|
|
(34 intermediate revisions by 20 users not shown) |
Line 1: |
Line 1: |
| {{Infobox hero | | {{Infobox hero |
| | name = Lash | | | key = hero_lash |
| | art = Lash full.png
| | | card = Lash card.png |
| | card = Lash card.png | | | no_bullet_resist=true |
| | summary = Dives down to stomp his foes | | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|42}} |
| | description = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run. | | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}} |
| | dps = 61 | | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |
| | bullet_damage = 10 | | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} |
| | ammo = 29 | |
| | bullets_per_sec = 6.12 | |
| | light_melee = 63 | |
| | heavy_melee = 116 | |
| | max_health = 550 | |
| | health_regen = 2 | |
| | bullet_resist = 0 | |
| | spirit_resist = 15 | |
| | move_speed = 7 | |
| | sprint_speed = 1 | |
| | stamina = 3 | |
| | increase1_value = 1.15 | |
| | increase1_stat = Base Bullet Damage | |
| | increase2_value = 3.4
| |
| | increase2_stat = Base Melee Damage | |
| | increase3_value = 42 | |
| | increase3_stat = Base Health | |
| | range = 22m → 58m | |
| | weapon_name = Tale of The Tape | |
| }} | | }} |
|
| |
|
| Jacob '''Lash''' is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.
| | '''Lash''' is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a Ground Strike that damages multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground. |
|
| |
|
| A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character. | | A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character. |
|
| |
|
| == Abilities == | | == Abilities == |
| <tabber> | | <tabber> |
| |-|(1) Ground Strike= | | |-|(1) Ground Strike= |
| {{Ability card | | {{Ability card v2 |
| | name = Ground Strike | | | hero_name=Lash |
| | description = Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m. | | | ability_num=1 |
| | radius = 11m
| |
| | cooldown = 18s
| |
| | effect1 = '''Stomp Damage:''' '''90''' {{ss|0.2}}
| |
| | effect2 = '''Damage Per Meter:''' '''6''' {{ss|0.05}}
| |
| | upgrade1 = '''Cooldown:''' '''-10s'''
| |
| | upgrade2 = Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''
| |
| | upgrade3 = '''Damage Per Meter +110%''' and improved scaling
| |
| }} | | }} |
| | |
| |-|(2) Grapple= | | |-|(2) Grapple= |
| {{Ability card | | {{Ability card v2 |
| | name = Grapple | | | hero_name=Lash |
| | description = '''Pull yourself through the air''' toward a target. | | | ability_num=2 |
| | range = 30m
| |
| | cooldown = 40s
| |
| | effect1 = '''Jump Velocity:''' '''20'''m/s
| |
| | upgrade1 = '''-20''' Cooldown
| |
| | upgrade2 = '''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s
| |
| | upgrade3 = '''20'''% Fire Rate to Weapons Bonus Buff
| |
| }} | | }} |
| | |
| |-|(3) Flog= | | |-|(3) Flog= |
| {{Ability card | | {{Ability card v2 |
| | name = Flog | | | hero_name=Lash |
| | description = Strike enemies with your whip, '''stealing life''' from them. | | | ability_num=3 |
| | range = 25m
| |
| | cooldown = 25s
| |
| | effect1 = '''Damage:''' '''65''' {{ss|1.2}}
| |
| | effect2 = '''Heal vs heroes:''' '''80'''%
| |
| | effect3 = '''Attack Angle:''' '''30'''° {{ss|0.5}}
| |
| | effect4 = '''Heal vs non-heroes:''' '''30'''%
| |
| | upgrade1 = Apply '''35'''% Movement Slow for 3s
| |
| | upgrade2 = '''-15s''' Cooldown
| |
| | upgrade3 = +105 Damage and applies 35% Fire Rate Slow
| |
| }} | | }} |
| | |
| |-|(4) Death Slam= | | |-|(4) Death Slam= |
| {{Ability card | | {{Ability card v2 |
| | name = Death Slam | | | hero_name=Lash |
| | description = Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed. | | | ability_num=4 |
| | radius = 18m
| |
| | cooldown = 130s
| |
| | effect1 = '''Damage:''' '''115''' {{ss|1}}
| |
| | effect2 = '''Max Throw Distance:''' '''12'''m {{ss|0.3}}
| |
| | effect3 = '''Movement Slow:''' '''50'''%
| |
| | effect4 = '''Slow Duration:''' '''4'''s
| |
| | effect5 = '''Charge Time:''' '''0.3'''s
| |
| | upgrade2 ='''+100''' Damage
| |
| | upgrade3 ='''-60''' Cooldown
| |
| | upgrade1 ='''+8m''' Max Throw Distance
| |
| }} | | }} |
| </tabber> | | </tabber> |
| | |
| | == Weapon == |
| | {{WeaponCard|key=hero_lash}} |
|
| |
|
| == Background == | | == Background == |
| {{Quotation|| | | {{Quotation|'''A FATE'S TALE'''| |
| '''A FATE'S TALE:''' | |
|
| |
|
| Jacob Lash is an asshole.}} | | Jacob Lash is an asshole. |
| Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from ''Deadlock'' developer ''Yoshi'' indicate that no airplanes exist in the universe.<ref>[[:File:Yoshi Lore Hint from Discord.jpg|@yoshideadlock's Discord message]] about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.</ref> Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.<ref>[[:File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|@willkels's Discord message]] about the connection between Lash's shoulder tattoo and Zephyrs.</ref> Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from [[Mo & Krill]] call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business.
| | }} |
| | |
| Past the shipping background, Lash is a champion of the [[Bear Pit]], an underground arena of blood sport where spectators can gamble on matches. [[Bebop]] is another known pit fighter who is often referred to as Lash’s titular rival. Lash makes a few remarks to [[Wraith]], leader of New York’s gambling syndicate, mocking her for betting on Bebop.<ref>{{VoiceLineCite|hero=Lash|file=Lash match start lash wraith convo02 01.mp3|transcription=So, you're the lady who bets on Bebop?}}</ref><ref>{{VoiceLineCite|hero=Lash|file=Lash kill wraith 02.mp3|transcription=Backed the wrong horse, Wraith... Like always.}}</ref> Lash also taunts [[Kali]], a former [[Bear Pit]] competitor, for coming out of retirement only to go back to a 2 decade hiatus after losing to Bebop.<ref>{{VoiceLineCite|hero=Lash|file=Lash kill kali 01.mp3|transcription=Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf.}}</ref>
| |
|
| |
|
| Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity ''Lash-Back'' for children who suck.<ref>{{VoiceLineCite|hero=Lash|file=Lash select 13 charity.mp3|transcription=You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck.}}</ref>
| | Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from ''Deadlock'' developer ''Yoshi'' indicate that no airplanes exist in the Deadlock world.<ref>[[:File:Yoshi Lore Hint from Discord.jpg|@yoshideadlock's Discord message]] about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.</ref> Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.<ref>[[:File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|@willkels's Discord message]] about the connection between Lash's shoulder tattoo and Zephyrs.</ref> Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from [[Mo & Krill]] call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business. |
|
| |
|
| | Past the shipping background, Lash is a champion of the [[Bear Pit]], an underground arena of blood sport where spectators can gamble on matches. [[Bebop]] is another known pit fighter who is often referred to as Lash’s titular rival. Lash makes a few remarks to [[Wraith]], leader of New York’s gambling syndicate, mocking her for betting on Bebop.<ref>{{VoiceLineCite|Lash|file=Lash match start lash wraith convo02 01.mp3|transcription=So, you're the lady who bets on Bebop?}}</ref><ref>{{VoiceLineCite|Lash|file=Lash kill wraith 02.mp3|transcription=Backed the wrong horse, Wraith... Like always.}}</ref> A conversation between the two was released by ''Deadlock'' developer ''Kaori'', providing additional context on the two's history: According to Wraith, the [[The Mendoza Syndicate|Mendoza Syndicate]] said that Lash was going to "take a fall" in a fight with Bebop. Instead, Lash won the fight, resulting in Wraith losing "a lot" of money in the process.<ref>[[:File:Discord @Kaori- Lash and Wraith convo.png|@kaori05908's Discord message]] which included the conversation.</ref><ref>[[:File:Discord @Kaori- Lash and Wraith convo audio.wav|The .wav file]] that @kaori05908 posted attached to their message.</ref> |
| | <!-- Lash also taunts [[Kali]], a former [[Bear Pit]] competitor, for coming out of retirement only to go back to a 2 decade hiatus after losing to Bebop.<ref>{{VoiceLineCite|Lash|file=Lash kill kali 01.mp3|transcription=Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf.}}</ref>--> |
| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%" | | {{Main|Lash/Update history|l1=Update history}} |
| |- style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |'''Patch'''
| |
| |'''Changes'''
| |
| |-
| |
| |[[Update: August 29, 2024]]
| |
| | - Improved firing arm position to be a little bit more out of the way from the reticle.
| |
| - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' No longer recharges stamina on use.
| |
| |-
| |
| |Update: August 15, 2024
| |
| | - Fixed some cases where Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Would cause your hero to be stuck.
| |
| | |
| - Health per boon Increased:37 → <u>42</u>.
| |
| | |
| - Base spirit resist Increased: 8% → <u>15%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' cooldown Reduced: 30s → <u>25s</u>.
| |
| | |
| - {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' T3 Now also Reduces fire rate by 35%.
| |
| | |
| - '''Kinetic Carbine''' No longer affects channels, cast times or things like Lash's {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam'''.
| |
| |-
| |
| |Update 08-01-2024
| |
| | - Fixed {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Sometimes causing the hero to be stuck for the rest of the match.
| |
| - Added new visual effects for Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike'''.
| |
| | |
| - Base sprint Reduced: 3 → <u>1</u>.
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Reduced: 6.3 → <u>6.0</u>.
| |
| |-
| |
| |Update 07-18-2024
| |
| | - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Weapon damage is now added into the T2 instead of in the base.
| |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 13m → <u>11m</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Grab time Reduced: 0.8s → <u>0.6s</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Cast range Increased:14m → <u>18m</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Throw distance Reduced: 20m → <u>12m</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
| |
| |-
| |
| |Update 07-11-2024
| |
| | - Base bullet damage Reduced: 11.5 → <u>10</u>.
| |
| - Bullet damage growth Increased: 1 → <u>1.15</u>.
| |
| | |
| - Now has +8% spirit resist
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Reduced 6.75 → <u>6.3</u>.
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you'').
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Range Reduced: 19m → <u>14m</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' T1 Reduced: +5m → <u>+4m</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Cone Increased: 60 degrees → <u>75 degrees</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Grab time Reduced: 0.9 → <u>0.8</u>.
| |
| |-
| |
| |Update 06-27-2024
| |
| | - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 14m → <u>13m</u>.
| |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Radius Reduced: 20m → <u>19m</u>.
| |
| |-
| |
| |Update 06-20-2024
| |
| | - Fixed it being possible to lose your full lock on with {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' sometimes if you look away.
| |
| |-
| |
| |Update 06-13-2024
| |
| | - Various fixes to Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
| |
| - Fixed Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' T3 Not being accurate in the tooltip.
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Base damage Reduced: 110 → <u>90</u>.
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Increased: 6 → <u>6.75</u>.
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Now scaling Reduced after 25m height → <u>4.5</u>.
| |
| |-
| |
| |Update 05-30-2024
| |
| | - Various fixes to Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
| |
| |-
| |
| |Update 05-23-2024
| |
| | - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam'''.
| |
| - Base stamina Increased: 2 → <u>3</u>.
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Base damage per meter Reduced: 8 → <u>6</u>.
| |
| | |
| - Fixed some cases with {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Not hitting units positioned just below the impact zone.
| |
| | |
| - {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Angle Increased: 20 degrees → <u>30 degrees</u>.
| |
| | |
| - {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Cooldown Reduced: 35s → <u>30s</u>.
| |
| |-
| |
| |Update 05-16-2024
| |
| | - Updated {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Sound effects.
| |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Stomp damage Reduced: 125 → <u>110</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Cooldown Increased: 110s → <u>130s</u>.
| |
| | |
| - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Bullet damage bonus Increased: +4 → <u>+6</u>.
| |
| | |
| - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Cooldown Decreased: 45s → <u>40s</u>.
| |
| |-
| |
| |Update 05-10-2024
| |
| | - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Now additionally damages enemies within 2m of Lash on impact.
| |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 16m → <u>14m</u>.
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike's''' Ground preview now lines up under Lash when cast on the ground.
| |
| | |
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' T3 Reduced: +100% → <u>+85%</u>.
| |
| | |
| - Bullet Damage growth Increased: 0.76 → <u>1.0</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Tether visuals now improved to communicate the different phases its in.
| |
| |-
| |
| |Update 05-03-2024
| |
| | - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Cooldown Reduced: 55 → <u>45</u>.
| |
| - {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Damage Increased: 55 → <u>65</u>.
| |
| | |
| - {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Lifesteal from heroes Increased: 70% → <u>80%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Lifesteal from non-heroes Reduced: 35% → <u>30%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' T1 Increased: +3m → <u>+5m</u>.
| |
| | |
| - Fixed {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam's''' Targeting cone not finding enemies near the edges.
| |
| | |
| - Fixed {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' To only target enemies who stay in the targeting cone.
| |
| |}
| |
|
| |
|
| == Trivia == | | == Trivia == |
| * Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two. | | * Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two. |
| * Lash used to fight with uppercuts, but he stopped when Bebop started doing the move. | | * Lash used to fight with uppercuts, but he stopped when Bebop started doing the move. |
| * Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the ''Mortal Kombat'' franchise. | | * Lash donates 3% of his earning to his charity called "Lash-Back" dedicated to children "that kind of suck".<ref>{{VoiceLineCite|Lash|file=Lash select 13 charity.mp3|transcription=You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck.}}</ref> |
| | | * Lash is voiced by [[wikipedia:Andrew Bowen|Andrew Bowen]], who also voices Johnny Cage in the ''Mortal Kombat'' franchise. |
| == Notes and references ==
| |
| <references />
| |
|
| |
|
| {{Heroes}} | | {{Hero Navbox}} |
| [[Category:Heroes]] | | [[Category:Heroes]] |
“
Dives down to stomp his foes
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Lash is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a Ground Strike that damages multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.
A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
x0.85
90
Stomp Damage
x0.05
6
Damage Per Meter
1
-9.5s Cooldown
2
Struck enemies are popped into the air and slowed by 50% for 3s
5
Damage Per Meter +110% and improved scaling
x0.00875
Grapple
30m
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
20m/s
Jump Velocity
1
-19s Cooldown
2
+20m Cast Range and gain +6 Weapon Damage for 10s
5
+20% Fire Rate to Weapon Bonus Buff
Strike enemies with your whip, stealing life from them.
x1.18
65
Damage
70%
Heal vs heroes
x0.459
30º
Attack Angle
25%
Heal vs non-heroes
1
Apply 35% Movement Slow for 3s
2
-14s Cooldown
5
+105 Damage and applies 35% Fire Rate Slow
Focus on enemies to connect whips to them. After channeling, connected enemies are
lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be
damaged and slowed.
Press
to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
x1.05
115
Damage
x0.328
12m
Max Throw Distance
50%
Movement Slow
4s
Slow Duration
0.3s
Cast Delay
1
+8m Max Throw Distance
2
+100 Damage
5
-56s Cooldown
Weapon Stats
|
55 DPS
|
Tale of The Tape
|
|
|
“
Jacob Lash is an asshole.
— A FATE'S TALE
Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from Deadlock developer Yoshi indicate that no airplanes exist in the Deadlock world.[1] Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.[2] Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from Mo & Krill call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business.
Past the shipping background, Lash is a champion of the Bear Pit, an underground arena of blood sport where spectators can gamble on matches. Bebop is another known pit fighter who is often referred to as Lash’s titular rival. Lash makes a few remarks to Wraith, leader of New York’s gambling syndicate, mocking her for betting on Bebop.[3][4] A conversation between the two was released by Deadlock developer Kaori, providing additional context on the two's history: According to Wraith, the Mendoza Syndicate said that Lash was going to "take a fall" in a fight with Bebop. Instead, Lash won the fight, resulting in Wraith losing "a lot" of money in the process.[5][6]
- Main article: Update history
Update
|
Changes
|
November 7, 2024
|
|
October 10, 2024
|
- Base bullet damage reduced from 10 to 9.
- Flog Heal vs heroes reduced from 80% to 70%.
- Flog Heal vs creeps reduced from 30% to 25%.
|
September 26, 2024
|
- Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
|
- Lash often references Bebop in his dialogue, hinting at a rivalry between the two.
- Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
- Lash donates 3% of his earning to his charity called "Lash-Back" dedicated to children "that kind of suck".[7]
- Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the Mortal Kombat franchise.
Heroes
|
Hero Labs Abrams Hero Labs Bebop Hero Labs Dynamo Hero Labs Grey Talon Hero Labs Haze Hero Labs Infernus Hero Labs Ivy Hero Labs Kelvin Hero Labs Lady Geist Hero Labs Lash Hero Labs McGinnis Hero Labs Mirage Hero Labs Mo & Krill Hero Labs Paradox Hero Labs Pocket Hero Labs Seven Hero Labs Shiv Hero Labs Vindicta Hero Labs Viscous Hero Labs Warden Hero Labs Wraith Hero Labs Yamato
|
Hero Labs
|
Hero Labs Calico Hero Labs Fathom Hero Labs Holliday Hero Labs Magician Hero Labs Trapper Hero Labs Viper Hero Labs Wrecker
|