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| {{Infobox hero | | {{Infobox hero |
| | name = Kelvin | | |key = hero_kelvin |
| | art = Kelvin full.png | | | weapon_name = Expedition's End |
| | card = Kelvin card.png | | | art = Kelvin full.png |
| | summary = Freezes enemies in their tracks | | | card = Kelvin card.png |
| | description = Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen. | | | no_bullet_resist=true |
| | dps = 83 | | | no_sprint=true |
| | bullet_damage = 21 | | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|50}} |
| | ammo = 15 | | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}} |
| | bullets_per_sec = 4 | | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |
| | light_melee = 63 | | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} |
| | heavy_melee = 116 | |
| | max_health = 600 | |
| | health_regen = 2 | |
| | bullet_resist = 0 | |
| | spirit_resist = 10 | |
| | move_speed = 6.5 | |
| | sprint_speed = 0 | |
| | stamina = 3 | |
| | increase1_value = 1.20 | |
| | increase1_stat = Base Bullet Damage | |
| | increase2_value = 3.4 | |
| | increase2_stat = Base Melee Damage | |
| | increase3_value = 50 | |
| | increase3_stat = Base Health | |
| | range = 22m → 58m | |
| | weapon_name = Expedition's End | |
| }} | | }} |
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| '''Kelvin''' is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents. | | '''Kelvin''' is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents. |
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| As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th [[Astral gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later. | | As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th [[Astral Gates|Astral Gate]] opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later. |
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| == Abilities == | | == Abilities == |
| <tabber> | | <tabber> |
| |-|(1) Frost Grenade= | | |-|(1) Frost Grenade= |
| {{Ability card | | {{Ability card v2 |
| | name = Frost Grenade | | | hero_name=Kelvin |
| | description = Throws a grenade that explodes in a cloud of freezing ice, '''damaging''' and '''slowing''' enemies. | | | ability_num=1 |
| | radius = 6.5m
| |
| | duration = 4s
| |
| | cooldown = 22s
| |
| | effect1 = '''Charges:''' 1
| |
| | effect2 = '''Charge Cooldown:''' 7s
| |
| | effect3 = '''Damage:''' 80 {{ss|1.0}}
| |
| | effect4 = '''Movement Slow:''' 40%
| |
| | effect5 = '''Slow Duration:''' 4s
| |
| | upgrade1 = '''+1''' Charges
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| | upgrade2 = Frost Grenade now '''heals 145 HP''' to friendly targets. Scales with Spirit {{ss|2.0}}
| |
| | upgrade3 = '''+175''' Damage
| |
| }} | | }} |
| | |
| |-|(2) Ice Path= | | |-|(2) Ice Path= |
| {{Ability card | | {{Ability card v2 |
| | name = Ice Path | | | hero_name=Kelvin |
| | description = Kelvin creates a '''floating trail''' of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press '''{{Tooltip|[Roll]|Defaults to Left Shift}} / {{Tooltip|[Crouch]|Defaults to Left Control}}''' to travel up or down while in Ice Path.
| | | ability_num=2 |
| | range = 25m
| |
| | duration = 8s
| |
| | cooldown = 38s
| |
| | effect1 = '''Move Speed:''' +2m/s
| |
| | effect2 = '''Sprint Speed:''' +2m/s
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| | effect3 = '''Ice Trail Duration:''' 18s
| |
| | upgrade1 = '''+4m/s''' Sprint Speed
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| | upgrade2 = '''-15s''' Cooldown
| |
| | upgrade3 = While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power | |
| }} | | }} |
| | |
| |-|(3) Arctic Beam= | | |-|(3) Arctic Beam= |
| {{Ability card | | {{Ability card v2 |
| | name = Arctic Beam | | | hero_name=Kelvin |
| | description = Shoot freezing cold energy out in front of you, '''damaging targets''' and '''building up movement and fire rate slow''' against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. | | | ability_num=3 |
| | duration = 5s
| |
| | cooldown = 24s
| |
| | effect1 = '''DPS:''' 60 {{ss|0.9}}
| |
| | effect2 = '''Movement Slow:''' 70%
| |
| | effect3 = '''Fire Rate Slow:''' 40%
| |
| | effect4 = '''Max Slow Build Time:''' 2s
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| | effect5 = '''Slow Linger Duration:''' 2s
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| | effect6 = '''Beam Length:''' 25m
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| | upgrade1 = '''-7.5s''' Cooldown
| |
| | upgrade2 = '''+40''' DPS
| |
| | upgrade3 = Fires '''2 additional Arctic Beams''' toward enemies with '''13m''' of the last target hit
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| }} | | }} |
| | |
| |-|(4) Frozen Shelter= | | |-|(4) Frozen Shelter= |
| {{Ability card | | {{Ability card v2 |
| | name = Frozen Shelter | | | hero_name=Kelvin |
| | description = Kelvin freezes the air around him, creating an '''impenetrable dome''' around himself. While in the dome, allies rapidly '''regenerate health''' and enemies are '''slowed'''.
| | | ability_num=4 |
| | radius = 10m | |
| | duration = 5.5s
| |
| | cooldown = 127s
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| | effect1 = '''Health Regen:''' +120
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| | effect2 = '''Movement Slow:''' 35%
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| | upgrade1 = '''+40%''' Fire Rate Slow
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| | upgrade2 = '''-38s''' Cooldown
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| | upgrade3 = '''+70''' Health Regen and now scales with Spirit Power {{ss|1.6}}
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| }} | | }} |
| </tabber> | | </tabber> |
| | |
| | == Weapon == |
| | {{WeaponCard|key=hero_kelvin}} |
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| == Background == | | == Background == |
| {{Quotation|| | | {{Quotation|'''A FATE'S TALE'''| |
| '''A FATE'S TALE:''' | |
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| A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare. | | A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare. |
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| A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive". | | A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive". |
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| Having no memory of what happened on the expedition, Kelvin is looking for answers.}} | | Having no memory of what happened on the expedition, Kelvin is looking for answers. |
| | }} |
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| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
| | {{Main|Kelvin/Update history|l1=Update history}} |
| |- style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |'''Patch'''
| |
| |'''Changes'''
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| |-
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| |[[Update:September 12, 2024|Update: September 12, 2024]]
| |
| | - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Fire rate slow Reduced: 80% → <u>40%</u>.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Movement slow Reduced: 80% → <u>70%</u>.
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| - Objectives and Rejuvenator are now frozen and invulnerable when under {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter'''.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' and {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Can now also be cancelled by hitting the ability key again.
| |
| |-
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| |[[Update: August 29, 2024]]
| |
| | - Bullet radius Increased: 5 → <u>6</u>.
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| - Base health growth per boon Increased: +45 → <u>+50</u>.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Max slow Increased: 60% → <u>80%</u>.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Now affects soul orbs (''secures/denies them'').
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' T3 Range Reduced: 15m → <u>13m</u>.
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| - Fixed {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Jitter.
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| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' T2 Heal Increased: 135 → <u>145</u>.
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| |-
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| |Update: August 15, 2024
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| | - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' No longer applies a disarm.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Now slows Fire Rate (''same values as slow'').
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Max slow Reduced: 90% → <u>60%</u>.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Time to reach max slow Increased: 1.2s → <u>2s</u>.
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| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Can now be cast while using {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam'''.
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| |-
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| |Update: August 1, 2024
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| | - Fixed {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Not having proper lag compensation.
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| - Fixed some cases where {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Would explode and not hit anyone.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Can now be canceled directly by using parry.
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| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Cast time Reduced: 0.2s → <u>0.1s</u>.
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| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Recharge time Reduced: 8s → <u>7s</u>.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Sprint is now granted immediately on use.
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| |-
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| |Update: July 18, 2024
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| | - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Cooldown Reduced: 23s → <u>21s</u>.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Trail duration Increased: 15s → <u>18s</u>.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' T3 Now hits up to 2 additional targets.
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| |-
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| |Update: July 4, 2024
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| | - Fixed {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Not going where you had targeted if you moved quickly during the cast.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' T3 Bonus now lingers for 6s extra.
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| |-
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| |Update: June 27, 2024
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| | - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Spirit scaling Increased: 0.7 → <u>0.9</u>.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Cooldown Reduced: 25 → <u>23</u>.
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| |-
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| |Update: June 20, 2024
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| | - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Movespeed limit is now applied via a reduction rather than a speed cap (''to allow items to be combined for faster movement like Surge of Power'').
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| |Update: June 13, 2024
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| | - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' Movement speed slow Increased: 25% → <u>35%</u>.
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| - Can now dismiss {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' While channeling other abilities (''{{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''''').
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| |-
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| |Update: June 6, 2024
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| | - Improved visuals for Kelvin's gun projectile.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Sprint speed Increased: +1 → <u>+2</u>.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' Trail duration Increased: 12s → <u>15s</u>.
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| - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' T2 Changed: <u>-40s Cooldown</u>.
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| - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' T3 Changed: <u>+70 Health Regen that scales with Spirit</u>.
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| - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' Can Now be dismissed early.
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| |-
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| |Update: May 30, 2024
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| | - Base health Increased: 550 → <u>600</u>. | |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Radius Increased: 6 → <u>6.5</u>.
| |
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| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Charge time Reduced: 10s → <u>8s</u>.
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| - Players can now slide down the {{AbilityIcon|Ice Path|Size=20}} '''Ice Path'''.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' slow resistance Increased: 50% → <u>60%</u>.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' T3 Max spirit Increased: 40 → <u>55</u>.
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| |-
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| |Update: May 23, 2024
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| | - Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
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| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Cooldown Reduced: 26s → <u>23s</u>.
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| - While {{AbilityIcon|Ice Path|Size=20}} '''Ice Pathing''' You no longer slow down when you shoot your gun.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' Channel move speed Increased: 4 → <u>6</u>.
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| - {{AbilityIcon|Arctic Beam|Size=20}} '''Arctic Beam''' T1 Changed: +2 Channel Move Speed → <u>-8s Cooldown</u>.
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| |-
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| |Update: May 16, 2024
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| | - Now has +10% base spirit resistance.
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| - {{AbilityIcon|Frozen Shelter|Size=20}} '''Frozen Shelter''' T1 fire rate slow Increased: +35% → <u>+40%</u>.
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| - {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' T3 Now gains 1 spirit per meter of {{AbilityIcon|Ice Path|Size=20}} '''Ice Path''' trail created. Max of 40 spirit.
| |
| |-
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| |Update: May 10, 2024
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| | - Fixed '''Ice Dome''' Effects disappearing while still active if Kelvin dies during it.
| |
| - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' Cooldown Reduced: 30s → <u>26s</u>.
| |
| |-
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| |Update: May 3, 2024
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| | - {{AbilityIcon|Frost Grenade|Size=20}} '''Frost Grenade''' T3 Bonus damage Increased: 100 → <u>175</u>.
| |
| |}
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| == Trivia == | | == Trivia == |
| * Kelvin is the base unit for temperature and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K. | | * Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K. |
| | * Other heroes such as [[McGinnis]] and [[Dynamo]] will sometimes call him "Kevin" instead of Kelvin. |
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| {{Heroes}} | | {{Hero Navbox}} |
| [[Category:Heroes]] | | [[Category:Heroes]] |
“
Freezes enemies in their tracks
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Kelvin is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.
As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th Astral Gate opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later.
Frost Grenade
6.5m
Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.
x0.983
80
Damage
40%
Movement Slow
4s
Slow Duration
1
+1 Charges
2
Frost Grenade now heals 125 HP to friendly targets. Scales with Spirit.
x1.97
5
+175 Damage
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Shift / Ctrl to travel up or down while in Ice Path.
2m/s
Move Speed
2m/s
Sprint Speed
18s
Ice Trail Duration
1
+4m Sprint Speed
2
-15s Cooldown
5
While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power
Arctic Beam
24s
Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
x0.9
60
DPS
40%
Max Slow
40%
Max Fire Rate Slow
2s
Max Slow Build Time
25m
Beam Length
2s
Slow Linger Duration
1
-7.5s Cooldown
2
+40 DPS
5
Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit
127s
Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen Shelter.
x0
120
Health Regen
35%
Movement Slow
1
+40% Fire Rate Slow
2
-38s Cooldown
5
+70 Health Regen and now scales with Spirit Power
x1.64
Weapon Stats
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84 DPS
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Expedition's End
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Medium Range
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Heavy Hitter
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Projectile |
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“
A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.
They never returned.
A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".
Having no memory of what happened on the expedition, Kelvin is looking for answers.
— A FATE'S TALE
- Main article: Update history
- Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K.
- Other heroes such as McGinnis and Dynamo will sometimes call him "Kevin" instead of Kelvin.
Heroes
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Hero Labs Abrams Hero Labs Bebop Hero Labs Dynamo Hero Labs Grey Talon Hero Labs Haze Hero Labs Infernus Hero Labs Ivy Hero Labs Kelvin Hero Labs Lady Geist Hero Labs Lash Hero Labs McGinnis Hero Labs Mirage Hero Labs Mo & Krill Hero Labs Paradox Hero Labs Pocket Hero Labs Seven Hero Labs Shiv Hero Labs Vindicta Hero Labs Viscous Hero Labs Warden Hero Labs Wraith Hero Labs Yamato
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Hero Labs
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Hero Labs Calico Hero Labs Fathom Hero Labs Holliday Hero Labs Magician Hero Labs Trapper Hero Labs Viper Hero Labs Wrecker
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