Warden: Difference between revisions
Created page with "{{Infobox hero | name = Warden | art = Warden full.png | card = Warden card.png | summary = Weakens his enemies and chases them down | description = Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head. | dps = 79 | bullet_damage..." |
Fixing Update history |
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| bullet_damage = 19.8 | | bullet_damage = 19.8 | ||
| ammo = 17 | | ammo = 17 | ||
| bullets_per_sec = 4 {{ss|0. | | bullets_per_sec = 4 {{ss|0.012}} | ||
| light_melee = 63 | | light_melee = 63 | ||
| heavy_melee = 116 | | heavy_melee = 116 | ||
Line 15: | Line 15: | ||
| bullet_resist = 0 | | bullet_resist = 0 | ||
| spirit_resist = 0 | | spirit_resist = 0 | ||
| move_speed = 6 | | move_speed = 6 | ||
| sprint_speed = 0 | | sprint_speed = 0 | ||
| stamina = 3 | | stamina = 3 | ||
| increase1_value = 1. | | increase1_value = 1.20 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
| increase2_value = 3.4 | | increase2_value = 3.4 | ||
Line 24: | Line 24: | ||
| increase3_value = 45 | | increase3_value = 45 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
| | | range = 22 → 58m | ||
| | | weapon_name = Freedom's Cost | ||
}} | }} | ||
'''Warden''' is a | '''Warden''' is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him. | ||
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the [[Patron]]s from ever entering our world. | |||
== Abilities == | == Abilities == | ||
<tabber> | |||
|-|(1) Alchemical Flask= | |||
{{Ability card | |||
| name = Alchemical Flask | |||
| key = 1 | |||
| radius = 6.5m | |||
| duration = 6s | |||
| cooldown = 14s | |||
| description = Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits. | |||
| effect1 = '''Damage:''' 55 {{ss|0.8}} | |||
| effect2 = '''Move Speed Slow:''' 20% | |||
| effect3 = '''Weapon Damage:''' -30% | |||
| upgrade1 = '''+40''' Damage | |||
| upgrade2 = '''+1''' Stamina Reduction | |||
| upgrade3 = '''-6.5s''' Cooldown and applies '''35%''' Fire Rate Slow | |||
}} | |||
|-|(2) Willpower= | |||
{{Ability card | |||
| name = Willpower | |||
| duration = 7s | |||
| cooldown = 42s | |||
| description = Gain a '''spirit shield''' and '''bonus movement speed'''. | |||
| effect1 = '''Spirit Shield Health:''' 150 | |||
| effect2 = '''Movement Speed bonus:''' 15% | |||
| upgrade1 = '''+20% ''' Move speed bonus | |||
| upgrade2 = '''-19s''' Cooldown | |||
| upgrade3 = '''+200''' Spirit Shield Health and now scales with Spirit Power {{ss|3.9}} | |||
}} | |||
|-|(3) Binding Word= | |||
{{Ability card | |||
| name = Binding Word | |||
| range = 20m | |||
| cooldown = 37s | |||
| description = Curse an enemy hero. If they don't move away from their initial position within the '''escape time''', they will be '''damaged''' and '''immobilized'''. | |||
| effect1 = '''Damage:''' 120 {{ss|2.6}} | |||
| effect2 = '''Immobilize Duration:''' 1.75s | |||
| effect3 = '''Escape Time:''' 2.5s | |||
| effect4 = '''Escape Range''' 16m | |||
| upgrade1 = '''+1s''' Immobilize Duration | |||
| upgrade2 = '''-19s''' Cooldown | |||
| upgrade3 = Warden deals '''+20%''' more Bullet Damage to trapped heroes for '''6s''' | |||
}} | |||
|-|(4) Last Stand= | |||
{{Ability card | |||
| name = Last Stand | |||
| radius = 12m | |||
| cooldown = 138s | |||
| duration = 6s | |||
| description = After charging for 2.2s, '''release pulses that damage enemies and heal you''' based on the damage done. | |||
| effect1 = '''Damage Per Second:''' 100 {{ss|0.9}} | |||
| effect2 = '''Pulse Interval:''' 0.5s | |||
| effect3 = '''Hero Lifesteal:''' 100% | |||
| effect4 = '''Non-Hero Lifesteal''' 50% | |||
| upgrade1 = '''+3m''' Radius | |||
| upgrade2 = '''+70''' Damage Per Second | |||
| upgrade3 = '''-56s''' Cooldown | |||
}} | |||
</tabber> | |||
== Background == | == Background == | ||
Line 40: | Line 101: | ||
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. | Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. | ||
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told | When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.}} | ||
== Update history == | == Update history == | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | |||
|-style="text-align: center; background-color:#f0dbbb;" | |||
|'''Patch''' | |||
|'''Changes''' | |||
|- | |||
|[[Update: September 12, 2024]] | |||
| - Bullet growth Reduced: 1.31 → <u>1.2</u>. | |||
- {{AbilityIcon|Alchemical Flask|Size=20}} Debuff duration Reduced: 7s → <u>6s</u>. | |||
- {{AbilityIcon|Alchemical Flask|Size=20}} Radius Reduced: 7m → <u>6.5m</u>. | |||
- You gain <u>50%</u> Bullet resistance during the 2s ult channel. | |||
|- | |||
|[[Update: August 29, 2024]] | |||
| - Base movement speed Reduced: 6.5m/s → <u>6m/s</u>. | |||
- Fire rate scaling with spirit Reduced: {{Ss|0.375}} → <u>{{Ss|0.3}}</u>. | |||
|- | |||
|Update: July 11, 2024 | |||
| - Reload time no longer scales with spirit power. | |||
- Now innately gains additive fire rate from spirit power (''scale Rate is {{Ss|0.015}}''). | |||
|- | |||
|Update: July 4, 2024 | |||
| - {{AbilityIcon|Binding Word|Size=20}} Now drains <u>1 Stamina</u> from the target on cast. | |||
|- | |||
|Update: June 27, 2024 | |||
| - {{AbilityIcon|Willpower|Size=20}} No longer loses movement speed when the shield is depleted. | |||
- {{AbilityIcon|Willpower|Size=20}} Duration Reduced: 8s → <u>7s</u>. | |||
|- | |||
|Update: June 6, 2024 | |||
| - Base Ammo Increased: 14 → <u>16</u>. | |||
- {{AbilityIcon|Alchemical Flask|Size=20}} T3 Spirit slow Increased: 25% → <u>35%</u>. | |||
- {{AbilityIcon|Willpower|Size=20}} T3 Spirit shield Increased: +150 → <u>+200</u>. | |||
|- | |||
|Update: May 30, 2024 | |||
| - {{AbilityIcon|Willpower|Size=20}} T1 Move speed bonus Increased: +15% → <u>+20%</u>. | |||
- {{AbilityIcon|Last Stand|Size=20}} Duration Increased: 5s → <u>6s</u>. | |||
|- | |||
|Update: May 23, 2024 | |||
| - {{AbilityIcon|Alchemical Flask|Size=20}} Travel speed Increased: 800 → <u>1000</u>. | |||
|- | |||
|Update: May 16, 2024 | |||
| - {{AbilityIcon|Last Stand|Size=20}} No longer goes on cooldown when interrupted during its initial cast delay. | |||
|- | |||
|Update: May 10, 2024 | |||
| - {{AbilityIcon|Alchemical Flask|Size=20}} Damage Increased: 48 → <u>55</u>. | |||
|} | |||
== Trivia == | == Trivia == |
Latest revision as of 00:35, 20 September 2024
Warden
| |
---|---|
Initial Stats | |
Weapon | |
"Freedom's Cost" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
22 → 58m |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+1.20 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+45 Base Health |
“Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.
Abilities[edit | edit source]
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Background[edit | edit source]
“A FATE'S TALE:
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Update history[edit | edit source]
Patch | Changes |
Update: September 12, 2024 | - Bullet growth Reduced: 1.31 → 1.2.
- Alchemical Flask Debuff duration Reduced: 7s → 6s. - Alchemical Flask Radius Reduced: 7m → 6.5m. - You gain 50% Bullet resistance during the 2s ult channel. |
Update: August 29, 2024 | - Base movement speed Reduced: 6.5m/s → 6m/s. |
Update: July 11, 2024 | - Reload time no longer scales with spirit power.
- Now innately gains additive fire rate from spirit power (scale Rate is (x0.015)). |
Update: July 4, 2024 | - Binding Word Now drains 1 Stamina from the target on cast. |
Update: June 27, 2024 | - Willpower No longer loses movement speed when the shield is depleted.
- Willpower Duration Reduced: 8s → 7s. |
Update: June 6, 2024 | - Base Ammo Increased: 14 → 16.
- Alchemical Flask T3 Spirit slow Increased: 25% → 35%. - Willpower T3 Spirit shield Increased: +150 → +200. |
Update: May 30, 2024 | - Willpower T1 Move speed bonus Increased: +15% → +20%.
- Last Stand Duration Increased: 5s → 6s. |
Update: May 23, 2024 | - Alchemical Flask Travel speed Increased: 800 → 1000. |
Update: May 16, 2024 | - Last Stand No longer goes on cooldown when interrupted during its initial cast delay. |
Update: May 10, 2024 | - Alchemical Flask Damage Increased: 48 → 55. |
Trivia[edit | edit source]
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