Grey Talon: Difference between revisions

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| bullet_damage  = 22
| bullet_damage  = 22
| ammo            = 17
| ammo            = 17
| bullets_per_sec = 2.5 {{ss|0.00625}}
| bullets_per_sec = 2.5 {{ss|0.006}}
| light_melee    = 63
| light_melee    = 63
| heavy_melee    = 116
| heavy_melee    = 116
Line 18: Line 18:
| sprint_speed    = 0
| sprint_speed    = 0
| stamina        = 3
| stamina        = 3
| increase1_value = 1.46
| increase1_value = 1.8
| increase1_stat  = Base Bullet Damage
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_value = 3.4
Line 24: Line 24:
| increase3_value = 27
| increase3_value = 27
| increase3_stat  = Base Health
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = The Mourning Comes
}}
}}


'''Grey Talon''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''Grey Talon''' is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.
 
A founder of the monster hunting [[Baxter Society]], Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and step-daughter had died in a mysterious house fire. Now, he hunts the perpetrators of the arson, bow in hand.  


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Charged Shot=
|-|(1) Charged Shot=
{{Ability card|ability_name=Charged Shot|name=Charged Shot|description='''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot|duration=4s|cooldown=16s|effect1='''Damage: '''100''' {{ss|1.6}}|upgrade1='''+1''' Charges|upgrade2='''+65 Damage'''|upgrade3='''Improved damage scaling''' and '''-3s''' Charge Delay}}
{{Ability card
| name           = Charged Shot
| description     = '''Charge up a powerful shot''' that pierces through enemies. Hold '''[Ability 1]''' or '''[Fire]''' to hold the shot.
| duration       = 4s
| cooldown       = 17s
| effect1         = '''Damage:''' 100 {{ss|1.6}}
| upgrade1       = '''+1''' Charges
| upgrade2       = '''+65''' Damage
| upgrade3       = '''Improved damage scaling''' and '''-3s''' Charge Delay
}}
|-|(2) Rain of Arrows=
|-|(2) Rain of Arrows=
{{Ability card|duration=7s|cooldown=33s|ability_name=Rain of Arrows|name=Rain of Arrows|description=Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide.|effect1='''Weapon Multishot:''' '''5'''|effect2='''Weapon Damage:''' +'''7'''|upgrade1='''-15s''' Cooldown|upgrade2=While airborne, +7 Weapon Damage and weapon damage applies 40% movement slow for 1.5s|upgrade3=While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal}}
{{Ability card
| duration       = 7s
| cooldown       = 35s
| name           = Rain of Arrows
| description     = Launches you high in the air, allowing you to glide slowly. While airborne, you gain '''Weapon Damage''' and '''multishot on your weapon'''. Press '''[Jump/Mantle]''' to cancel the glide.
| effect1         = '''Weapon Multishot:''' 5
| effect2         = '''Weapon Damage:''' +4
| upgrade1       = '''-14s''' Cooldown
| upgrade2       = While airborne, '''+5''' Weapon Damage and weapon damage applies '''40%''' movement slow for '''1.5s'''
| upgrade3       = While airborne, '''+50'''% Bullet Lifesteal and '''+50'''% Spirit Lifesteal
}}
|-|(3) Immobilizing Trap=
|-|(3) Immobilizing Trap=
{{Ability card|ability_name=Immobilizing Trap|name=Immobilizing Trap|description='''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them.|radius=6m|cooldown=35s|effect1='''Lifetime:''' '''20'''s|effect2='''Damage:''' '''30'''|effect3='''Immobilize Duration:''' '''1.25'''s|effect4='''Arm Time:''' '''2'''s|upgrade1='''-20s''' Cooldown|upgrade2='''+2s''' Slow Duration|upgrade3=Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s'''|effect5='''Movement Slow:''' '''50%'''|effect6='''Slow Duration:''' '''1'''s}}
{{Ability card
| name           = Immobilizing Trap
| description     = '''Throw out a trap''' that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, '''immobilizing''' and then '''slowing''' them.
| radius         = 6m
| cooldown       = 37s
| effect1         = '''Lifetime:''' 20s
| effect2         = '''Damage:''' 30
| effect3         = '''Immobilize Duration:''' 1.25s
| effect4        = '''Arm Time:''' 2s
| effect5        = '''Movement Slow:''' 50%
| effect6        = '''Slow Duration:''' 1s
| upgrade1       = '''-19s''' Cooldown
| upgrade2       = '''+2s''' Slow Duration
| upgrade3       = Grey Talon deals '''+30'''% more Bullet Damage to enemies hit by Immobilizing Trap for '''10s'''
}}
|-|(4) Guided Owl=
|-|(4) Guided Owl=
{{Ability card|ability_name=Guided Owl|name=Guided Owl|description=After 1.5s cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl.|duration=14s|cooldown=110s|effect1='''Damage:''' '''250''' {{ss|1}}|effect2='''Explosion Radius:''' '''12'''m|effect3='''Stun Duration:''' '''0.75'''s|effect4='''Spirit Power Per Kill:''' '''5'''|upgrade1='''+100''' Damage|upgrade2='''-50s''' Cooldown|upgrade3=After hit, kills enemies that are below '''22% Health'''}}
{{Ability card
| name           = Guided Owl
| description     = After '''1.5s''' cast time, '''launch a spirit owl that you control''' and which explodes on impact, '''damaging and stunning''' enemies. Hold '''[Fire]''' to accelerate the owl. Press '''[Jump/Mantle]''' to release control. Gain '''permanent Spirit Power''' for each enemy hero killed with Guided Owl.
| duration       = 14s
| cooldown       = 127s
| effect1         = '''Damage:''' 250 {{ss|1}}
| effect2         = '''Explosion Radius:''' 12m
| effect3         = '''Stun Duration:''' 0.75s
| effect4         = '''Spirit Power Per Kill:''' 5
| upgrade1       = '''+100''' Damage
| upgrade2       = '''-47s''' Cooldown
| upgrade3       = After hit, kills enemies that are below '''22% Health'''
}}
</tabber>
</tabber>


Line 55: Line 104:


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
|- style="text-align: center; background-color:#f0dbbb;"
|- style="text-align: center; background-color:#f0dbbb;"
|<b>Patch</b>
|'''Patch'''
|<b>Changes</b>
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - Fixed issues with {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Hitting targets behind walls
- Fixed {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Doing damage through buildings
 
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Weapon damage Reduced: +7 → <u>+4</u>.
 
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' T2 Weapon damage Reduced: +7 → <u>+5</u>.
 
- Bullet damage growth per boon Increased: +1.46 → <u>+1.8</u>.
 
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Increased: 110s → <u>120s</u>.
|-
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
|[[Update: August 29, 2024]]
| - Fire Rate now scales with Spirit {{Ss|0.25}}
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Collision size Reduced by <u>8%</u>.
- {{AbilityIcon|Ability=Charged Shot|Size=20}}Charged Shot Collision Size reduced by 8%.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Base damage Reduced: 105 → <u>100</u>.


- {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot Base Damage reduced: 105 → <u>100</u>.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' T2 Damage Reduced: +70 → <u>+65</u>.


- {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot T2 reduced: +70 → <u>+65</u> Damage.
- Fire rate now scales with spirit {{Ss|0.25}}.


- Can now use multiple air dashes during {{AbilityIcon|Ability=Rain of Arrows|Size=20}} Rain of Arrows.
- Can now use multiple air dashes during {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows'''.


- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} Immobilizing Trap Root Duration reduced: 2s → <u>1.25s</u>.
- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' Root duration Reduced: 2s → <u>1.25s</u>.


- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} Immobilizing Trap now applies a 50% movement slow for 1s after the root.
- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' Now applies a 50% movement slow for 1s after the root.


- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} Immobilizing Trap T2 Changed: 1s Root → <u>2s Slow</u>.
- {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' T2 Changed: 1s Root → <u>2s Slow</u>.
|-
|-
|Update 08-15-2024
|Update: August 15, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Slot Collision Size reduced by 10%.
| - Improved visual clarity of Grey Talon's {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' Armed state.
- Fixed Guided Owl T3 not triggering correctly sometimes when the target has Spirit Armor.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Slot''' Collision size Reduced by <u>10%</u>.
 
- Fixed {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 Not triggering correctly sometimes when the target has spirit armor.
|-
|-
|Update 08-01-2024
|Update: August 01, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot Collision Size reduced by 10%.
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot Collision''' Size Reduced by <u>10%</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl Explosion Radius increased: 10m → <u>12m</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Explosion radius Increased: 10m → <u>12m</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl Cooldown Reduced: 120s → <u>110s</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Reduced: 120s → <u>110s</u>.
|-
|-
|Update 07-18-2024
|Update: July 18, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot Damage reduced: 115 → <u>105</u>.
| - Added new cast effect for Grey Talon's {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl'''.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot Spirit Scaling increased: {{Ss|1.3}} → {{Ss|1.6}}
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Reduced: 115 → <u>105</u>.
 
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Spirit scaling Increased: {{Ss|1.3}} → <u>{{Ss|1.6}}</u>.
|-
|-
|Update 07-11-2024
|Update: July 11, 2024
| - {{AbilityIcon|Ability=Rain of Arrows|Size=20}} Rain of Arrows Flight Duration reduced: 8s → <u>7s</u>.
| - Added Grey Talon {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' sound effects.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl Spirit Gain per kill increased: 4 → <u>5</u>.
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Flight duration Reduced: 8s → <u>7s</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl now stuns for <u>0.75s</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl Spirit''' Gain per kill Increased: 4 → <u>5</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl Base Damage reduced: 300 → <u>250</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Now stuns for <u>0.75s</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl T1 is now <u>+100 Damage</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Base damage Reduced: 300 → <u>250</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl Collision Size reduced.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T1 Is now <u>+100 Damage</u>.
 
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Collision size Reduced.
|-
|-
|Update 07-04-2024
|Update: July 04, 2024
| - Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot not piercing if it collides with a {{AbilityIcon|Ability=Mini Turret|Size=20|Hero=McGinnis}} [[McGinnis|Mini Turret]].
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Now grants +4 permanent spirit power on hero kill.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl now grants +4 permanent Spirit Power on hero kill.
- Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Not piercing if it collides with a {{AbilityIcon|Ability=Mini Turret|Size=20|Hero=McGinnis}} '''[[McGinnis|Mini Turret]]'''.
|-
|-
|Update 06-20-2024
|Update: June 27, 2024
| - Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot being evaded by {{HeroIcon|Hero=Haze}}[[Haze|Haze's]] {{AbilityIcon|Ability=Bullet Dance|Size=20|Hero=Haze}} [[Haze|Bullet Dance]].
| - Fixed a bug with releasing Grey Talon's {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Early.
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} Rain of Arrows Cooldown Increased: 30s → <u>33s</u>.
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows'''.
|-
|Update: June 20, 2024
| - Fixed {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Being evaded by {{HeroIcon|Hero=Haze}} '''[[Haze|Haze's]]''' {{AbilityIcon|Ability=Bullet Dance|Size=20|Hero=Haze}} '''[[Haze|Bullet Dance]]'''.
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Cooldown Increased: 30s → <u>33s</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl can now explode in the air by pressing the release key.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Can now explode in the air by pressing the release key.
|-
|-
|Update 06-13-2024
|Update: June 13, 2024
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl Cooldown reduced: 130s → <u>120s</u>.
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Cooldown Reduced: 130s → <u>120s</u>.
|-
|-
|Update 05-30-2024
|Update: June 06, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot Spirit Scaling increased: {{Ss|1}} → {{Ss|1.3}}.
| - Improved Grey Talon's {{AbilityIcon|Ability=Immobilizing Trap|Size=20}} '''Immobilizing Trap''' Visibility.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl Duration increased: 13s → <u>14s</u>.
|-
|Update: May 30, 2024
| - Grey Talon's {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Effect matches the damage radius better.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Spirit scaling Increased: {{Ss|1}} → <u>{{Ss|1.3}}</u>.
 
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Duration Increased: 13s → <u>14s</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl T3 increased: 20% → <u>22%</u> Execute.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 execute Increased: 20% → <u>22%</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl player collision size increased to regular sizes.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Player collision size Increased to regular sizes.
|-
|-
|05-23-2024
|Update: May 23, 2024
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl Spirit Scaling reduced: {{Ss|2.2}} → {{Ss|1.2}}.
| - {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Spirit scaling Reduced: {{Ss|2.2}} → <u>{{Ss|1.2}}</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' T3 Changed: +200 Damage → <u>Kill enemy heroes below 20% Health</u> (''Low health enemies are highlighted while guiding the owl'').
|-
|-
|05-16-2024
|Update: May 16, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot Cooldown reduced: 18s → <u>16s</u>.
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Cooldown Reduced: 18s → <u>16s</u>.
|-
|-
|05-10-2024
|Update: May 10, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot Damage increased: 105 → <u>115</u>.
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Increased: 105 → <u>115</u>.
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} Rain of Arrows Multishot increased: 3 → <u>5</u>.
- {{AbilityIcon|Ability=Rain of Arrows|Size=20}} '''Rain of Arrows''' Multishot Increased: 3 → <u>5</u>.
|-
|-
|05-03-2024
|Update: May 03, 2024
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot Damage increased: 95 → <u>105</u>.
| - {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' Damage Increased: 95 → <u>105</u>.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} Charged Shot T2 Damage reduced: 80 → <u>70</u>.
- {{AbilityIcon|Ability=Charged Shot|Size=20}} '''Charged Shot''' T2 Damage Reduced: 80 → <u>70</u>.


- {{AbilityIcon|Ability=Guided Owl|Size=20}} Guided Owl damage increased: 200 → <u>300</u>.
- {{AbilityIcon|Ability=Guided Owl|Size=20}} '''Guided Owl''' Damage Increased: 200 → <u>300</u>.
|}
|}


== Trivia ==
== Trivia ==
* Grey Talon's current design is temporary and is based on a model from when the game was still called ''Neon Prime.''
* Grey Talon's current design is temporary and is based on a model from when the game was still called ''Neon Prime.''
* Grey Talon during Deadlock Pre-Alpha (''Neon Prime'') was named ''Orion''.
* Grey Talon during Deadlock Pre-Alpha (''Neon Prime'') was named ''Orion''.
* Grey Talon weapon is called "The Mourning Comes".
* Grey Talon may Be a Refrence to [https://wiki.teamfortress.com/wiki/Non-player_characters#Gray_Mann Gray Mann] From Valves Other IP, Team Fortress 2.


{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 05:50, 19 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 55
Bullet Damage: 22
Ammo:

17

Bullets per sec:

2.5 x0.006

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

6 x0.04m/s

Sprint Speed:

0m/s

Stamina:

3


Grey Talon is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.

A founder of the monster hunting Baxter Society, Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and step-daughter had died in a mysterious house fire. Now, he hunts the perpetrators of the arson, bow in hand.

Abilities

Charged Shot

Charge up a powerful shot that pierces through enemies. Hold [Ability 1] or [Fire] to hold the shot.

Duration:
4s
Cooldown:
17s
Damage: 100 x1.6
Ability Point 1+1 Charges
Ability Point 2+65 Damage
Ability Point 5Improved damage scaling and -3s Charge Delay

Rain of Arrows

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [Jump/Mantle] to cancel the glide.

Duration:
7s
Cooldown:
35s
Weapon Multishot: 5
Weapon Damage: +4
Ability Point 1-14s Cooldown
Ability Point 2 • While airborne, +5 Weapon Damage and weapon damage applies 40% movement slow for 1.5s
Ability Point 5 • While airborne, +50% Bullet Lifesteal and +50% Spirit Lifesteal

Immobilizing Trap

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.

Radius:
6m
Cooldown:
37s
Lifetime: 20s
Damage: 30
Immobilize Duration: 1.25s
Arm Time: 2s
Movement Slow: 50%
Slow Duration: 1s
Ability Point 1-19s Cooldown
Ability Point 2+2s Slow Duration
Ability Point 5 • Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s

Guided Owl

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [Fire] to accelerate the owl. Press [Jump/Mantle] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

Duration:
14s
Cooldown:
127s
Damage: 250 x1
Explosion Radius: 12m
Stun Duration: 0.75s
Spirit Power Per Kill: 5
Ability Point 1+100 Damage
Ability Point 2-47s Cooldown
Ability Point 5 • After hit, kills enemies that are below 22% Health

Background

A FATE'S TALE:

A founding member of "The Baxter Society", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon’s duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.

Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.

Then he got the call.

The authorities claimed that it was a freak accident... that the fire consumed his son’s house before anyone got a chance to escape. But Wesley knew better. His son’s wife was Ixian... she could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.

And so Grey Talon has picked up his bow once more, and when he finds who’s responsible there will be a bloody reckoning.

Update history

Patch Changes
Update: September 12, 2024 - Fixed issues with Ability {{{1}}} not found Charged Shot Hitting targets behind walls

- Fixed Ability {{{1}}} not found Guided Owl Doing damage through buildings

- Ability {{{1}}} not found Rain of Arrows Weapon damage Reduced: +7 → +4.

- Ability {{{1}}} not found Rain of Arrows T2 Weapon damage Reduced: +7 → +5.

- Bullet damage growth per boon Increased: +1.46 → +1.8.

- Ability {{{1}}} not found Guided Owl Cooldown Increased: 110s → 120s.

Update: August 29, 2024 - Ability {{{1}}} not found Charged Shot Collision size Reduced by 8%.

- Ability {{{1}}} not found Charged Shot Base damage Reduced: 105 → 100.

- Ability {{{1}}} not found Charged Shot T2 Damage Reduced: +70 → +65.

- Fire rate now scales with spirit x0.25.

- Can now use multiple air dashes during Ability {{{1}}} not found Rain of Arrows.

- Ability {{{1}}} not found Immobilizing Trap Root duration Reduced: 2s → 1.25s.

- Ability {{{1}}} not found Immobilizing Trap Now applies a 50% movement slow for 1s after the root.

- Ability {{{1}}} not found Immobilizing Trap T2 Changed: 1s Root → 2s Slow.

Update: August 15, 2024 - Improved visual clarity of Grey Talon's Ability {{{1}}} not found Immobilizing Trap Armed state.

- Ability {{{1}}} not found Charged Slot Collision size Reduced by 10%.

- Fixed Ability {{{1}}} not found Guided Owl T3 Not triggering correctly sometimes when the target has spirit armor.

Update: August 01, 2024 - Ability {{{1}}} not found Charged Shot Collision Size Reduced by 10%.

- Ability {{{1}}} not found Guided Owl Explosion radius Increased: 10m → 12m.

- Ability {{{1}}} not found Guided Owl Cooldown Reduced: 120s → 110s.

Update: July 18, 2024 - Added new cast effect for Grey Talon's Ability {{{1}}} not found Guided Owl.

- Ability {{{1}}} not found Charged Shot Damage Reduced: 115 → 105.

- Ability {{{1}}} not found Charged Shot Spirit scaling Increased: x1.3x1.6.

Update: July 11, 2024 - Added Grey Talon Ability {{{1}}} not found Charged Shot sound effects.

- Ability {{{1}}} not found Rain of Arrows Flight duration Reduced: 8s → 7s.

- Ability {{{1}}} not found Guided Owl Spirit Gain per kill Increased: 4 → 5.

- Ability {{{1}}} not found Guided Owl Now stuns for 0.75s.

- Ability {{{1}}} not found Guided Owl Base damage Reduced: 300 → 250.

- Ability {{{1}}} not found Guided Owl T1 Is now +100 Damage.

- Ability {{{1}}} not found Guided Owl Collision size Reduced.

Update: July 04, 2024 - Ability {{{1}}} not found Guided Owl Now grants +4 permanent spirit power on hero kill.

- Fixed Ability {{{1}}} not found Charged Shot Not piercing if it collides with a Ability {{{1}}} not found Mini Turret.

Update: June 27, 2024 - Fixed a bug with releasing Grey Talon's Ability {{{1}}} not found Guided Owl Early.

- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Ability {{{1}}} not found Rain of Arrows.

Update: June 20, 2024 - Fixed Ability {{{1}}} not found Charged Shot Being evaded by File:MM.png [[|]] Haze's Ability {{{1}}} not found Bullet Dance.

- Ability {{{1}}} not found Rain of Arrows Cooldown Increased: 30s → 33s.

- Ability {{{1}}} not found Guided Owl Can now explode in the air by pressing the release key.

Update: June 13, 2024 - Ability {{{1}}} not found Guided Owl Cooldown Reduced: 130s → 120s.
Update: June 06, 2024 - Improved Grey Talon's Ability {{{1}}} not found Immobilizing Trap Visibility.
Update: May 30, 2024 - Grey Talon's Ability {{{1}}} not found Charged Shot Effect matches the damage radius better.

- Ability {{{1}}} not found Charged Shot Spirit scaling Increased: x1x1.3.

- Ability {{{1}}} not found Guided Owl Duration Increased: 13s → 14s.

- Ability {{{1}}} not found Guided Owl T3 execute Increased: 20% → 22%.

- Ability {{{1}}} not found Guided Owl Player collision size Increased to regular sizes.

Update: May 23, 2024 - Ability {{{1}}} not found Guided Owl Spirit scaling Reduced: x2.2x1.2.

- Ability {{{1}}} not found Guided Owl T3 Changed: +200 Damage → Kill enemy heroes below 20% Health (Low health enemies are highlighted while guiding the owl).

Update: May 16, 2024 - Ability {{{1}}} not found Charged Shot Cooldown Reduced: 18s → 16s.
Update: May 10, 2024 - Ability {{{1}}} not found Charged Shot Damage Increased: 105 → 115.

- Ability {{{1}}} not found Rain of Arrows Multishot Increased: 3 → 5.

Update: May 03, 2024 - Ability {{{1}}} not found Charged Shot Damage Increased: 95 → 105.

- Ability {{{1}}} not found Charged Shot T2 Damage Reduced: 80 → 70.

- Ability {{{1}}} not found Guided Owl Damage Increased: 200 → 300.

Trivia

  • Grey Talon's current design is temporary and is based on a model from when the game was still called Neon Prime.
  • Grey Talon during Deadlock Pre-Alpha (Neon Prime) was named Orion.
  • Grey Talon may Be a Refrence to Gray Mann From Valves Other IP, Team Fortress 2.
Heroes

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Abrams

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Bebop

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Dynamo

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Grey Talon

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Haze

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Infernus

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Ivy

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Kelvin

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Lady Geist

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Lash

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McGinnis

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Mirage

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Mo & Krill

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Paradox

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Pocket

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Seven

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Shiv

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Vindicta

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Viscous

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Warden

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Wraith

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Yamato

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Calico

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Fathom

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Holliday

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Magician

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Trapper

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Viper

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Wrecker