Grey Talon: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Clubby789 (talk | contribs)
m Add weapon name
m →‎Update history: Template Renaming, removed: Hero= (2)
 
(23 intermediate revisions by 5 users not shown)
Line 8: Line 8:
| bullet_damage  = 22
| bullet_damage  = 22
| ammo            = 17
| ammo            = 17
| bullets_per_sec = 2.5 {{ss|0.00625}}
| bullets_per_sec = 2.5 {{ss|0.006}}
| light_melee    = 63
| light_melee    = 63
| heavy_melee    = 116
| heavy_melee    = 116
Line 18: Line 18:
| sprint_speed    = 0
| sprint_speed    = 0
| stamina        = 3
| stamina        = 3
| increase1_value = 1.46
| increase1_value = 1.8
| increase1_stat  = Base Bullet Damage
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_value = 3.4
Line 25: Line 25:
| increase3_stat  = Base Health
| increase3_stat  = Base Health
| range          = 22m → 58m
| range          = 22m → 58m
|weapon_name=The Mourning Comes}}
| weapon_name     = The Mourning Comes
}}
 
'''Grey Talon''' is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.


'''Grey Talon''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
A founder of the monster hunting [[Baxter Society]], Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and step-daughter had died in a mysterious house fire. Now, he hunts the perpetrators of the arson, bow in hand.  


== Abilities ==
== Abilities ==
Line 36: Line 39:
| description    = '''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot.
| description    = '''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot.
| duration        = 4s
| duration        = 4s
| cooldown        = 16s
| cooldown        = 17s
| effect1        = '''Damage:''' '''100''' {{ss|1.6}}
| effect1        = '''Damage:''' 100 {{ss|1.6}}
| upgrade1        = '''+1''' Charges
| upgrade1        = '''+1''' Charges
| upgrade2        = '''+65 Damage'''
| upgrade2        = '''+65''' Damage
| upgrade3        = '''Improved damage scaling''' and '''-3s''' Charge Delay
| upgrade3        = '''Improved damage scaling''' and '''-3s''' Charge Delay
}}
}}
Line 45: Line 48:
{{Ability card
{{Ability card
| duration        = 7s
| duration        = 7s
| cooldown        = 33s
| cooldown        = 35s
| name            = Rain of Arrows
| name            = Rain of Arrows
| description    = Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide.
| description    = Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide.
| effect1        = '''Weapon Multishot:''' '''5'''
| effect1        = '''Weapon Multishot:''' 5
| effect2        = '''Weapon Damage:''' +'''7'''
| effect2        = '''Weapon Damage:''' +4
| upgrade1        = '''-15s''' Cooldown
| upgrade1        = '''-14s''' Cooldown
| upgrade2        = While airborne, +7 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
| upgrade2        = While airborne, '''+5''' Weapon Damage and weapon damage applies '''40%''' movement slow for '''1.5s'''
| upgrade3        = While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal
| upgrade3        = While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal
}}
}}
Line 59: Line 62:
| description    = '''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them.
| description    = '''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them.
| radius          = 6m
| radius          = 6m
| cooldown        = 35s
| cooldown        = 37s
| effect1        = '''Lifetime:''' '''20'''s
| effect1        = '''Lifetime:''' 20s
| effect2        = '''Damage:''' '''30'''
| effect2        = '''Damage:''' 30
| effect3        = '''Immobilize Duration:''' '''1.25'''s
| effect3        = '''Immobilize Duration:''' 1.25s
| effect4        = '''Arm Time:''' '''2'''s
| effect4        = '''Arm Time:''' 2s
| effect5        = '''Movement Slow:''' '''50%'''
| effect5        = '''Movement Slow:''' 50%
| effect6        = '''Slow Duration:''' '''1'''s
| effect6        = '''Slow Duration:''' 1s
| upgrade1        = '''-20s''' Cooldown
| upgrade1        = '''-19s''' Cooldown
| upgrade2        = '''+2s''' Slow Duration
| upgrade2        = '''+2s''' Slow Duration
| upgrade3        = Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s'''
| upgrade3        = Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s'''
Line 73: Line 76:
{{Ability card
{{Ability card
| name            = Guided Owl
| name            = Guided Owl
| description    = After 1.5s cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl.
| description    = After '''1.5s''' cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl.
| duration        = 14s
| duration        = 14s
| cooldown        = 110s
| cooldown        = 127s
| effect1        = '''Damage:''' '''250''' {{ss|1}}
| effect1        = '''Damage:''' 250 {{ss|1}}
| effect2        = '''Explosion Radius:''' '''12'''m
| effect2        = '''Explosion Radius:''' 12m
| effect3        = '''Stun Duration:''' '''0.75'''s
| effect3        = '''Stun Duration:''' 0.75s
| effect4        = '''Spirit Power Per Kill:''' '''5'''
| effect4        = '''Spirit Power Per Kill:''' 5
| upgrade1        = '''+100''' Damage
| upgrade1        = '''+100''' Damage
| upgrade2        = '''-50s''' Cooldown
| upgrade2        = '''-47s''' Cooldown
| upgrade3        = After hit, kills enemies that are below '''22% Health'''
| upgrade3        = After hit, kills enemies that are below '''22% Health'''
}}
}}
Line 101: Line 104:


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
|- style="text-align: center; background-color:#f0dbbb;"
|- style="text-align: center; background-color:#f0dbbb;"
|<b>Patch</b>
|'''Patch'''
|<b>Changes</b>
|'''Changes'''
|-
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - Fire rate now scales with spirit {{Ss|0.25}}
| - Fixed issues with {{AbilityIcon|Charged Shot|Size=20}} hitting targets behind walls.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Collision size Reduced by <u>8%</u>.
- Fixed {{AbilityIcon|Guided Owl|Size=20}} Doing damage through buildings.
 
- {{AbilityIcon|Rain of Arrows|Size=20}} Weapon damage Reduced: +7 → <u>+4</u>.
 
- {{AbilityIcon|Rain of Arrows|Size=20}} T2 Weapon damage Reduced: +7 → <u>+5</u>.
 
- Bullet damage growth per boon Increased: +1.46 → <u>+1.8</u>.


- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Base damage Reduced: 105 → <u>100</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Cooldown Increased: 110s → <u>120s</u>.
|-
|[[Update: August 29, 2024]]
| - {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>8%</u>.
- {{AbilityIcon|Charged Shot|Size=20}} Base damage Reduced: 105 → <u>100</u>.


- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' T2 damage Reduced: +70 → <u>+65</u>.
- {{AbilityIcon|Charged Shot|Size=20}} T2 Damage Reduced: +70 → <u>+65</u>.


- Can now use multiple air dashes during {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows'''.
- Fire rate now scales with spirit <u>{{Ss|0.25}}</u>.


- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' Root duration Reduced: 2s → <u>1.25s</u>.
- Can now use multiple air dashes during {{AbilityIcon|Rain of Arrows|Size=20}}.


- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' Now applies a 50% movement slow for 1s after the root.
- {{AbilityIcon|Immobilizing Trap|Size=20}} Root duration Reduced: 2s → <u>1.25s</u>.


- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' T2 Changed: 1s Root → <u>2s Slow</u>.
- {{AbilityIcon|Immobilizing Trap|Size=20}} Now applies a <u>50%</u> movement slow for 1s after the root.
 
- {{AbilityIcon|Immobilizing Trap|Size=20}} T2 Changed: 1s Root → <u>2s Slow</u>.
|-
|-
|Update 08-15-2024
|Update: August 15, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Slot Collision''' Size Reduced by <u>10%</u>.
| - Improved visual clarity of {{AbilityIcon|Immobilizing Trap|Size=20}} armed state.
- Fixed {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 Not triggering correctly sometimes when the target has spirit armor.
- {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>10%</u>.
 
- Fixed {{AbilityIcon|Guided Owl|Size=20}} T3 Not triggering correctly sometimes when the target has spirit armor.
|-
|-
|Update 08-01-2024
|Update: August 1, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot Collision''' Size Reduced by <u>10%</u>.
| - {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>10%</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Explosion radius Increased: 10m → <u>12m</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Explosion radius Increased: 10m → <u>12m</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Reduced: 120s → <u>110s</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Cooldown Reduced: 120s → <u>110s</u>.
|-
|-
|Update 07-18-2024
|Update: July 18, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Reduced: 115 → <u>105</u>.
| - Added new cast effect for {{AbilityIcon|Guided Owl|Size=20}}.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Spirit scaling Increased: {{Ss|1.3}} → <u>{{Ss|1.6}}</u>.
- {{AbilityIcon|Charged Shot|Size=20}} Damage Reduced: 115 → <u>105</u>.
 
- {{AbilityIcon|Charged Shot|Size=20}} Spirit scaling Increased: {{Ss|1.3}} → <u>{{Ss|1.6}}</u>.
|-
|-
|Update 07-11-2024
|Update: July 11, 2024
| - {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Flight duration Reduced: 8s → <u>7s</u>.
| - Added {{AbilityIcon|Charged Shot|Size=20}} Sound effects.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl Spirit''' Gain per kill Increased: 4 → <u>5</u>.
- {{AbilityIcon|Rain of Arrows|Size=20}} Flight duration Reduced: 8s → <u>7s</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Now stuns for <u>0.75s</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Spirit gain per kill Increased: 4 → <u>5</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Base damage Reduced: 300 → <u>250</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Now stuns for <u>0.75s</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T1 Is now <u>+100 Damage</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Base damage Reduced: 300 → <u>250</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Collision size Reduced.
- {{AbilityIcon|Guided Owl|Size=20}} T1 Is now <u>+100 Damage</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Collision size Reduced.
|-
|-
|Update 07-04-2024
|Update: July 4, 2024
| - Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Not piercing if it collides with a {{AbilityIcon|Ability=Mini Turret|Size=20|Hero=McGinnis}} '''[[McGinnis|Mini Turret]]'''.
| - {{AbilityIcon|Guided Owl|Size=20}} Now grants +4 permanent spirit power on hero kill.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Now grants +4 permanent spirit power on hero kill.
- Fixed {{AbilityIcon|Charged Shot|Size=20}} Not piercing if it collides with a {{AbilityIcon|Mini Turret|Size=20|McGinnis}}.
|-
|-
|Update 06-20-2024
|Update: June 27, 2024
| - Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Being evaded by {{HeroIcon|Hero=Haze}}'''[[Haze|Haze's]]''' {{AbilityIcon|Ability=Bullet Dance|Size=20|Hero=Haze}} '''[[Haze|Bullet Dance]]'''.
| - Fixed a bug with releasing {{AbilityIcon|Guided Owl|Size=20}} early.
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Cooldown Increased: 30s → <u>33s</u>.
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows|Size=20}} .
|-
|Update: June 20, 2024
| - Fixed {{AbilityIcon|Charged Shot|Size=20}} Being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance|Size=20|Haze}}.
- {{AbilityIcon|Rain of Arrows|Size=20}} Cooldown Increased: 30s → <u>33s</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Can now explode in the air by pressing the release key.
- {{AbilityIcon|Guided Owl|Size=20}} Can now explode in the air by pressing the release key.
|-
|-
|Update 06-13-2024
|Update: June 13, 2024
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Reduced: 130s → <u>120s</u>.
| - {{AbilityIcon|Guided Owl|Size=20}} Cooldown Reduced: 130s → <u>120s</u>.
|-
|-
|Update 05-30-2024
|Update: June 6, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Spirit scaling Increased: {{Ss|1}} → <u>{{Ss|1.3}}</u>.
| - Improved {{AbilityIcon|Immobilizing Trap|Size=20}} Visibility.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Duration Increased: 13s → <u>14s</u>.
|-
|Update: May 30, 2024
| - {{AbilityIcon|Charged Shot|Size=20}} Effect matches the damage radius better.
- {{AbilityIcon|Charged Shot|Size=20}} Spirit scaling Increased: {{Ss|1}} → <u>{{Ss|1.3}}</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Duration Increased: 13s → <u>14s</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 execute Increased: 20% → <u>22%</u>.
- {{AbilityIcon|Guided Owl|Size=20}} T3 execute Increased: 20% → <u>22%</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Player collision size Increased to regular sizes.
- {{AbilityIcon|Guided Owl|Size=20}} Player collision size Increased to regular sizes.
|-
|-
|05-23-2024
|Update: May 23, 2024
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Spirit scaling Reduced: {{Ss|2.2}} → <u>{{Ss|1.2}}</u>.
| - {{AbilityIcon|Guided Owl|Size=20}} Spirit scaling Reduced: {{Ss|2.2}} → <u>{{Ss|1.2}}</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u>.
- {{AbilityIcon|Guided Owl|Size=20}} T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u> (''low health enemies are highlighted while guiding the owl'').
|-
|-
|05-16-2024
|Update: May 16, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Cooldown Reduced: 18s → <u>16s</u>.
| - {{AbilityIcon|Charged Shot|Size=20}} Cooldown Reduced: 18s → <u>16s</u>.
|-
|-
|05-10-2024
|Update: May 10, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Increased: 105 → <u>115</u>.
| - {{AbilityIcon|Charged Shot|Size=20}} Damage Increased: 105 → <u>115</u>.
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Multishot Increased: 3 → <u>5</u>.
- {{AbilityIcon|Rain of Arrows|Size=20}} Multishot Increased: 3 → <u>5</u>.
|-
|-
|05-03-2024
|Update: May 3, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Increased: 95 → <u>105</u>.
| - {{AbilityIcon|Charged Shot|Size=20}} Damage Increased: 95 → <u>105</u>.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' T2 Damage Reduced: 80 → <u>70</u>.
- {{AbilityIcon|Charged Shot|Size=20}} T2 Damage Reduced: 80 → <u>70</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Damage Increased: 200 → <u>300</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Damage Increased: 200 → <u>300</u>.
|}
|}


Line 190: Line 220:
* Grey Talon's current design is temporary and is based on a model from when the game was still called ''Neon Prime.''
* Grey Talon's current design is temporary and is based on a model from when the game was still called ''Neon Prime.''
* Grey Talon during Deadlock Pre-Alpha (''Neon Prime'') was named ''Orion''.
* Grey Talon during Deadlock Pre-Alpha (''Neon Prime'') was named ''Orion''.
* Grey Talon weapon is called "The Mourning Comes".
* Grey Talon may Be a Refrence to [https://wiki.teamfortress.com/wiki/Non-player_characters#Gray_Mann Gray Mann] From Valves Other IP, Team Fortress 2.


{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 23:04, 19 September 2024

Grey Talon
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"The Mourning Comes"
DPS

55

Bullet Damage

22

Ammo

17

Bullets per sec

2.5 (Spirit Power#Spirit Power Scalingx0.006)

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6 (Spirit Power#Spirit Power Scalingx0.04) m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.8 Base Bullet Damage
+3.4 Base Melee Damage
+27 Base Health

Delivers long range skill-shots
A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.

Grey Talon is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.

A founder of the monster hunting Baxter Society, Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and step-daughter had died in a mysterious house fire. Now, he hunts the perpetrators of the arson, bow in hand.

Abilities[edit | edit source]

Charged Shot

Charge up a powerful shot that pierces through enemies. Hold [Ability 1] or [Fire] to hold the shot.

Duration:
4s
Cooldown:
17s
Damage: 100 (Spirit Power#Spirit Power Scalingx1.6)
Ability Point 1+1 Charges
Ability Point 2+65 Damage
Ability Point 5Improved damage scaling and -3s Charge Delay

Rain of Arrows

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Jump/Mantle] to cancel the glide.

Duration:
7s
Cooldown:
35s
Weapon Multishot: 5
Weapon Damage: +4
Ability Point 1-14s Cooldown
Ability Point 2 • While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
Ability Point 5 • While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal

Immobilizing Trap

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.

Radius:
6m
Cooldown:
37s
Lifetime: 20s
Damage: 30
Immobilize Duration: 1.25s
Arm Time: 2s
Movement Slow: 50%
Slow Duration: 1s
Ability Point 1-19s Cooldown
Ability Point 2+2s Slow Duration
Ability Point 5 • Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s

Guided Owl

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [Fire] to accelerate the owl. Press [Jump/Mantle] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

Duration:
14s
Cooldown:
127s
Damage: 250 (Spirit Power#Spirit Power Scalingx1)
Explosion Radius: 12m
Stun Duration: 0.75s
Spirit Power Per Kill: 5
Ability Point 1+100 Damage
Ability Point 2-47s Cooldown
Ability Point 5 • After hit, kills enemies that are below 22% Health

Background[edit | edit source]

A FATE'S TALE:

A founding member of "The Baxter Society", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon’s duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.

Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.

Then he got the call.

The authorities claimed that it was a freak accident... that the fire consumed his son’s house before anyone got a chance to escape. But Wesley knew better. His son’s wife was Ixian... she could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.

And so Grey Talon has picked up his bow once more, and when he finds who’s responsible there will be a bloody reckoning.

Update history[edit | edit source]

Patch Changes
Update: September 12, 2024 - Fixed issues with Charged Shot hitting targets behind walls.

- Fixed Guided Owl Doing damage through buildings.

- Rain of Arrows Weapon damage Reduced: +7 → +4.

- Rain of Arrows T2 Weapon damage Reduced: +7 → +5.

- Bullet damage growth per boon Increased: +1.46 → +1.8.

- Guided Owl Cooldown Increased: 110s → 120s.

Update: August 29, 2024 - Charged Shot Collision size Reduced by 8%.

- Charged Shot Base damage Reduced: 105 → 100.

- Charged Shot T2 Damage Reduced: +70 → +65.

- Fire rate now scales with spirit (Spirit Power#Spirit Power Scalingx0.25).

- Can now use multiple air dashes during Rain of Arrows.

- Immobilizing Trap Root duration Reduced: 2s → 1.25s.

- Immobilizing Trap Now applies a 50% movement slow for 1s after the root.

- Immobilizing Trap T2 Changed: 1s Root → 2s Slow.

Update: August 15, 2024 - Improved visual clarity of Immobilizing Trap armed state.

- Charged Shot Collision size Reduced by 10%.

- Fixed Guided Owl T3 Not triggering correctly sometimes when the target has spirit armor.

Update: August 1, 2024 - Charged Shot Collision size Reduced by 10%.

- Guided Owl Explosion radius Increased: 10m → 12m.

- Guided Owl Cooldown Reduced: 120s → 110s.

Update: July 18, 2024 - Added new cast effect for Guided Owl.

- Charged Shot Damage Reduced: 115 → 105.

- Charged Shot Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx1.3)(Spirit Power#Spirit Power Scalingx1.6).

Update: July 11, 2024 - Added Charged Shot Sound effects.

- Rain of Arrows Flight duration Reduced: 8s → 7s.

- Guided Owl Spirit gain per kill Increased: 4 → 5.

- Guided Owl Now stuns for 0.75s.

- Guided Owl Base damage Reduced: 300 → 250.

- Guided Owl T1 Is now +100 Damage.

- Guided Owl Collision size Reduced.

Update: July 4, 2024 - Guided Owl Now grants +4 permanent spirit power on hero kill.

- Fixed Charged Shot Not piercing if it collides with a Mini Turret.

Update: June 27, 2024 - Fixed a bug with releasing Guided Owl early.

- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows .

Update: June 20, 2024 - Fixed Charged Shot Being evaded by Haze's Bullet Dance.

- Rain of Arrows Cooldown Increased: 30s → 33s.

- Guided Owl Can now explode in the air by pressing the release key.

Update: June 13, 2024 - Guided Owl Cooldown Reduced: 130s → 120s.
Update: June 6, 2024 - Improved Immobilizing Trap Visibility.
Update: May 30, 2024 - Charged Shot Effect matches the damage radius better.

- Charged Shot Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx1)(Spirit Power#Spirit Power Scalingx1.3).

- Guided Owl Duration Increased: 13s → 14s.

- Guided Owl T3 execute Increased: 20% → 22%.

- Guided Owl Player collision size Increased to regular sizes.

Update: May 23, 2024 - Guided Owl Spirit scaling Reduced: (Spirit Power#Spirit Power Scalingx2.2)(Spirit Power#Spirit Power Scalingx1.2).

- Guided Owl T3 Changed: +200 Damage → Kill enemy heroes below 20% Health (low health enemies are highlighted while guiding the owl).

Update: May 16, 2024 - Charged Shot Cooldown Reduced: 18s → 16s.
Update: May 10, 2024 - Charged Shot Damage Increased: 105 → 115.

- Rain of Arrows Multishot Increased: 3 → 5.

Update: May 3, 2024 - Charged Shot Damage Increased: 95 → 105.

- Charged Shot T2 Damage Reduced: 80 → 70.

- Guided Owl Damage Increased: 200 → 300.

Trivia[edit | edit source]

  • Grey Talon's current design is temporary and is based on a model from when the game was still called Neon Prime.
  • Grey Talon during Deadlock Pre-Alpha (Neon Prime) was named Orion.
  • Grey Talon may Be a Refrence to Gray Mann From Valves Other IP, Team Fortress 2.