Shiv: Difference between revisions
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| sprint_speed = 0 | | sprint_speed = 0 | ||
| stamina = 3 | | stamina = 3 | ||
| increase1_value = 0. | | increase1_value = 0.40 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
| increase2_value = 3.4 | | increase2_value = 3.4 | ||
| increase2_stat = Base Melee Damage | | increase2_stat = Base Melee Damage | ||
| increase3_value = | | increase3_value = 35 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
| range = 20 → 41m | |||
| weapon_name = Busted Flush | |||
}} | }} | ||
'''Shiv''' is a | '''Shiv''' is a monster hunter with a cause, conducting hit-and-run attacks and picking off vulnerable targets. Flinging Serrated Knives to bleed his targets from range, Shiv builds his Rage through damage and dashes up to his enemy with a Slice and Dice flurry of blades and a few powerful shotgun blasts. Smelling blood, Shiv hunts down any dying targets to finish them off with a devastating Killing Blow. | ||
A former criminal, Shiv seeks to make up for his past mistakes by hunting down monsters on behalf of the [[Baxter Society]]. | |||
== Abilities == | == Abilities == | ||
<tabber> | |||
|-|(1) Serrated Knives= | |||
{{Ability card | {{Ability card | ||
| name = Serrated Knives | | name = Serrated Knives | ||
| cast_time = 0.2s | | cast_time = 0.2s | ||
| charges = 2 | | charges = 2 | ||
| charge_cooldown = 2s | | charge_cooldown = 2s | ||
| cooldown = | | cooldown = 19s | ||
| description = Throw a knife that '''damages and slows''' an enemy. Each additional hit adds a '''stack''' and refreshes the debuff duration, causing the damage to increase per stack.<br><br>Ultimate Unlock: '''While rage is full''' knives will ricochet to another enemy and apply a slow to enemies they bleed. | | description = Throw a knife that '''damages and slows''' an enemy. Each additional hit adds a '''stack''' and refreshes the debuff duration, causing the damage to increase per stack.<br><br>Ultimate Unlock: '''While rage is full''' knives will ricochet to another enemy and apply a slow to enemies they bleed. | ||
| effect1 = '''Damage:''' 35 {{ss|0.6}} | | effect1 = '''Damage:''' 35 {{ss|0.6}} | ||
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| upgrade1 = '''+1''' Charges | | upgrade1 = '''+1''' Charges | ||
| upgrade2 = '''+2s Debuff Duration''' | | upgrade2 = '''+2s Debuff Duration''' | ||
| upgrade3 = +40 Damage and +5 Bleed DPS | | upgrade3 = '''+40''' Damage and '''+5''' Bleed DPS | ||
}} | }} | ||
|-|(2) Slice and Dice= | |||
{{Ability card | {{Ability card | ||
| name = Slice and Dice | | name = Slice and Dice | ||
| cooldown = 16s | |||
| cooldown = | |||
| description = Perform a '''dash forward, damaging enemies along the path'''.<br><br>Ultimate Unlock: '''While rage is full''' an echo of Shiv retraces the dash path after a short delay, damaging enemies again. | | description = Perform a '''dash forward, damaging enemies along the path'''.<br><br>Ultimate Unlock: '''While rage is full''' an echo of Shiv retraces the dash path after a short delay, damaging enemies again. | ||
| effect1 = '''Damage:''' | | effect1 = '''Damage:''' 105 {{ss|1.2}} | ||
| effect2 = '''Dash Range:''' 12m | | effect2 = '''Dash Range:''' 12m | ||
| upgrade1 = '''- | | upgrade1 = '''-3.75s''' Cooldown | ||
| upgrade2 = '''+ | | upgrade2 = '''+85''' Damage | ||
| upgrade3 = Reduce cooldown by 2s per enemy hit. Max 6s per Dash | | upgrade3 = Reduce cooldown by '''2s''' per enemy hit. Max '''-6s''' per Dash | ||
}} | }} | ||
|-|(3) Bloodletting= | |||
{{Ability card | {{Ability card | ||
| name = Bloodletting | | name = Bloodletting | ||
| description = Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to '''clear a portion of the deferred damage'''.<br><br>Ultimate Unlock: '''While rage is full''' the amount of damage deferred | | cooldown = 21s | ||
| description = Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to '''clear a portion of the deferred damage'''.<br><br>Ultimate Unlock: '''While rage is full''' the amount of damage deferred is increased. | |||
| effect1 = '''Incoming Damage Deferred''': | | effect1 = '''Incoming Damage Deferred''': 30% (+15% at full rage) | ||
| effect2 = '''Deferred Damage Duration''': 10s | | effect2 = '''Deferred Damage Duration''': 10s | ||
| effect3 = '''On Activate:''' | | effect3 = '''On Activate:''' 40% Deferred Damage Cleared | ||
| upgrade1 = '''+5s''' Deferred Damage Duration | | upgrade1 = '''+5s''' Deferred Damage Duration | ||
| upgrade2 = '''- | | upgrade2 = '''-4.75s''' Cooldown | ||
| upgrade3 = '''+25%''' Deferred Damage Cleared | | upgrade3 = '''+25%''' Deferred Damage Cleared | ||
}} | }} | ||
|-|(4) Killing Blow= | |||
{{Ability card | {{Ability card | ||
| name = Killing Blow | | name = Killing Blow | ||
| cooldown = | | cooldown = 95 | ||
| range = 20m | | range = 20m | ||
| description = Activate to leap towards an enemy hero and '''instantly kill''' them if their health is '''below the kill threshold''', otherwise deal 200 damage to them.<br><br>Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and '''special properties''' on his other abilities. | | description = Activate to leap towards an enemy hero and '''instantly kill''' them if their health is '''below the kill threshold''', otherwise deal 200 damage to them.<br><br>Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and '''special properties''' on his other abilities. | ||
| effect1 = '''Enemy health threshold:''' 20% | | effect1 = '''Enemy health threshold:''' 20% | ||
| effect2 = '''All Damage''': +25% | | effect2 = '''All Damage''': +25% | ||
| upgrade1 = Gain '''+2 m/s''' move speed while at full rage | | upgrade1 = Gain '''+2 m/s''' move speed while at full rage | ||
| upgrade2 = '''+8%''' Enemy health threshold | | upgrade2 = '''+8%''' Enemy health threshold and '''5%''' Full Rage Bonus Damage | ||
| upgrade3 = | | upgrade3 = Finishing off an enemy with Killing Blow resets its cooldown | ||
}} | }} | ||
</tabber> | |||
== Background == | == Background == | ||
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While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.}} | While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.}} | ||
== Playstyle == | |||
Shiv's Serrated Knives are one of the best early-game pokes, due to their large hitbox, long range, and Bleed ability. He is often able to hold a lane solo with these alone, especially when combined with his healing ability negating the need for a support-focused character. Mid- and late-game, Slice and Dice allows for an aggressive, up-close playstyle, especially when combined with high Rage. | |||
== Update history == | == Update history == | ||
Shiv's | {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | ||
|-style="text-align: center; background-color:#f0dbbb;" | |||
|'''Patch''' | |||
|'''Changes''' | |||
|- | |||
|[[Update: September 12, 2024|Update: September 12, 2024]] | |||
| - Fixed issues with {{AbilityIcon|Serrated Knives|Size=20}} hitting targets behind walls. | |||
- {{AbilityIcon|Slice and Dice|Size=20}} Damage Reduced: 125 → <u>105</u>. | |||
- {{AbilityIcon|Bloodletting|Size=20}} Deferred damage cleared Reduced: 50% → <u>40%</u>. | |||
- {{AbilityIcon|Killing Blow|Size=20}} Bonus damage from Full Rage Reduced: +25% → <u>+20%</u>. | |||
- {{AbilityIcon|Killing Blow|Size=20}} T2 Now also Increases Rage Amp by <u>+5%</u>. | |||
|- | |||
|[[Update: August 29, 2024]] | |||
| - Fixed parts of Shiv's coat being considered a headshot. | |||
- Bullet damage growth per boon Reduced: 0.5 → <u>0.4</u>. | |||
- Gun falloff range Reduced by <u>10%</u>. | |||
- Health growth per boon Reduced: +41 → <u>+35</u>. | |||
- {{AbilityIcon|Slice and Dice|Size=20}} T2 Reduced: +100 → <u>+85</u>. | |||
- {{AbilityIcon|Slice and Dice|Size=20}} T3 Now considers creeps for only half value. | |||
- {{AbilityIcon|Bloodletting|Size=20}} Deferred damage Reduced: 35% → <u>30%</u>. | |||
- The targeting UI for {{AbilityIcon|Killing Blow|Size=20}} is now more clear about when the target will be killed. | |||
|- | |||
|Update: August 22, 2024 | |||
| - {{AbilityIcon|Bloodletting|Size=20}} Damage Reduced: 40% → <u>35%</u>. | |||
|- | |||
|Update: August 16, 2024 | |||
| - Gun base damage Reduced: 6.3 → <u>5.7</u>. | |||
- {{AbilityIcon|Serrated Knives|Size=20}} Collision size Reduced by <u>10%</u>. | |||
- {{AbilityIcon|Serrated Knives|Size=20}} Projectile speed Reduced by <u>10%</u>. | |||
- {{AbilityIcon|Serrated Knives|Size=20}} Base damage Reduced: 75 → <u>35</u>. | |||
- {{AbilityIcon|Serrated Knives|Size=20}} Spirit scaling Reduced: {{Ss|1}} → <u>{{Ss|0.6}}</u>. | |||
- {{AbilityIcon|Serrated Knives|Size=20}} DPS spirit scaling Reduced: {{Ss|0.2}} → <u>{{Ss|0.16}}</u>. | |||
- {{AbilityIcon|Serrated Knives|Size=20}} T3 Reduced: +75 Damage and +5 Bleed → <u>+40 Damage and +5 Bleed</u>. | |||
- Fixed {{AbilityIcon|Serrated Knives|Size=20}} Bouncing to other units even if it did not impact the target. | |||
- Fixed Rage and {{AbilityIcon|Bloodletting|Size=20}} not clearing out on death. | |||
- Fixed {{AbilityIcon|Bloodletting|Size=20}} Deferred damage waking him up from sleep. | |||
- Fixed {{AbilityIcon|Killing Blow|Size=20}} Falling through the world sometimes. | |||
|- | |||
|Update: August 15, 2024 | |||
| - Introduced. | |||
|} | |||
== Trivia == | == Trivia == | ||
* Shiv has an alternate model in the games files titled '''"shiv_ult.vmdl_c"''' which shows an unfinished giant mole transformation presumably meant for an old ultimate ability.<ref>[[:File:Image 2024-08-26 130232710.png]]</ref> | |||
==References== | |||
{{Reflist}} | |||
{{Heroes}} | {{Heroes}} | ||
[[Category:Heroes]] | [[Category:Heroes]] | ||
Latest revision as of 05:33, 20 September 2024
Shiv
| |
---|---|
Initial Stats | |
Weapon | |
"Busted Flush" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
20 → 41m |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.40 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+35 Base Health |
“Bleeds out enemies, then goes in for a kill
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv is a monster hunter with a cause, conducting hit-and-run attacks and picking off vulnerable targets. Flinging Serrated Knives to bleed his targets from range, Shiv builds his Rage through damage and dashes up to his enemy with a Slice and Dice flurry of blades and a few powerful shotgun blasts. Smelling blood, Shiv hunts down any dying targets to finish them off with a devastating Killing Blow.
A former criminal, Shiv seeks to make up for his past mistakes by hunting down monsters on behalf of the Baxter Society.
Abilities[edit | edit source]
Throw a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage to increase per stack.
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
Perform a dash forward, damaging enemies along the path.
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.
Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities.
Background[edit | edit source]
“A FATE'S TALE:
A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.
While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.
Playstyle[edit | edit source]
Shiv's Serrated Knives are one of the best early-game pokes, due to their large hitbox, long range, and Bleed ability. He is often able to hold a lane solo with these alone, especially when combined with his healing ability negating the need for a support-focused character. Mid- and late-game, Slice and Dice allows for an aggressive, up-close playstyle, especially when combined with high Rage.
Update history[edit | edit source]
Patch | Changes |
Update: September 12, 2024 | - Fixed issues with Serrated Knives hitting targets behind walls.
- Slice and Dice Damage Reduced: 125 → 105. - Bloodletting Deferred damage cleared Reduced: 50% → 40%. - Killing Blow Bonus damage from Full Rage Reduced: +25% → +20%. - Killing Blow T2 Now also Increases Rage Amp by +5%. |
Update: August 29, 2024 | - Fixed parts of Shiv's coat being considered a headshot.
- Bullet damage growth per boon Reduced: 0.5 → 0.4. - Gun falloff range Reduced by 10%. - Health growth per boon Reduced: +41 → +35. - Slice and Dice T2 Reduced: +100 → +85. - Slice and Dice T3 Now considers creeps for only half value. - Bloodletting Deferred damage Reduced: 35% → 30%. - The targeting UI for Killing Blow is now more clear about when the target will be killed. |
Update: August 22, 2024 | - Bloodletting Damage Reduced: 40% → 35%. |
Update: August 16, 2024 | - Gun base damage Reduced: 6.3 → 5.7.
- Serrated Knives Collision size Reduced by 10%. - Serrated Knives Projectile speed Reduced by 10%. - Serrated Knives Base damage Reduced: 75 → 35. - Serrated Knives Spirit scaling Reduced: (x1) → (x0.6). - Serrated Knives DPS spirit scaling Reduced: (x0.2) → (x0.16). - Serrated Knives T3 Reduced: +75 Damage and +5 Bleed → +40 Damage and +5 Bleed. - Fixed Serrated Knives Bouncing to other units even if it did not impact the target. - Fixed Rage and Bloodletting not clearing out on death. - Fixed Bloodletting Deferred damage waking him up from sleep. - Fixed Killing Blow Falling through the world sometimes. |
Update: August 15, 2024 | - Introduced. |
Trivia[edit | edit source]
- Shiv has an alternate model in the games files titled "shiv_ult.vmdl_c" which shows an unfinished giant mole transformation presumably meant for an old ultimate ability.[1]
References[edit | edit source]
|