Haze: Difference between revisions
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| summary = Sneaks in and sprays bullets | | summary = Sneaks in and sprays bullets | ||
| description = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close. | | description = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close. | ||
| dps = | | dps = 56 | ||
| bullet_damage = 5.6 | | bullet_damage = 5.6 | ||
| ammo = 25 {{ss|0.5}} | | ammo = 25 {{ss|0.5}} | ||
Line 18: | Line 18: | ||
| sprint_speed = 0 | | sprint_speed = 0 | ||
| stamina = 3 | | stamina = 3 | ||
| increase1_value = 0. | | increase1_value = 0.28 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
| increase2_value = 3.4 | | increase2_value = 3.4 | ||
Line 25: | Line 25: | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
| range = 22m → 46m | | range = 22m → 46m | ||
|weapon_name=Censure & Penance}} | | weapon_name = Censure & Penance | ||
}} | |||
'''Haze''' is a | A secret agent in the Sandman Division of [[OSIC]], '''Haze''' is a secretive and devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, '''Haze''' can enter her Bullet Dance to avoid return fire while dispatching her remaining targets. | ||
In her position at the Occult Security and Investigation Commission, '''Haze''' is regularly tasked with infiltrating the dreams of "Persons of Interest" to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive. | |||
== Abilities == | == Abilities == | ||
Line 34: | Line 37: | ||
{{Ability card | {{Ability card | ||
| name = Sleep Dagger | | name = Sleep Dagger | ||
| cooldown = 26s | |||
| cooldown = | |||
| description = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities. | | description = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities. | ||
| effect1 = '''Status Effect:''' Sleep | | effect1 = '''Status Effect:''' Sleep | ||
Line 43: | Line 45: | ||
| effect5 = '''Sleep Duration:''' 3s | | effect5 = '''Sleep Duration:''' 3s | ||
| upgrade1 = '''Removes 1 stamina''' | | upgrade1 = '''Removes 1 stamina''' | ||
| upgrade2 = '''- | | upgrade2 = '''-12s''' Cooldown | ||
| upgrade3 = Applies '''-12% Bullet Resist''' for 6s on wake-up | | upgrade3 = Applies '''-12% Bullet Resist''' for 6s on wake-up | ||
}} | }} | ||
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{{Ability card | {{Ability card | ||
| name = Smoke Bomb | | name = Smoke Bomb | ||
| duration = 8s {{ss|0.2}} | | duration = 8s {{ss|0.2}} | ||
| cooldown = | | cooldown = 37s | ||
| description = Fade out of sight, becoming '''invisible''' and gaining '''sprint speed.''' Attacking removes invisibility. Close enemies can see through your invisibility. | | description = Fade out of sight, becoming '''invisible''' and gaining '''sprint speed.''' Attacking removes invisibility. Close enemies can see through your invisibility. | ||
| effect1 = '''Status Effect:''' Invisible | | effect1 = '''Status Effect:''' Invisible | ||
Line 57: | Line 58: | ||
| effect3 = '''Spot Radius:''' 18m | | effect3 = '''Spot Radius:''' 18m | ||
| effect4 = '''Invis Sprint Speed:''' +2m/s | | effect4 = '''Invis Sprint Speed:''' +2m/s | ||
| upgrade1 = ''' | | upgrade1 = '''Cooldown''' -14s | ||
| upgrade2 = '''+6m/s''' Invis Sprint Speed | | upgrade2 = '''+6m/s''' Invis Sprint Speed | ||
| upgrade3 = After invis, gain'''+30% Bullet Lifesteal''' for 8s | | upgrade3 = After invis, gain'''+30% Bullet Lifesteal''' for 8s | ||
Line 64: | Line 65: | ||
{{Ability card | {{Ability card | ||
| name = Fixation | | name = Fixation | ||
| description = Shooting a target '''increases your bullet damage on that target'''. Gain one '''stack''' per bullet hit, two if the hit is a headshot. | | description = Shooting a target '''increases your bullet damage on that target'''. Gain one '''stack''' per bullet hit, two if the hit is a headshot. | ||
| effect1 = '''Weapon Damage:''' +0.2 per stack | | effect1 = '''Weapon Damage:''' +0.2 per stack | ||
| effect2 = '''Max Stacks:''' 30 | | effect2 = '''Max Stacks:''' 30 | ||
| upgrade1 = '''60''' | | upgrade1 = '''60''' Spirit damage and '''15%''' slow for 2s to target every '''20''' stacks. | ||
| upgrade2 = '''40''' Max Stacks and '''+5s''' Duration | | upgrade2 = '''40''' Max Stacks and '''+5s''' Duration | ||
| upgrade3 = '''+0.2 per stack''' Weapon Damage | | upgrade3 = '''+0.2 per stack''' Weapon Damage | ||
Line 75: | Line 75: | ||
{{Ability card | {{Ability card | ||
| name = Bullet Dance | | name = Bullet Dance | ||
| duration = 3s {{ss|0.07}} | | duration = 3s {{ss|0.07}} | ||
| range = 15m | | range = 15m | ||
| cooldown = | | cooldown = 138s | ||
| description = Enter a flurry, '''firing your weapon''' at nearby enemies with '''perfect accuracy'''. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her. | | description = Enter a flurry, '''firing your weapon''' at nearby enemies with '''perfect accuracy'''. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her. | ||
| effect1 = '''Fire Rate:''' +25% | | effect1 = '''Fire Rate:''' +25% | ||
| effect2 = '''Targets Hit Per Shot:''' 1 | | effect2 = '''Targets Hit Per Shot:''' 1 | ||
| effect3 = ''' | | effect3 = '''Weapon Damage:''' +2 | ||
| effect4 = ''' | | effect4 = '''Evasion Chance:''' 50% | ||
| upgrade1 = '''+7''' Weapon Damage | | upgrade1 = '''+7''' Weapon Damage | ||
| upgrade2 = '''- | | upgrade2 = '''-38s''' Cooldown | ||
| upgrade3 = '''+1''' Targets Hit Per Shot | | upgrade3 = '''+1''' Targets Hit Per Shot | ||
}} | }} | ||
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== Update history == | == Update history == | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: | {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | ||
|- style="text-align: center; background-color:#f0dbbb;" | |- style="text-align: center; background-color:#f0dbbb;" | ||
| | |'''Patch''' | ||
| | |'''Changes''' | ||
|- | |||
|[[Update:September 12, 2024|Update: September 12, 2024]] | |||
| - Fixed issues with {{AbilityIcon|Sleep Dagger|Size=20}} hitting targets behind walls. | |||
|- | |- | ||
|[[Update: | |[[Update: August 29, 2024]] | ||
| - Base bullet damage Increased: 5.3 → <u>5.6</u>. | | - Base bullet damage Increased: 5.3 → <u>5.6</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} Impact damage now happens immediately. | ||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} Drowsy period Increased: 0.25s → <u>0.35s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} Cooldown Reduced: 27s → <u>25s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} Radius Reduced: 20m → <u>18m</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Fixation|Size=20}} T2 Max stacks Increased: 30 → <u>40</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} Base now provides <u>+2</u> weapon damage (''similar to the T1''). | ||
|- | |- | ||
|Update | |Update: August 15, 2024 | ||
| - {{AbilityIcon| | | - Updated {{AbilityIcon|Sleep Dagger|Size=20}} Cast, projectile loop and whizby. | ||
- {{AbilityIcon| | - Updated {{AbilityIcon|Smoke Bomb|Size=20}} Sound. | ||
- Removed {{AbilityIcon|Smoke Bomb|Size=20}} Voice line for everyone except the casting player and spectators. | |||
- {{AbilityIcon|Sleep Dagger|Size=20}} Now puts targets in a brief drowsy state for 0.25s, where you move slowly before falling asleep (''you still have the ability to shoot/cast/move/etc during this period''). | |||
- {{AbilityIcon|Fixation|Size=20}} T2 Duration Reduced: +6s → <u>+5s</u>. | |||
- {{AbilityIcon| | - {{AbilityIcon|Fixation|Size=20}} T3 Damage per Stack Reduced: 0.25 → <u>0.2</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} T1 Damage Increased: +6 → <u>+7</u>. | ||
|- | |- | ||
|Update | |Update: August 1, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Bullet Dance|Size=20}} Falloff Increased by <u>20%</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} Can now be cast while ziplining. | ||
|- | |- | ||
|Update | |Update: July 18, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Sleep Dagger|Size=20}} Min. sleep time Reduced: 0.3s → <u>0.2s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} Wake-up time Reduced: 0.15s → <u>0.1s</u>. | ||
- {{AbilityIcon|Sleep Dagger|Size=20}} Projectile size Reduced by <u>10%</u>. | |||
- {{AbilityIcon| | - {{AbilityIcon|Fixation|Size=20}} T1 & T2 have been Swapped. | ||
- {{AbilityIcon| | - {{AbilityIcon|Fixation|Size=20}} Damage per stack Reduced: 0.25 → <u>0.2</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} Fire rate Increased: +20% → <u>+25%</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} Radius Increased: 14m → <u>15m</u>. | ||
|- | |- | ||
|Update | |Update: July 11, 2024 | ||
| - Ammo spirit scaling Reduced: {{Ss|0.6}} → <u>{{Ss|0.5}}</u>. | | - Ammo spirit scaling Reduced: {{Ss|0.6}} → <u>{{Ss|0.5}}</u>. | ||
|- | |- | ||
|Update | |Update July 4, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Smoke Bomb|Size=20}} No longer instantly grants sprint. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} Duration Increased: 6s → <u>8s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} T1 Is now <u>-15s Cooldown</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} T2 Is now <u>+6 Invis sprint</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} T3 Is now <u>Gain +30% bullet lifesteal for 8s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} T1 Changed: +1s Sleep duration → <u>Drains 1 stamina</u>. | ||
|- | |- | ||
|Update | |Update: June 27, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Bullet Dance|Size=20}} T1 Weapon damage Increased: +5 → <u>+6</u>. | ||
- Fixed various bugs with {{AbilityIcon| | - Fixed various bugs with {{AbilityIcon|Bullet Dance|Size=20}} and fire rate (''net effects of the bugs often caused it to fire a little faster than intended''). | ||
|- | |- | ||
|Update | |Update: June 20, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Sleep Dagger|Size=20}} Cooldown Reduced: 29s → <u>27s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} T2 Cooldown Reduced: -15s → <u>-13s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} T2 Changed to <u>Replenishes stamina on cast and grants +40% stamina regen</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Fixation|Size=20}} Bonus damage no longer ignores bullet falloff. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} Cast point Reduced: 0.8s → <u>0.4s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} Move speed Increased: 3.5 m/s → <u>4 m/s</u>. | ||
|- | |- | ||
|Update | |Update: June 13, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Sleep Dagger|Size=20}} Damage spirit scaling Increased: {{Ss|2.5}} → <u>{{Ss|2.8}}</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} T3 Is now <u>-12% Bullet resist for 6s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} T1 Invis sprint speed Increased: +4 m/s → <u>+5 m/s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} Now causes your footsteps to be silent. | ||
|- | |- | ||
|Update | |Update: June 6, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Sleep Dagger|Size=20}} T3 Target damage reduction Increased: -30% → <u>-40%</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} Sprint speed now activates immediately after casting. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} Cooldown Reduced: 160s → <u>130s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} T2 Changed to <u>-40s Cooldown</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} T3 Changed to <u>+1 Targets hit per shot</u>. | ||
|- | |- | ||
|Update | |Update: May 30, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Sleep Dagger|Size=20}} Cooldown Increased: 27s → <u>29s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} Spirit Scaling increased: {{Ss|2.2}} → <u>{{Ss|2.5}}</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} T2 and T3 have been swapped. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} T3 Cooldown reduction Increased: -20s → <u>-25s</u>. | ||
|- | |- | ||
|Update | |Update: May 23, 2024 | ||
| - {{AbilityIcon| | | - Added unique Haze footstep sound effects. | ||
- {{AbilityIcon| | - Improved visibility of Haze’s bullet and travel path. | ||
- {{AbilityIcon|Sleep Dagger|Size=20}} No longer breaks invisibility when cast (''previously was part of the T3''). | |||
- {{AbilityIcon|Sleep Dagger|Size=20}} Spirit scaling Increased: {{Ss|2.3}} → <u>{{Ss|2.6}}</u>. | |||
- {{AbilityIcon|Sleep Dagger|Size=20}} No longer gets +140 damage with the T3. | |||
- {{AbilityIcon| | - {{AbilityIcon|Sleep Dagger|Size=20}} T3 Changed to <u>-30% Damage Penalty on victim for 4s after wakeup</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Bullet Dance|Size=20}} Cast time Increased: 0.7s → <u>0.8s</u>. | ||
- {{AbilityIcon| | |||
- {{AbilityIcon|Bullet Dance|Size=20}} Evasion chance Reduced: 70% → <u>50%</u>. | |||
|- | |- | ||
|Update | |Update: May 16, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Sleep Dagger|Size=20}} Cooldown Increased: 25s → <u>27s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} Cooldown Reduced: 45s → <u>35s</u>. | ||
- {{AbilityIcon| | |||
- {{AbilityIcon|Smoke Bomb|Size=20}} T1 Changed to <u>+4 Invis Sprint</u>. | |||
- {{AbilityIcon| | - {{AbilityIcon|Smoke Bomb|Size=20}} T2 Change to <u>-20s Cooldown</u>. | ||
|- | |- | ||
|Update | |Update: May 3, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Bullet Dance|Size=20}} Bonus fire rate Reduced: +30 → <u>+20</u>. | ||
- {{AbilityIcon|Smoke Bomb|Size=20}} Duration spirit scaling Increased: {{Ss|0.2}} → <u>{{Ss|0.3}}</u>. | |||
|} | |} | ||
== Trivia == | == Trivia == | ||
* Haze | * Haze has an upcoming model in the files named "Haze_v2," which includes blue skin and a red beret. Its textures refer to her as "fr_haze." | ||
* Haze | * The current main menu background and loading screen show a slightly older version of Haze wearing a yellow jacket instead of orange. | ||
{{Heroes}} | {{Heroes}} | ||
[[Category:Heroes]] | [[Category:Heroes]] |
Latest revision as of 23:04, 19 September 2024
Haze
| |
---|---|
Initial Stats | |
Weapon | |
"Censure & Penance" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
22m → 46m |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.28 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+27 Base Health |
“Sneaks in and sprays bullets
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one-sided exchanges, avoiding damage then picking off unsuspecting targets up close.
A secret agent in the Sandman Division of OSIC, Haze is a secretive and devastating assassin character with a specialty in isolating and eliminating her foes. Her Smoke Bomb lets her sneak up on enemies before knocking them out with a Sleep Dagger and unleashing a hail of gunfire at close range. In desperate situations, Haze can enter her Bullet Dance to avoid return fire while dispatching her remaining targets.
In her position at the Occult Security and Investigation Commission, Haze is regularly tasked with infiltrating the dreams of "Persons of Interest" to determine the threat they pose to the United States. If needed, she will be called upon to terminate those targets that are deemed too dangerous to be left alive.
Abilities[edit | edit source]
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.
Background[edit | edit source]
“A FATE'S TALE:
The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.
As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.
Update history[edit | edit source]
Patch | Changes |
Update: September 12, 2024 | - Fixed issues with Sleep Dagger hitting targets behind walls. |
Update: August 29, 2024 | - Base bullet damage Increased: 5.3 → 5.6.
- Sleep Dagger Impact damage now happens immediately. - Sleep Dagger Drowsy period Increased: 0.25s → 0.35s. - Sleep Dagger Cooldown Reduced: 27s → 25s. - Smoke Bomb Radius Reduced: 20m → 18m. - Fixation T2 Max stacks Increased: 30 → 40. - Bullet Dance Base now provides +2 weapon damage (similar to the T1). |
Update: August 15, 2024 | - Updated Sleep Dagger Cast, projectile loop and whizby.
- Updated Smoke Bomb Sound. - Removed Smoke Bomb Voice line for everyone except the casting player and spectators. - Sleep Dagger Now puts targets in a brief drowsy state for 0.25s, where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period). - Fixation T2 Duration Reduced: +6s → +5s. - Fixation T3 Damage per Stack Reduced: 0.25 → 0.2. - Bullet Dance T1 Damage Increased: +6 → +7. |
Update: August 1, 2024 | - Bullet Dance Falloff Increased by 20%.
- Smoke Bomb Can now be cast while ziplining. |
Update: July 18, 2024 | - Sleep Dagger Min. sleep time Reduced: 0.3s → 0.2s.
- Sleep Dagger Wake-up time Reduced: 0.15s → 0.1s. - Sleep Dagger Projectile size Reduced by 10%. - Fixation T1 & T2 have been Swapped. - Fixation Damage per stack Reduced: 0.25 → 0.2. - Bullet Dance Fire rate Increased: +20% → +25%. - Bullet Dance Radius Increased: 14m → 15m. |
Update: July 11, 2024 | - Ammo spirit scaling Reduced: (x0.6) → (x0.5). |
Update July 4, 2024 | - Smoke Bomb No longer instantly grants sprint.
- Smoke Bomb Duration Increased: 6s → 8s. - Smoke Bomb T1 Is now -15s Cooldown. - Smoke Bomb T2 Is now +6 Invis sprint. - Smoke Bomb T3 Is now Gain +30% bullet lifesteal for 8s. - Sleep Dagger T1 Changed: +1s Sleep duration → Drains 1 stamina. |
Update: June 27, 2024 | - Bullet Dance T1 Weapon damage Increased: +5 → +6.
- Fixed various bugs with Bullet Dance and fire rate (net effects of the bugs often caused it to fire a little faster than intended). |
Update: June 20, 2024 | - Sleep Dagger Cooldown Reduced: 29s → 27s.
- Sleep Dagger T2 Cooldown Reduced: -15s → -13s. - Smoke Bomb T2 Changed to Replenishes stamina on cast and grants +40% stamina regen. - Fixation Bonus damage no longer ignores bullet falloff. - Bullet Dance Cast point Reduced: 0.8s → 0.4s. - Bullet Dance Move speed Increased: 3.5 m/s → 4 m/s. |
Update: June 13, 2024 | - Sleep Dagger Damage spirit scaling Increased: (x2.5) → (x2.8).
- Sleep Dagger T3 Is now -12% Bullet resist for 6s. - Smoke Bomb T1 Invis sprint speed Increased: +4 m/s → +5 m/s. - Smoke Bomb Now causes your footsteps to be silent. |
Update: June 6, 2024 | - Sleep Dagger T3 Target damage reduction Increased: -30% → -40%.
- Smoke Bomb Sprint speed now activates immediately after casting. - Bullet Dance Cooldown Reduced: 160s → 130s. - Bullet Dance T2 Changed to -40s Cooldown. - Bullet Dance T3 Changed to +1 Targets hit per shot. |
Update: May 30, 2024 | - Sleep Dagger Cooldown Increased: 27s → 29s.
- Sleep Dagger Spirit Scaling increased: (x2.2) → (x2.5). - Smoke Bomb T2 and T3 have been swapped. - Smoke Bomb T3 Cooldown reduction Increased: -20s → -25s. |
Update: May 23, 2024 | - Added unique Haze footstep sound effects.
- Improved visibility of Haze’s bullet and travel path. - Sleep Dagger No longer breaks invisibility when cast (previously was part of the T3). - Sleep Dagger Spirit scaling Increased: (x2.3) → (x2.6). - Sleep Dagger No longer gets +140 damage with the T3. - Sleep Dagger T3 Changed to -30% Damage Penalty on victim for 4s after wakeup. - Bullet Dance Cast time Increased: 0.7s → 0.8s. - Bullet Dance Evasion chance Reduced: 70% → 50%. |
Update: May 16, 2024 | - Sleep Dagger Cooldown Increased: 25s → 27s.
- Smoke Bomb Cooldown Reduced: 45s → 35s. - Smoke Bomb T1 Changed to +4 Invis Sprint. - Smoke Bomb T2 Change to -20s Cooldown. |
Update: May 3, 2024 | - Bullet Dance Bonus fire rate Reduced: +30 → +20.
- Smoke Bomb Duration spirit scaling Increased: (x0.2) → (x0.3). |
Trivia[edit | edit source]
- Haze has an upcoming model in the files named "Haze_v2," which includes blue skin and a red beret. Its textures refer to her as "fr_haze."
- The current main menu background and loading screen show a slightly older version of Haze wearing a yellow jacket instead of orange.
|