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{{Unreleased}}
{{Infobox hero
| key = hero_mirage
| card = Mirage_card_placeholder.png
| no_bullet_resist=true
| no_spirit_resist=true
| no_sprint=true
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
}}


{{Infobox hero
'''Mirage''' is an agile, wind-based [[Hero]] with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.  
| name            = Mirage
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 30th of August, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here].
| dps            = 58
| bullet_damage  = 23
| ammo            = 12
| bullets_per_sec = 2.5
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 550
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 7
| sprint_speed    = 0
| stamina        = 3
|card=Mirage_card_placeholder.png|increase1_value=Base Health Per Level|increase1_stat=41.0|increase2_value=Weapon Damage Per Level|increase2_stat=1.7|increase3_value=Melee Damage Per Level|increase3_stat=3.4}}


'''Mirage''' is an unreleased hero in ''Deadlock.''
An emissary of the Djinn ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.  


== Abilities ==
== Abilities ==
{{Ability card|ability_name=Mirage_tornado.png|name=Tornado|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.|radius=3.5m|duration=2s|cooldown=30s|effect1='''Damage:''' 60|effect2='''Lift Duration:''' 0.6s|effect3='''Radius:''' 3.5m|upgrade1='''30% Movement Slow for 3s''' when lift ends.|upgrade2='''-15s''' Cooldown|upgrade3='''+120''' Damage}}
<tabber>
{{Ability card|ability_name=Mirage_fire_beetles.png|name=Fire Beetles|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.|radius=4m|effect1='''Charges:''' 3|effect2='''DPS:''' 20|effect3='''Heal vs Heroes:''' 40%|effect4='''Debuff Duration:''' 4s|effect5='''Launch Window:''' 15s|effect6='''Heal vs Non-Heroes:''' 15%|cooldown=35s|upgrade1='''+2''' Charges|upgrade2='''+40%''' Heal vs Heroes|upgrade3='''+40''' DPS}}{{Ability card|ability_name=Mirage_Dervish|name=Whirling Dervish|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.|cooldown=45s|duration=8s|effect1='''Bullet Evasion Chance''': 40%|effect2='''Move Speed''': +3 m/s|upgrade1='''+20%''' Bullet Evasion Chance|upgrade3='''+15''' Weapon Damage during Whirling Dervish|upgrade2='''-18s''' Cooldown}}
|-|(1) Tornado=
{{Ability card v2
| hero_name=Mirage
| ability_num=1
}}
 
|-|(2) Fire Scarabs=
{{Ability card v2
| hero_name=Mirage
| ability_num=2
}}
 
|-|(3) Djinn's Mark=
{{Ability card v2
| hero_name=Mirage
| ability_num=3
}}
 
 
'''NOTE:''' Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a [[Ziplines|zipline]].
 
|-|(4) Traveler=
{{Ability card v2
| hero_name=Mirage
| ability_num=4
}}
</tabber>


{{Ability card|ability_name=Mirage_djinns_reach.png|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''.
== Weapon ==
Hold '''[4]''' or '''[LMB]''' to hold the shot.|cooldown=60s|effect1='''Bullet Resist Reduction''': -25%|effect2='''Damage Shared:''' 30%|effect3='''Debuff Duration''': 7s|effect4='''Movement Slow''': 20%|effect5='''Tether Length''': 14m|radius=17m|upgrade1='''-20s''' Cooldown|upgrade2='''+20%''' Damage Shared|upgrade3='''-15%''' Bullet Resist Reduction}}
{{WeaponCard|key=hero_mirage|ph=true}}


== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


The Djinn are one of the more curious groups of people in the modern world.  Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel.  As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
The Djinn are one of the more curious groups of people in the modern world.  Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel.  As a result, most Djinn employ human bodyguards for transport, protection, and companionship.


Mirage is one such bodyguard.  Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission.  It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.}}
Mirage is one such bodyguard.  Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission.  It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
}}


== Update history ==
== Update history ==
{{Main|Mirage/Update history|l1=Update history}}
{{Update history}}


== Trivia ==
== Trivia ==


* As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
* Mirage is the third hero to be introduced through an update, following {{HeroIcon|Shiv}} and {{HeroIcon|Viscous}}.
* Player can access Mirage in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_mirage"'''
* Mirage is one of two heroes to share a name with a Counter-Strike map, the other being {{HeroIcon|Infernus}}'s old name, Inferno.
{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 21:05, 14 November 2024

Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
{{{BASEPAGENAME}}}
Weapon:
"Promises Kept"


BASE STATS

Weapon Stats
DPS: 51
Bullet Damage: 18+0.70
Ammo:

16

Bullets per sec:

2.86

Reload Time:

2.6s

Bullet Velocity:

828m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+41

Health Regen:

2

Move Speed:

7.3m/s

Stamina:

3


Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities

Fire Scarabs

1m


4

0.05s

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

Spirit Power#Spirit Power Scalingx0.9

90

Max HP Steal Per Bullet


-10%

Bullet Resist


5s  Launch Window

14s  Debuff Duration

40s  Cooldown

25%  Heal vs Non-Heroes

Ability Point 1
-15s Cooldown


Ability Point 2
--10% Bullet Resist


Ability Point 5
+80 Max HP Steal Per Bullet


Tornado

20m

3.5m



32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Spirit Power#Spirit Power Scalingx0.7

70

Damage


1s

Lift Duration


25%

Bullet Evasion Chance


3.5s  Bullet Evasion Duration

3.5m  Radius

Ability Point 1
+0.4s Lift Duration


Ability Point 2
-14s Cooldown


Ability Point 5
+20% Bullet Evasion Chance


Djinn's Mark




2.5s

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

Spirit Power#Spirit Power Scalingx0.55

12

Base Damage


8

Max Stacks


2.5s

Max Frequency


4.5s  Multiplier Duration

3s  Reveal Duration

Active: Consume multiplier of Djinn's Mark to deal its damage now.
Ability Point 1
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher


Ability Point 2
+4.0s Multiplier Duration and +10 Base Damage


Ability Point 5
-0.75s Cooldown Between Multiplier and +4 Max Multiplier



NOTE: Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a zipline.

Traveler




145s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

2.5s

Channel Duration


2m/s

Move Speed


30%

Fire Rate


4s  Move Speed Duration

Ability Point 1
+2m Move Speed


Ability Point 2
-55s Cooldown


Ability Point 5
On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.


Weapon

Weapon Stats
Falloff Range
20m - 58m
51 DPS
Promises Kept
Medium Range Heavy Hitter

Background

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 21, 2024

November 7, 2024

  • Bullet size reduced from 6 to 5
  • Tornado speed reduced from 20m to 18m
  • Tornado Lift Duration reduced from 1.1s to 1s
  • Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

November 1, 2024

  • Fire Scarabs cooldown increased from 32s to 40s
  • HP per boon reduced from 41 to 37

Trivia

  • Mirage is the third hero to be introduced through an update, following Shiv and Viscous.
  • Mirage is one of two heroes to share a name with a Counter-Strike map, the other being Infernus's old name, Inferno.
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