Viscous: Difference between revisions

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| summary        = Rolls around deflecting bullets
| summary        = Rolls around deflecting bullets
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| dps            = 70
| dps            = 65
| bullet_damage  = 14
| bullet_damage  = 13
| ammo            = 20
| ammo            = 20
| bullets_per_sec = 5
| bullets_per_sec = 5
Line 25: Line 25:
| increase3_stat  = Base Health
| increase3_stat  = Base Health
| range          = 22 → 58m
| range          = 22 → 58m
|weapon_name=Deep Sea Interpreter}}
| weapon_name     = Deep Sea Interpreter
}}


'''Viscous''' is a playable hero in ''[[Deadlock]]'', added on August 1, 2024.<ref>https://forums.playdeadlock.com/threads/08-01-2024-update.13369/</ref>
A psychic sea anemone with an ectoplasmic goo body, '''Viscous''' is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.
 
Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.  


== Abilities ==
== Abilities ==
Line 34: Line 37:
{{Ability card
{{Ability card
| name            = Splatter
| name            = Splatter
| cooldown        = 20s
| cooldown        = 21s
| duration        = 10s
| duration        = 10s
| radius          = 5m
| radius          = 5m
| description    = Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
| description    = Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
| effect1        = '''Damage:''' 110 {{ss|1.4}}
| effect1        = '''Damage:''' 100 {{ss|1.5}}
| effect2        = '''Movement Slow:''' 35%
| effect2        = '''Movement Slow:''' 35%
| upgrade1        = '''-6s''' Cooldown
| upgrade1        = '''-5.75s''' Cooldown
| upgrade2        = '''+70''' Damage and '''+1m''' Radius
| upgrade2        = '''+70''' Damage and '''+1m''' Radius
| upgrade3        = Bounces 2 times
| upgrade3        = Bounces '''2''' times
}}
}}
|-|(2) The Cube=
|-|(2) The Cube=
{{Ability card
{{Ability card
| name            = The Cube
| name            = The Cube
| cooldown        = 45s
| cooldown        = 48s
| duration        = 4s
| duration        = 4s
| range          = 30m
| range          = 30m
Line 53: Line 56:
| effect1        = '''Health Regen:''' 40
| effect1        = '''Health Regen:''' 40
| upgrade1        = Increases Movement Speed and Stamina Recovery
| upgrade1        = Increases Movement Speed and Stamina Recovery
| upgrade2        = '''-22s''' Cooldown
| upgrade2        = '''-21s''' Cooldown
| upgrade3        = '''+60''' Health Regen
| upgrade3        = '''+60''' Health Regen
}}
}}
Line 59: Line 62:
{{Ability card
{{Ability card
| name            = Puddle Punch
| name            = Puddle Punch
| cooldown        = 28s
| cooldown        = 30s
| range          = 60m
| range          = 40m
| ability_width  = 4m
| ability_width  = 4m
| description    = Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
| description    = Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
| effect1        = '''Charges:''' 1
| effect1        = '''Charges:''' 1
| effect2        = '''Charge Cooldown:''' 1.5s
| effect2        = '''Charge Cooldown:''' 1.5s
| effect3        = '''Movement Slow:''' 40%
| effect3        = '''Movement Slow:''' 20%
| effect4        = '''Slow Duration:''' 4s
| effect4        = '''Slow Duration:''' 4s
| upgrade1        = '''+1''' Charges
| upgrade1        = '''+1''' Charges
| upgrade2        = '''+35''' Damage and '''+20%''' Movement Slow
| upgrade2        = '''+35''' Damage and '''+20%''' Movement Slow
| upgrade3        = '''-12s''' Cooldown
| upgrade3        = '''-11.5s''' Cooldown
}}
}}
|-|(4) Goo Ball=
|-|(4) Goo Ball=
{{Ability card
{{Ability card
| name            = Goo Ball
| name            = Goo Ball
| cooldown        = 90s
| cooldown        = 95s
| duration        = 10s
| duration        = 10s
| description    = Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
| description    = Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
| effect1        = '''Damage:''' 140 {{ss|1.0}}
| effect1        = '''Damage:''' 140 {{ss|1.3}}
| effect2        = '''Stun Duration:''' 1s
| effect2        = '''Stun Duration:''' 1s
| effect3        = '''Spirit Resist:''' +70%
| effect3        = '''Spirit Resist:''' +70%
Line 96: Line 99:


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
|-style="text-align: center; background-color:#f0dbbb;"
|-style="text-align: center; background-color:#f0dbbb;"
|<b>Patch</b>
|'''Patch'''
|<b>Changes</b>
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Now correctly knocks people in {{AbilityIcon|The Cube|Size=20}} '''The Cube''' Up in the air.
- Improved various issues with the camera.
 
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Now telegraphs an effect before it forms.
 
- Base bullet damage Reduced: 14 → <u>13</u>.
 
- {{AbilityIcon|Splatter|Size=20}} '''Splatter''' Damage Reduced: 110 → <u>100</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Turn rate improved a bit.
 
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Frequency cooldown Improved: 1.5s → <u>1.25s</u>.
 
- Fixed {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Piercing [[Unstoppable]];
|-
|-
|[[Update:09-01-2024 Update|Update 09-01-2024]]
|[[09-01-2024 Update|Update: September 1, 2024]]
| - Primary fire base clip Reduced: 24 -> <u>20</u>.
| - Primary fire base clip Reduced: 24 <u>20</u>.
- Alt fire ammo usage Decreased: 6 -> <u>5</u>.
- Alt fire ammo usage Decreased: 6 <u>5</u>.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Cooldown Increased: 24s → <u>28s</u>.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Cooldown Increased: 24s → <u>28s</u>.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T2 Changed: +50 Damage & +20% Movement Slow → <u>+35 Damage & +20% Movement Slow</u>.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' T2 Changed: +50 Damage & +20% Movement Slow → <u>+35 Damage & +20% Movement Slow</u>.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Knockback Reduced.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Knockback Reduced.
|-
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
|[[Update: August 29, 2024]]
| - Primary fire redesigned to be more usable, with improved damage and scaling.
| - Primary fire redesigned to be more usable, with improved damage and scaling.
- Now has a limited range area of effect Alt fire.
- Now has a limited range area of effect Alt fire.


- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Spirit scaling Increased: {{Ss|1.4}} → <u>{{Ss|1.5}}</u>.
- {{AbilityIcon|Splatter|Size=20}} '''Splatter''' Spirit scaling Increased: {{Ss|1.4}} → <u>{{Ss|1.5}}</u>.


- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' T3 Bounce damage Increased: 66%/33% → <u>70%</u>/<u>50%</u>.
- {{AbilityIcon|Splatter|Size=20}} '''Splatter''' T3 Bounce damage Increased: 66%/33% → <u>70%</u>/<u>50%</u>.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Damage Increased: 100% of Light Melee → <u>110% of Light Melee</u>.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Damage Increased: 100% of Light Melee → <u>110% of Light Melee</u>.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T2 Changed: -10s Cooldown → <u>+50 Damage & +20% Movement Slow</u>.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' T2 Changed: -10s Cooldown → <u>+50 Damage & +20% Movement Slow</u>.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' T3 Changed: +80 Damage & +20% Movement Slow → <u>-12s Cooldown</u>.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' T3 Changed: +80 Damage & +20% Movement Slow → <u>-12s Cooldown</u>.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Punch delay Increased: 0.25s → <u>0.35s</u>.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Punch delay Increased: 0.25s → <u>0.35s</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Spirit scaling Increased: {{Ss|1.05}} → <u>{{Ss|1.3}}</u>.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Spirit scaling Increased: {{Ss|1.05}} → <u>{{Ss|1.3}}</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Acceleration Increased.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Acceleration Increased.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Base turn radius after bouncing Increased.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Base turn radius after bouncing Increased.


- Fixed a bug where {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Would have the direction and trail particle stuck on.
- Fixed a bug where {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Would have the direction and trail particle stuck on.
|-
|-
|Update 08-15-2024
|Update: August 15, 2024
| - Fixed {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Direct hits counting as the second hit.
| - Fixed {{AbilityIcon|Splatter|Size=20}} '''Splatter''' Direct hits counting as the second hit.
- {{AbilityIcon|Ability=The Cube|Size=20}} '''The Cube''' Cast range Increased: 25m → <u>30m</u>.
- {{AbilityIcon|The Cube|Size=20}} '''The Cube''' Cast range Increased: 25m → <u>30m</u>.


- {{AbilityIcon|Ability=The Cube|Size=20}} '''The Cube''' T2 cooldown Reduced: -25s → <u>-22s</u>.
- {{AbilityIcon|The Cube|Size=20}} '''The Cube''' T2 cooldown Reduced: -25s → <u>-22s</u>.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Now deals light melee damage and is effected by melee items.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Now deals light melee damage and is effected by melee items.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Charge delay Increased: 0.5s → <u>1.5s</u>.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Charge delay Increased: 0.5s → <u>1.5s</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Duration Reduced: 12s → <u>10s</u>.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Duration Reduced: 12s → <u>10s</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' T1 Duration Reduced: +6s → <u>+5s</u>.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' T1 Duration Reduced: +6s → <u>+5s</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Cooldown Increased: 80s → <u>90s</u>.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Cooldown Increased: 80s → <u>90s</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Now deals 50% damage to Bosses.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Now deals 50% damage to Bosses.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Spirit resist Reduced: 80% → <u>70%</u>.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Spirit resist Reduced: 80% → <u>70%</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Bullet resist Reduced: 70% → <u>60%</u>.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Bullet resist Reduced: 70% → <u>60%</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Stun & damage Cooldown: 1s → <u>1.5s</u>.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Stun & damage Cooldown: 1s → <u>1.5s</u>.


- {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Acceleration slightly Reduced.
- {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Acceleration slightly Reduced.


- Being stunned or immobilized while in {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball''' Now prevents Viscous from moving, stunning and dealing damage.
- Being stunned or immobilized while in {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball''' Now prevents Viscous from moving, stunning and dealing damage.
|-
|-
|Update 08-06-2024
|Update: August 6, 2024
| - {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Base damage Reduced: 120 → <u>110</u>.
| - {{AbilityIcon|Splatter|Size=20}} '''Splatter''' Base damage Reduced: 120 → <u>110</u>.
- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Cooldown Increased: 18s → <u>20s</u>.
- {{AbilityIcon|Splatter|Size=20}} '''Splatter''' Cooldown Increased: 18s → <u>20s</u>.


- {{AbilityIcon|Ability=Splatter|Size=20}} '''Splatter''' Now deals less damage if it hits the same target multiple times.
- {{AbilityIcon|Splatter|Size=20}} '''Splatter''' Now deals less damage if it hits the same target multiple times.


- {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Range Reduced: 70m → <u>60m</u>.
- {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Range Reduced: 70m → <u>60m</u>.


- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Having twice the range of the tooltip.
- Fixed {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Having twice the range of the tooltip.


- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Being able to target behind puddle.
- Fixed {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Being able to target behind puddle.


- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' Using '''[[Guardian|Guardians]]''' as a surface to punch from.
- Fixed {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' Using '''[[Guardian]]s''' as a surface to punch from.


- Fixed hit detection on {{AbilityIcon|Ability=Puddle Punch|Size=20}} '''Puddle Punch''' and {{AbilityIcon|Ability=Goo Ball|Size=20}} '''Goo Ball'''.
- Fixed hit detection on {{AbilityIcon|Puddle Punch|Size=20}} '''Puddle Punch''' and {{AbilityIcon|Goo Ball|Size=20}} '''Goo Ball'''.
|-
|-
|Update 08-01-2024
|Update: August 1, 2024
| - Introduced
| - Introduced
|}
|}


== Trivia ==
== Trivia ==
* Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''.
* Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''. His upcoming model is in the files, named "Viscous_v2".
* Viscous weapon is called "Deep Sea Interpreter".


==References==
{{Reflist}}
{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 23:00, 19 September 2024

Viscous
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"Deep Sea Interpreter"
DPS

65

Bullet Damage

13

Ammo

20

Bullets per sec

5

Light Melee

63

Heavy Melee

116

Falloff Range

22 → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.10 Base Bullet Damage
+3.4 Base Melee Damage
+38 Base Health

Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Abilities[edit | edit source]

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
21s
Damage: 100 (Spirit Power#Spirit Power Scalingx1.5)
Movement Slow: 35%
Ability Point 1-5.75s Cooldown
Ability Point 2+70 Damage and +1m Radius
Ability Point 5 • Bounces 2 times

The Cube

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.

Range:
30m
Duration:
4s
Cooldown:
48s
Health Regen: 40
Ability Point 1 • Increases Movement Speed and Stamina Recovery
Ability Point 2-21s Cooldown
Ability Point 5+60 Health Regen

Puddle Punch

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Range:
40m
Ability width:
4m
Cooldown:
30s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 20%
Slow Duration: 4s
Ability Point 1+1 Charges
Ability Point 2+35 Damage and +20% Movement Slow
Ability Point 5-11.5s Cooldown

Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Duration:
10s
Cooldown:
95s
Damage: 140 (Spirit Power#Spirit Power Scalingx1.3)
Stun Duration: 1s
Spirit Resist: +70%
Bullet Resist: +60%
Ability Point 1+5s Duration
Ability Point 2+120 Damage
Ability Point 5 • Can cast abilities and use items while rolling.

Background[edit | edit source]

A FATE'S TALE:

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

Update history[edit | edit source]

Patch Changes
Update: September 12, 2024 - Puddle Punch Puddle Punch Now correctly knocks people in The Cube The Cube Up in the air.

- Improved various issues with the camera.

- Puddle Punch Puddle Punch Now telegraphs an effect before it forms.

- Base bullet damage Reduced: 14 → 13.

- Splatter Splatter Damage Reduced: 110 → 100.

- Goo Ball Goo Ball Turn rate improved a bit.

- Goo Ball Goo Ball Frequency cooldown Improved: 1.5s → 1.25s.

- Fixed Puddle Punch Puddle Punch Piercing Unstoppable;

Update: September 1, 2024 - Primary fire base clip Reduced: 24 → 20.

- Alt fire ammo usage Decreased: 6 → 5.

- Puddle Punch Puddle Punch Cooldown Increased: 24s → 28s.

- Puddle Punch Puddle Punch T2 Changed: +50 Damage & +20% Movement Slow → +35 Damage & +20% Movement Slow.

- Puddle Punch Puddle Punch Knockback Reduced.

Update: August 29, 2024 - Primary fire redesigned to be more usable, with improved damage and scaling.

- Now has a limited range area of effect Alt fire.

- Splatter Splatter Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx1.4)(Spirit Power#Spirit Power Scalingx1.5).

- Splatter Splatter T3 Bounce damage Increased: 66%/33% → 70%/50%.

- Puddle Punch Puddle Punch Damage Increased: 100% of Light Melee → 110% of Light Melee.

- Puddle Punch Puddle Punch T2 Changed: -10s Cooldown → +50 Damage & +20% Movement Slow.

- Puddle Punch Puddle Punch T3 Changed: +80 Damage & +20% Movement Slow → -12s Cooldown.

- Puddle Punch Puddle Punch Punch delay Increased: 0.25s → 0.35s.

- Goo Ball Goo Ball Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx1.05)(Spirit Power#Spirit Power Scalingx1.3).

- Goo Ball Goo Ball Acceleration Increased.

- Goo Ball Goo Ball Base turn radius after bouncing Increased.

- Fixed a bug where Goo Ball Goo Ball Would have the direction and trail particle stuck on.

Update: August 15, 2024 - Fixed Splatter Splatter Direct hits counting as the second hit.

- The Cube The Cube Cast range Increased: 25m → 30m.

- The Cube The Cube T2 cooldown Reduced: -25s → -22s.

- Puddle Punch Puddle Punch Now deals light melee damage and is effected by melee items.

- Puddle Punch Puddle Punch Charge delay Increased: 0.5s → 1.5s.

- Goo Ball Goo Ball Duration Reduced: 12s → 10s.

- Goo Ball Goo Ball T1 Duration Reduced: +6s → +5s.

- Goo Ball Goo Ball Cooldown Increased: 80s → 90s.

- Goo Ball Goo Ball Now deals 50% damage to Bosses.

- Goo Ball Goo Ball Spirit resist Reduced: 80% → 70%.

- Goo Ball Goo Ball Bullet resist Reduced: 70% → 60%.

- Goo Ball Goo Ball Stun & damage Cooldown: 1s → 1.5s.

- Goo Ball Goo Ball Acceleration slightly Reduced.

- Being stunned or immobilized while in Goo Ball Goo Ball Now prevents Viscous from moving, stunning and dealing damage.

Update: August 6, 2024 - Splatter Splatter Base damage Reduced: 120 → 110.

- Splatter Splatter Cooldown Increased: 18s → 20s.

- Splatter Splatter Now deals less damage if it hits the same target multiple times.

- Puddle Punch Puddle Punch Range Reduced: 70m → 60m.

- Fixed Puddle Punch Puddle Punch Having twice the range of the tooltip.

- Fixed Puddle Punch Puddle Punch Being able to target behind puddle.

- Fixed Puddle Punch Puddle Punch Using Guardians as a surface to punch from.

- Fixed hit detection on Puddle Punch Puddle Punch and Goo Ball Goo Ball.

Update: August 1, 2024 - Introduced

Trivia[edit | edit source]

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".

References[edit | edit source]