Warden: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name            = Warden
| key = hero_warden
| art             = Warden full.png
| weapon_name = Freedom's Cost
| card           = Warden card.png
| art = Warden full.png
| summary        = Weakens his enemies and chases them down
| card = Warden card.png
| description    = Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
| no_bullet_resist=true
| dps            = 79
| no_spirit_resist=true
| bullet_damage  = 19.8
| no_sprint=true
| ammo            = 17
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_warden|RoundsPerSecond|3}}{{ss|0.012}}
| bullets_per_sec = 4 {{ss|0.012}}
 
| light_melee    = 63
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|45}}
| heavy_melee    = 116
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.94}}
| max_health      = 550
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| health_regen    = 2
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| bullet_resist  = 0
 
| spirit_resist  = 0
| move_speed      = 6
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 1.31
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 1%
| increase3_stat  = Bullet Resist
}}
}}


'''Warden''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''Warden''' is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
 
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the [[Patron]]s from ever entering our world.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Alchemical Flask=
|-|(1) Alchemical Flask=
{{Ability card
{{Ability card v2
| name            = Alchemical Flask
| hero_name=Warden
| key            = 1
| ability_num=1
| radius          = 7m
| duration        = 7s
| cooldown        = 13s
| description    = Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
| effect1        = '''Damage:''' 55 {{ss|0.8}}
| effect2        = '''Move Speed Slow:''' 20%
| effect3        = '''Weapon Damage:''' -30%
| upgrade1        = '''+40''' Damage
| upgrade2        = '''+1''' Stamina Reduction
| upgrade3        = '''-7s''' Cooldown and applies '''35%''' Fire Rate Slow
}}
}}
|-|(2) Willpower=
|-|(2) Willpower=
{{Ability card
{{Ability card v2
| name            = Willpower
| hero_name=Warden
| key            = 1
| ability_num=2
| duration        = 7s
| cooldown        = 40s
| description    = Gain a '''spirit shield''' and '''bonus movement speed'''.
| effect1        = '''Spirit Shield Health:''' 150
| effect2        = '''Movement Speed bonus:''' 15%
| upgrade1        = '''+20% ''' Move speed bonus
| upgrade2        = '''-20s''' Cooldown
| upgrade3        = '''+200''' Spirit Shield Health and now scales with Spirit Power
}}
}}
|-|(3) Binding Word=
|-|(3) Binding Word=
{{Ability card
{{Ability card v2
| name            = Binding Word
| hero_name=Warden
| key            = 1
| ability_num=3
| range          = 20m
}}
| cooldown        = 35s
| description    = Curse an enemy hero. If they don't move away from their initial position within the '''escape time''', they will be '''damaged''' and '''immobilized'''.
| effect1        = '''Damage:''' 120 {{ss|2.6}}
| effect2        = '''Immobilize Duration:''' 1.75s
| effect3        = '''Escape Time:''' 2.5s
| effect4        = '''Escape Range''' 16m
| upgrade1        = '''+1s''' Immobilize Duration
| upgrade2        = '''-20s''' Cooldown
| upgrade3        = Warden deals +20% more '''Bullet Damage''' to trapped heroes for '''6s'''.


}}
|-|(4) Last Stand=
|-|(4) Last Stand=
{{Ability card
{{Ability card v2
| name            = Last Stand
| hero_name=Warden
| key            = 1
| ability_num=4
| radius          = 12m
| cooldown        = 130s
| duration        = 6s
| description    = After charging for 2.2s, '''release pulses that damage enemies and heal you''' based on the damage done.
| effect1        = '''Damage Per Second:''' 100 {{ss|0.9}}
| effect2        = '''Pulse Interval:''' 0.5s
| effect3        = '''Hero Lifesteal:''' 100%
| effect4        = '''Non-Hero Lifesteal''' 50%
| upgrade1        = '''+3m''' Radius
| upgrade2        = '''+70''' Damage Per Second
| upgrade3        = '''-60s''' Cooldown
}}
}}
</tabber>
</tabber>
== Weapon ==
{{WeaponCard|key=hero_warden}}


== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Line 100: Line 57:
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.


When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.}}
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
}}


== Update history ==
== Update history ==
{{Main|Warden/Update history|l1=Update history}}
{{Update history}}


== Trivia ==
== Trivia ==
* Warden will receive a remodel in the future. Deadlock developer Yoshi shared concept art for possible redesigns of [[Yamato]] and in one of said sketches, Yamato can be seen with an "experimental concept" for Warden<ref>Deadlock developer Yoshi commenting on one of the possible redesigns for Yamato, which features a sketch for an experimental design for Warden.[https://discord.com/channels/1231286446472691825/1231286447131328544/1272231665275768862]</ref>. In a voice line after Warden purchases something from the [[The Curiosity Shop|Curiosity Shop]], the [[Shopkeep]] asks if Warden would be interested in selling his cape, in spite of the fact his current model does not have one. Additionally, Abrams is scared by Warden's cape.
* Warden is currently the only hero whose Bullets per sec is directly affected by Spirit Power.


{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 12:42, 29 October 2024

Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
{{{BASEPAGENAME}}}
Weapon:
"Freedom's Cost"


BASE STATS

Weapon Stats
DPS: 79
Bullet Damage: 19.8+0.94
Ammo:

17

Bullets per sec:

4x0.012

Reload Time:

2.91s

Bullet Velocity:

290m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+45

Health Regen:

2

Move Speed:

6.3m/s

Stamina:

3


Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities[edit | edit source]

Alchemical Flask

6.5m



12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

Spirit Power#Spirit Power Scalingx0.786

65

Damage


20%

Move Speed Slow


-30%
Weapon Damage


3s  Slow Duration

7s  Debuff Duration

Ability Point 1
Hit enemies lose 1 Stamina


Ability Point 2
+50 Damage


Ability Point 5
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow


Willpower


7s


42s

Gain a spirit shield and bonus move speed.

Spirit Power#Spirit Power Scalingx0

150

Spirit Shield Health


15%

Move Speed bonus


Ability Point 1
+20% Move Speed bonus


Ability Point 2
-19s Cooldown


Ability Point 5
+200 Spirit Shield Health and now scales with Spirit Power
Spirit Power#Spirit Power Scalingx3.93


Binding Word

20m



37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Spirit Power#Spirit Power Scalingx2.62

120

Damage


1.75s

Immobilize Duration


2.8s  Escape Time

19m  Escape Range

Ability Point 1
+1s Immobilize Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s


Last Stand

13m

6s


140s

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet and spirit resist.

Spirit Power#Spirit Power Scalingx1.2

100

DPS


80%

Hero Lifesteal


0.5s  Pulse Interval

20%  Non-Hero Lifesteal

60%  Spirit Resist

60%  Bullet Resist

Ability Point 1
+3m Radius


Ability Point 2
+70 DPS


Ability Point 5
-56s Cooldown


Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
79 DPS
Freedom's Cost
Medium Range Projectile

Background[edit | edit source]

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

November 21, 2024

  • Fire Rate spirit scaling reduced from 0.3 to 0.25
  • Last Stand hero lifesteal reduced from 100% to 80%
  • Last Stand non-hero lifesteal reduced from 50% to 20%
  • Last Stand cooldown increased from 138s to 140s
  • Last Stand resistance during channel increased from 50% to 60%
  • Alchemical Flask now respects LOS

November 7, 2024

  • Now has +1 Sprint
  • Bullet Velocity increased from 213 to 290
  • Last Stand now goes on cooldown if you die or the ability is interrupted while cast
  • Last Stand T3 no longer grants unstoppable during channel
  • Last Stand now grants +50% Spirit Resist during channel

October 24, 2024

Trivia[edit | edit source]

  • Warden will receive a remodel in the future. Deadlock developer Yoshi shared concept art for possible redesigns of Yamato and in one of said sketches, Yamato can be seen with an "experimental concept" for Warden[1]. In a voice line after Warden purchases something from the Curiosity Shop, the Shopkeep asks if Warden would be interested in selling his cape, in spite of the fact his current model does not have one. Additionally, Abrams is scared by Warden's cape.
  • Warden is currently the only hero whose Bullets per sec is directly affected by Spirit Power.
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  1. Deadlock developer Yoshi commenting on one of the possible redesigns for Yamato, which features a sketch for an experimental design for Warden.[1]