Vindicta: Difference between revisions

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| summary        = Snipes the unsuspecting
| summary        = Snipes the unsuspecting
| description    = Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
| description    = Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
| dps            = 73
| dps            = 68
| bullet_damage  = 14
| bullet_damage  = 13
| ammo            = 22
| ammo            = 22
| bullets_per_sec = 5.26
| bullets_per_sec = 5.26
Line 18: Line 18:
| sprint_speed    = 0
| sprint_speed    = 0
| stamina        = 2
| stamina        = 2
| increase1_value = 1.50
| increase1_value = 1.00
| increase1_stat  = Base Bullet Damage
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_value = 3.4
Line 24: Line 24:
| increase3_value = 20
| increase3_value = 20
| increase3_stat  = Base Health
| increase3_stat  = Base Health
| range          = 22 → 58m
| weapon_name    = Wallflower's Revenge
}}
}}


'''Vindicta''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''Vindicta''' is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.
 
A witch who was killed by John Hathorne during the Salem Witch Trials of the 1600s, Vindicta returned to this world during the first [[Maelstrom]]. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "Friends of Humanity".


== Abilities ==
== Abilities ==
Line 33: Line 37:
{{Ability card
{{Ability card
| name            = Stake
| name            = Stake
| key            = 1
| radius          = 8m
| radius          = 8m
| cooldown        = 40s
| cooldown        = 42s
| description    = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| description    = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| effect1        = '''Tether Duration:''' 2.25s
| effect1        = '''Tether Duration:''' 2s
| effect2        = '''Damage:''' 60 {{ss|0.4}}
| effect2        = '''Damage:''' 60 {{ss|0.4}}
| effect3        = '''Tether Length:''' 6m
| effect3        = '''Tether Length:''' 6m
| effect4        = '''Movement Slow:''' 30%
| effect4        = '''Movement Slow:''' 30%
| upgrade1        = '''+0.75s''' Tether Duration
| effect5        = '''Capture Radius:''' 8m
| upgrade2        = '''-20s''' Cooldown
| upgrade1        = '''+0.5s''' Tether Duration
| upgrade2        = '''-19s''' Cooldown
| upgrade3        = Tethered enemies are also '''disarmed'''
| upgrade3        = Tethered enemies are also '''disarmed'''
|effect5='''Capture Radius:''' 8m}}
}}
|-|(2) Flight=
|-|(2) Flight=
{{Ability card
{{Ability card
|name           = Flight
| name           = Flight
|description           = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
| duration      = 8s {{ss|0.2}}
|duration            = 8s {{ss|0.2}}
| cooldown      = 42s
|cooldown            = 40s
| description   = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
|effect1            = '''Spirit Damage Per Bullet:''' 10
| effect1        = '''Spirit Damage Per Bullet:''' 10 {{ss|0.2}}
|upgrade1           = '''+50%''' base Ammo while flying
| effect2        = '''Casting Time:''' .2s
|upgrade2           = '''-15s''' Cooldown
| upgrade1       = '''+50%''' base Ammo while flying
|upgrade3           = '''+12''' Spirit Damage Per Bullet
| upgrade2       = '''-14s''' Cooldown
|effect2            = '''Casting Time:''' .2s
| upgrade3       = '''+12''' Spirit Damage Per Bullet
}}
 
 
 
----
Notes:


* Bonus spirit damage is affected by weapon damage fall-off.
* Bonus spirit damage is affected by weapon damage fall-off.
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as [[Titanic Magazine]].
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as '''[[Titanic Magazine]]'''.
}}
|-|(3) Crow Familiar=
|-|(3) Crow Familiar=
{{Ability card
{{Ability card
|name           = Crow Familiar
| name           = Crow Familiar
|description           = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''
| cooldown      = 26s
|effect1           = '''Damage:''' 50 {{ss|1}}
| description   = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''
|effect2           = '''Bleed Damage:''' 3%/sec
| effect1       = '''Damage:''' 40 {{ss|0.8}}
|effect3           = '''Debuff Duration:''' 6s {{ss|0.04}}
| effect2       = '''Bleed Damage:''' 3%/sec
|cooldown            = 25s
| effect3       = '''Bullet Resist Reduction:''' -6%
|upgrade1           = Crow '''Ricochets up to 2 times''' towards other enemies within 15m
| effect4        = '''Debuff Duration:''' 6s {{ss|0.03}}
|upgrade2           = '''-17s''' Cooldown
| upgrade1       = Crow Ricochets up to '''2''' times towards other enemies within '''15m'''
|upgrade3           = +3% Bleed and suppresses healing by -40%
| upgrade2       = '''-16s''' Cooldown
| upgrade3       = '''+3%''' Bleed and suppresses healing by '''-40%'''
}}
}}
|-|(4) Assassinate=
|-|(4) Assassinate=
{{Ability card
{{Ability card
|name           = Assassinate
| name           = Assassinate
|description           = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''
| cooldown      = 53s
|cooldown            = 50s
| description   = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''
|effect1           = '''Charge Time:''' 1.6s
| effect1       = '''Charge Time:''' 1.6s
|effect2           = '''Damage:''' 160 {{ss|1}}
| effect2       = '''Damage:''' 160 {{ss|1}}
|effect3           = '''Bonus Damage:''' 145 {{ss|1.6}}
| effect3       = '''Bonus Damage:''' 145 {{ss|1.6}}
|effect4           = '''Bonus Souls Per Assassination:'''  250
| effect4       = '''Bonus Souls Per Assassination:'''  250
|upgrade1           = '''-20s''' Cooldown
| effect5        = '''Bonus Headshot Damage:'''  +20%
|upgrade2           = '''+140''' Bonus Damage
| upgrade1       = '''-19s''' Cooldown
|upgrade3           = '''+600''' Bonus Souls Per Assassination
| upgrade2       = '''+140''' Bonus Damage
| upgrade3       = '''+600''' Bonus Souls Per Assassination
 
 
 
----
Notes:
 
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
* The damage scales up from 50% to 100% after one second of being scoped.
}}
}}
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
</tabber>
</tabber>


== Shop Items ==
== Background ==
[[File:Basic Mag.png|left|280x280px]]'''<u><big>High-Velocity Mag</big></u>'''
{{Quotation||'''A FATE'S TALE:'''


'''Cost''' - 500 Souls
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).


+'''30'''% Bullet Velocity
Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.}}


+'''20'''% Weapon Damage
== Update history ==
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
|-style="text-align: center; background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - Base bullet damage Reduced: 14 → <u>13</u>.
- {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' T1 Duration Reduced: +0.75s → <u>+0.5s</u>.
 
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Bonus gold is now shared with assisters.


+'''50''' Bullet Shield Health
- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Now reduces bullet armor by <u>6%</u>.


- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Impact damage Reduced: 50 → <u>40</u>.


[[File:Close Quarters .png|left|280x280px]]'''<u><big>Close Quarters</big></u>'''
- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Impact damage spirit scaling Reduced: {{Ss|1}} → <u>{{Ss|0.8}}</u>.


'''Cost -''' 500 Souls
- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Spirit power duration scaling Reduced: {{Ss|0.04}} → <u>{{Ss|0.03}}</u>.
+'''85''' Bullet Shield Health


'''''Passive'''''
- You can now use stamina while flying to get an impulse in the facing direction.


Deal additional '''Weapon Damage''' when in '''close range''' to your target.
- Space bar no longer exists the ability, you have to press the key again.


+'''25'''% '''Weapon Damage''' ''Conditional -'' '''15'''m Close Range
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Now does <u>20%</u> more damage when getting a headshot


- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Scope ends when you are stunned.
|-
|[[Update: August 29, 2024|Update: August 29, 2024]]
| - {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Duration Reduced: 2.25s → <u>2s</u>.
- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Spirit power duration scaling Reduced: {{Ss|0.05}} → <u>{{Ss|0.04}}</u>.


- Fixed left clicks sometimes deselecting the ability when charges aren't ready.
|-
|Update: August 15, 2024
| - Added a sound for movement being restricted by {{AbilityIcon|Ability=Slowing Hex|Size=20}} '''Slowing Hex''' and Vindicta tether.
- {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Duration Reduced: 2.5s → <u>2.25s</u>.


''To be updated.''
- {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' T1 Duration Reduced: 1s → <u>0.75s</u>.
|-
|Update: August 01, 2024
| - {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Cooldown Reduced: 45s → <u>40s</u>.
- Bullet damage growth Increased: 0.85 → <u>1.0</u>.
|-
|Update: July 11, 2024
| - Fixed {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Sometimes moving units that aren't supposed to be moved.
- Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Ability=Kudzu Bomb|Size=20|Hero=Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Ability=Pulse Grenade|Size=20|Hero=Paradox}} '''[[Paradox|Pulse Grenade]]''', Warden's {{AbilityIcon|Ability=Alchemical Flask|Size=20|Hero=Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' and [[Alchemical Fire]] (''T3 Weapon item'').


- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Spirit Power duration scaling Reduced: {{Ss|0.07}} → <u>{{Ss|0.05}}</u>.


- Bullet damage growth Increased: 0.7 → <u>0.85</u>.
|-
|Update: July 04, 2024
| - {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Cooldown Reduced: 50s → <u>45s</u>.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Up and down speed improved a bit.
|-
|Update: June 27, 2024
| - Updated Vindicta weapon sounds.
- Base movement speed Increased: 7&nbsp;m/s → <u>8&nbsp;m/s</u>.


- Fixed {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' T1 only bouncing to 1 additional target instead of 2.


== Background ==
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Zoom level is reduced a bit.
{{Quotation||'''A FATE'S TALE:'''
|-
|Update: June 20, 2024
| - {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Debuff duration Increased: 5s → <u>6s</u>.
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Bonus damage Increased: 130 → <u>145</u>.
|-
|Update: June 06, 2024
| - Updated Vindicta {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Sound effects.
- Added {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Sound effect for targeted players.
 
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Bonus spirit damage Reduced: +12 → <u>+10</u>.
 
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' No longer has +10% bonus range to damage falloff.
 
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Cooldown Increased: 35s → <u>50s</u>.
 
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' T2 Changed: +12 Spirit Damage → <u>-15s Cooldown</u>.
 
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' T3 Changed: +3&nbsp;m/s Bonus Air Speed → <u>+12 Spirit Damage</u>.
 
- Can no longer melee while flying for extra movement.
 
- {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate''' Now ramps up its total damage from 50% to <u>100%</u> over 1 second of being zoomed (''UI indication for this'').
 
- Fixed being unable to move while scoped in with {{AbilityIcon|Ability=Assassinate|Size=20}} '''Assassinate'''.
|-
|Update: May 30, 2024
| - Now has -10% base bullet resist.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' No longer grants +1&nbsp;m/s bonus air speed.
 
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Falloff damage increase Reduced: +20% → <u>+10%</u>.
 
- Fixed {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Spirit damage being able to pierce [[Metal Skin]].
|-
|Update: May 23, 2024
| - Improved Vindicta's {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' Effects to make it a little clearer when you are affected.
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' T3 Reduced: +4&nbsp;m/s → <u>+3&nbsp;m/s</u>.
 
- {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' T3 Healing suppression Increased: -30% → <u>-40%</u>.
|-
|Update: May 16, 2024
| - {{AbilityIcon|Ability=Crow Familiar|Size=20}} '''Crow Familiar''' Projectile effect indicates the radius more accurately now.
- Fixed Vindicta being able to shoot above the base wall.
 
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Spirit bullet damage now has range effectiveness (''previously the magic bullets did max damage from any range'').
 
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' Spirit damage per bullet Increased: 8 → <u>12</u>.


A victim of John Hawthorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
- {{AbilityIcon|Ability=Flight|Size=20}} '''Flight''' T2 Bonus spirit damage per bullet Increased: 8 → <u>12</u>.
|-
|Update: May 03, 2024
| - Base bullet damage Reduced: 15 → <u>14</u>.
- Bullet damage gained per boon Reduced: 0.88 → <u>0.7</u> (''up to 11 times'').


Waging a one-ghost war against the "The Friends of Humanity" a neo inquisition formed by Hawthorne's descendants; Vindicta looks keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.}}
- {{AbilityIcon|Ability=Stake|Size=20}} '''Stake''' T1 Bonus duration Reduced: +1.5s → <u>+1.0s</u>.


== Update history ==
- Is now a recommended hero for new players.
|}


== Trivia ==
== Trivia ==
* Vindicta is referred to as "Hornet" in the game files, which was likely an initial placeholder name.
* Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.<ref>[https://www.history.com/news/salem-witch-trials-accusers Salem Witch Trials: Who Were the Main Accusers?] on [https://www.history.com/ History.com]</ref>
* [[wikipedia:John Hathorne|John Hathorne]], who's mentioned in Vindicta's background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.
* Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
* Vindicta and [[McGinnis]] are currently tied for the lowest base Stamina of any hero at 2.
== Notes and references ==
<references/>


* Vindicta is referred to as "Hornet" in the game files, which was likely an initial placeholder name.
{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 00:45, 18 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 68
Bullet Damage: 13
Ammo:

22

Bullets per sec:

5.26

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22 → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

-10%

Spirit Resist:

0%

Move Speed:

8m/s

Sprint Speed:

0m/s

Stamina:

2


Vindicta is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.

A witch who was killed by John Hathorne during the Salem Witch Trials of the 1600s, Vindicta returned to this world during the first Maelstrom. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "Friends of Humanity".

Abilities

Stake

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Radius:
8m
Cooldown:
42s
Tether Duration: 2s
Damage: 60 x0.4
Tether Length: 6m
Movement Slow: 30%
Capture Radius: 8m
Ability Point 1+0.5s Tether Duration
Ability Point 2-19s Cooldown
Ability Point 5 • Tethered enemies are also disarmed

Flight

Leap into the air and fly. While in flight your weapon deals bonus spirit damage

Duration:
8s x0.2
Cooldown:
42s
Spirit Damage Per Bullet: 10 x0.2
Casting Time: .2s
Ability Point 1+50% base Ammo while flying
Ability Point 2-14s Cooldown
Ability Point 5+12 Spirit Damage Per Bullet



Notes:

  • Bonus spirit damage is affected by weapon damage fall-off.
  • The 1 ability point upgrade does NOT increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as Titanic Magazine.

Crow Familiar

Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health

Cooldown:
26s
Damage: 40 x0.8
Bleed Damage: 3%/sec
Bullet Resist Reduction: -6%
Debuff Duration: 6s x0.03
Ability Point 1 • Crow Ricochets up to 2 times towards other enemies within 15m
Ability Point 2-16s Cooldown
Ability Point 5+3% Bleed and suppresses healing by -40%

Assassinate

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls

Cooldown:
53s
Charge Time: 1.6s
Damage: 160 x1
Bonus Damage: 145 x1.6
Bonus Souls Per Assassination: 250
Bonus Headshot Damage: +20%
Ability Point 1-19s Cooldown
Ability Point 2+140 Bonus Damage
Ability Point 5+600 Bonus Souls Per Assassination



Notes:

  • Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
  • The damage scales up from 50% to 100% after one second of being scoped.

Background

A FATE'S TALE:

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.

Update history

Patch Changes
Update: September 12, 2024 - Base bullet damage Reduced: 14 → 13.

- Ability {{{1}}} not found Stake T1 Duration Reduced: +0.75s → +0.5s.

- Ability {{{1}}} not found Assassinate Bonus gold is now shared with assisters.

- Ability {{{1}}} not found Crow Familiar Now reduces bullet armor by 6%.

- Ability {{{1}}} not found Crow Familiar Impact damage Reduced: 50 → 40.

- Ability {{{1}}} not found Crow Familiar Impact damage spirit scaling Reduced: x1x0.8.

- Ability {{{1}}} not found Crow Familiar Spirit power duration scaling Reduced: x0.04x0.03.

- You can now use stamina while flying to get an impulse in the facing direction.

- Space bar no longer exists the ability, you have to press the key again.

- Ability {{{1}}} not found Assassinate Now does 20% more damage when getting a headshot

- Ability {{{1}}} not found Assassinate Scope ends when you are stunned.

Update: August 29, 2024 - Ability {{{1}}} not found Stake Duration Reduced: 2.25s → 2s.

- Ability {{{1}}} not found Crow Familiar Spirit power duration scaling Reduced: x0.05x0.04.

- Fixed left clicks sometimes deselecting the ability when charges aren't ready.

Update: August 15, 2024 - Added a sound for movement being restricted by Ability {{{1}}} not found Slowing Hex and Vindicta tether.

- Ability {{{1}}} not found Stake Duration Reduced: 2.5s → 2.25s.

- Ability {{{1}}} not found Stake T1 Duration Reduced: 1s → 0.75s.

Update: August 01, 2024 - Ability {{{1}}} not found Flight Cooldown Reduced: 45s → 40s.

- Bullet damage growth Increased: 0.85 → 1.0.

Update: July 11, 2024 - Fixed Ability {{{1}}} not found Stake Sometimes moving units that aren't supposed to be moved.

- Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Ability {{{1}}} not found Kudzu Bomb, Paradox's Ability {{{1}}} not found Pulse Grenade, Warden's Ability {{{1}}} not found Alchemical Flask, Vindicta's Ability {{{1}}} not found Stake and Alchemical Fire (T3 Weapon item).

- Ability {{{1}}} not found Crow Familiar Spirit Power duration scaling Reduced: x0.07x0.05.

- Bullet damage growth Increased: 0.7 → 0.85.

Update: July 04, 2024 - Ability {{{1}}} not found Flight Cooldown Reduced: 50s → 45s.

- Ability {{{1}}} not found Flight Up and down speed improved a bit.

Update: June 27, 2024 - Updated Vindicta weapon sounds.

- Base movement speed Increased: 7 m/s → 8 m/s.

- Fixed Ability {{{1}}} not found Crow Familiar T1 only bouncing to 1 additional target instead of 2.

- Ability {{{1}}} not found Assassinate Zoom level is reduced a bit.

Update: June 20, 2024 - Ability {{{1}}} not found Crow Familiar Debuff duration Increased: 5s → 6s.

- Ability {{{1}}} not found Assassinate Bonus damage Increased: 130 → 145.

Update: June 06, 2024 - Updated Vindicta Ability {{{1}}} not found Flight Sound effects.

- Added Ability {{{1}}} not found Assassinate Sound effect for targeted players.

- Ability {{{1}}} not found Flight Bonus spirit damage Reduced: +12 → +10.

- Ability {{{1}}} not found Flight No longer has +10% bonus range to damage falloff.

- Ability {{{1}}} not found Flight Cooldown Increased: 35s → 50s.

- Ability {{{1}}} not found Flight T2 Changed: +12 Spirit Damage → -15s Cooldown.

- Ability {{{1}}} not found Flight T3 Changed: +3 m/s Bonus Air Speed → +12 Spirit Damage.

- Can no longer melee while flying for extra movement.

- Ability {{{1}}} not found Assassinate Now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this).

- Fixed being unable to move while scoped in with Ability {{{1}}} not found Assassinate.

Update: May 30, 2024 - Now has -10% base bullet resist.

- Ability {{{1}}} not found Flight No longer grants +1 m/s bonus air speed.

- Ability {{{1}}} not found Flight Falloff damage increase Reduced: +20% → +10%.

- Fixed Ability {{{1}}} not found Flight Spirit damage being able to pierce Metal Skin.

Update: May 23, 2024 - Improved Vindicta's Ability {{{1}}} not found Stake Effects to make it a little clearer when you are affected.

- Ability {{{1}}} not found Flight T3 Reduced: +4 m/s → +3 m/s.

- Ability {{{1}}} not found Crow Familiar T3 Healing suppression Increased: -30% → -40%.

Update: May 16, 2024 - Ability {{{1}}} not found Crow Familiar Projectile effect indicates the radius more accurately now.

- Fixed Vindicta being able to shoot above the base wall.

- Ability {{{1}}} not found Flight Spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range).

- Ability {{{1}}} not found Flight Spirit damage per bullet Increased: 8 → 12.

- Ability {{{1}}} not found Flight T2 Bonus spirit damage per bullet Increased: 8 → 12.

Update: May 03, 2024 - Base bullet damage Reduced: 15 → 14.

- Bullet damage gained per boon Reduced: 0.88 → 0.7 (up to 11 times).

- Ability {{{1}}} not found Stake T1 Bonus duration Reduced: +1.5s → +1.0s.

- Is now a recommended hero for new players.

Trivia

  • Vindicta is referred to as "Hornet" in the game files, which was likely an initial placeholder name.
  • Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.[1]
  • John Hathorne, who's mentioned in Vindicta's background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.
  • Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
  • Vindicta and McGinnis are currently tied for the lowest base Stamina of any hero at 2.

Notes and references

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker