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{{Infobox hero
{{Infobox hero
| name            = Vindicta
| key = hero_hornet
| art             = Vindicta full.png
| weapon_name = Wallflower's Revenge
| card           = Vindicta card.png
| art = Vindicta full.png
| summary        = Snipes the unsuspecting
| card = Vindicta card.png
| description    = Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
| no_bullet_resist=true
| dps            = 73
| no_spirit_resist=true
| bullet_damage  = 14
| no_sprint=true
| ammo            = 22
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|20}}
| bullets_per_sec = 5.26
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.55}}
| light_melee    = 63
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| heavy_melee    = 116
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| max_health      = 550
| health_regen    = 2
| bullet_resist  = -10
| spirit_resist  = 0
| move_speed      = 8
| sprint_speed    = 0
| stamina        = 2
| increase1_value = 1.50
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 20
| increase3_stat  = Base Health
}}
}}


'''Vindicta''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''Vindicta''' is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.
 
A witch who was killed by [[John Hathorne]] during the [[wikipedia:Salem_witch_trials|Salem Witch Trials]] of the 1600s, Vindicta returned to this world during the first [[Maelstrom]]. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "[[Friends of Humanity]]".


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Stake=
|-|(1) Stake=
{{Ability card
{{Ability card v2
| name            = Stake
| hero_name=Vindicta
| key            = 1
| ability_num=1
| radius          = 8m
| cooldown        = 40s
| description    = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| effect1        = '''Tether Duration:''' 2.25s
| effect2        = '''Damage:''' 60 {{ss|0.4}}
| effect3        = '''Tether Length:''' 6m
| effect4        = '''Movement Slow:''' 30%
| upgrade1        = '''+0.75s''' Tether Duration
| upgrade2        = '''-20s''' Cooldown
| upgrade3        = Tethered enemies are also '''disarmed'''
|effect5='''Capture Radius:''' 8m}}
|-|(2) Flight=
{{Ability card
|name            = Flight
|description            = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
|duration            = 8s
|cooldown            = 40s
|effect1            = '''Spirit Damage Per Bullet:''' 10
|upgrade1            = '''+50%''' base Ammo while flying
|upgrade2            = '''-15s''' Cooldown
|upgrade3            = '''+12''' Spirit Damage Per Bullet {{ss|0.2}}
|effect2            = '''Casting Time:''' .2s
}}
}}


|-|(2) Flight=
{{Ability card v2
| hero_name=Vindicta
| ability_num=2
|notes=
* Bonus spirit damage is affected by weapon damage fall-off.
* Bonus spirit damage is affected by weapon damage fall-off.
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as [[Titanic Magazine]].
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as '''[[Titanic Magazine]]'''.
}}
|-|(3) Crow Familiar=
|-|(3) Crow Familiar=
{{Ability card
{{Ability card v2
|name            = Crow Familiar
| hero_name=Vindicta
|description            = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''
| ability_num=3
|effect1            = '''Damage:''' 50 {{ss|1}}
|effect2            = '''Bleed Damage:''' 3%/sec
|effect3            = '''Debuff Duration:''' 6s {{ss|0.04}}
|cooldown            = 25s
|upgrade1            = Crow '''Ricochets up to 2 times''' towards other enemies within 15m
|upgrade2            = '''-17s''' Cooldown
|upgrade3            = +3% Bleed and suppresses healing by -40%
}}
}}
|-|(4) Assassinate=
|-|(4) Assassinate=
{{Ability card
{{Ability card v2
|name            = Assassinate
| hero_name=Vindicta
|description            = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''
| ability_num=4
|cooldown            = 50s
| notes=
|effect1            = '''Charge Time:''' 1.6s
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
|effect2            = '''Damage:''' 160 {{ss|1}}
* The damage scales up from 50% to 100% after one second of being scoped.
|effect3            = '''Bonus Damage:''' 145 {{ss|1.6}}
|effect4            = '''Bonus Souls Per Assassination:'''  250
|upgrade1            = '''-20s''' Cooldown
|upgrade2            = '''+140''' Bonus Damage
|upgrade3            = '''+600''' Bonus Souls Per Assassination
}}
}}
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
</tabber>
</tabber>


= Shop Items =
== Weapon ==
[[File:Basic Mag.png|left|280x280px]]'''<u><big>High-Velocity Mag</big></u>'''
{{WeaponCard|key=hero_hornet}}
 
'''Cost''' - 500 Souls
 
+'''30'''% Bullet Velocity
 
+'''20'''% Weapon Damage
 
+'''50''' Bullet Shield Health
 
 
[[File:Close Quarters .png|left|280x280px]]'''<u><big>Close Quarters</big></u>'''
 
'''Cost -''' 500 Souls
+'''85''' Bullet Shield Health
 
'''''Passive'''''
 
Deal additional '''Weapon Damage''' when in '''close range''' to your target.
 
+'''25'''% '''Weapon Damage''' ''Conditional -'' '''15'''m Close Range
 
 
 
''To be updated.''
 
 
 


== Background ==
== Background ==
{{Quotation||'''A FATE'S TALE:'''
{{Quotation|'''A FATE'S TALE'''|


A victim of John Hawthorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).


Waging a one-ghost war against the "The Friends of Humanity" a neo inquisition formed by Hawthorne's descendants; Vindicta looks keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.}}
Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.
}}


== Update history ==
== Update history ==
{{Main|Vindicta/Update history|l1=Update history}}
{{Update history}}


== Trivia ==
== Trivia ==
* Vindicta during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Hornet'''.
* Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.<ref>[https://www.history.com/news/salem-witch-trials-accusers Salem Witch Trials: Who Were the Main Accusers?] on [https://www.history.com/ History.com]</ref>
* [[John Hathorne]], who's mentioned in Vindicta's background, was known in the actual [[wikipedia:Salem_witch_trials|Salem Witch Trials]] for questioning accusers and the accused in trial, often leaving the accused guilty.
* Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
* Vindicta and [[McGinnis]] are currently tied for the lowest base Stamina of any hero at 2.
* Vindicta is referred to as Goody Proctor by some characters.
== References ==
<references/>


* Vindicta is referred to as "Hornet" in the game files, which was likely an initial placeholder name.
{{Hero Navbox}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 16:49, 8 November 2024

Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Vindicta
{{{BASEPAGENAME}}}
Weapon:
"Wallflower's Revenge"


BASE STATS

Weapon Stats
DPS: 59
Bullet Damage: 13+0.55
Ammo:

22

Bullets per sec:

4.55

Reload Time:

2.91s

Bullet Velocity:

889m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 22m → 64m
Vitality Stats
Health:

550+20

Health Regen:

2

Move Speed:

9m/s

Stamina:

2


Vindicta is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.

A witch who was killed by John Hathorne during the Salem Witch Trials of the 1600s, Vindicta returned to this world during the first Maelstrom. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "Friends of Humanity".

Abilities[edit | edit source]

Stake




42s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

2s

Tether Duration


Spirit Power#Spirit Power Scalingx0.393

60

Damage


8m

Capture Radius


8m  Tether Length

30%  Movement Slow

Ability Point 1
+0.5s Tether Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Tethered enemies are also disarmed


Flight


12s


42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

Spirit Power#Spirit Power Scalingx0.202

10

Spirit Damage Per Bullet


Ability Point 1
+50% base Ammo while flying


Ability Point 2
+6s Duration


Ability Point 5
+12 Spirit Damage Per Bullet


Notes
  • Bonus spirit damage is affected by weapon damage fall-off.
  • The 1 ability point upgrade does NOT increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as Titanic Magazine.

Crow Familiar




26s

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Spirit Power#Spirit Power Scalingx0.8

40

Damage


3%/sec

Bleed Damage


-6%

Bullet Resist Reduction


6s  Debuff Duration  Spirit Power#Spirit Power Scalingx0.03

Ability Point 1
Crow Ricochets up to 2 times towards other enemies within 15m


Ability Point 2
-16s Cooldown


Ability Point 5
+3% Bleed and suppresses healing by -40%


Assassinate



2

1.6s

53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Spirit Power#Spirit Power Scalingx1.05

140

Damage


Spirit Power#Spirit Power Scalingx1.57

145

Max Bonus Damage


250

Bonus Souls Per Assassination


1s  Full Charge Time

25%  No Charge Damage

20% Headshot Damage

Ability Point 1
-19s Cooldown


Ability Point 2
+140 Max Bonus Damage


Ability Point 5
Assassinate kills grant +600 souls


Notes
  • Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
  • The damage scales up from 50% to 100% after one second of being scoped.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 64m
59 DPS
Wallflower's Revenge
Rapid Fire Long Range

Background[edit | edit source]

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

November 7, 2024

  • Base bullet damage reduced from 15 to 13
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
  • Stake duration increased from 1.75s to 2s
  • Flight T2 reduced from +8s to +6s
  • Crow Familiar tick rate changed from every 0.5s to every 1s
  • Assassinate starts at 25% power instead of 50% power

October 24, 2024

  • Gun cycle time improved from 0.26s to 0.22s
  • Bullet damage growth per boon increased from 0.55 to 0.65
  • Fire rate now scales with Spirit Power (0.14)
  • Assassinate no longer splits to allies
  • Flight duration increased from 8s to 12s
  • Flight T2 duration increased from +6s to +8s
  • Assassinate bullet radius increased from 3" to 4"
  • Assassinate scope is now automatically canceled when Paradoxical Swap hits Vindicta

October 11, 2024

  • Movespeed increased from 8.3 to 9.

Trivia[edit | edit source]

  • Vindicta during Deadlock Pre-Alpha (Neon Prime) was named Hornet.
  • Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.[1]
  • John Hathorne, who's mentioned in Vindicta's background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.
  • Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
  • Vindicta and McGinnis are currently tied for the lowest base Stamina of any hero at 2.
  • Vindicta is referred to as Goody Proctor by some characters.

References[edit | edit source]

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Mirage

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Mo & Krill

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Paradox

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Seven

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Shiv

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Vindicta

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