Mirage: Difference between revisions
Updated abilities and stats according to the most recent update. |
Real Engine (talk | contribs) created a redirect so might as well link her |
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{{Infobox hero | {{Infobox hero | ||
| | | key = hero_mirage | ||
| card | | card = Mirage_card_placeholder.png | ||
| | | no_bullet_resist=true | ||
| | | no_spirit_resist=true | ||
| | | no_sprint=true | ||
| | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} | ||
| | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}} | ||
| | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
| | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | ||
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}} | }} | ||
'''Mirage''' is an | '''Mirage''' is an agile, wind-based [[Hero]] with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes. | ||
An emissary of the Djinn ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel. | |||
== Abilities == | == Abilities == | ||
<tabber> | <tabber> | ||
|-|(1) Tornado= | |-|(1) Tornado= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Mirage | ||
| | | ability_num=1 | ||
}} | }} | ||
|-|(2) Fire | |-|(2) Fire Scarabs= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Mirage | ||
| | | ability_num=2 | ||
}} | }} | ||
|-|(3) | |-|(3) Djinn's Mark= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Mirage | ||
| ability_num=3 | |||
| | |||
}} | }} | ||
'''NOTE:''' Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a [[Ziplines|zipline]]. | |||
|-|(4) Traveler= | |||
{{Ability card v2 | |||
| hero_name=Mirage | |||
| | | ability_num=4 | ||
| | |||
| | |||
| | |||
}} | }} | ||
</tabber> | </tabber> | ||
== Weapon == | |||
{{WeaponCard|key=hero_mirage|ph=true}} | |||
== Background == | == Background == | ||
{{Quotation| | {{Quotation|'''A FATE'S TALE'''| | ||
'''A FATE'S TALE | |||
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship. | The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship. | ||
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.}} | Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people. | ||
}} | |||
== Update history == | == Update history == | ||
{{Main|Mirage/Update history|l1=Update history}} | |||
{{Update history}} | |||
== Trivia == | == Trivia == | ||
{{ | * Mirage is the third hero to be introduced through an update, following {{HeroIcon|Shiv}} and {{HeroIcon|Viscous}}. | ||
{{Hero Navbox}} | |||
[[Category:Heroes]] | [[Category:Heroes]] |
Latest revision as of 19:37, 30 October 2024
“Times his shots and catches fleeing targetsMirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage
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Weapon: "Promises Kept"
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Weapon Stats | |
DPS: | 51 |
Bullet Damage: | 18+0.70 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 22m → 58m |
Vitality Stats | |
Health: |
550+41 |
Health Regen: | |
Move Speed: | |
Stamina: |
Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.
An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.
Abilities[edit | edit source]
4.5s Multiplier Duration
3s Reveal Duration
Weapon[edit | edit source]
Background[edit | edit source]
“The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
— A FATE'S TALE
Update history[edit | edit source]
- Main article: Update history
Update | Changes |
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Trivia[edit | edit source]
Heroes |
Hero Labs |