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{{Infobox hero
{{Infobox hero
| key = hero_mirage
| key = hero_mirage
| weapon_name = Promises Kept
| card = Mirage_card_placeholder.png
| card = Mirage_card_placeholder.png
 
| no_bullet_resist=true
| no_spirit_resist=true
| no_sprint=true
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.70}}
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
|light_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
|heavy_melee=  {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
}}
}}


'''Mirage''' is an agile, wind-based [[Hero]] with powerful abilities and disruption. By throwing out Fire Beetles and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.  
'''Mirage''' is an agile, wind-based [[Hero]] with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.  


An emissary of the [[Djinn]] ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.  
An emissary of the Djinn ambassador [[Nashala Dion]], Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.  


== Abilities ==
== Abilities ==
Line 63: Line 63:


* Mirage is the third hero to be introduced through an update, following {{HeroIcon|Shiv}} and {{HeroIcon|Viscous}}.
* Mirage is the third hero to be introduced through an update, following {{HeroIcon|Shiv}} and {{HeroIcon|Viscous}}.
* Mirage is one of two heroes to share a name with a Counter-Strike map, the other being {{HeroIcon|Infernus}}'s old name, Inferno.
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]

Revision as of 21:05, 14 November 2024

Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.

Mirage
{{{BASEPAGENAME}}}
Weapon:
"Promises Kept"


BASE STATS

Weapon Stats
DPS: 51
Bullet Damage: 18+0.70
Ammo:

16

Bullets per sec:

2.86

Reload Time:

2.6s

Bullet Velocity:

828m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+41

Health Regen:

2

Move Speed:

7.3m/s

Stamina:

3


Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities

Fire Scarabs

1m


4

0.05s

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

Spirit Power#Spirit Power Scalingx0.9

90

Max HP Steal Per Bullet


-10%

Bullet Resist


5s  Launch Window

14s  Debuff Duration

40s  Cooldown

25%  Heal vs Non-Heroes

Ability Point 1
-15s Cooldown


Ability Point 2
--10% Bullet Resist


Ability Point 5
+80 Max HP Steal Per Bullet


Tornado

20m

3.5m



32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Spirit Power#Spirit Power Scalingx0.7

70

Damage


1s

Lift Duration


25%

Bullet Evasion Chance


3.5s  Bullet Evasion Duration

3.5m  Radius

Ability Point 1
+0.4s Lift Duration


Ability Point 2
-14s Cooldown


Ability Point 5
+20% Bullet Evasion Chance


Djinn's Mark




2.5s

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

Spirit Power#Spirit Power Scalingx0.55

12

Base Damage


8

Max Stacks


2.5s

Max Frequency


4.5s  Multiplier Duration

3s  Reveal Duration

Active: Consume multiplier of Djinn's Mark to deal its damage now.
Ability Point 1
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher


Ability Point 2
+4.0s Multiplier Duration and +10 Base Damage


Ability Point 5
-0.75s Cooldown Between Multiplier and +4 Max Multiplier



NOTE: Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a zipline.

Traveler




145s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

2.5s

Channel Duration


2m/s

Move Speed


30%

Fire Rate


4s  Move Speed Duration

Ability Point 1
+2m Move Speed


Ability Point 2
-55s Cooldown


Ability Point 5
On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.


Weapon

Weapon Stats
Falloff Range
20m - 58m
51 DPS
Promises Kept
Medium Range Heavy Hitter

Background

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 21, 2024

November 7, 2024

  • Bullet size reduced from 6 to 5
  • Tornado speed reduced from 20m to 18m
  • Tornado Lift Duration reduced from 1.1s to 1s
  • Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

November 1, 2024

  • Fire Scarabs cooldown increased from 32s to 40s
  • HP per boon reduced from 41 to 37

Trivia

  • Mirage is the third hero to be introduced through an update, following Shiv and Viscous.
  • Mirage is one of two heroes to share a name with a Counter-Strike map, the other being Infernus's old name, Inferno.
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