Mo & Krill: Difference between revisions

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→‎Update history: Added a table which show the Version and Description of updates regard changes to Mo & Krill. Information taken from the Dev Forum.
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{{Infobox hero
{{Infobox hero
| name            = Mo & Krill
|key = hero_krill
| art             = Mo & Krill full.png
|font-size= 21px
| card           = Mo & Krill card.png
| weapon_name = Yellow Canary
| summary        = Burrows underneath his enemies
| art = Mo & Krill full.png
| description    = By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
| card = Mo & Krill card.png
| dps            = 76
| no_bullet_resist=true
| bullet_damage  = 3.6
| no_spirit_resist=true
| ammo            = 20
| no_sprint=true
| bullets_per_sec = 5.56
 
| light_melee    = 63
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|44}}
| heavy_melee    = 116
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.19}}
| max_health      = 700
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| health_regen    = 3
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 7.8
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.25
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 44
| increase3_stat  = Base Health
}}
}}


'''Mo & Krill''' are together a playable hero in ''[[Deadlock]]'', available since the start of the Early Development Build.
'''Mo & Krill''' are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.
 
Members of [[The Tunnel Rats]], Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.


== Abilities ==
== Abilities ==
{{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1='''Damage:''' 60 {{ss|0.4}}|description=Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.|effect2='''Heal vs Heroes:''' 200%|effect3='''Heal vs Non-Heroes:''' 70%|upgrade1='''-4s''' Cooldown|upgrade2='''+25''' Damage|upgrade3=Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.|cooldown=35s|effect1='''Move Speed:''' +3m/s|effect2='''Damage per Second:''' 80 {{ss|1.4}}|effect3='''Burrow Duration:''' 5s|upgrade1=Burrow time '''+3s'''|upgrade2='''+140''' Spin DPS and '''+2''' radius|upgrade3='''-20''' Cooldown and '''+3m/s''' Move Speed|effect4='''Spin Duration:''' 1.5s|effect5='''Bullet Resist:''' 80%|effect6='''Spirit Resist:''' 30%}}{{Ability card|name=Sand Blast|description=Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.|cooldown=40s|effect1='''Damage:''' 40 {{ss|1.0}}|effect2='''Disarm:''' 3.5s|range=30m|upgrade1='''+1.5s''' Duration|upgrade2='''-20s''' Cooldown|upgrade3=Slow targets by -50%}}{{Ability card|name=Combo|description=Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.|range=5m|duration=2.75s|cooldown=90s|effect1='''Damage per Second:''' 60 {{ss|0.8}}|effect2='''Bonus Max Health Per Kill:''' 30|upgrade1='''-30s''' Cooldown|upgrade2=Combo Duration '''+1s'''|upgrade3=+40 Damage Per Second and '''100% lifesteal'''}}
<tabber>
|-|(1) Scorn=
{{Ability card v2
| hero_name=Mo & Krill
| ability_num=1
}}


== Background ==
|-|(2) Burrow=
{{Quotation||
{{Ability card v2
'''A FATE'S TALE:'''
| hero_name=Mo & Krill
| ability_num=2
}}


Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.}}
|-|(3) Sand Blast=
{{Ability card v2
| hero_name=Mo & Krill
| ability_num=3
}}


== Update history ==
|-|(4) Combo=
{| class="wikitable"
{{Ability card v2
|+Version History
| hero_name=Mo & Krill
!Version
| ability_num=4
!Description
}}
|-
</tabber>
|08-15-2024 Update
| - Scorn T3 now affects all damage types
|-
|08-01-2024 Update
| - Can now reload while burrowed
|-
|07-11-2024 Update
| - Fixed Scorn not healing you against shields
- Sand Blast base duration reduced from 4s to 3.5s


- Sand Blast T1 reduced from +2s to +1.5s
== Weapon ==
|-
{{WeaponCard|key=hero_krill}}
|07-04-2024 Update
| - Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
- Health growth per boon reduced from 47 to 44


- While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)
== Background ==
|-
{{Quotation|'''A FATE'S TALE'''|
|06-27-2024 Update
| - Base HP regen increased from 2.5 to 3
- Scorn damage increased from 50 to 60


- Fixed Scorn not healing for more with things like Mystic Burst
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
}}


- Burrow now destroys breakables in its path
== Update history ==
 
{{Main|Mo & Krill/Update history|l1=Update history}}
- Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
{{Update history}}
 
- Added a bonus counter to show how much health has been earned by getting a kill during Combo
|-
|06-20-2024 Update
| - You can now cast items and Scorn while spinning out of Burrow
- Combo bonus health per kill increased from 25 to 30
|-
|06-13-2024 Update
| - HP Growth per boon reduced from 48 to 42
- Combo now grants 25 max hp each time a target dies during it
|-
|05-30-2024 Update
| - Sand Blast no longer affects bosses
|-
|05-23-2024 Update
| - Scorn healing against non-heroes reduced from 1x to 0.7x
- Sandblast no longer prevents enemies from reloading while disarmed
|-
|05-16-2024 Update
| - Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
|-
|05-10-2024 Update
| - Base HP increased from 650 to 700
- Scorn damage increased from 40 to 50
 
- Scorn T3 debuff duration increased from 10s to 16s
 
- Sand Blast duration increased from 3.5s to 4s
 
- Combo T3 DPS increased from +30 to +40
|-
|05-03-2024 Update
| - Sand Blast range increased from 25m to 30m
- Sand Blast width increased from 3m to 5m
 
- Sand Blast is now permissive with small obstructions in the way
 
- Burrow no longer loses its state as you change elevations
 
- Burrow now knocks enemies up when you come up
 
- Combo DPS increased from 50 to 60
 
- No longer listed as a recommended new player hero
|}


== Trivia ==
== Trivia ==
*Mo's full name is Maurice.
* Mo's full name is Maurice.
* Both Mo and Krills' heads are capable of being headshot.
* Mo & Krill start with the highest base health at 700.


{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 12:41, 29 October 2024

Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Mo & Krill
{{{BASEPAGENAME}}}
Weapon:
"Yellow Canary"


BASE STATS

Weapon Stats
DPS: 80
Bullet Damage: 3.6+0.19
Ammo:

20

Bullets per sec:

5.56

Reload Time:

2.82s

Bullet Velocity:

320m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 22m → 58m
Vitality Stats
Health:

700+44

Health Regen:

3

Move Speed:

8.1m/s

Stamina:

3


Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.

Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.

Abilities[edit | edit source]

Scorn

10m



12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Spirit Power#Spirit Power Scalingx0.419

60

Damage


2x

Hero Damage to Heal


0.7x  Damage to Heal

Ability Point 1
-3.75s Cooldown


Ability Point 2
+25 Damage


Ability Point 5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.


Burrow

5m



37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

4m/s

Move Speed


Spirit Power#Spirit Power Scalingx1.44

80

DPS


1.5s

Spin Duration


80%  Bullet Resist

30%  Spirit Resist

Ability Point 1
Burrow time +3s


Ability Point 2
+140 Spin DPS and +2 radius


Ability Point 5
-19.0 Cooldown and +2m/s Move Speed


Sand Blast

35m


3.5s


42s

Spray sand that disarms enemies in front of you and deals damage.

Spirit Power#Spirit Power Scalingx1.05

40

Damage


Ability Point 1
+1s Duration


Ability Point 2
-19s Cooldown


Ability Point 5
Slow targets by -50%


Combo

5m



75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

Spirit Power#Spirit Power Scalingx1.1

60

DPS


30

Bonus Max Health Per Kill


Ability Point 1
+30% Bullet Resist during Combo


Ability Point 2
Combo Duration +0.75s


Ability Point 5
+40 Damage Per Second and 100% lifesteal


Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 58m
80 DPS
Yellow Canary
Rapid Fire Spreadshot

Background[edit | edit source]

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

October 24, 2024

  • Now has 20% headshot crit reduction.
  • Burrow bullet and spirit resist now persist while spinning out of the burrow.

October 10, 2024

  • Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD).
  • Combo cooldown reduced from 95s to 75s.

September 26, 2024

  • Combo duration reduced from 2.75s to 2.5s.
  • Combo damage spirit scaling increased from 0.8 to 1.1.
  • Combo kill trigger now has a 3s buffer window to get credit.
  • Sand Blast T1 reduced from +1.5s to +1s.
  • Sand Blast range increased from 30m to 35m.
  • Burrow base speed increased from 3 to 4.
  • Burrow T3 speed reduced from +3 to +2.

Trivia[edit | edit source]

  • Mo's full name is Maurice.
  • Both Mo and Krills' heads are capable of being headshot.
  • Mo & Krill start with the highest base health at 700.
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