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{{Infobox hero
{{Infobox hero
| name            = Viscous
| key = hero_viscous
| art             = Viscous full.png
| weapon_name = Deep Sea Interpreter
| card           = Viscous card.png
| art = Viscous full.png
| summary        = Rolls around deflecting bullets
| card = Viscous card.png
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| no_bullet_resist=true
| dps            = 75
| no_spirit_resist=true
| bullet_damage  = 14
| no_sprint=true
| ammo            = 24
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|38}}
| bullets_per_sec = 5
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.86}}
| light_melee    = 63
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| heavy_melee    = 116
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| max_health      = 550
 
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 5
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.90
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 38
| increase3_stat  = Base Health
}}
}}


'''Viscous''' is one of the 21 currently playable [[Heroes]] in ''[[Deadlock]]'', released on August 1, 2024.
A psychic sea anemone with an ectoplasmic goo body, '''Viscous''' is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.
 
Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.
 
Viscous's gun has an alt-fire mode.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Splatter=
|-|(1) Splatter=
{{Ability card
{{Ability card v2
|name=Splatter
| hero_name=Viscous
|effect1='''Damage:''' 110 {{ss|1.4}}
| ability_num=1
|description=Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
}}
|cooldown=20s
 
|duration=10s
|effect2='''Movement Slow:''' 35%
|upgrade1='''-6s''' Cooldown
|upgrade2='''+70''' Damage and '''+1m''' Radius
|upgrade3=Bounces 2 times
|radius=5m}}
|-|(2) The Cube=
|-|(2) The Cube=
{{Ability card
{{Ability card v2
|name=The Cube
| hero_name=Viscous
|description=Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.
| ability_num=2
|upgrade1=Increases Movement Speed and Stamina Recovery
}}
|upgrade2='''-22s''' Cooldown
 
|upgrade3='''+60''' Health Regen
|range=30m
|cooldown=45s
|effect1='''Health Regen:''' 40
|duration=4s}}
|-|(3) Puddle Punch=
|-|(3) Puddle Punch=
{{Ability card
{{Ability card v2
|name=Puddle Punch
| hero_name=Viscous
|description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
| ability_num=3
|upgrade1='''+1''' Charges
}}
|upgrade2='''+50''' Damage and '''+20%''' Movement Slow
 
|upgrade3='''-12s''' Cooldown
|range=60m
|ability_width=4m
|effect1='''Charges:''' 1
|cooldown=24s
|effect2='''Charge Cooldown:''' 1.5s
|effect3='''Movement Slow:''' 40%
|effect4='''Slow Duration:''' 4s}}
|-|(4) Goo Ball=
|-|(4) Goo Ball=
{{Ability card
{{Ability card v2
|description=Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
| hero_name=Viscous
|name=Goo Ball
| ability_num=4
|effect1='''Damage:''' 140 {{ss|1.0}}
}}
|upgrade1='''+5s''' Duration
|upgrade2='''+120''' Damage
|upgrade3=Can cast abilities and use items while rolling.
|effect2='''Stun Duration:''' 1s
|effect3='''Spirit Resist:''' +70%
|effect4='''Bullet Resist:''' +60%
|cooldown=90s
|duration=10s}}
</tabber>
</tabber>
== Weapon ==
{{WeaponCard|key=hero_viscous}}
* Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.


== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.


One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.}}
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
}}


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
{{Main|Viscous/Update history|l1=Update history}}
|-style="text-align: center; background-color:#f0dbbb;"
{{Update history}}
|<b>Patch</b>
|<b>Changes</b>
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
| - Primary Fire redesigned to be more usable, with improved damage and scaling.
- Now has a limited range area of effect Alt Fire.
- {{AbilityIcon|Ability=Splatter|Size=20}} Splatter Spirit Scaling Increased: {{Ss|1.4}} → {{Ss|1.5}}
 
- {{AbilityIcon|Ability=Splatter|Size=20}} Splatter T3 Bounce Damage Increased: <u>66%</u> / <u>33%</u> → <u>70%</u> / <u>50%</u>.
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch Damage Increased: 100% of Light Melee → 110% of Light Melee.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch T2 Changed: -10s Cooldown → <u>+50 Damage & +20% Movement Slow</u>.
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch T3 Changed: +80 Damage & +20% Movement Slow → <u>-12s Cooldown</u>.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch Punch Delay Increased: 0.25s → <u>0.35s</u>.
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball Spirit Scaling Increased: {{Ss|1.05}} → {{Ss|1.3}}.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball Acceleration Increased.
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball Base Turn Radius after Bouncing Increased.
 
- Fixed a bug where {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball would have the direction and trail particle stuck on.
|-
|Update 08-15-2024
| - Fixed {{AbilityIcon|Ability=Splatter|Size=20}} Splatter direct hits counting as the second hit.
- {{AbilityIcon|Ability=The Cube|Size=20}} The Cube Cast Range Increased: 25m → <u>30m</u>.
- {{AbilityIcon|Ability=The Cube|Size=20}} The Cube T2 Cooldown Reduced: -25s → <u>-22s</u>.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch now deals Light Melee damage and is effected by melee items.
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch Charge Delay Increased: 0.5s → <u>1.5s</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball Duration Reduced: 12s → <u>10s</u>.
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball T1 Duration Reduced: +6s → <u>+5s</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball Cooldown Increased: 80s → <u>90s</u>.
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball now deals 50% damage to Bosses.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball Spirit Resist Reduced: 80% → <u>70%</u>.
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball Bullet Resist Reduced: 70% → <u>60%</u>.
 
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball Stun & Damage Cooldown: 1s → <u>1.5s</u>.
- {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball acceleration slightly reduced.
 
- Being stunned or immobilized while in {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball now prevents Viscous from moving, stunning and dealing damage.
|-
|Update 08-06-2024
| - {{AbilityIcon|Ability=Splatter|Size=20}} Splatter Base Damage Reduced: 120 → <u>110</u>.
- {{AbilityIcon|Ability=Splatter|Size=20}} Splatter Cooldown Increased: 18s → <u>20s</u>.
- {{AbilityIcon|Ability=Splatter|Size=20}} Splatter now deals less damage if it hits the same target multiple times.
 
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch Range Reduced: 70m → <u>60m</u>.
- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch having twice the range of the tooltip.
 
- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch being able to target behind puddle.
- Fixed {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch using [[Guardian|Guardians]] as a surface to punch from.
 
- Fixed hit detection on {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch and {{AbilityIcon|Ability=Goo Ball|Size=20}} Goo Ball.
|-
|Update 08-01-2024
| - Introduced!
|}
 


== Trivia ==
== Trivia ==
* Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''. His upcoming model is in the files, named "Viscous_v2".
* Viscous is voiced by [[wikipedia:Yuri_Lowenthal|Yuri Lowenthal]].


* Viscous's current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''
{{Hero Navbox}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 12:42, 29 October 2024

Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous
{{{BASEPAGENAME}}}
Weapon:
"Deep Sea Interpreter"


BASE STATS

Weapon Stats
DPS: 55
Bullet Damage: 11+0.86
Ammo:

20

Bullets per sec:

5

Reload Time:

2.5s

Bullet Velocity:

254m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 22m → 58m
Vitality Stats
Health:

550+38

Health Regen:

2

Move Speed:

7.3m/s

Stamina:

3


A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Viscous's gun has an alt-fire mode.

Abilities[edit | edit source]

Splatter

5m



21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Spirit Power#Spirit Power Scalingx1.9

90

Damage


Ability Point 1
-5.75s Cooldown


Ability Point 2
+50 Damage and +1m Radius


Ability Point 5
Bounces 2 times


The Cube

30m


4s


48s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.

Spirit Power#Spirit Power Scalingx0.2

40

Health Regen


4s

Duration


Ability Point 1
Increases Move Speed and Stamina Recovery


Ability Point 2
+35 Health Regen


Ability Point 5
Removes all Debuffs and -21.0s Ability Cooldown


Puddle Punch

40m

4m


1

1.5s

30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

20%

Movement Slow


4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
+35 Damage and +20% Movement Slow


Ability Point 5
-11.5s Cooldown


Goo Ball


10s


95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Spirit Power#Spirit Power Scalingx1.3

140

Damage


0.7s

Stun Duration


1.4m

Ball Radius


60%  Spirit Resist

60%  Bullet Resist

Ability Point 1
+5s Duration


Ability Point 2
+120 Damage


Ability Point 5
Can cast abilities and use items while rolling


Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 58m
55 DPS
Deep Sea Interpreter
Medium Range Projectile
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.

Background[edit | edit source]

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

October 24, 2024

  • The Cube health regen now scales with spirit at 0.2
  • Goo Ball down dash ability moved from T3 to base ability
  • Goo Ball size now increases with range upgrades (doesn't affect collision with world)
  • Fixed some hit detection issues with Goo Ball

October 10, 2024

September 26, 2024

  • Updated Viscous icon to look more different from Dynamo.
  • The Cube cleanse is now part of the T2.
  • Puddle Punch enemy warning time increased from 0.35s to 0.45s.
  • Bullet Damage reduced from 13 to 12.
  • Can now use down dash during Goo Ball.
  • Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
  • Splatter post cast delay reduced from 0.5s to 0.2s.
  • Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
  • Updated wall bounce effects for Viscous in ball form.

Trivia[edit | edit source]

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".
  • Viscous is voiced by Yuri Lowenthal.
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