Bebop: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Created page with "{{Infobox hero | name = Bebop | art = Bebop full.png | card = Bebop card.png | summary = Hooks an enemy for a knockout combo | description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems. | dps = 66 | bullet_damage = 5.3 | ammo = 66..."
 
 
(85 intermediate revisions by 29 users not shown)
Line 1: Line 1:
{{Infobox hero
{{Infobox hero
| name            = Bebop
| key = hero_bebop
| art             = Bebop full.png
| weapon_name = Humble Pie
| card           = Bebop card.png
| art = Bebop full.png
| summary        = Hooks an enemy for a knockout combo
| card = Bebop card.png
| description    = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
 
| dps            = 66
|has_max_range=true
| bullet_damage  = 5.3
|max_range= 32{{PI|2}}
| ammo            = 66
| no_spirit_resist=true
| bullets_per_sec = 12.5
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| light_melee    = 63
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.29}}
| heavy_melee    = 116
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| max_health      = 650
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| health_regen    = 3
|bullet_resist= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}}
| bullet_resist  = 10
| spirit_resist  = 0
| move_speed      = 6.2
| sprint_speed    = 3
| stamina        = 3
| increase1_value = 0.37
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 41
| increase3_stat  = Base Health
| increase4_value = 2%
| increase4_stat  = Bullet Resist
| increase5_value = 2.5m
| increase5_stat = Weapon Range
}}
}}
A modified scrap golem with a big heart and a bigger hook arm, '''Bebop''' is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.


== Abilities ==
== Abilities ==
<tabber>
|-|(1) Exploding Uppercut=
{{Ability card v2
| hero_name=Bebop
| ability_num=1
| notes=
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
* Launched enemies cannot receive the area damage.
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
}}


{{Ability card
|-|(2) Sticky Bomb=
| name            = Siphon Life
{{Ability card v2
| key            = 1
| hero_name=Bebop
| radius          = 10
| ability_num=2
| duration        = 4
| notes=
| cooldown        = 40
* Damage gain per stack is permanent for the rest of the game.
| description    = Drain health from enemies in front of you while they are in the radius.
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
| value1          = 35 | ss1 = 0.2
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]''
| effect1        = Damage per Second
* Can target allies.
| value2          = 100%
* Can target self by using alt-cast functionality.
| effect2        = Heal vs Heroes
* Bombs instantly explode if the target dies.
| value3          = 50%
* Also gains stacks for enemy heroes that die while a bomb is attached to them.
| effect3        = Heal vs Non-Heroes
| upgrade1_value  = -20s
| upgrade1_effect = Cooldown
| upgrade2_value  = +2s
| upgrade2_effect = Duration
| upgrade3_value  = +40
| upgrade3_effect = Damage Per Second
}}
}}


{{Ability card
|-|(3) Hook=
| name            = Shoulder Charge
{{Ability card v2
| duration        = 1.2
| hero_name=Bebop
| cooldown        = 35
| ability_num=3
| description    = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
| notes=
| value1          = 40 | ss1 = 21.1
* Hook damage is dealt after Bebop finishes reeling in the target.
| effect1        = Damage
| value2          = 1s
| effect2        = Stun Duration
| upgrade1_value  = -20s
| upgrade1_effect = Cooldown
| upgrade2_value  = +0.5s
| upgrade2_effect = Duration
| upgrade3_value  = +5.5
| upgrade3_effect =  Weapon Damage for '''8s''' after collidating with an enemy
}}
}}


{{Ability card
|-|(4) Hyper Beam=
| name            = Infernal Resilience
{{Ability card v2
| description    = '''Regenerate''' a portion of incoming damage over time.
| hero_name=Bebop
| value1          = 17%
| ability_num=4
| effect1        = Damage regenerated
| notes=
| value2          = 16s
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
| effect2        = Regeneration Time
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
| fact1_value    = +1
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
| fact1_effect    = Health Regen
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
| upgrade1_value  = +1.5
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
| upgrade1_effect = Health Regen
* Bebop levitates in the air during deployment time and also while the beam is active.  
| upgrade2_value  = +150
* Cancelling Hyper Beam during the deployment time does not consume the cooldown.
| upgrade2_effect = Health
| upgrade3_value  = +9%
| upgrade3_effect = Damage regenerated
}}
}}
</tabber>


{{Ability card
== Weapon ==
| name            = Seismic Impact
{{WeaponCard|key=hero_bebop}}
| cooldown        = 150
| description    = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{mouse1}} to crash down early.
| value1          = 150 | ss1 = 0.9
| effect1        = Damage
| value2          = 1s
| effect2        = Stun Duration
| fact1_value    = 9m
| fact1_effect    = Impact Radius
| upgrade1_value  = -40s
| upgrade1_effect = Health Regen
| upgrade2_value  =
| upgrade2_effect = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
| upgrade3_value  =
| upgrade3_effect = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing.
}}


== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years.  From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
 
}}
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
 
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.}}


== Update history ==
== Update history ==
{{Main|Bebop/Update history|l1=Update history}}
{{Update history}}


== Trivia ==
== Trivia ==
* He has an ongoing feud with {{HeroIcon|Lash}}. Several voice lines reference their feud and rivalry in blood sport.
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''[[Neon Prime]].''
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).
* Bebop is named after the jazz style [[wikipedia:Bebop|Bebop]]


{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 00:50, 24 November 2024

Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop
{{{BASEPAGENAME}}}
Weapon:
"Humble Pie"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3+0.29
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 51m
Max Range: 32+2m
Vitality Stats
Health:

650+41

Health Regen:

3

Bullet Resist:

10+1.25%

Move Speed:

6.6m/s

Sprint Speed:

3m/s

Stamina:

3


A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities[edit | edit source]

Exploding Uppercut




21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

0.01

Uppercut Damage


Spirit Power#Spirit Power Scalingx0.524

80

Area Damage


14m

Landing Radius


15%  Fire Rate Slow  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown


Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s


Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip


Notes
  • Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
  • Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
  • If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
  • Launched enemies cannot receive the area damage.
  • Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

6m

12m

3s


18s

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

Gain +1.5% bomb damage for every enemy hero hurt.
Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.

Hold to cast a Sticky Bomb on yourself.

Spirit Power#Spirit Power Scalingx1.2

120

Damage


3s

Fuse Time


Ability Point 1
-8s Cooldown


Ability Point 2
+80 Damage


Ability Point 5
On Attach, target deals -30% less damage for 5s


Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
  • Can target allies.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.

Hook

30m



23s

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

Spirit Power#Spirit Power Scalingx2

10

Damage


Ability Point 1
Bebop deals 30% more bullet damage against hooked enemies for 10s


Ability Point 2
+30m Cast Range


Ability Point 5
-11.5s Cooldown


Notes
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam




130s

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Spirit Power#Spirit Power Scalingx2.7

205

DPS


2.9m

Beam Width


On Hit:

25%

Movement Slow


70m  Beam Length

Ability Point 1
-30s Cooldown


Ability Point 2
+100 DPS


Ability Point 5
Hyper Beam heals Bebop for 80% of its damage on Heroes. 25% on non-hero


Notes
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
  • Hyper Beam has a short "cast time" before the laser is fully deployed and active.
  • Bebop levitates in the air during deployment time and also while the beam is active.
  • Cancelling Hyper Beam during the deployment time does not consume the cooldown.

Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 51m
66 DPS
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Background[edit | edit source]

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

November 21, 2024

November 7, 2024

  • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
  • Sticky Bomb damage gained per hero kill reduced from 5% to 4%
  • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
  • Sticky Bomb now has 2x cast range when used on allies
  • Hook damage reduced from 40 to 10
  • Hook damage now has spirit scaling of 2x
  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

November 1, 2024

  • Sticky Bomb now gains 1% stack on attach[sic] (still gains 5% on target death)

Trivia[edit | edit source]

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style Bebop
Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker