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| {{Infobox hero | | {{Infobox hero |
| | name = Mo & Krill | | |key = hero_krill |
| | art = Mo & Krill full.png | | |font-size= 21px |
| | card = Mo & Krill card.png | | | weapon_name = Yellow Canary |
| | summary = Burrows underneath his enemies | | | art = Mo & Krill full.png |
| | description = By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating. | | | card = Mo & Krill card.png |
| | dps = 76 | | | no_bullet_resist=true |
| | bullet_damage = 3.6 | | | no_spirit_resist=true |
| | ammo = 20 | | | no_sprint=true |
| | bullets_per_sec = 5.56 | | |
| | light_melee = 63 | | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|44}} |
| | heavy_melee = 116 | | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.19}} |
| | max_health = 700 | | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |
| | health_regen = 3 | | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} |
| | bullet_resist = 0 | |
| | spirit_resist = 0 | |
| | move_speed = 7.8 | |
| | sprint_speed = 0 | |
| | stamina = 3 | |
| | increase1_value = 0.25 | |
| | increase1_stat = Base Bullet Damage | |
| | increase2_value = 3.4 | |
| | increase2_stat = Base Melee Damage | |
| | increase3_value = 44 | |
| | increase3_stat = Base Health | |
| }} | | }} |
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| '''Mo & Krill''' are together a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]]. | | '''Mo & Krill''' are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks. |
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| | Members of [[The Tunnel Rats]], Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be. |
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| == Abilities == | | == Abilities == |
| <tabber> | | <tabber> |
| |-|(1) Scorn= | | |-|(1) Scorn= |
| {{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1='''Damage:''' 60 {{ss|0.4}}|description=Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.|effect2='''Heal vs Heroes:''' 200%|effect3='''Heal vs Non-Heroes:''' 70%|upgrade1='''-4s''' Cooldown|upgrade2='''+25''' Damage|upgrade3=Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.}} | | {{Ability card v2 |
| | | hero_name=Mo & Krill |
| | | ability_num=1 |
| | }} |
| | |
| |-|(2) Burrow= | | |-|(2) Burrow= |
| {{Ability card|name=Burrow|radius=5m|description=Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.|cooldown=35s|effect1='''Move Speed:''' +3m/s|effect2='''Damage per Second:''' 80 {{ss|1.4}}|effect3='''Burrow Duration:''' 5s|upgrade1=Burrow time '''+3s'''|upgrade2='''+140''' Spin DPS and '''+2''' radius|upgrade3='''-20''' Cooldown and '''+3m/s''' Move Speed|effect4='''Spin Duration:''' 1.5s|effect5='''Bullet Resist:''' 80%|effect6='''Spirit Resist:''' 30%}} | | {{Ability card v2 |
| | | hero_name=Mo & Krill |
| | | ability_num=2 |
| | }} |
| | |
| |-|(3) Sand Blast= | | |-|(3) Sand Blast= |
| {{Ability card|name=Sand Blast|description=Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.|cooldown=40s|effect1='''Damage:''' 40 {{ss|1.0}}|effect2='''Disarm:''' 3.5s|range=30m|upgrade1='''+1.5s''' Duration|upgrade2='''-20s''' Cooldown|upgrade3=Slow targets by -50%}} | | {{Ability card v2 |
| | | hero_name=Mo & Krill |
| | | ability_num=3 |
| | }} |
| | |
| |-|(4) Combo= | | |-|(4) Combo= |
| {{Ability card|name=Combo|description=Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.|range=5m|duration=2.75s|cooldown=90s|effect1='''Damage per Second:''' 60 {{ss|0.8}}|effect2='''Bonus Max Health Per Kill:''' 30|upgrade1='''-30s''' Cooldown|upgrade2=Combo Duration '''+1s'''|upgrade3=+40 Damage Per Second and '''100% lifesteal'''}} | | {{Ability card v2 |
| | | hero_name=Mo & Krill |
| | | ability_num=4 |
| | }} |
| </tabber> | | </tabber> |
| | |
| | == Weapon == |
| | {{WeaponCard|key=hero_krill}} |
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| == Background == | | == Background == |
| {{Quotation|| | | {{Quotation|'''A FATE'S TALE'''| |
| '''A FATE'S TALE:''' | |
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| Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.}} | | Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality. |
| | }} |
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| == Update history == | | == Update history == |
| {| class="wikitable" | | {{Main|Mo & Krill/Update history|l1=Update history}} |
| |+Version History
| | {{Update history}} |
| !Version
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| !Description
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| |-
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| |08-15-2024 Update
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| | - Scorn T3 now affects all damage types | |
| |-
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| |08-01-2024 Update
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| | - Can now reload while burrowed
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| |-
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| |07-11-2024 Update
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| | - Fixed Scorn not healing you against shields
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| - Sand Blast base duration reduced from 4s to 3.5s
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| | |
| - Sand Blast T1 reduced from +2s to +1.5s
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| |-
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| |07-04-2024 Update
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| | - Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
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| - Health growth per boon reduced from 47 to 44
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| - While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
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| |-
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| |06-27-2024 Update
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| | - Base HP regen increased from 2.5 to 3
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| - Scorn damage increased from 50 to 60
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| | |
| - Fixed Scorn not healing for more with things like Mystic Burst
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| - Burrow now destroys breakables in its path
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| - Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
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| - Added a bonus counter to show how much health has been earned by getting a kill during Combo
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| |-
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| |06-20-2024 Update
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| | - You can now cast items and Scorn while spinning out of Burrow
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| - Combo bonus health per kill increased from 25 to 30
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| |-
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| |06-13-2024 Update
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| | - HP Growth per boon reduced from 48 to 42
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| - Combo now grants 25 max hp each time a target dies during it
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| |-
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| |05-30-2024 Update
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| | - Sand Blast no longer affects bosses
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| |-
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| |05-23-2024 Update
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| | - Scorn healing against non-heroes reduced from 1x to 0.7x
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| - Sandblast no longer prevents enemies from reloading while disarmed
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| |-
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| |05-16-2024 Update
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| | - Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
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| |-
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| |05-10-2024 Update
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| | - Base HP increased from 650 to 700
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| - Scorn damage increased from 40 to 50
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| - Scorn T3 debuff duration increased from 10s to 16s
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| - Sand Blast duration increased from 3.5s to 4s
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| - Combo T3 DPS increased from +30 to +40
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| |-
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| |05-03-2024 Update
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| | - Sand Blast range increased from 25m to 30m
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| - Sand Blast width increased from 3m to 5m
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| - Sand Blast is now permissive with small obstructions in the way
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| - Burrow no longer loses its state as you change elevations
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| - Burrow now knocks enemies up when you come up
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| - Combo DPS increased from 50 to 60
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| - No longer listed as a recommended new player hero
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| |}
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| == Trivia == | | == Trivia == |
| *Mo's full name is Maurice. | | * Mo's full name is Maurice. |
| | * Both Mo and Krills' heads are capable of being headshot. |
| | * Mo & Krill start with the highest base health at 700. |
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| {{Heroes}} | | {{Hero Navbox}} |
| [[Category:Heroes]] | | [[Category:Heroes]] |
“
Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.
Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
x0.419
60
Damage
2x
Hero Damage to Heal
0.7x
Damage to Heal
1
-3.75s Cooldown
2
+25 Damage
5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
4m/s
Move Speed
x1.44
80
DPS
1.5s
Spin Duration
80%
Bullet Resist
30%
Spirit Resist
1
Burrow time +3s
2
+140 Spin DPS and +2 radius
5
-19.0 Cooldown and +2m/s Move Speed
42s
Spray sand that disarms enemies in front of you and deals damage.
x1.05
40
Damage
1
+1s Duration
2
-19s Cooldown
5
Slow targets by -50%
Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.
x1.1
60
DPS
30
Bonus Max Health Per Kill
1
+30% Bullet Resist during Combo
2
Combo Duration +0.75s
5
+40 Damage Per Second and 100% lifesteal
Weapon Stats
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80 DPS
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Yellow Canary
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“
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
— A FATE'S TALE
- Main article: Update history
- Mo's full name is Maurice.
- Both Mo and Krills' heads are capable of being headshot.
- Mo & Krill start with the highest base health at 700.
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