Now knocks enemies up when you come up.
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| - {{AbilityIcon|Combo|Size=20}} DPS Increased: 50 → <u>60</u>.
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| - No longer listed as a recommended new player hero.
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| |}
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| == Trivia == | | == Trivia == |
| * Mo's full name is Maurice. | | * Mo's full name is Maurice. |
| * Both Mo and Krills' heads are capable of being headshot. | | * Both Mo and Krills' heads are capable of being headshot. |
| | * Mo & Krill start with the highest base health at 700. |
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| {{Heroes}} | | {{Hero Navbox}} |
| [[Category:Heroes]] | | [[Category:Heroes]] |
“
Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.
Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
x0.419
60
Damage
2x
Hero Damage to Heal
0.7x
Damage to Heal
1
-3.75s Cooldown
2
+25 Damage
5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
4m/s
Move Speed
x1.44
80
DPS
1.5s
Spin Duration
80%
Bullet Resist
30%
Spirit Resist
1
Burrow time +3s
2
+140 Spin DPS and +2 radius
5
-19.0 Cooldown and +2m/s Move Speed
42s
Spray sand that disarms enemies in front of you and deals damage.
x1.05
40
Damage
1
+1s Duration
2
-19s Cooldown
5
Slow targets by -50%
Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.
x1.1
60
DPS
30
Bonus Max Health Per Kill
1
+30% Bullet Resist during Combo
2
Combo Duration +0.75s
5
+40 Damage Per Second and 100% lifesteal
Weapon Stats
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80 DPS
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Yellow Canary
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“
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
— A FATE'S TALE
- Main article: Update history
- Mo's full name is Maurice.
- Both Mo and Krills' heads are capable of being headshot.
- Mo & Krill start with the highest base health at 700.
Heroes
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Hero Labs Abrams Hero Labs Bebop Hero Labs Dynamo Hero Labs Grey Talon Hero Labs Haze Hero Labs Infernus Hero Labs Ivy Hero Labs Kelvin Hero Labs Lady Geist Hero Labs Lash Hero Labs McGinnis Hero Labs Mirage Hero Labs Mo & Krill Hero Labs Paradox Hero Labs Pocket Hero Labs Seven Hero Labs Shiv Hero Labs Vindicta Hero Labs Viscous Hero Labs Warden Hero Labs Wraith Hero Labs Yamato
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Hero Labs
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Hero Labs Calico Hero Labs Fathom Hero Labs Holliday Hero Labs Magician Hero Labs Trapper Hero Labs Viper Hero Labs Wrecker
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