Mirage: Difference between revisions

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| card            = Mirage_card_placeholder.png
| card            = Mirage_card_placeholder.png
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 30th of August, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here].
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 12th of September, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here].
| dps            = 58
| dps            = 70
| bullet_damage  = 23
| bullet_damage  = 4.7
| ammo            = 12
| ammo            = 16
| bullets_per_sec = 2.5
| bullets_per_sec = 3.7
| light_melee    = 63
| light_melee    = 63
| heavy_melee    = 116
| heavy_melee    = 116
Line 22: Line 22:
| increase1_stat  = 41.0
| increase1_stat  = 41.0
| increase2_value = Weapon Damage Per Level
| increase2_value = Weapon Damage Per Level
| increase2_stat  = 1.7
| increase2_stat  = 0.4
| increase3_value = Melee Damage Per Level
| increase3_value = Melee Damage Per Level
| increase3_stat  = 3.4
| increase3_stat  = 3.4
Line 40: Line 40:
| duration        = 2s
| duration        = 2s
| cooldown        = 30s
| cooldown        = 30s
| description    = Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.
| description    = Send out a tornado that '''damages enemies''' and '''lifts them up in the air''' While they're up in the air, targets '''will fully evade all bullets'''.
| effect1        = '''Damage:''' 60
| effect1        = '''Damage:''' 60 {{ss|1}}
| effect2        = '''Lift Duration:''' 0.6s
| effect2        = '''Lift Duration:''' 1.25s
| effect3        = '''Radius:''' 3.5m
| effect3        = '''Radius:''' 3.5m
| upgrade1        = '''30% Movement Slow for 3s''' when lift ends.
| upgrade1        = '''+0.75s''' Lift Duration.
| upgrade2        = '''-15s''' Cooldown
| upgrade2        = '''-14s''' Cooldown
| upgrade3        = '''+120''' Damage
| upgrade3        = '''-15%''' Spirit Resist
}}
}}


Line 57: Line 57:
| description    = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.
| description    = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.
| effect1        = '''Charges:''' 3
| effect1        = '''Charges:''' 3
| effect2        = '''DPS:''' 20
| effect2        = '''DPS:''' 20 {{ss|0.3}}
| effect3        = '''Heal vs Heroes:''' 40%
| effect3        = '''Heal vs Heroes:''' 40%
| effect4        = '''Debuff Duration:''' 4s
| effect4        = '''Debuff Duration:''' 4s
Line 67: Line 67:
}}
}}


|-|(3) Whirling Dervish=
|-|(3) Tempest Ward=
{{Ability card
{{Ability card
| ability_name    = Mirage_Dervish
| ability_name    = Mirage_Dervish.png
| name            = Whirling Dervish
| name            = Tempest Ward
| cooldown        = 45s
| description    = Passive: Your next shot is amplified with '''Spirit Damage'''. Each amplified shot that hits the same target increases the Spirit Damage dealt.<br><br>You become enveloped in a whirlwind that provides '''bullet evasion''' and '''movement speed'''.
| duration        = 8s
| effect1         = '''Spirit Damage''': 20 {{ss|0.2}}
| description    = Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.
| effect2        = '''Escalating Spirit Damage''':15 {{ss|0.2}}
| effect1        = '''Bullet Evasion Chance''': 40%
| effect3        = '''Proc Cooldown''':2s
| effect2        = '''Move Speed''': +3 m/s
| effect4        = '''Max Stacks''': 5
| upgrade1        = '''+20%''' Bullet Evasion Chance
| effect5         = '''Bullet Evasion Chance''': 50%
| upgrade3       = '''+15''' Weapon Damage during Whirling Dervish
| effect6        = '''Duration''': 3.5s
| upgrade2       = '''-18s''' Cooldown
| effect7        = '''Cooldown''': 37s
| upgrade1        = '''+30%''' Bullet Evasion Chance
| upgrade2       = '''+10''' Escalating Spirit Damage
| upgrade3       = '''-19s''' Cooldown
}}
}}


|-|(4) Djinn's Reach=
|-|(4) Djinn Bomb=
{{Ability card
{{Ability card
| ability_name    = Mirage_djinns_reach.png
| ability_name    = Charged_Shot.png
| name            = Djinn's Reach
| name            = Djinn Bomb
| radius          = 17m
| radius          = 11m
| description    = Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''. Hold '''[4]''' or '''[LMB]''' to hold the shot.
| description    = Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.
| cooldown        = 60s
| cooldown        = 74s
| effect1        = '''Bullet Resist Reduction''': -25%
| effect1        = '''Damage:''' 225 {{ss|2.2}}
| effect2        = '''Damage Shared:''' 30%
| effect2        = '''Bonus Damage Per Hero''': 60 {{ss|0.6}}
| effect3        = '''Debuff Duration''': 7s
| effect3         = '''Lifetime''': 8s
| effect4        = '''Movement Slow''': 20%
| upgrade1        = '''-28s''' Cooldown
| effect5         = '''Tether Length''': 14m
| upgrade2        = '''+40''' Bonus Damage Per Hero
| upgrade1        = '''-20s''' Cooldown
| upgrade3        = '''+150''' Damage
| upgrade2        = '''+20%''' Damage Shared
| upgrade3        = '''-15%''' Bullet Resist Reduction
}}
}}
</tabber>
</tabber>

Latest revision as of 13:50, 13 September 2024

“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Mirage
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"Promises Kept"
DPS

70

Bullet Damage

4.7

Ammo

16

Bullets per sec

3.7

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+Base Health Per Level 41.0
+Weapon Damage Per Level 0.4
+Melee Damage Per Level 3.4

Fires off barrages while evading shots
Playstyle info here

Mirage is an unreleased hero in Deadlock.

Abilities[edit | edit source]

Tornado

Send out a tornado that damages enemies and lifts them up in the air While they're up in the air, targets will fully evade all bullets.

Radius:
3.5m
Duration:
2s
Cooldown:
30s
Damage: 60 (Spirit Power#Spirit Power Scalingx1)
Lift Duration: 1.25s
Radius: 3.5m
Ability Point 1+0.75s Lift Duration.
Ability Point 2-14s Cooldown
Ability Point 5-15% Spirit Resist

Fire Beetles

Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.

Radius:
4m
Cooldown:
35s
Charges: 3
DPS: 20 (Spirit Power#Spirit Power Scalingx0.3)
Heal vs Heroes: 40%
Debuff Duration: 4s
Launch Window: 15s
Heal vs Non-Heroes: 15%
Ability Point 1+2 Charges
Ability Point 2+40% Heal vs Heroes
Ability Point 5+40 DPS

Tempest Ward

Passive: Your next shot is amplified with Spirit Damage. Each amplified shot that hits the same target increases the Spirit Damage dealt.

You become enveloped in a whirlwind that provides bullet evasion and movement speed.

Spirit Damage: 20 (Spirit Power#Spirit Power Scalingx0.2)
Escalating Spirit Damage:15 (Spirit Power#Spirit Power Scalingx0.2)
Proc Cooldown:2s
Max Stacks: 5
Bullet Evasion Chance: 50%
Duration: 3.5s
Cooldown: 37s
Ability Point 1+30% Bullet Evasion Chance
Ability Point 2+10 Escalating Spirit Damage
Ability Point 5-19s Cooldown

Djinn Bomb

Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.

Radius:
11m
Cooldown:
74s
Damage: 225 (Spirit Power#Spirit Power Scalingx2.2)
Bonus Damage Per Hero: 60 (Spirit Power#Spirit Power Scalingx0.6)
Lifetime: 8s
Ability Point 1-28s Cooldown
Ability Point 2+40 Bonus Damage Per Hero
Ability Point 5+150 Damage

Background[edit | edit source]

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

Update history[edit | edit source]

Trivia[edit | edit source]

  • As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
  • Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"