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| increase5_value = 2.5m
| increase5_value = 2.5m
| increase5_stat  = Weapon Range
| increase5_stat  = Weapon Range
| range          = 22m → 51m
| weapon_name    = Humble Pie
}}
}}


'''Bebop''' is one of the 21 currently playable [[Heroes]] in ''Deadlock,'' introduced in the [[Early Development Build]].
A modified scrap golem with a big heart and a bigger hook arm, '''Bebop''' is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.  


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|[1] Exploding Uppercut=
|-|(1) Exploding Uppercut=
{{Ability card
{{Ability card
| name=Exploding Uppercut
| name           = Exploding Uppercut
| key= 1
| key             = 1
| description=Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| description     = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| cooldown= 20s
| cooldown       = 21s
| effect1= '''Uppercut Damage:''' 0
| effect1         = '''Uppercut Damage:''' 0
| effect2= '''Area Damage:''' 80 {{ss|0.5}}
| effect2         = '''Area Damage:''' 80 {{ss|0.5}}
| effect3= '''Landing Radius:''' 14m
| effect3         = '''Landing Radius:''' 14m
| upgrade1= '''-11s''' Cooldown
| upgrade1       = '''-10.5s''' Cooldown
| upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade2       = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
| upgrade3       = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
 
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercutted enemies cannot receive the area damage.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
}}
}}
|-|[2] Sticky Bomb=
 
|-|(2) Sticky Bomb=
{{Ability card
{{Ability card
| name= Sticky Bomb
| name           = Sticky Bomb
| key= 2
| key             = 2
| description=Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit. You can cast Sticky Bomb on yourself using M3.
| description     = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| cooldown= 18s
| cooldown       = 19s
| range= 6m
| range           = 6m
| radius= 12m
| radius         = 12m
| effect1= '''Damage:''' 120 {{ss|0.9}}
| effect1         = '''Damage:''' 120 {{ss|0.9}}
| effect2= '''Fuse Time:''' 3s
| effect2         = '''Fuse Time:''' 3s
| upgrade1= '''-8s''' Cooldown
| upgrade1       = '''-7.5s''' Cooldown
| upgrade2= '''+80''' Damage
| upgrade2       = '''+80''' Damage
| upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds.  
| upgrade3       = On Attach, '''disarms''' the target for '''3.5''' seconds.
 
* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions.
}}
}}
|-|[3] Hook=
|-|(3) Hook=
{{Ability card
{{Ability card
| name= Hook
| name           = Hook
| key= 3
| key             = 3
| description=Launch out a hook that '''grabs and reels in''' the first enemy or friendly unit it hits, dealing damage if the target is an enemy. Target will be placed where you are facing.
| description     = Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing.
| cooldown= 22s
| cooldown       = 23s
| range= 35m
| range           = 30m
| effect1= '''Damage:''' 40
| effect1         = '''Damage:''' 40
| upgrade1= Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade1       = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2= '''+30m''' Cast Range
| upgrade2       = '''+30m''' Cast Range
| upgrade3= '''-12s''' Cooldown  
| upgrade3       = '''-11.5s''' Cooldown  
 
* Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|[4] Hyper Beam=
|-|(4) Hyper Beam=
{{Ability card
{{Ability card
| name= Hyper Beam
| name           = Hyper Beam
| key= 4
| key             = 4
| description=Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air your will hover while unleashing the beam.
| description     = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| duration= 8s {{ss|0.08}}
| duration       = 8s {{ss|0.08}}
| cooldown= 110s
| cooldown       = 130s
| effect1= '''DPS:''' 220 {{ss|3}}
| effect1         = '''DPS:''' 205 {{ss|2.7}}
| effect2= '''Beam Width:''' 2.9m
| effect2         = '''Beam Width:''' 2.9m
| effect3= '''Movement Slow:''' 40% (on hit)
| effect3         = '''Movement Slow:''' 30% (on hit)
| effect4= '''Beam Length:''' 70m
| effect4         = '''Beam Length:''' 70m
| upgrade1= '''-40s''' Cooldown
| upgrade1       = '''-30s''' Cooldown
| upgrade2= '''+100''' DPS
| upgrade2       = '''+100''' DPS
| upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
| upgrade3       = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
 
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
}}
}}
</tabber>
</tabber>


== Background ==
== Background ==
Line 98: Line 113:


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
|- style="text-align: center; background-color:#f0dbbb;"
|- style="text-align: center; background-color:#f0dbbb;"
|<b>Patch</b>
|'''Patch'''
|<b>Changes</b>
|'''Changes'''
|-
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
|[[Update: September 14, 2024]]
| - Gun Range Increased: 30m → <u>32m</u>.
| - {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 117 → <u>130</u>.
- {{AbilityIcon|Ability=Hook|Size=20}} Hook now targets enemies by default. Use Alt Cast (MMB) to hook allies only.
- {{AbilityIcon|Hyper Beam|Size=20}} T1 Reduced: -38s → <u>-30s</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam can now be cancelled by using Parry.
 
- {{AbilityIcon|Hyper Beam|Size=20}} End radius Reduced: 5m → <u>4m</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Slow Reduced: 40% → <u>30%</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Reduced: 220 → <u>205</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Spirit scaling Reduced: {{Ss|3}} → <u>{{Ss|2.7}}</u>.
|-
|-
|Update 08-15-2024
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - Gun Range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> ''(58m Max)''
| {{AbilityIcon|Exploding Uppercut|Size=20}} No longer roots your hero during cast time.
- Speed while Shooting Reduced: 55% → <u>70%</u>.
- Bebop can now keep firing if he jumps and his laser is already warmed up.
- Base Regen Increased: 2.5 → <u>3</u>.
 
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
 
- {{AbilityIcon|Hook|Size=20}} Range Reduced: 35m → <u>30m</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Now does splash damage around a 5m area the beam connects to on the ground (''can be used to fish heroes out of cover in some areas'').
|-
|[[Update: August 29, 2024]]
| - Fixed Bebop being able to sprint while his gun is spun up.
- Gun range Increased: 30m → <u>32m</u>.
 
- {{AbilityIcon|Hook|Size=20}} Now targets enemies by default. Use Alt Cast (MMB) to hook allies only.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Can now be cancelled by using parry.
|-
|[[Update: August 15, 2024]]
| - Fixed {{AbilityIcon|Sticky Bomb|Size=20}} Sometimes misfiring.
- Improved visibility of AOE around Bebop while casting {{AbilityIcon|Hyper Beam|Size=20}}.
 
- Gun range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> (''58m Max'').
 
- Speed while shooting Reduced: 55% → <u>70%</u>.
 
- Base regen Increased: 2.5 → <u>3</u>.
 
- Base bullet resist Increased: 0% → <u>10%</u>.
 
- Bullet resist per boon Reduced: 2.5% → <u>1.6%</u> (''Same overall Bullet Resist at Max'').
 
- {{AbilityIcon|Hook|Size=20}} Range Reduced: 40m → <u>35m</u>.
 
- {{AbilityIcon|Hook|Size=20}} T2 Increased: +25m → <u>+30m</u>.
 
- {{AbilityIcon|Exploding Uppercut|Size=20}} Now has a slight angle limitation to prevent straight-up direction.
 
- {{AbilityIcon|Exploding Uppercut|Size=20}} Radius Increased: 10m → <u>14m</u>.
 
- {{AbilityIcon|Exploding Uppercut|Size=20}} T1 Cooldown Increased: -10s → <u>-11s</u>.


- Base Bullet Resist Increased: 0% → <u>10%</u>.
- Fixed {{AbilityIcon|Hook|Size=20}} Through veils sometimes not working.
- Bullet Resist per Boon Reduced: 2.5% → <u>1.6%</u> ''(Same overall Bullet Resist at Max)''


- {{AbilityIcon|Ability=Hook|Size=20}} Hook Range Reduced: 40m → <u>35m</u>.
- {{AbilityIcon|Sticky Bomb|Size=20}} Radius Increased: 10m → <u>12m</u>.
- {{AbilityIcon|Ability=Hook|Size=20}} Hook T2 Increased: +25m → <u>+30m</u>.


- Fixed {{AbilityIcon|Ability=Hook|Size=20}} Hooking through Veils sometimes not working.
- {{AbilityIcon|Sticky Bomb|Size=20}} Can now be self-cast using Alt cast hotkey.
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut Radius Increased: 10m → <u>14m</u>.


- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut T1 Increased: -10s → <u>-11s</u> Cooldown.
- {{AbilityIcon|Hyper Beam|Size=20}} T2 Reduced: +140 → <u>+100</u>.
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.


- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb Radius Increased: 10m → <u>12m</u>.
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.4}} → <u>{{Ss|3.0}}</u>.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb can now be self-cast using Alt Cast Hotkey.


- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|2.4}} → {{Ss|3.0}}.
- {{AbilityIcon|Hyper Beam|Size=20}} Turn rate Improved by <u>10%</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Turn Rate Increased by <u>10%</u>.


- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Nearby Radius Increased: 4.5m → 5m.
- {{AbilityIcon|Hyper Beam|Size=20}} Nearby radius Increased: 4.5m → <u>5m</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam T2 Reduced: +140 → <u>+100</u>.


- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Nearby Damage now does 25% less than the full amount.
- {{AbilityIcon|Hyper Beam|Size=20}} Nearby damage now does <u>25%</u> less than the full amount.
|-
|-
|Update 08-01-2024
|Update: August 1, 2024
| - Bullet Resistance Growth per Boon Increased: 2% → <u>2.5%</u>.
| - Bullet resistance growth per boon Increased: 2% → <u>2.5%</u>.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb now prioritizes enemies over allies.
- {{AbilityIcon|Sticky Bomb|Size=20}} Now prioritizes enemies over allies.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Duration now scales with Spirit {{Ss|0.08}}.


- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|2.2}} → {{Ss|2.4}}.
- {{AbilityIcon|Hyper Beam|Size=20}} Duration now scales with spirit {{Ss|0.08}}.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.2}} → <u>{{Ss|2.4}}</u>.
|-
|Update: July 23, 2024
| - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.
|-
|-
|Update 07-18-2024
|Update: July 18, 2024
| - Base HP Regen Increased: 1 → <u>2.5</u>.
| - Base HP Regen Increased: 1 → <u>2.5</u>.
- No longer has 24% Base Bullet Resist.
- No longer has 24% base bullet resist.
- Now gains +2% Bullet Resist per Boon (up to 11 times).
 
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Speed Reduced: 3000 → <u>2850</u>.
- Now gains <u>+2%</u> bullet resist per boon (''up to 11 times'').
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut Horizontal Distance Knockback on Enemy Heroes Reduced: 25m → <u>20m</u>.
 
- {{AbilityIcon|Hook|Size=20}} Speed Reduced: 3000 → <u>2850</u>.
 
- {{AbilityIcon|Exploding Uppercut|Size=20}} Horizontal distance knockback on enemy heroes Reduced: 25m → <u>20m</u>.
 
- Fixed enemies being able to cancel {{AbilityIcon|Exploding Uppercut|Size=20}} momentum with heavy melee.


- Fixed enemies being able to cancel {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut's momentum with Heavy Melee.
- {{AbilityIcon|Hyper Beam|Size=20}} Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam is now wider in front of Bebop, then narrows out.


- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|1.96}} → {{Ss|2.2}}.
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|1.96}} → <u>{{Ss|2.2}}</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam T2 Increased: +120 → <u>+140</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} T2 Increased: +120 → <u>+140</u>.
|-
|-
|Update 07-04-2024
|Update: July 4, 2024
| - Base HP Regen Reduced: 2 → <u>1</u>.
| - Base HP regen Reduced: 2 → <u>1</u>.
- Hyper Beam Cast Range Increased: 60m → <u>70m</u>.
- {{AbilityIcon|Hyper Beam|Size=20}} Cast range Increased: 60m → <u>70m</u>.
|-
|-
|Update 06-20-2024
|Update: June 27, 2024
| - {{AbilityIcon|Ability=Hook|Size=20}} Hook Hitbox Reduced: 36 → <u>33 Inches</u>.
| - Fixed a bug where pinging Bebop's {{AbilityIcon|Hook|Size=20}} and {{AbilityIcon|Sticky Bomb|Size=20}} abilities would call the wrong ability name.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Cooldown Increased: 100s → <u>110s</u>.
|-
|-
|Update 06-13-2024
|Update: June 20, 2024
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb Base Damage Reduced: 130 → <u>120</u>.
| - Fixed the unit target UI not showing up for instant-cast abilities (''MoKrill ult, Lady Geist ult, Bebop bomb'').
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Grab Radius Reduced: 40 → <u>36 Inches</u>.
- {{AbilityIcon|Hook|Size=20}} Hitbox Reduced: 36 → <u>33 Inches</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Movement & Dash Slow Increased: 30% → <u>40%</u>.


- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam DPS Increased: 210 → <u>220</u>.
- {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 100s → <u>110s</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Tracking Speed Increased by <u>10%</u>.
|-
|-
|Update 06-06-2024
|Update: June 13, 2024
| - {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Slow now effects stamina dashes.
| - {{AbilityIcon|Sticky Bomb|Size=20}} Base damage Reduced: 130 → <u>120</u>.
- {{AbilityIcon|Hook|Size=20}} Grab radius Reduced: 40 → <u>36 (''Inches'')</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Movement & dash slow Increased: 30% → <u>40%</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 210 → <u>220</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Tracking speed Increased by <u>10%</u>.
|-
|Update: June 6, 2024
| - {{AbilityIcon|Hyper Beam|Size=20}} Slow now effects stamina dashes.
|-
|-
|Update 05-30-2024
|Update: May 30, 2024
| - Base Bullet Resist Increased: 20% → <u>24%</u>.
| - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.7m → <u>2.9m</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Width Increased: 2.7m → <u>2.9m</u>.
- Base bullet resist Increased: 20% → <u>24%</u>.
|-
|-
|Update 05-23-2024
|Update: May 23, 2024
| - Improved {{AbilityIcon|Ability=Hook|Size=20}} Hook Hitbox to not grab targets behind cover.
| - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (''e.g. {{AbilityIcon|Sticky Bomb|Size=20}}'').
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 Changed from Silence to Disarm.
- {{AbilityIcon|Sticky Bomb|Size=20}} T3 Changed from silence to <u>disarm</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Width Increased: 2.5m → <u>2.7m</u>.
 
- Improved {{AbilityIcon|Hook|Size=20}} Hitbox to not grab targets behind cover.
 
- {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.5m → <u>2.7m</u>.
|-
|-
|Update 05-16-2024
|Update: May 16, 2024
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 now applies Silence on cast instead of on detonation.
| - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Now applies silence on cast instead of on detonation.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 Silence Duration Reduced: 5s → <u>3.5s</u>.
- {{AbilityIcon|Sticky Bomb|Size=20}} T3 Silence duration Reduced: 5s → <u>3.5s</u>.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb now uses a new Instant Cast Mechanism. A valid target indicator will appear when in range.
 
- {{AbilityIcon|Sticky Bomb|Size=20}} Now uses a new instant cast mechanism. A valid target indicator will appear when in range.
|-
|-
|Update 05-10-2024
|Update: May 10, 2024
| - No longer has +15% Base Spirit Resist.
| - No longer has +15% base spirit resist.
- Now has <u>+20%</u> Base Bullet Resist.
- Now has <u>+20%</u> base bullet resist.
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Cooldown Reduced: 27s → <u>22s</u>.


- {{AbilityIcon|Ability=Hook|Size=20}} Hook T3 Reduced: -15s → <u>-12s</u> Cooldown.
- {{AbilityIcon|Hook|Size=20}} Cooldown Reduced: 27s → <u>22s</u>.
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Speed Increased: 2700 → <u>3000</u>.


- {{AbilityIcon|Ability=Hook|Size=20}} Hook Return Speed Increased: 1800 → <u>2200</u>.
- {{AbilityIcon|Hook|Size=20}} T3 Cooldown Reduced: -15s → <u>-12s</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam DPS Increased: 180 → <u>210</u>.
 
- {{AbilityIcon|Hook|Size=20}} Speed Increased: 2700 → <u>3000</u>.
 
- {{AbilityIcon|Hook|Size=20}} Return speed Increased: 1800 → <u>2200</u>.
 
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 180 → <u>210</u>.
|-
|-
|Update 05-03-2024
|Update: May 3, 2024
| - Weapon no longer has horizontal & vertical recoil.
| - Weapon no longer has horizontal & vertical recoil.
|}
|}


== Trivia ==
== Trivia ==
* He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport.
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.''
* Bebop is voiced by '''J. B. Blanc''', who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).


* He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport.
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.''
{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 23:04, 19 September 2024

Bebop
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"Humble Pie"
DPS

66

Bullet Damage

5.3

Ammo

66

Bullets per sec

12.5

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 51m

Vitality
Health

650

Health Regen

3

Bullet Resist

10%

Spirit Resist

0%

Move Speed

6.2 m/s

Sprint Speed

3 m/s

Stamina

3

Power Increases
+0.37 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health
+2% Bullet Resist
+2.5m Weapon Range

Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.

A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities[edit | edit source]

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
21s
Uppercut Damage: 0
Area Damage: 80 (Spirit Power#Spirit Power Scalingx0.5)
Landing Radius: 14m
Ability Point 1-10.5s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.

Radius:
12m
Range:
6m
Cooldown:
19s
Damage: 120 (Spirit Power#Spirit Power Scalingx0.9)
Fuse Time: 3s
Ability Point 1-7.5s Cooldown
Ability Point 2+80 Damage
Ability Point 5 • On Attach, disarms the target for 3.5 seconds.
  • Damage gain per hero hit is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
    • For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 [base damage] + 80 [upgrade damage] + 33*0.9 [damage from spirit scaling]) = 264.16 damage, before any Spirit Resistance reductions.

Hook

Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.

Range:
30m
Cooldown:
23s
Damage: 40
Ability Point 1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
Ability Point 2+30m Cast Range
Ability Point 5-11.5s Cooldown
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.

Duration:
8s (Spirit Power#Spirit Power Scalingx0.08)
Cooldown:
130s
DPS: 205 (Spirit Power#Spirit Power Scalingx2.7)
Beam Width: 2.9m
Movement Slow: 30% (on hit)
Beam Length: 70m
Ability Point 1-30s Cooldown
Ability Point 2+100 DPS
Ability Point 5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero
  • Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
  • Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.

Background[edit | edit source]

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Update history[edit | edit source]

Patch Changes
Update: September 14, 2024 - Hyper Beam Cooldown Increased: 117 → 130.

- Hyper Beam T1 Reduced: -38s → -30s.

- Hyper Beam End radius Reduced: 5m → 4m.

- Hyper Beam Slow Reduced: 40% → 30%.

- Hyper Beam DPS Reduced: 220 → 205.

- Hyper Beam DPS Spirit scaling Reduced: (Spirit Power#Spirit Power Scalingx3)(Spirit Power#Spirit Power Scalingx2.7).

Update: September 12, 2024 Exploding Uppercut No longer roots your hero during cast time.

- Bebop can now keep firing if he jumps and his laser is already warmed up.

- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.

- Hook Range Reduced: 35m → 30m.

- Hyper Beam Now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).

Update: August 29, 2024 - Fixed Bebop being able to sprint while his gun is spun up.

- Gun range Increased: 30m → 32m.

- Hook Now targets enemies by default. Use Alt Cast (MMB) to hook allies only.

- Hyper Beam Can now be cancelled by using parry.

Update: August 15, 2024 - Fixed Sticky Bomb Sometimes misfiring.

- Improved visibility of AOE around Bebop while casting Hyper Beam.

- Gun range Reduced: 50m → 30m + 2.5m/boon (58m Max).

- Speed while shooting Reduced: 55% → 70%.

- Base regen Increased: 2.5 → 3.

- Base bullet resist Increased: 0% → 10%.

- Bullet resist per boon Reduced: 2.5% → 1.6% (Same overall Bullet Resist at Max).

- Hook Range Reduced: 40m → 35m.

- Hook T2 Increased: +25m → +30m.

- Exploding Uppercut Now has a slight angle limitation to prevent straight-up direction.

- Exploding Uppercut Radius Increased: 10m → 14m.

- Exploding Uppercut T1 Cooldown Increased: -10s → -11s.

- Fixed Hook Through veils sometimes not working.

- Sticky Bomb Radius Increased: 10m → 12m.

- Sticky Bomb Can now be self-cast using Alt cast hotkey.

- Hyper Beam T2 Reduced: +140 → +100.

- Hyper Beam Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx2.4)(Spirit Power#Spirit Power Scalingx3.0).

- Hyper Beam Turn rate Improved by 10%.

- Hyper Beam Nearby radius Increased: 4.5m → 5m.

- Hyper Beam Nearby damage now does 25% less than the full amount.

Update: August 1, 2024 - Bullet resistance growth per boon Increased: 2% → 2.5%.

- Sticky Bomb Now prioritizes enemies over allies.

- Hyper Beam Duration now scales with spirit (Spirit Power#Spirit Power Scalingx0.08).

- Hyper Beam Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx2.2)(Spirit Power#Spirit Power Scalingx2.4).

Update: July 23, 2024 - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.
Update: July 18, 2024 - Base HP Regen Increased: 1 → 2.5.

- No longer has 24% base bullet resist.

- Now gains +2% bullet resist per boon (up to 11 times).

- Hook Speed Reduced: 3000 → 2850.

- Exploding Uppercut Horizontal distance knockback on enemy heroes Reduced: 25m → 20m.

- Fixed enemies being able to cancel Exploding Uppercut momentum with heavy melee.

- Hyper Beam Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.

- Hyper Beam Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx1.96)(Spirit Power#Spirit Power Scalingx2.2).

- Hyper Beam T2 Increased: +120 → +140.

Update: July 4, 2024 - Base HP regen Reduced: 2 → 1.

- Hyper Beam Cast range Increased: 60m → 70m.

Update: June 27, 2024 - Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name.
Update: June 20, 2024 - Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb).

- Hook Hitbox Reduced: 36 → 33 Inches.

- Hyper Beam Cooldown Increased: 100s → 110s.

Update: June 13, 2024 - Sticky Bomb Base damage Reduced: 130 → 120.

- Hook Grab radius Reduced: 40 → 36 (Inches).

- Hyper Beam Movement & dash slow Increased: 30% → 40%.

- Hyper Beam DPS Increased: 210 → 220.

- Hyper Beam Tracking speed Increased by 10%.

Update: June 6, 2024 - Hyper Beam Slow now effects stamina dashes.
Update: May 30, 2024 - Hyper Beam Width Increased: 2.7m → 2.9m.

- Base bullet resist Increased: 20% → 24%.

Update: May 23, 2024 - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Sticky Bomb).

- Sticky Bomb T3 Changed from silence to disarm.

- Improved Hook Hitbox to not grab targets behind cover.

- Hyper Beam Width Increased: 2.5m → 2.7m.

Update: May 16, 2024 - Sticky Bomb T3 Now applies silence on cast instead of on detonation.

- Sticky Bomb T3 Silence duration Reduced: 5s → 3.5s.

- Sticky Bomb Now uses a new instant cast mechanism. A valid target indicator will appear when in range.

Update: May 10, 2024 - No longer has +15% base spirit resist.

- Now has +20% base bullet resist.

- Hook Cooldown Reduced: 27s → 22s.

- Hook T3 Cooldown Reduced: -15s → -12s.

- Hook Speed Increased: 2700 → 3000.

- Hook Return speed Increased: 1800 → 2200.

- Hyper Beam DPS Increased: 180 → 210.

Update: May 3, 2024 - Weapon no longer has horizontal & vertical recoil.

Trivia[edit | edit source]

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by J. B. Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).