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| sprint_speed    = 0
| sprint_speed    = 0
| stamina        = 3
| stamina        = 3
| increase1_value = 0.90
| increase1_value = 1.8
| increase1_stat  = Base Bullet Damage
| increase1_stat  = Base Bullet Damage
| increase2_value = 1.46
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase2_stat  = Base Melee Damage
| increase3_value = 3.4
| increase3_value = 27
| increase3_stat  = Base Health
| increase3_stat  = Base Health
| increase4_value = 27
| range          = 22m → 58m
| weapon_name    = The Mourning Comes
}}
}}


'''Grey Talon''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''Grey Talon''' is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.
 
A founder of the monster hunting [[Baxter Society]], Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and step-daughter had died in a mysterious house fire. Now, he hunts the perpetrators of the arson, bow in hand.  


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Charged Shot=
|-|(1) Charged Shot=
{{Ability card|ability_name=Charged Shot|name=Charged Shot|description='''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot|duration=4s|cooldown=16s|effect1='''Damage: '''100''' {{ss|1.6}}|upgrade1='''+1''' Charges|upgrade2='''+65 Damage'''|upgrade3='''Improved damage scaling''' and '''-3s''' Charge Delay}}
{{Ability card
| name           = Charged Shot
| description     = '''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot.
| duration       = 4s
| cooldown       = 17s
| effect1         = '''Damage:''' 100 {{ss|1.6}}
| upgrade1       = '''+1''' Charges
| upgrade2       = '''+65''' Damage
| upgrade3       = '''Improved damage scaling''' and '''-3s''' Charge Delay
}}
|-|(2) Rain of Arrows=
|-|(2) Rain of Arrows=
{{Ability card|duration=7s|cooldown=33s|ability_name=Rain of Arrows|name=Rain of Arrows|description=Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide.|effect1='''Weapon Multishot:''' '''5'''|effect2='''Weapon Damage:''' +'''7'''|upgrade1='''-15s''' Cooldown|upgrade2=While airborne, +7 Weapon Damage and weapon damage applies 40% movement slow for 1.5s|upgrade3=While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal}}
{{Ability card
| duration       = 7s
| cooldown       = 35s
| name           = Rain of Arrows
| description     = Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide.
| effect1         = '''Weapon Multishot:''' 5
| effect2         = '''Weapon Damage:''' +4
| upgrade1       = '''-14s''' Cooldown
| upgrade2       = While airborne, '''+5''' Weapon Damage and weapon damage applies '''40%''' movement slow for '''1.5s'''
| upgrade3       = While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal
}}
|-|(3) Immobilizing Trap=
|-|(3) Immobilizing Trap=
{{Ability card|ability_name=Immobilizing Trap|name=Immobilizing Trap|description='''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them.|radius=6m|cooldown=35s|effect1='''Lifetime:''' '''20'''s|effect2='''Damage:''' '''30'''|effect3='''Immobilize Duration:''' '''1.25'''s|effect4='''Arm Time:''' '''2'''s|upgrade1='''-20s''' Cooldown|upgrade2='''+2s''' Slow Duration|upgrade3=Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s'''|effect5='''Movement Slow:''' '''50%'''|effect6='''Slow Duration:''' '''1'''s}}
{{Ability card
| name           = Immobilizing Trap
| description     = '''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them.
| radius         = 6m
| cooldown       = 37s
| effect1         = '''Lifetime:''' 20s
| effect2         = '''Damage:''' 30
| effect3         = '''Immobilize Duration:''' 1.25s
| effect4        = '''Arm Time:''' 2s
| effect5        = '''Movement Slow:''' 50%
| effect6        = '''Slow Duration:''' 1s
| upgrade1       = '''-19s''' Cooldown
| upgrade2       = '''+2s''' Slow Duration
| upgrade3       = Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s'''
}}
|-|(4) Guided Owl=
|-|(4) Guided Owl=
{{Ability card|ability_name=Guided Owl|name=Guided Owl|description=After 1.5s cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl.|duration=14s|cooldown=110s|effect1='''Damage:''' '''250''' {{ss|1}}|effect2='''Explosion Radius:''' '''12'''m|effect3='''Stun Duration:''' '''0.75'''s|effect4='''Spirit Power Per Kill:''' '''5'''|upgrade1='''+100''' Damage|upgrade2='''-50s''' Cooldown|upgrade3=After hit, kills enemies that are below '''22% Health'''}}
{{Ability card
| name           = Guided Owl
| description     = After '''1.5s''' cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl.
| duration       = 14s
| cooldown       = 127s
| effect1         = '''Damage:''' 250 {{ss|1}}
| effect2         = '''Explosion Radius:''' 12m
| effect3         = '''Stun Duration:''' 0.75s
| effect4         = '''Spirit Power Per Kill:''' 5
| upgrade1       = '''+100''' Damage
| upgrade2       = '''-47s''' Cooldown
| upgrade3       = After hit, kills enemies that are below '''22% Health'''
}}
</tabber>
</tabber>


== Background ==
== Background ==
{{Quotation||
{{Quotation||
'''The Legend of Grey Talon:'''
'''A FATE'S TALE:'''


From a young age, Wesley had always been captivated by the beauty of birds. Among them, a lone raven with shimmering, dark feathers stood out. He found it one fateful evening, lying injured beneath a tree in his favorite park. With gentle hands and a caring heart, he nursed the bird back to health, forging an unspoken bond that went beyond the ordinary. He named it Shadow.
A founding member of "[[The Baxter Society]]", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon’s duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.


For years, Shadow became his closest companion, a symbol of hope and resilience in a world often filled with shadows. Wesley and his raven would wander the park daily, their souls intertwined in a dance of trust and affection. Yet, the world, cruel and unforgiving, had other plans.
Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.


One cold, misty evening, as they strolled through the park, a masked figure emerged from the darkness. His voice was laced with venom as he demanded money, eyes gleaming with malevolence. Wesley's heart pounded as he realized he had nothing of value to give. In a fit of rage, the masked man seized Shadow, holding a blade to the bird's fragile chest.
Then he got the call.


"Give me what I want, or the bird dies," he snarled.
The authorities claimed that it was a freak accident... that the fire consumed his son’s house before anyone got a chance to escape. But Wesley knew better. His son’s wife was Ixian... she could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.


Wesley's eyes filled with tears as he pleaded with him, but his pleas fell on deaf ears. With a swift motion, the blade plunged into Shadow's heart, and the raven's lifeless body crumpled to the ground.
And so Grey Talon has picked up his bow once more, and when he finds who’s responsible there will be a bloody reckoning.}}


"No!" Wesley's scream echoed through the night, a cry of pure anguish that tore through his very soul.
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
|- style="text-align: center; background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - Fixed issues with {{AbilityIcon|Charged Shot|Size=20}} hitting targets behind walls.
- Fixed {{AbilityIcon|Guided Owl|Size=20}} Doing damage through buildings.


Days turned into weeks, and Wesley was consumed by grief. The world seemed a darker place without Shadow by his side. But in the depths of his despair, on a stormy night, something extraordinary happened. As he knelt in prayer, seeking solace in the emptiness of his room, a book—ancient and mysterious—descended from the sky, landing gently before him. Its cover was marked by a single, ominous eye.
- {{AbilityIcon|Rain of Arrows|Size=20}} Weapon damage Reduced: +7 → <u>+4</u>.


Drawn to the book, Wesley opened it with trembling hands. Inside, he found arcane texts written in a language older than time itself. The words spoke of an ancient power, one that could grant dominion over life and death, but at a cost. The soul was the key, and those who mastered this power could call back the dead—if they were willing to sacrifice their own humanity.
- {{AbilityIcon|Rain of Arrows|Size=20}} T2 Weapon damage Reduced: +7 → <u>+5</u>.


Years passed, and Wesley, now known as Grey Talon, became the book's chosen one. He delved deeper into its secrets, unlocking powers that no mortal had wielded for centuries. His heart hardened as he mastered the art of soul manipulation, his once gentle spirit consumed by a thirst for vengeance.
- Bullet damage growth per boon Increased: +1.46 → <u>+1.8</u>.


The day finally came when he attempted to bring Shadow back to life. But the ritual had an unforeseen consequence. Shadow's body remained lifeless, but its soul returned, trapped between the realms of the living and the dead. The bird's ethereal form followed him, a constant reminder of what he had lost—and what he had become.
- {{AbilityIcon|Guided Owl|Size=20}} Cooldown Increased: 110s → <u>120s</u>.
|-
|[[Update: August 29, 2024]]
| - {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>8%</u>.
- {{AbilityIcon|Charged Shot|Size=20}} Base damage Reduced: 105 → <u>100</u>.


With his newfound powers, Grey Talon hunted down the masked murderer, his eyes burning with a cold, unyielding fury. When he found him, he unleashed the full extent of his dark magic. His soul was torn from his body, leaving him a hollow shell, an echo of the pain he had caused.
- {{AbilityIcon|Charged Shot|Size=20}} T2 Damage Reduced: +70 → <u>+65</u>.


But vengeance did not bring him peace. Instead, it deepened the darkness within him. The world soon whispered his name in fear, the legend of Grey Talon spreading like wildfire. He was no longer the kind-hearted boy who had once loved a raven. He was something else entirely—an embodiment of grief, power, and unending sorrow, forever marked by the loss that had shaped his destiny.
- Fire rate now scales with spirit <u>{{Ss|0.25}}</u>.


And so, Grey Talon roamed the world, a shadow of his former self, with his raven's soul by his side, eternally bound to the darkness he had embraced.}}
- Can now use multiple air dashes during {{AbilityIcon|Rain of Arrows|Size=20}}.


== Update history ==
- {{AbilityIcon|Immobilizing Trap|Size=20}} Root duration Reduced: 2s → <u>1.25s</u>.
{| class="wikitable sortable defaultcenter" style=text-align:left
 
- {{AbilityIcon|Immobilizing Trap|Size=20}} Now applies a <u>50%</u> movement slow for 1s after the root.
 
- {{AbilityIcon|Immobilizing Trap|Size=20}} T2 Changed: 1s Root → <u>2s Slow</u>.
|-
|Update: August 15, 2024
| - Improved visual clarity of {{AbilityIcon|Immobilizing Trap|Size=20}} armed state.
- {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>10%</u>.
 
- Fixed {{AbilityIcon|Guided Owl|Size=20}} T3 Not triggering correctly sometimes when the target has spirit armor.
|-
|Update: August 1, 2024
| - {{AbilityIcon|Charged Shot|Size=20}} Collision size Reduced by <u>10%</u>.
- {{AbilityIcon|Guided Owl|Size=20}} Explosion radius Increased: 10m → <u>12m</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Cooldown Reduced: 120s → <u>110s</u>.
|-
|Update: July 18, 2024
| - Added new cast effect for {{AbilityIcon|Guided Owl|Size=20}}.
- {{AbilityIcon|Charged Shot|Size=20}} Damage Reduced: 115 → <u>105</u>.
 
- {{AbilityIcon|Charged Shot|Size=20}} Spirit scaling Increased: {{Ss|1.3}} → <u>{{Ss|1.6}}</u>.
|-
|Update: July 11, 2024
| - Added {{AbilityIcon|Charged Shot|Size=20}} Sound effects.
- {{AbilityIcon|Rain of Arrows|Size=20}} Flight duration Reduced: 8s → <u>7s</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Spirit gain per kill Increased: 4 → <u>5</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Now stuns for <u>0.75s</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Base damage Reduced: 300 → <u>250</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} T1 Is now <u>+100 Damage</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Collision size Reduced.
|-
|Update: July 4, 2024
| - {{AbilityIcon|Guided Owl|Size=20}} Now grants +4 permanent spirit power on hero kill.
- Fixed {{AbilityIcon|Charged Shot|Size=20}} Not piercing if it collides with a {{AbilityIcon|Mini Turret|Size=20|McGinnis}}.
|-
|Update: June 27, 2024
| - Fixed a bug with releasing {{AbilityIcon|Guided Owl|Size=20}} early.
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows|Size=20}} .
|-
|Update: June 20, 2024
| - Fixed {{AbilityIcon|Charged Shot|Size=20}}  Being evaded by {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance|Size=20|Haze}}.
- {{AbilityIcon|Rain of Arrows|Size=20}} Cooldown Increased: 30s → <u>33s</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Can now explode in the air by pressing the release key.
|-
|Update: June 13, 2024
| - {{AbilityIcon|Guided Owl|Size=20}} Cooldown Reduced: 130s → <u>120s</u>.
|-
|Update: June 6, 2024
| - Improved {{AbilityIcon|Immobilizing Trap|Size=20}} Visibility.
|-
|Update: May 30, 2024
| - {{AbilityIcon|Charged Shot|Size=20}} Effect matches the damage radius better.
- {{AbilityIcon|Charged Shot|Size=20}} Spirit scaling Increased: {{Ss|1}} → <u>{{Ss|1.3}}</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Duration Increased: 13s → <u>14s</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} T3 execute Increased: 20% → <u>22%</u>.
 
- {{AbilityIcon|Guided Owl|Size=20}} Player collision size Increased to regular sizes.
|-
|Update: May 23, 2024
| - {{AbilityIcon|Guided Owl|Size=20}} Spirit scaling Reduced: {{Ss|2.2}} → <u>{{Ss|1.2}}</u>.
- {{AbilityIcon|Guided Owl|Size=20}} T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u> (''low health enemies are highlighted while guiding the owl'').
|-
|Update: May 16, 2024
| - {{AbilityIcon|Charged Shot|Size=20}} Cooldown Reduced: 18s → <u>16s</u>.
|-
|-
! Patch
|Update: May 10, 2024
! style=min-width:30em | Changes
| - {{AbilityIcon|Charged Shot|Size=20}} Damage Increased: 105 → <u>115</u>.
- {{AbilityIcon|Rain of Arrows|Size=20}} Multishot Increased: 3 → <u>5</u>.
|-
|-
| <i>08-29-2024</i> ||  
|Update: May 3, 2024
<p>▲ Fire Rate now scales with Spirit (0.25)</p>
| - {{AbilityIcon|Charged Shot|Size=20}} Damage Increased: 95 → <u>105</u>.
<p>▼ Charged Shot collision size reduced by 8%</p>
- {{AbilityIcon|Charged Shot|Size=20}} T2 Damage Reduced: 80 → <u>70</u>.
<p>▼ Charged Shot base damage reduced from 105 to 100</p>
 
<p>▼ Charged Shot T2 reduced from +70 to +65</p>
- {{AbilityIcon|Guided Owl|Size=20}} Damage Increased: 200 → <u>300</u>.
<p>▼ Immobilizing Trap root duration reduced from 2s to 1.25s</p>
<p>► Can now use multiple air dashes while using Rain of Fire</p>
<p>► Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root</p>
<p>► Immobilizing Trap T2 changed from +1s Root to +2s Slow</p>
|}
|}


== Trivia ==
== Trivia ==
Grey Talon's current design is temporary and is based on a model from when the game was still called ''Neon Prime.''{{Heroes}}
* Grey Talon's current design is temporary and is based on a model from when the game was still called ''Neon Prime.''
* Grey Talon during Deadlock Pre-Alpha (''Neon Prime'') was named ''Orion''.
* Grey Talon may Be a Refrence to [https://wiki.teamfortress.com/wiki/Non-player_characters#Gray_Mann Gray Mann] From Valves Other IP, Team Fortress 2.
 
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 23:04, 19 September 2024

Grey Talon
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"The Mourning Comes"
DPS

55

Bullet Damage

22

Ammo

17

Bullets per sec

2.5 (Spirit Power#Spirit Power Scalingx0.006)

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6 (Spirit Power#Spirit Power Scalingx0.04) m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.8 Base Bullet Damage
+3.4 Base Melee Damage
+27 Base Health

Delivers long range skill-shots
A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.

Grey Talon is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.

A founder of the monster hunting Baxter Society, Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and step-daughter had died in a mysterious house fire. Now, he hunts the perpetrators of the arson, bow in hand.

Abilities[edit | edit source]

Charged Shot

Charge up a powerful shot that pierces through enemies. Hold [Ability 1] or [Fire] to hold the shot.

Duration:
4s
Cooldown:
17s
Damage: 100 (Spirit Power#Spirit Power Scalingx1.6)
Ability Point 1+1 Charges
Ability Point 2+65 Damage
Ability Point 5Improved damage scaling and -3s Charge Delay

Rain of Arrows

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Jump/Mantle] to cancel the glide.

Duration:
7s
Cooldown:
35s
Weapon Multishot: 5
Weapon Damage: +4
Ability Point 1-14s Cooldown
Ability Point 2 • While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
Ability Point 5 • While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal

Immobilizing Trap

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.

Radius:
6m
Cooldown:
37s
Lifetime: 20s
Damage: 30
Immobilize Duration: 1.25s
Arm Time: 2s
Movement Slow: 50%
Slow Duration: 1s
Ability Point 1-19s Cooldown
Ability Point 2+2s Slow Duration
Ability Point 5 • Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s

Guided Owl

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [Fire] to accelerate the owl. Press [Jump/Mantle] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

Duration:
14s
Cooldown:
127s
Damage: 250 (Spirit Power#Spirit Power Scalingx1)
Explosion Radius: 12m
Stun Duration: 0.75s
Spirit Power Per Kill: 5
Ability Point 1+100 Damage
Ability Point 2-47s Cooldown
Ability Point 5 • After hit, kills enemies that are below 22% Health

Background[edit | edit source]

A FATE'S TALE:

A founding member of "The Baxter Society", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon’s duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.

Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.

Then he got the call.

The authorities claimed that it was a freak accident... that the fire consumed his son’s house before anyone got a chance to escape. But Wesley knew better. His son’s wife was Ixian... she could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.

And so Grey Talon has picked up his bow once more, and when he finds who’s responsible there will be a bloody reckoning.

Update history[edit | edit source]

Patch Changes
Update: September 12, 2024 - Fixed issues with Charged Shot hitting targets behind walls.

- Fixed Guided Owl Doing damage through buildings.

- Rain of Arrows Weapon damage Reduced: +7 → +4.

- Rain of Arrows T2 Weapon damage Reduced: +7 → +5.

- Bullet damage growth per boon Increased: +1.46 → +1.8.

- Guided Owl Cooldown Increased: 110s → 120s.

Update: August 29, 2024 - Charged Shot Collision size Reduced by 8%.

- Charged Shot Base damage Reduced: 105 → 100.

- Charged Shot T2 Damage Reduced: +70 → +65.

- Fire rate now scales with spirit (Spirit Power#Spirit Power Scalingx0.25).

- Can now use multiple air dashes during Rain of Arrows.

- Immobilizing Trap Root duration Reduced: 2s → 1.25s.

- Immobilizing Trap Now applies a 50% movement slow for 1s after the root.

- Immobilizing Trap T2 Changed: 1s Root → 2s Slow.

Update: August 15, 2024 - Improved visual clarity of Immobilizing Trap armed state.

- Charged Shot Collision size Reduced by 10%.

- Fixed Guided Owl T3 Not triggering correctly sometimes when the target has spirit armor.

Update: August 1, 2024 - Charged Shot Collision size Reduced by 10%.

- Guided Owl Explosion radius Increased: 10m → 12m.

- Guided Owl Cooldown Reduced: 120s → 110s.

Update: July 18, 2024 - Added new cast effect for Guided Owl.

- Charged Shot Damage Reduced: 115 → 105.

- Charged Shot Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx1.3)(Spirit Power#Spirit Power Scalingx1.6).

Update: July 11, 2024 - Added Charged Shot Sound effects.

- Rain of Arrows Flight duration Reduced: 8s → 7s.

- Guided Owl Spirit gain per kill Increased: 4 → 5.

- Guided Owl Now stuns for 0.75s.

- Guided Owl Base damage Reduced: 300 → 250.

- Guided Owl T1 Is now +100 Damage.

- Guided Owl Collision size Reduced.

Update: July 4, 2024 - Guided Owl Now grants +4 permanent spirit power on hero kill.

- Fixed Charged Shot Not piercing if it collides with a Mini Turret.

Update: June 27, 2024 - Fixed a bug with releasing Guided Owl early.

- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows .

Update: June 20, 2024 - Fixed Charged Shot Being evaded by Haze's Bullet Dance.

- Rain of Arrows Cooldown Increased: 30s → 33s.

- Guided Owl Can now explode in the air by pressing the release key.

Update: June 13, 2024 - Guided Owl Cooldown Reduced: 130s → 120s.
Update: June 6, 2024 - Improved Immobilizing Trap Visibility.
Update: May 30, 2024 - Charged Shot Effect matches the damage radius better.

- Charged Shot Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx1)(Spirit Power#Spirit Power Scalingx1.3).

- Guided Owl Duration Increased: 13s → 14s.

- Guided Owl T3 execute Increased: 20% → 22%.

- Guided Owl Player collision size Increased to regular sizes.

Update: May 23, 2024 - Guided Owl Spirit scaling Reduced: (Spirit Power#Spirit Power Scalingx2.2)(Spirit Power#Spirit Power Scalingx1.2).

- Guided Owl T3 Changed: +200 Damage → Kill enemy heroes below 20% Health (low health enemies are highlighted while guiding the owl).

Update: May 16, 2024 - Charged Shot Cooldown Reduced: 18s → 16s.
Update: May 10, 2024 - Charged Shot Damage Increased: 105 → 115.

- Rain of Arrows Multishot Increased: 3 → 5.

Update: May 3, 2024 - Charged Shot Damage Increased: 95 → 105.

- Charged Shot T2 Damage Reduced: 80 → 70.

- Guided Owl Damage Increased: 200 → 300.

Trivia[edit | edit source]

  • Grey Talon's current design is temporary and is based on a model from when the game was still called Neon Prime.
  • Grey Talon during Deadlock Pre-Alpha (Neon Prime) was named Orion.
  • Grey Talon may Be a Refrence to Gray Mann From Valves Other IP, Team Fortress 2.