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| {{Infobox hero | | {{Infobox hero |
| | name = Haze | | | key=hero_haze |
| | art = Haze full.png | | | weapon_name = Censure & Penance |
| | card = Haze card.png | | | art = Haze full.png |
| | summary = Sneaks in and sprays bullets | | | card = Haze card.png |
| | description = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close. | | |
| | dps = 56 | | | ammo = {{#invoke:HeroData|get_hero_var|hero_haze|ClipSize|3}}{{ss|0.5}} |
| | bullet_damage = 5.6 | | | no_bullet_resist=true |
| | ammo = 25 {{ss|0.5}} | | | no_spirit_resist=true |
| | bullets_per_sec = 10 | | | no_sprint=true |
| | light_melee = 63 | | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|27}} |
| | heavy_melee = 116 | | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.22}} |
| | max_health = 500 | | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |
| | health_regen = 2 | | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} |
| | bullet_resist = 0 | | |
| | spirit_resist = 0 | |
| | move_speed = 8 | |
| | sprint_speed = 0 | |
| | stamina = 3 | |
| | increase1_value = 0.28 | |
| | increase1_stat = Base Bullet Damage | |
| | increase2_value = 3.4 | |
| | increase2_stat = Base Melee Damage | |
| | increase3_value = 27 | |
| | increase3_stat = Base Health | |
| | range = 22m → 46m | |
| | weapon_name = Censure & Penance
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| }} | | }} |
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| A secret agent in the Sandman Division of [[OSIC]], '''Haze''' is a secretive and devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, '''Haze''' can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.
| | '''Haze''' works as a secret agent in the Sandman Division of [[OSIC]], fighting as a devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets. |
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| In her position at the Occult Security and Investigation Commission, '''Haze''' is regularly tasked with infiltrating the dreams of "Persons of Interest" to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive. | | In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of "Persons of Interest" to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive. |
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| == Abilities == | | == Abilities == |
| <tabber> | | <tabber> |
| |-|(1) Sleep Dagger= | | |-|(1) Sleep Dagger= |
| {{Ability card | | {{Ability card v2 |
| | name = Sleep Dagger | | | hero_name=Haze |
| | cooldown = 26s | | | ability_num=1 |
| | description = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
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| | effect1 = '''Status Effect:''' Sleep
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| | effect2 = '''Damage:''' 70 {{ss|2.8}}
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| | effect3 = '''Wake Up Time:''' 0.1s {{ss|0.003}}
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| | effect4 = '''Min Sleep Time:''' 0.2s
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| | effect5 = '''Sleep Duration:''' 3s
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| | upgrade1 = '''Removes 1 stamina'''
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| | upgrade2 = '''-12s''' Cooldown
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| | upgrade3 = Applies '''-12% Bullet Resist''' for 6s on wake-up
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| }} | | }} |
| | |
| |-|(2) Smoke Bomb= | | |-|(2) Smoke Bomb= |
| {{Ability card | | {{Ability card v2 |
| | name = Smoke Bomb | | | hero_name=Haze |
| | duration = 8s {{ss|0.2}} | | | ability_num=2 |
| | cooldown = 37s
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| | description = Fade out of sight, becoming '''invisible''' and gaining '''sprint speed.''' Attacking removes invisibility. Close enemies can see through your invisibility.
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| | effect1 = '''Status Effect:''' Invisible
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| | effect2 = '''Fade Time:''' 1.5s
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| | effect3 = '''Spot Radius:''' 18m
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| | effect4 = '''Invis Sprint Speed:''' +2m/s
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| | upgrade1 = '''Cooldown''' -14s
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| | upgrade2 = '''+6m/s''' Invis Sprint Speed
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| | upgrade3 = After invis, gain '''+30% Bullet Lifesteal''' for 8s
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| }} | | }} |
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| |-|(3) Fixation= | | |-|(3) Fixation= |
| {{Ability card | | {{Ability card v2 |
| | name = Fixation | | | hero_name=Haze |
| | description = Shooting a target '''increases your bullet damage on that target'''. Gain one '''stack''' per bullet hit, two if the hit is a headshot. | | | ability_num=3 |
| | effect1 = '''Weapon Damage:''' +0.2 per stack
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| | effect2 = '''Max Stacks:''' 30
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| | upgrade1 = '''60''' Spirit damage and '''15%''' slow for 2s to target every '''20''' stacks.
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| | upgrade2 = '''40''' Max Stacks and '''+5s''' Duration
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| | upgrade3 = '''+0.2 per stack''' Weapon Damage
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| }} | | }} |
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| |-|(4) Bullet Dance= | | |-|(4) Bullet Dance= |
| {{Ability card | | {{Ability card v2 |
| | name = Bullet Dance | | | hero_name=Haze |
| | duration = 3s {{ss|0.07}}
| | | ability_num=4 |
| | range = 15m
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| | cooldown = 138s
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| | description = Enter a flurry, '''firing your weapon''' at nearby enemies with '''perfect accuracy'''. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.
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| | effect1 = '''Fire Rate:''' +25%
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| | effect2 = '''Targets Hit Per Shot:''' 1
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| | effect3 = '''Weapon Damage:''' +2
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| | effect4 = '''Evasion Chance:''' 50%
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| | upgrade1 = '''+7''' Weapon Damage
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| | upgrade2 = '''-38s''' Cooldown
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| | upgrade3 = '''+1''' Targets Hit Per Shot | |
| }} | | }} |
| </tabber> | | </tabber> |
| | |
| | == Weapon == |
| | {{WeaponCard|key=hero_haze}} |
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| == Background == | | == Background == |
| {{Quotation|| | | {{Quotation|'''A FATE'S TALE'''| |
| '''A FATE'S TALE:''' | |
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| The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement. | | The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement. |
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| As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.}} | | As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep. |
| | }} |
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| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | | {{Main|Haze/Update history|l1=Update history}} |
| |- style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |'''Patch'''
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| |'''Changes'''
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| |-
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| |[[Update:September 12, 2024|Update: September 12, 2024]]
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| | - Fixed issues with {{AbilityIcon|Sleep Dagger|Size=20}} hitting targets behind walls.
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| |-
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| |[[Update: August 29, 2024]]
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| | - Base bullet damage Increased: 5.3 → <u>5.6</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} Impact damage now happens immediately.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} Drowsy period Increased: 0.25s → <u>0.35s</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} Cooldown Reduced: 27s → <u>25s</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} Radius Reduced: 20m → <u>18m</u>.
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| - {{AbilityIcon|Fixation|Size=20}} T2 Max stacks Increased: 30 → <u>40</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} Base now provides <u>+2</u> weapon damage (''similar to the T1'').
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| |-
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| |Update: August 15, 2024
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| | - Updated {{AbilityIcon|Sleep Dagger|Size=20}} Cast, projectile loop and whizby.
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| - Updated {{AbilityIcon|Smoke Bomb|Size=20}} Sound.
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| - Removed {{AbilityIcon|Smoke Bomb|Size=20}} Voice line for everyone except the casting player and spectators.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} Now puts targets in a brief drowsy state for 0.25s, where you move slowly before falling asleep (''you still have the ability to shoot/cast/move/etc during this period'').
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| - {{AbilityIcon|Fixation|Size=20}} T2 Duration Reduced: +6s → <u>+5s</u>.
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| - {{AbilityIcon|Fixation|Size=20}} T3 Damage per Stack Reduced: 0.25 → <u>0.2</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} T1 Damage Increased: +6 → <u>+7</u>.
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| |-
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| |Update: August 1, 2024
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| | - {{AbilityIcon|Bullet Dance|Size=20}} Falloff Increased by <u>20%</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} Can now be cast while ziplining.
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| |-
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| |Update: July 18, 2024
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| | - {{AbilityIcon|Sleep Dagger|Size=20}} Min. sleep time Reduced: 0.3s → <u>0.2s</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} Wake-up time Reduced: 0.15s → <u>0.1s</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} Projectile size Reduced by <u>10%</u>.
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| - {{AbilityIcon|Fixation|Size=20}} T1 & T2 have been Swapped.
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| - {{AbilityIcon|Fixation|Size=20}} Damage per stack Reduced: 0.25 → <u>0.2</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} Fire rate Increased: +20% → <u>+25%</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} Radius Increased: 14m → <u>15m</u>.
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| |-
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| |Update: July 11, 2024
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| | - Ammo spirit scaling Reduced: {{Ss|0.6}} → <u>{{Ss|0.5}}</u>.
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| |-
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| |Update July 4, 2024
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| | - {{AbilityIcon|Smoke Bomb|Size=20}} No longer instantly grants sprint.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} Duration Increased: 6s → <u>8s</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T1 Is now <u>-15s Cooldown</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T2 Is now <u>+6 Invis sprint</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T3 Is now <u>Gain +30% bullet lifesteal for 8s</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} T1 Changed: +1s Sleep duration → <u>Drains 1 stamina</u>.
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| |-
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| |Update: June 27, 2024
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| | - {{AbilityIcon|Bullet Dance|Size=20}} T1 Weapon damage Increased: +5 → <u>+6</u>.
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| - Fixed various bugs with {{AbilityIcon|Bullet Dance|Size=20}} and fire rate (''net effects of the bugs often caused it to fire a little faster than intended'').
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| |-
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| |Update: June 20, 2024
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| | - {{AbilityIcon|Sleep Dagger|Size=20}} Cooldown Reduced: 29s → <u>27s</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} T2 Cooldown Reduced: -15s → <u>-13s</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T2 Changed to <u>Replenishes stamina on cast and grants +40% stamina regen</u>.
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| - {{AbilityIcon|Fixation|Size=20}} Bonus damage no longer ignores bullet falloff.
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| - {{AbilityIcon|Bullet Dance|Size=20}} Cast point Reduced: 0.8s → <u>0.4s</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} Move speed Increased: 3.5 m/s → <u>4 m/s</u>.
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| |-
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| |Update: June 13, 2024
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| | - {{AbilityIcon|Sleep Dagger|Size=20}} Damage spirit scaling Increased: {{Ss|2.5}} → <u>{{Ss|2.8}}</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} T3 Is now <u>-12% Bullet resist for 6s</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T1 Invis sprint speed Increased: +4 m/s → <u>+5 m/s</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} Now causes your footsteps to be silent.
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| |-
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| |Update: June 6, 2024
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| | - {{AbilityIcon|Sleep Dagger|Size=20}} T3 Target damage reduction Increased: -30% → <u>-40%</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} Sprint speed now activates immediately after casting.
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| - {{AbilityIcon|Bullet Dance|Size=20}} Cooldown Reduced: 160s → <u>130s</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} T2 Changed to <u>-40s Cooldown</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} T3 Changed to <u>+1 Targets hit per shot</u>.
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| |-
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| |Update: May 30, 2024
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| | - {{AbilityIcon|Sleep Dagger|Size=20}} Cooldown Increased: 27s → <u>29s</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} Spirit Scaling increased: {{Ss|2.2}} → <u>{{Ss|2.5}}</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T2 and T3 have been swapped.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T3 Cooldown reduction Increased: -20s → <u>-25s</u>.
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| |-
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| |Update: May 23, 2024
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| | - Added unique Haze footstep sound effects.
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| - Improved visibility of Haze’s bullet and travel path.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} No longer breaks invisibility when cast (''previously was part of the T3'').
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| - {{AbilityIcon|Sleep Dagger|Size=20}} Spirit scaling Increased: {{Ss|2.3}} → <u>{{Ss|2.6}}</u>.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} No longer gets +140 damage with the T3.
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| - {{AbilityIcon|Sleep Dagger|Size=20}} T3 Changed to <u>-30% Damage Penalty on victim for 4s after wakeup</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} Cast time Increased: 0.7s → <u>0.8s</u>.
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| - {{AbilityIcon|Bullet Dance|Size=20}} Evasion chance Reduced: 70% → <u>50%</u>.
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| |-
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| |Update: May 16, 2024
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| | - {{AbilityIcon|Sleep Dagger|Size=20}} Cooldown Increased: 25s → <u>27s</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} Cooldown Reduced: 45s → <u>35s</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T1 Changed to <u>+4 Invis Sprint</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} T2 Change to <u>-20s Cooldown</u>.
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| |-
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| |Update: May 3, 2024
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| | - {{AbilityIcon|Bullet Dance|Size=20}} Bonus fire rate Reduced: +30 → <u>+20</u>.
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| - {{AbilityIcon|Smoke Bomb|Size=20}} Duration spirit scaling Increased: {{Ss|0.2}} → <u>{{Ss|0.3}}</u>.
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| |}
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| == Trivia == | | == Trivia == |
| * Haze has an upcoming model in the files named '''"Haze_v2,"''' which includes blue skin and a red beret. Its textures refer to her as '''"fr_haze."'''. | | * Haze has a model in the files named '''"Haze_v2,"''' which includes blue skin and a red beret. Its textures refer to her as '''"fr_haze."'''. |
| * The current main menu background and loading screen show a slightly older version of Haze wearing a yellow jacket instead of orange. | | * The current main menu background and loading screen show a slightly older version of Haze wearing a yellow jacket instead of orange. |
| * Haze and Yamato are currently the only heroes whose Ammo is directly affected by [[Spirit Power]]. | | * Haze and Yamato are currently the only heroes whose Ammo is directly affected by [[Spirit Power]]. |
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| {{Heroes}} | | {{Hero Navbox}} |
| [[Category:Heroes]] | | [[Category:Heroes]] |