The Boss: Difference between revisions
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RainbowGem2 (talk | contribs) Added Yakuza's gun |
RainbowGem2 (talk | contribs) Added The Boss |
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(One intermediate revision by the same user not shown) | |||
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| key = hero_yakuza | | key = hero_yakuza | ||
| card = The Boss card.png | | card = The Boss card.png | ||
| no_summary = true | |||
}} | }} | ||
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{{WeaponCard|key=hero_yakuza}} | {{WeaponCard|key=hero_yakuza}} | ||
== Abilities == | == Abilities == | ||
The Boss has four abilities. | The Boss has four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like. | ||
<br> | |||
<tabber> | |||
|-|(1) Shakedown= | |||
{{ | |||
Ability card v2/Card | |||
| name=Shakedown | |||
| icon=Shakedown.png | |||
| duration=5 | |||
| radius=6 | |||
| cooldown=26 | |||
| info1_desc=Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=45 | |||
| key=DPS | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=DPS | |||
|scale_type=spirit | |||
|scale_value=0.65 | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=33% | |||
| key=damage | |||
| type=damage | |||
| label=Damage Share | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''-30%''' Weapon Damage | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = Ignore Channel Slowdown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+67%''' Increased Damage Share | |||
}} | |||
}} | |||
|-|(2) Hired Muscle= | |||
{{ | |||
Ability card v2/Card | |||
| name=Hired Muscle | |||
| icon=Hired Muscle.png | |||
| radius=20 | |||
| range=30 | |||
| cooldown=32 | |||
| info1_desc=Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=450 | |||
| key=health | |||
| type=health | |||
| label=Gangster Health | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=80 | |||
| key=Damage | |||
| type=bullet_damage | |||
| label=Gangster DPS | |||
}} | |||
| info1_altbox1= | |||
{{Template:Ability card v2/Card/AltBox | |||
| value=45 | |||
| key=Lifetime | |||
| type=duration | |||
}} | |||
| info1_altbox2= | |||
{{Template:Ability card v2/Card/AltBox | |||
| value=1 | |||
| type=none | |||
| label=Gangsters Summoned | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+20''' Explosion Radius | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''+45''' Cooldown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+1''' Gangsters Summoned | |||
}} | |||
}} | |||
|-|(3) Protection Racket= | |||
{{Ability card v2/Card | |||
| name=Protection Racket | |||
| icon=Protection Racket.png | |||
| radius=30 | |||
| duration=12 | |||
| cooldown=32 | |||
| info1_desc=Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=180 | |||
| key=BulletArmorUp | |||
| type=bullet_armor_up | |||
| label=Bullet Shield Health | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=+20% | |||
| key=BulletDamage | |||
| type=bullet_damage | |||
| label=Bonus Crit Damage | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+60''' move speed penalty while shooting reduction | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''+40%''' Bonus Crit Damage | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+360''' Bullet Shield Health | |||
}} | |||
}} | |||
|-|(4) Setting Sun= | |||
{{ | |||
Ability card v2/Card | |||
| name=Setting Sun | |||
| icon=Setting Sun.png | |||
| radius=10m | |||
| range=25m | |||
| cooldown=74 | |||
| info1_desc=Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=250 | |||
| key=Damage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Damage at the center | |||
|scale_type=spirit | |||
|scale_value=0.65 | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=100 | |||
| key=Damage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Damage at the edge | |||
|scale_type=spirit | |||
|scale_value=0.65 | |||
}} | |||
2 | | upgrade1= | ||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''-19s''' Cooldown | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''+175m''' Range | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+200''' Damage at the center | |||
}} | |||
}} | |||
</tabber> | |||
== Trivia == | == Trivia == | ||
* Player can access The Boss in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_yakuza"'''. | * Player can access The Boss in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_yakuza"'''. | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] [[Category:Unused Heroes]] | [[Category:Heroes]] [[Category:Unused Heroes]] |
Latest revision as of 02:56, 4 January 2025
“This is going to be exciting!”
This page contains game content that is unfinished, work in progress, or unavailable in standard gameplay.
The Boss
| |
---|---|
Weapon: "Yakuza Boss Gun"
| |
Weapon Stats | |
DPS: | 54 |
Bullet Damage: | 5.4 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 20m → 58m |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
The Boss is an unreleased hero in Deadlock.
Weapon[edit | edit source]
Abilities[edit | edit source]
The Boss has four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like.
Shakedown
6m
5s
26s
Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.
Protection Racket
30m
12s
32s
Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.
Setting Sun
25mm
10mm
74s
Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.
Trivia[edit | edit source]
- Player can access The Boss in Hero Sandbox by activating console via F7 and typing "selecthero hero_yakuza".
Heroes |
Hero Labs |