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'''Heroes''' are the playable characters in ''[[Deadlock]]''. There are currently 21 heroes available.
'''{{PAGENAME}}''' are the playable characters of ''[[Deadlock]]''. There are currently '''21 heroes''' available with more to be released as the game develops.


==Overview==
==Overview==
Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires.  
Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn|Size=20|Hero=Infernus}} [[Infernus#Abilities|Afterburn]]. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by [[Spirit Power]].
Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team.


Heroes have set base stats that they can improve through [[Level|leveling up]] or purchasing [[items]]. They also have additional [[Level#Power Increases|Power Increases]], gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and [[Flex|Flex Slots.]]




Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed.
'''21 Heroes''' are available in the current alpha build, with additional characters confirmed for future releases.
The amount of hit points each hero has is based on level, upgrades, and each heroes set amount of scaling.


{| class="wikitable sortable listtable collapsible" style="text-align: center; font-size: 1.15rem;"
== Currently Available Heroes ==
|-
! colspan="2" style="width: 10%; font-size: 1rem;" | Hero
! colspan="2" style="width: 70%; font-size: 1rem;" | Description


|-


|[[File:Abrams_card.png|136x136px|link=Abrams]]
<div style="display:inline-block;">
|'''[[Abrams]]'''
{{HeroRosterCard|hero=Abrams|Ability1=Siphon Life|Ability2=Shoulder Charge|Ability3=Infernal Resilience|Ability4=Seismic Impact}}
|'''Charges into close combat'''
{{HeroRosterCard|hero=Bebop|Ability1=Exploding Uppercut|Ability2=Sticky Bomb|Ability3=Hook|Ability4=Hyper Beam}}
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
{{HeroRosterCard|hero=Dynamo|Ability1=Kinetic Pulse|Ability2=Quantum Entanglement|Ability3=Rejuvenating Aurora|Ability4=Singularity}}
|-
{{HeroRosterCard|hero=Grey Talon|Ability1=Charged Shot|Ability2=Rain of Arrows|Ability3=Immobilizing Trap|Ability4=Guided Owl}}
|[[File:Bebop card.png|alt=Bebop|136x136px]]
{{HeroRosterCard|hero=Haze|Ability1=Sleep Dagger|Ability2=Smoke Bomb|Ability3=Fixation|Ability4=Bullet Dance}}
|'''[[Bebop]]'''
{{HeroRosterCard|hero=Infernus|Ability1=Catalyst|Ability2=Flame Dash|Ability3=Afterburn|Ability4=Concussive Combustion}}
|'''Hooks an enemy for a knockout combo'''
{{HeroRosterCard|hero=Ivy|Ability1=Kudzu Bomb|Ability2=Watcher's Covenant|Ability3=Stone Form|Ability4=Air Drop}}
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
{{HeroRosterCard|hero=Kelvin|Ability1=Frost Grenade|Ability2=Ice Path|Ability3=Arctic Beam|Ability4=Frozen Shelter}}
|-
{{HeroRosterCard|hero=Lady Geist|Ability1=Essence Bomb|Ability2=Life Drain|Ability3=Malice|Ability4=Soul Exchange}}
|[[File:Dynamo card.png|alt=Dynamo|135x135px]]
{{HeroRosterCard|hero=Lash|Ability1=Ground Strike|Ability2=Grapple|Ability3=Flog|Ability4=Death Slam}}
|'''[[Dynamo]]'''
{{HeroRosterCard|hero=McGinnis|Ability1=Mini Turret|Ability2=Medicinal Specter|Ability3=Spectral Wall|Ability4=Heavy Barrage}}
|'''Locks down the enemy team'''
{{HeroRosterCard|hero=Mo & Krill|Ability1=Scorn|Ability2=Burrow|Ability3=Sand Blast|Ability4=Combo}}
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
{{HeroRosterCard|hero=Paradox|Ability1=Pulse Grenade|Ability2=Time Wall|Ability3=Kinetic Carbine|Ability4=Paradoxical Swap}}
|-
{{HeroRosterCard|hero=Pocket|Ability1=Barrage|Ability2=Flying Cloak|Ability3=Enchanter's Satchel|Ability4=Affliction}}
|[[File:Grey Talon card.png|alt=Grey Talon|135x135px]]
{{HeroRosterCard|hero=Seven|Ability1=Lightning Ball|Ability2=Static Charge|Ability3=Power Surge|Ability4=Storm Cloud}}
|'''[[Grey Talon|Grey]]'''
{{HeroRosterCard|hero=Shiv|Ability1=Serrated Knives|Ability2=Slice and Dice|Ability3=Bloodletting|Ability4=Killing Blow}}
'''[[Grey Talon|Talon]]'''
{{HeroRosterCard|hero=Vindicta|Ability1=Stake|Ability2=Flight|Ability3=Crow Familiar|Ability4=Assassinate}}
|'''Delivers long range skill-shots'''
{{HeroRosterCard|hero=Viscous|Ability1=Splatter|Ability2=The Cube|Ability3=Puddle Punch|Ability4=Goo Ball}}
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
{{HeroRosterCard|hero=Warden|Ability1=Alchemical Flask|Ability2=Willpower|Ability3=Binding Word|Ability4=Last Stand}}
|-
{{HeroRosterCard|hero=Wraith|Ability1=Card Trick|Ability2=Project Mind|Ability3=Full Auto|Ability4=Telekinesis}}
|[[File:Haze card.png|alt=Haze|135x135px]]
{{HeroRosterCard|hero=Yamato|Ability1=Power Slash|Ability2=Flying Strike|Ability3=Crimson Slash|Ability4=Shadow Transformation}}
|'''[[Haze]]'''
</div>
|'''Sneaks in and sprays bullets'''
 
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
{{Heroes}}
|-
|[[File:Infernus card.png|alt=Infernus|135x135px]]
|'''[[Infernus]]'''
|'''Lights up enemies and watches them burn'''
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames
|-
|[[File:Ivy card.png|alt=Ivy|135x135px]]
|'''[[Ivy]]'''
|'''Sets up a power duo with a lucky ally'''
Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.
|-
|[[File:Kelvin card.png|alt=Kelvin|135x135px]]
|'''[[Kelvin]]'''
|'''Freezes enemies in their tracks'''
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
|-
|[[File:Lady Geist card.png|alt=Lady Geist|135x135px]]
|'''[[Lady Geist|Lady]]'''
'''[[Lady Geist|Geist]]'''
|'''Sacrifices health then drains it back'''
Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.
|-
|[[File:Lash card.png|alt=Lash|135x135px]]
|'''[[Lash]]'''
|'''Dives down to stomp his foes'''
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
|-
|[[File:McGinnis card.png|alt=McGinnis|135x135px]]
|'''[[McGinnis]]'''
|'''Controls the battle with combat turrets'''
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
|-
|[[File:Mo & Krill card.png|alt=Mo & Krill|135x135px]]
|'''[[Mo & Krill]]'''
|'''Burrows underneath his enemies'''
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
|-
|[[File:Paradox card.png|alt=Paradox|135x135px]]
|'''[[Paradox]]'''
|'''Manipulates Space and Time'''
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
|-
|[[File:Pocket card.png|alt=Pocket|135x135px]]
|'''[[Pocket]]'''
|'''Infiltrates and disrupts the backline'''
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
|-
|[[File:Seven card.png|alt=Seven|136x136px]]
|'''[[Seven]]'''
|'''Electrocutes crowds of enemies'''
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
|-
|[[File:Shiv card.png|alt=Shiv|135x135px]]
|'''[[Shiv]]'''
|'''Bleeds out enemies, then goes in for a kill'''
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
|-
|[[File:Vindicta card.png|alt=Vindicta|135x135px]]
|'''[[Vindicta]]'''
|'''Snipes the unsuspecting'''
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
|-
|[[File:Viscous card.png|alt=Viscous|135x135px]]
|'''[[Viscous]]'''
|'''Rolls around deflecting bullets'''
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
|-
|[[File:Warden card.png|alt=Warden|135x135px]]
|'''[[Warden]]'''
|'''Weakens his enemies and chases them down'''
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
|-
|[[File:Wraith card.png|alt=Wraith|135x135px]]
|'''[[Wraith]]'''
|'''Melts isolated targets'''
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.
|-
|[[File:Yamato card.png|alt=Yamato|135x135px]]
|'''[[Yamato]]'''
|'''Delivers charged attacks with finesse'''
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
|}

Revision as of 16:50, 19 September 2024

Heroes are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.

Overview

Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have the ability to aim down sights, save for a few weapons with alternate fires that have differing results. Besides their weapons, heroes also have access to 4 powerful Abilities, each with their own effects. Most of these abilities must be activated manually, though there are some constantly active abilities known as passive abilities, such as Infernus' Afterburn Afterburn. Abilities also have their own individual levels, which can be increased up to three times, granting them a new effect per level and increasing their stats. Most abilities are effected by Spirit Power.

Heroes have set base stats that they can improve through leveling up or purchasing items. They also have additional Power Increases, gained at certain levels which grant bonuses to specific stats. Heroes can hold up to 16 individual items at a time, so long as they conform to their categories and Flex Slots.


21 Heroes are available in the current alpha build, with additional characters confirmed for future releases.

Currently Available Heroes

Abrams
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
Bebop
Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
Dynamo
Locks down the enemy team
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Grey Talon
Delivers long range skill-shots
A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.
Haze
Sneaks in and sprays bullets
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one-sided exchanges, avoiding damage then picking off unsuspecting targets up close.
Infernus
Lights up enemies and watches them burn
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.
Ivy
Sets up a power duo with a lucky ally
Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.
Kelvin
Freezes enemies in their tracks
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
Lady Geist
Sacrifices health then drains it back
Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.
Lash
Dives down to stomp his foes
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
McGinnis
Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Mo & Krill
Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Paradox
Manipulates Space and Time
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Pocket
Infiltrates and disrupts the backline
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
Seven
Electrocutes crowds of enemies
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Shiv
Bleeds out enemies, then goes in for a kill
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Vindicta
Snipes the unsuspecting
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Viscous
Rolls around deflecting bullets
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Warden
Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
Wraith
Melts isolated targets
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.
Yamato
Delivers charged attacks with finesse
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.