Infernus: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name            = Infernus
| key = hero_inferno
| art            = Infernus full.png
| card = Infernus card.png
| card           = Infernus card.png
| no_bullet_resist=true
| summary        = Lights up enemies and watches them burn
| no_spirit_resist=true
| description    = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.
| no_sprint=true
| dps            = 66
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|33}}
| bullet_damage  = 6.6
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.28}}
| ammo            = 27
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| bullets_per_sec = 10
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 600
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.36
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 33
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = Incendiary Remarks
}}
}}


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<tabber>
<tabber>
|-|(1) Catalyst=
|-|(1) Catalyst=
{{Ability card
{{Ability card v2
| name            = Catalyst
| hero_name=Infernus
| range          = 20m
| ability_num=1
| cooldown        = 25s
| description    = Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them
| effect1        = '''Damage Amplification:''' 30%
| effect2        = '''Damage:''' 50 {{ss|0.3}}
| effect3        = '''Movement Slow:''' 40%
| effect4        = '''Debuff Duration:''' 8s
| effect5        = '''Slow Duration:''' 4s
| upgrade1        = '''+1''' Charge
| upgrade2        = Infernus gains '''20% Lifesteal''' against victims
| upgrade3        = '''+10%''' Damage Amplification and '''-40%''' Heal/Regen
| duration        = 6s
}}
}}
|-|(2) Flame Dash=
|-|(2) Flame Dash=
{{Ability card
{{Ability card v2
| name            = Flame Dash
| hero_name=Infernus
| description    = Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''. Hold '''[Fire]''' to dash faster.
| ability_num=2
| cooldown        = 40s
| effect1        = '''Max Dash Speed:''' 20m/s
| effect2        = '''DPS:''' 40 {{ss|0.7}}
| effect3        = '''Dash Time:''' 3s
| effect4        = '''Dash Speed:''' 12m/s
| effect5        = '''Trail Duration:''' 4s
| effect6        = '''Slow resistance:''' 50%
| upgrade1        = '''+30%''' Fire Rate Slow for '''7s'''
| upgrade2        = '''+45''' DPS
| upgrade3        = '''-19s''' Cooldown
}}
}}
|-|(3) Afterburn=
|-|(3) Afterburn=
{{Ability card
{{Ability card v2
| name            = Afterburn
| hero_name=Infernus
| description    = Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration
| ability_num=3
| effect1        = '''DPS:''' '''15''' {{ss|0.5}}
| effect2        = '''Burn Duration:''' 3s
| effect3        = '''Buildup per bullet:''' 10%
| effect4        = '''Headshot Buildup:''' 16%
| effect5        = '''Buildup Decay Time:''' 15s
| upgrade1        = Victims deal '''-30%''' Spirit Damage
| upgrade2        = '''+1s''' Burn Duration
| upgrade3        = '''+30''' DPS
}}
}}
Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up 5% Afterburn (instead of 10%).
|-|(4) Concussive Combustion=
|-|(4) Concussive Combustion=
{{Ability card
{{Ability card v2
| name            = Concussive Combustion
| hero_name=Infernus
| description    = Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius
| ability_num=4
| radius          = 12m
| cooldown        = 127s
| effect1        = '''Stun Duration:''' 1.25s
| effect2        = '''DPS:''' 160 {{ss|1}}
| effect3        = '''Explosion Delay:''' 3s
| upgrade1        = '''-38s''' Cooldown
| upgrade2        = '''+0.5s''' Stun Duration and '''+4m''' Radius
| upgrade3        = '''+115 Damage''' and '''100%''' lifesteal from enemy heroes hit
}}
}}
</tabber>
</tabber>


== Weapon ==
== Weapon ==
{{WeaponCard|Infernus}}
{{WeaponCard|key=hero_inferno}}


== Background ==
== Background ==
{{Quotation|'''A FATE'S TALE'''|
{{Quotation|'''A FATE'S TALE'''|


Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another planet and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
}}
}}


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* Infernus during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Inferno'''.
* Infernus during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Inferno'''.
* Infernus is voiced by [[wikipedia:Phil_Morris_(actor)|Phil Morris]].
* Infernus is voiced by [[wikipedia:Phil_Morris_(actor)|Phil Morris]].
* When starting a match, the Patron may tell Infernus that "Hank" is counting on him.


{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]

Revision as of 06:45, 20 November 2024

Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

Infernus
{{{BASEPAGENAME}}}
Weapon:
"Incendiary Remarks"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 6.6+0.28
Ammo:

27

Bullets per sec:

10

Reload Time:

2.49s

Bullet Velocity:

660m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

600+33

Health Regen:

2

Move Speed:

6.8m/s

Stamina:

3


Infernus is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.

As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.

Abilities

Catalyst

20m


1

6s

25s

Spew napalm that slows enemy movement and amplifies the damage Infernus does to them.

20%

Damage Amplification


Spirit Power#Spirit Power Scalingx0.328

50

Damage


35%

Movement Slow


8s  Debuff Duration

4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
Infernus gains 12% Lifesteal against victims


Ability Point 5
+20% Damage Amplification and -33% Heal/Regen


Flame Dash




40s

Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.
Hold to dash faster.

20m/s

Max Dash Speed


Spirit Power#Spirit Power Scalingx0.655

40

DPS


3s  Dash Time

12m/s  Dash Speed

4s  Trail Duration

4.5m  Trail Width

Ability Point 1
+30% Fire Rate Slow for 6s


Ability Point 2
+45 DPS


Ability Point 5
-19s Cooldown


Afterburn




Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration.

Spirit Power#Spirit Power Scalingx0.5

15

DPS


3s

Burn Duration


9%  Buildup per bullet

14%  Headshot Buildup

17  Buildup Decay Time

Ability Point 1
Victims deal -25% Spirit Damage.


Ability Point 2
+1s Burn Duration


Ability Point 5
+30 DPS



Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up 5% Afterburn (instead of 10%).

Concussive Combustion

13m



127s

Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.

1.25s

Stun Duration


Spirit Power#Spirit Power Scalingx1.05

160

Damage


3s

Explosion Delay


Ability Point 1
-38s Cooldown


Ability Point 2
+0.5s Stun Duration and +3m Radius


Ability Point 5
+115 Damage and 85% lifesteal from enemy heroes hit


Weapon

Weapon Stats
Falloff Range
20m - 58m
66 DPS
Incendiary Remarks
Rapid Fire Medium Range

Background

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another planet and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 21, 2024

November 7, 2024

  • Catalyst slow reduced from 40% to 35%
  • Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%

October 24, 2024

  • Afterburn debuff vfx reduced opacity after start to reduce noise.
  • Reduced darkness of players affected by Catalyst debuff.
  • Reduced brightness and lingering of Concussive Combustion effects.
  • Reduced visual noise of tracers and firerate increases.
  • Afterburn T1 reduced from 30% to 25%.

Trivia

  • Infernus during Deadlock Pre-Alpha (Neon Prime) was named Inferno.
  • Infernus is voiced by Phil Morris.
  • When starting a match, the Patron may tell Infernus that "Hank" is counting on him.
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