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Line 8: Line 8:
| bullet_damage  = 19.8
| bullet_damage  = 19.8
| ammo            = 17
| ammo            = 17
| bullets_per_sec = 4 {{ss|0.015}}
| bullets_per_sec = 4 {{ss|0.012}}
| light_melee    = 63
| light_melee    = 63
| heavy_melee    = 116
| heavy_melee    = 116
Line 15: Line 15:
| bullet_resist  = 0
| bullet_resist  = 0
| spirit_resist  = 0
| spirit_resist  = 0
| move_speed      = 6.5
| move_speed      = 6
| sprint_speed    = 0
| sprint_speed    = 0
| stamina        = 3
| stamina        = 3
| increase1_value = 1.31
| increase1_value = 1.20
| increase1_stat  = Base Bullet Damage
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_value = 3.4
Line 24: Line 24:
| increase3_value = 45
| increase3_value = 45
| increase3_stat  = Base Health
| increase3_stat  = Base Health
| increase3_value = 1%
| range          = 22 → 58m
| increase3_stat  = Bullet Resist
| weapon_name    = Freedom's Cost
}}
}}


'''Warden''' is a playable hero in ''[[Deadlock]]'', available since the start of the Early Development Build.
'''Warden''' is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
 
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the [[Patron]]s from ever entering our world.  


== Abilities ==
== Abilities ==
<tabber>
|-|(1) Alchemical Flask=
{{Ability card
{{Ability card
| name            = Alchemical Flask
| name            = Alchemical Flask
| key            = 1
| key            = 1
| radius          = 7m
| radius          = 6.5m
| duration        = 7s
| duration        = 6s
| cooldown        = 13s
| cooldown        = 14s
| description    = Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
| description    = Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
| effect1        = '''Damage per Second:''' 35 {{ss|0.2}}
| effect1        = '''Damage:''' 55 {{ss|0.8}}
| effect2        = '''Heal vs Heroes:''' 100%  
| effect2        = '''Move Speed Slow:''' 20%  
| effect3        = '''Heal vs Non-Heroes:''' 50%  
| effect3        = '''Weapon Damage:''' -30%  
| upgrade1        = '''-20s''' Cooldown
| upgrade1        = '''+40''' Damage
| upgrade2        = '''+2s'''
| upgrade2        = '''+1''' Stamina Reduction
| upgrade3        = '''+40''' Damage Per Second
| upgrade3        = '''-6.5s''' Cooldown and applies '''35%''' Fire Rate Slow
}}
}}
|-|(2) Willpower=
{{Ability card
{{Ability card
| name            = Willpower
| name            = Willpower
| key            = 1
| duration        = 7s
| duration        = 7s
| cooldown        = 40s
| cooldown        = 42s
| description    = Gain a '''spirit shield''' and '''bonus movement speed'''.
| description    = Gain a '''spirit shield''' and '''bonus movement speed'''.
| effect1        = '''Spirit Shield Health:''' 150
| effect1        = '''Spirit Shield Health:''' 150
| effect2        = '''Movement Speed bonus:''' 15%  
| effect2        = '''Movement Speed bonus:''' 15%  
| effect3        = '''Heal vs Non-Heroes:''' 50%
| upgrade1        = '''+20% ''' Move speed bonus
| upgrade1        = '''+20% ''' Move speed bonus
| upgrade2        = '''-20s''' Cooldown
| upgrade2        = '''-19s''' Cooldown
| upgrade3        = '''+200''' Spirit Shield Health and now scales with Spirit Power
| upgrade3        = '''+200''' Spirit Shield Health and now scales with Spirit Power {{ss|3.9}}
}}{{Ability card
}}
|-|(3) Binding Word=
{{Ability card
| name            = Binding Word
| name            = Binding Word
| key            = 1
| range          = 20m
| range          = 20m
| cooldown        = 35s
| cooldown        = 37s
| description    = Curse an enemy hero. If they don't move away from their initial position within the '''escape time''', they will be '''damaged''' and '''immobilized'''.
| description    = Curse an enemy hero. If they don't move away from their initial position within the '''escape time''', they will be '''damaged''' and '''immobilized'''.
| effect1        = '''Damage:''' 120 {{ss|2.6}}
| effect1        = '''Damage:''' 120 {{ss|2.6}}
| effect2        = '''Immobilize Duration:''' 2.5s
| effect2        = '''Immobilize Duration:''' 1.75s
| effect3        = '''Escape Time:''' 50%
| effect3        = '''Escape Time:''' 2.5s
| effect4        = '''Escape Range''' 16m
| effect4        = '''Escape Range''' 16m
| upgrade1        = '''+1s''' Immobilize Duration
| upgrade1        = '''+1s''' Immobilize Duration
| upgrade2        = '''-20s''' Cooldown
| upgrade2        = '''-19s''' Cooldown
| upgrade3        = Warden deals +20% more '''Bullet Damage''' to trapped heroes for '''6s'''.
| upgrade3        = Warden deals '''+20%''' more Bullet Damage to trapped heroes for '''6s'''


}}{{Ability card
}}
|-|(4) Last Stand=
{{Ability card
| name            = Last Stand
| name            = Last Stand
| key            = 1
| radius          = 12m
| radius          = 12m
| cooldown        = 130s
| cooldown        = 138s
| duration        = 6s
| duration        = 6s
| description    = After charging for 2.2s, '''release pulses that damage enemies and heal you''' based on the damage done.
| description    = After charging for 2.2s, '''release pulses that damage enemies and heal you''' based on the damage done.
Line 82: Line 87:
| effect3        = '''Hero Lifesteal:''' 100%  
| effect3        = '''Hero Lifesteal:''' 100%  
| effect4        = '''Non-Hero Lifesteal''' 50%
| effect4        = '''Non-Hero Lifesteal''' 50%
| upgrade1        = '''+1m''' Radius
| upgrade1        = '''+3m''' Radius
| upgrade2        = '''+70''' Damage Per Second
| upgrade2        = '''+70''' Damage Per Second
| upgrade3        = '''-60s''' Cooldown
| upgrade3        = '''-56s''' Cooldown
}}
}}
</tabber>


== Alchemical Flask ==
== Background ==
{{Quotation||
'''A FATE'S TALE:'''


'''Cooldown:''' 6 seconds 
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
'''Range:''' 7 meters


=== Description: ===
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
The Warden hurls an '''Alchemical Flask''' at his enemies, a concoction so potent that it leaves a trail of devastation in its wake. Upon impact, the flask shatters, dealing '''95 damage''' to all caught in the blast. But the true power of this ability lies in its debilitating effects – enemies hit by the flask experience a '''20% reduction in movement speed''' and suffer a '''30% decrease in weapon damage'''. Their stamina, essential for combat, is also drained.


'''Key Attributes:'''
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.}}
* '''Damage:''' 95
* '''Move Speed Slow:''' 20%
* '''Weapon Damage Reduction:''' 30%
* '''Debuff Duration:''' 7s
* '''Stamina Reduction:''' 1


'''Upgrades:'''
== Update history ==
* +40 Damage
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
* +1 Stamina Reduction
|-style="text-align: center; background-color:#f0dbbb;"
* -7s Cooldown and applies 35% Fire Rate Slow
|'''Patch'''
 
|'''Changes'''
----
|-
 
|[[Update: September 12, 2024]]
== Willpower ==
| - Bullet growth Reduced: 1.31 → <u>1.2</u>.
- {{AbilityIcon|Alchemical Flask|Size=20}} Debuff duration Reduced: 7s → <u>6s</u>.


'''Cooldown:''' 20 seconds 
- {{AbilityIcon|Alchemical Flask|Size=20}} Radius Reduced: 7m → <u>6.5m</u>.
'''Duration:''' 7 seconds


=== Description: ===
- You gain <u>50%</u> Bullet resistance during the 2s ult channel.
With sheer '''Willpower''', the Warden shields himself with a powerful '''spirit shield''' that absorbs up to '''350 Spirit Shield Health'''. This ability not only fortifies the Warden's defenses but also grants him a '''35% bonus to movement speed''', allowing him to outmaneuver his foes or close in for the kill.
|-
|[[Update: August 29, 2024]]
| - Added hit confirm audio functionality to Warden's {{AbilityIcon|Alchemical Flask|Size=20|Warden}}.
- Base movement speed Reduced: 6.5m/s → <u>6m/s</u>.  


'''Key Attributes:'''
- Fire rate scaling with spirit Reduced: {{Ss|0.375}} → <u>{{Ss|0.3}}</u>.
* '''Spirit Shield Health:''' 350
|-
* '''Move Speed Bonus:''' 35%
|[[Update: August 15, 2024]]
| - {{AbilityIcon|Binding Word|Size=20}} No longer drains 1 stamina.
- {{AbilityIcon|Alchemical Flask|Size=20|Warden}} Cooldown Reduced: 16s → <u>13s</u>.


'''Upgrades:'''
- {{AbilityIcon|Alchemical Flask|Size=20|Warden}} T2 Changed: -10s Cooldown → <u>Drains 1 Stamina</u>.
* +20% Move Speed Bonus
* -20s Cooldown
* +200 Spirit Shield Health and now scales with Spirit Power


----
- {{AbilityIcon|Alchemical Flask|Size=20|Warden}} T3 Now also reduces cooldown by <u>-7s</u>.


== Binding Word ==
- {{AbilityIcon|Binding Word|Size=20}} Immobilize duration Reduced: 2s → <u>1.75</u>


'''Cooldown:''' 15 seconds 
- {{AbilityIcon|Binding Word|Size=20}} Now has a quick cast behavior (''same as Seven {{AbilityIcon|Static Charge|Size=20}}'').
'''Range:''' 20 meters
|-
|Update: August 01, 2024
| - Updated {{AbilityIcon|Alchemical Flask|Size=20|Warden}} Impact sounds.
- Updated {{AbilityIcon|Binding Word|Size=20}} Sound mix for teammates.
|-
|Update: July 18, 2024
| - Added {{AbilityIcon|Alchemical Flask|Size=20|Warden}} cast, projectile, and impact sound effects.
- Reverted a change from last update to Warden's {{AbilityIcon|Alchemical Flask|Size=20|Warden}} – it now launches where the reticle is aiming at the end of the cast.
|-
|Update: July 11, 2024
| - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Kudzu Bomb|Size=20}}, Paradox's {{AbilityIcon|Pulse Grenade|Size=20}}, Warden's {{AbilityIcon|Alchemical Flask|Size=20|Warden}}, Vindicta's {{AbilityIcon|Stake|Size=20|Vindicta}} and [[Alchemical Fire]] (''T3 Weapon item'').
- Reload time no longer scales with spirit power.


=== Description: ===
- Now innately gains additive fire rate from spirit power (''scale factor is {{Ss|0.015}}'').
The Warden curses a single enemy hero with the '''Binding Word'''. If the enemy does not move away from their initial position within the '''escape time''', they are struck with a devastating blow, taking '''120 damage''' and becoming '''immobilized'''. The enemy is trapped, unable to escape the Warden's wrath.
|-
|Update: July 4, 2024
| - {{AbilityIcon|Binding Word|Size=20}} Now drains <u>1 Stamina</u> from the target on cast.
|-
|Update: June 27, 2024
| - {{AbilityIcon|Willpower|Size=20}} No longer loses movement speed when the shield is depleted.
- {{AbilityIcon|Willpower|Size=20}} Duration Reduced: 8s → <u>7s</u>.
|-
|Update: June 20, 2024
| - Updated reload animations for Warden, Dynamo, and Ivy.
|-
|Update: June 6, 2024
| - Updated {{AbilityIcon|Binding Word|Size=20}} Delay and impact sounds.
- Base Ammo Increased: 14 → <u>16</u>.


'''Key Attributes:'''
- {{AbilityIcon|Alchemical Flask|Size=20}} T3 Spirit slow Increased: 25% → <u>35%</u>.
* '''Damage:''' 120
* '''Immobilize Duration:''' 2.75 seconds
* '''Escape Time:''' 2.5 seconds
* '''Escape Range:''' 16 meters


'''Upgrades:'''
- {{AbilityIcon|Willpower|Size=20}} T3 Spirit shield Increased: +150 → <u>+200</u>.
* +1s Immobilize Duration
|-
* -20s Cooldown
|Update: May 30, 2024
* Warden deals 20% more Bullet Damage to trapped Heroes for 6s
| - {{AbilityIcon|Willpower|Size=20}} T1 Move speed bonus Increased: +15% → <u>+20%</u>.
- {{AbilityIcon|Last Stand|Size=20}} Duration Increased: 5s → <u>6s</u>.
|-
|Update: May 23, 2024
| - {{AbilityIcon|Alchemical Flask|Size=20}} Travel speed Increased: 800 → <u>1000</u>.
|-
|Update: May 16, 2024
| - {{AbilityIcon|Last Stand|Size=20}} Has improved visual effects.
- New voice for Warden (''in advance of upcoming model swap'').


----
- Fixed a bug where {{AbilityIcon|Willpower|Size=20}} and {{AbilityIcon|Binding Word|Size=20}} were swapped VO wise.


== Last Stand ==
- {{AbilityIcon|Last Stand|Size=20}} No longer goes on cooldown when interrupted during its initial cast delay.
 
|-
'''Cooldown:''' 70 seconds 
|Update: May 10, 2024
'''Range:''' 15 meters
| - {{AbilityIcon|Alchemical Flask|Size=20}} Damage Increased: 48 → <u>55</u>.
 
|}
=== Description: ===
In the heat of battle, when all seems lost, the Warden calls upon his '''Last Stand'''. After a brief charge of '''2.2 seconds''', he releases a series of powerful pulses that ripple through the battlefield, dealing '''170 DPS''' to all enemies caught within. The Warden's resolve strengthens with each enemy he damages, healing himself based on the total damage inflicted.
 
'''Key Attributes:'''
* '''DPS:''' 170
* '''Pulse Interval:''' 0.5 seconds
* '''Hero Lifesteal:''' 100%
* '''Non-Hero Lifesteal:''' 50%
 
'''Upgrades:'''
* +3m Radius
* +70 DPS
* Cooldown Reduction
 
----
 
== Background ==
{{Quotation||
'''A FATE'S TALE:'''
 
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
 
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
 
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.}}
 
== Update history ==


== Trivia ==
== Trivia ==
* Warden and Grey Talon are currently the only heroes whose Bullets per sec is directly affected by [[Spirit Power]].


{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 10:15, 20 September 2024

Warden
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"Freedom's Cost"
DPS

79

Bullet Damage

19.8

Ammo

17

Bullets per sec

4 (Spirit Power#Spirit Power Scalingx0.012)

Light Melee

63

Heavy Melee

116

Falloff Range

22 → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.20 Base Bullet Damage
+3.4 Base Melee Damage
+45 Base Health

Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.

Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities[edit | edit source]

Alchemical Flask

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Radius:
6.5m
Duration:
6s
Cooldown:
14s
Damage: 55 (Spirit Power#Spirit Power Scalingx0.8)
Move Speed Slow: 20%
Weapon Damage: -30%
Ability Point 1+40 Damage
Ability Point 2+1 Stamina Reduction
Ability Point 5-6.5s Cooldown and applies 35% Fire Rate Slow

Willpower

Gain a spirit shield and bonus movement speed.

Duration:
7s
Cooldown:
42s
Spirit Shield Health: 150
Movement Speed bonus: 15%
Ability Point 1+20% Move speed bonus
Ability Point 2-19s Cooldown
Ability Point 5+200 Spirit Shield Health and now scales with Spirit Power (Spirit Power#Spirit Power Scalingx3.9)

Binding Word

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Range:
20m
Cooldown:
37s
Damage: 120 (Spirit Power#Spirit Power Scalingx2.6)
Immobilize Duration: 1.75s
Escape Time: 2.5s
Escape Range 16m
Ability Point 1+1s Immobilize Duration
Ability Point 2-19s Cooldown
Ability Point 5 • Warden deals +20% more Bullet Damage to trapped heroes for 6s

Last Stand

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.

Radius:
12m
Duration:
6s
Cooldown:
138s
Damage Per Second: 100 (Spirit Power#Spirit Power Scalingx0.9)
Pulse Interval: 0.5s
Hero Lifesteal: 100%
Non-Hero Lifesteal 50%
Ability Point 1+3m Radius
Ability Point 2+70 Damage Per Second
Ability Point 5-56s Cooldown

Background[edit | edit source]

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Update history[edit | edit source]

Patch Changes
Update: September 12, 2024 - Bullet growth Reduced: 1.31 → 1.2.

- Alchemical Flask Debuff duration Reduced: 7s → 6s.

- Alchemical Flask Radius Reduced: 7m → 6.5m.

- You gain 50% Bullet resistance during the 2s ult channel.

Update: August 29, 2024 - Added hit confirm audio functionality to Warden's Alchemical Flask.

- Base movement speed Reduced: 6.5m/s → 6m/s.

- Fire rate scaling with spirit Reduced: (Spirit Power#Spirit Power Scalingx0.375)(Spirit Power#Spirit Power Scalingx0.3).

Update: August 15, 2024 - Binding Word No longer drains 1 stamina.

- Alchemical Flask Cooldown Reduced: 16s → 13s.

- Alchemical Flask T2 Changed: -10s Cooldown → Drains 1 Stamina.

- Alchemical Flask T3 Now also reduces cooldown by -7s.

- Binding Word Immobilize duration Reduced: 2s → 1.75

- Binding Word Now has a quick cast behavior (same as Seven Static Charge).

Update: August 01, 2024 - Updated Alchemical Flask Impact sounds.

- Updated Binding Word Sound mix for teammates.

Update: July 18, 2024 - Added Alchemical Flask cast, projectile, and impact sound effects.

- Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast.

Update: July 11, 2024 - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake and Alchemical Fire (T3 Weapon item).

- Reload time no longer scales with spirit power.

- Now innately gains additive fire rate from spirit power (scale factor is (Spirit Power#Spirit Power Scalingx0.015)).

Update: July 4, 2024 - Binding Word Now drains 1 Stamina from the target on cast.
Update: June 27, 2024 - Willpower No longer loses movement speed when the shield is depleted.

- Willpower Duration Reduced: 8s → 7s.

Update: June 20, 2024 - Updated reload animations for Warden, Dynamo, and Ivy.
Update: June 6, 2024 - Updated Binding Word Delay and impact sounds.

- Base Ammo Increased: 14 → 16.

- Alchemical Flask T3 Spirit slow Increased: 25% → 35%.

- Willpower T3 Spirit shield Increased: +150 → +200.

Update: May 30, 2024 - Willpower T1 Move speed bonus Increased: +15% → +20%.

- Last Stand Duration Increased: 5s → 6s.

Update: May 23, 2024 - Alchemical Flask Travel speed Increased: 800 → 1000.
Update: May 16, 2024 - Last Stand Has improved visual effects.

- New voice for Warden (in advance of upcoming model swap).

- Fixed a bug where Willpower and Binding Word were swapped VO wise.

- Last Stand No longer goes on cooldown when interrupted during its initial cast delay.

Update: May 10, 2024 - Alchemical Flask Damage Increased: 48 → 55.

Trivia[edit | edit source]

  • Warden and Grey Talon are currently the only heroes whose Bullets per sec is directly affected by Spirit Power.