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{{Infobox hero
{{Infobox hero
| name            = Seven
| key = hero_gigawatt
| art             = Seven full.png
| weapon_name = Cold Calculus
| card           = Seven card.png
| art = Seven full.png
| summary        = Electrocutes crowds of enemies
| card = Seven card.png
| description    = Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
| no_bullet_resist=true
| dps            = 70
| no_spirit_resist=true
| bullet_damage  = 11.5
| no_sprint=true
| ammo            = 29
| move_speed = <span style="font-size:15px">{{#invoke:HeroData|get_hero_var|hero_gigawatt|MaxMoveSpeed|2}}{{ss|0.023|12px}}</span>
| bullets_per_sec = 6.12
 
| light_melee    = 63
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|31}}
| heavy_melee    = 116
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.6}}
| max_health     = 550
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| health_regen    = 1.5
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| bullet_resist  = 8
 
| spirit_resist  = 0
| move_speed      = 7 {{ss|0.028}}
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.76
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 31
| increase3_stat  = Base Health
| increase4_value = 1%
| increase4_stat  = Bullet Resist
| range          = 22 → 58m
| weapon_name    = Cold Calculus
}}
}}


'''Seven''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''Seven''' is a brutal and maniacal killer who takes a particular pleasure in electrocuting his enemies with a variety of abilities. Beginning engagements by stunning a foe with Static Charge, '''Seven''' activates a chain lightning Power Surge on his burst-fire rifle and unleashes a Lightning Ball to shock down his opponent quickly. Channeling the spirit of the storm, '''Seven''' can begin or end encounters by unleashing his Storm Cloud to electrocute all enemies within range that are not quick enough to escape.
 
An escaped death row prisoner, '''Seven''' is a deadly serial killer who massacred his former jailers and escaped from the toughest occult prison. Nobody knows exactly what he did before being imprisoned, but many citizens of the world now fear what '''Seven''' will do with his new-found freedom.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Lightning Ball=
|-|(1) Lightning Ball=
{{Ability card
{{Ability card v2
| name            = Lightning Ball
| hero_name=Seven
| cooldown        = 22s
| ability_num=1
| radius          = 4m
| description    = Shoot a ball of lightning that travels in a straight line. Does '''damage to all targets in its radius.''' Slows down when damaging enemies and stops if it hits the world.
| effect1        = '''Charges:''' 1
| effect2        = '''Charge Cooldown:''' 8s
| effect3        = '''DPS:''' 80 {{ss|0.5}}
| effect4        = '''Lifetime:''' 5s
| upgrade1        = '''+1''' Charges
| upgrade2        = '''+40%''' Movement Slow
| upgrade3        = '''+70''' DPS
}}
}}
|-|(2) Static Charge=
|-|(2) Static Charge=
{{Ability card
{{Ability card v2
| name            = Static Charge
| hero_name=Seven
| cooldown        = 40s
| ability_num=2
| range          = 16m
| radius          = 6m
| description    = Apply a charge to a target enemy hero. After a short duration, the static charge '''stuns and damages''' enemies within the radius.
| effect2        = '''Delay Before Stun:''' 3.5s
| effect1        = '''Stun Duration:''' 1.1s
| effect3        = '''Damage:''' 40 {{ss|0.9}}
| upgrade1        = '''-20s''' Cooldown
| upgrade2        = '''+8m''' Radius
| upgrade3        = '''+1.1s''' Stun Duration
}}
}}
|-|(3) Power Surge=
|-|(3) Power Surge=
{{Ability card
{{Ability card v2
|name            = Power Surge
| hero_name=Seven
| cooldown      = 45s
| ability_num=3
| duration      = 10s
| description    = Power up your weapon with a shock effect, making '''your bullets proc shock damage on your target'''. This shock damage '''bounces to enemies''' near your target. Occurs once per burst shot.
| effect1        = '''Shock Damage:''' 10 {{ss|0.2}}
| effect2        = '''Max Jumps:''' 3
| effect3        = '''Jump Radius:''' 10m
| upgrade1      = Shock Damage applies -15% Spirit Resist for 8s
| upgrade2      = '''-16s''' Cooldown
| upgrade3      = +12 Shock Damage, improved Spirit scaling {{ss|0.5}}, and +3 Max Jumps
}}
}}
|-|(4) Storm Cloud=
|-|(4) Storm Cloud=
{{Ability card
{{Ability card v2
| name            = Storm Cloud
| hero_name=Seven
| cooldown        = 180s
| ability_num=4
| duration        = 7s
| radius          = 30m
| description    = Channel a storm cloud around you that expands over 3 seconds and '''damages all enemies''' within its radius. Enemies do not take damage when they are out of line-of-sight.
| effect1        = '''DPS:''' 124 {{ss|0.7}}
| effect2        = '''Initial Radius:''' 12m
| effect3        = '''Bullet Resist:''' +20%
| upgrade1        = '''+35% Bullet Resist''' while channeling Storm Cloud
| upgrade2        = '''+7s''' Channel Time and '''+10m''' Radius
| upgrade3        = +75 DPS
}}
}}
</tabber>
</tabber>
== Weapon ==
{{WeaponCard|key=hero_gigawatt}}


== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
Line 111: Line 69:
He laughed as he tasted the fresh air that was denied to him for years.
He laughed as he tasted the fresh air that was denied to him for years.


And he laughed when he thought about what he was going to do once he reached New York City.}}
And he laughed when he thought about what he was going to do once he reached New York City.
 
}}
Seven has an intense grudge against [[Kelvin]] and it is implied they were former colleagues. Several voice lines suggest Seven could be Kelvin's old colleague ''Edrick''. Humorously, [[Kelvin]] has very little idea to the identity or motives of Seven, which is thought to be a symptom of Kelvin's amnesia after a disastrous expedition to an arctic astral gate. Consider the following dialogue:
{| class="wikitable"
|+
!Context
!Voice Line
|-
|Seven after Killing Kelvin
|"Killing him never gets old."
"It was always going to come down to you and me, Kelvin."
|-
|Seven after Killing Haze
|"I won't be stopped. Not by Kelvin and not by you!"
|-
|Seven after Killing Lash
|"His ego was almost as big as Kelvin's."
|-
|Seven Pinging Enemy Kelvin
|"I want Kelvin's head."
|-
|Seven after Kelvin Survives Ultimate
|"Kelvin, you can't run from me forever!"
|-
|Seven after Ally Kelvin is Killed
|"They killed Kelvin! Someone's getting a fruit basket later."
"Kelvin's dead! That saved me some time later."
 
"Eh... they took out Kelvin."
|-
|Seven after Kelvin Heals Him
|"Don't think this buys my loyalty."
"Like old times, eh, Kelvin?"
 
"What game are you playing at, Kelvin?"
|-
|Seven Pings Ally Kelvin
|"Don't you ignore me, Kelvin!"
|-
|Seven after Losing a Game Early
|"Somehow, someway, this is Kelvin's fault."
|-
|Kelvin after killing Seven
|"That man hates me! And he barely knows me!"
"He seemed familiar."
|-
|Kelvin General Dialogue
|"If someone's going to kill me, it will be Edrick."
"If Edrick could see me now!"
|}  


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
{{Main|Seven/Update history|l1=Update history}}
|-style="text-align: center; background-color:#f0dbbb;"
{{Update history}}
|<b>Patch</b>
|<b>Changes</b>
|-
|[[Update:09-01-2024 Update|Update 09-01-2024]]
| - {{AbilityIcon|Ability=Storm Cloud|Size=20}} '''Storm Cloud''' Spirit power DPS scaling Reduced: {{Ss|0.8}} → <u>{{Ss|0.7}}</u>.
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
| - {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' Radius Increased: 5m → <u>6m</u>.
- {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' T2 Radius Increased: +7m → <u>+8m</u>.
 
- {{AbilityIcon|Ability=Storm Cloud|Size=20}} '''Storm Cloud''' Spirit power DPS scaling Reduced: {{Ss|1.1}} → <u>{{Ss|0.8}}</u>.
 
- {{AbilityIcon|Ability=Storm Cloud|Size=20}} '''Storm Cloud''' Time to reach maximum radius Reduced: 6s → <u>3s</u>.
 
- {{AbilityIcon|Ability=Storm Cloud|Size=20}} '''Storm Cloud''' Now provides +20% Bullet resistance in the base ability.
|-
|Update 08-15-2024
| - Fixed multiple instances of {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' Not working correctly.
- {{AbilityIcon|Ability=Lightning Ball|Size=20}} '''Lightning Ball''' Duration Increased: 4s → <u>5s</u>.
 
- {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' Stun delay Reduced: 4s → <u>3.5s</u>.
|-
|Update 08-01-2024
| - {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' Stun duration Reduced: 1.25s → <u>1.1s</u>.
- {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' T3 Stun duration Reduced: 1.25s → <u>1.1s</u>.
 
- {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' T2 Radius Increased: +5m → <u>+7m</u>.
 
- Headshot damage taken Reduced by <u>25%</u>.
|-
|Update 07-18-2024
| - Base regen Increased: 1/s → <u>1.5/s</u>.
- Base bullet resistance Reduced: 20% → <u>8%</u>.
 
- Now gains <u>+1% Bullet Resistance per Boon</u>.
 
- {{AbilityIcon|Ability=Power Surge|Size=20}} '''Power Surge''' Spirit scaling Reduced: {{Ss|0.2}} → <u>{{Ss|0.16}}</u>.
|-
|Update 07-11-2024
| - {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' Cast range spirit scaling Reduced: {{Ss|0.1}} → <u>{{Ss|0.07}}</u>.
- {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' Base radius Reduced: 8m → <u>5m</u>.
 
- {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' T2 Changed to <u>+5m Radius</u>.
|-
|Update 07-04-2024
| - {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' Cast range now scales with spirit <u>{{Ss|0.1}}</u>.
|-
|Update 06-27-2024
| - Fixed [[Return Fire|Return Fire]] working with {{AbilityIcon|Ability=Power Surge|Size=20}} '''Power Surge'''.
- No longer has base +15% spirit resistance.
 
- Now has base <u>+20% Bullet resistance</u>.
 
- Base health regen Reduced: 2 → <u>1</u>.
 
- {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' T1 Cooldown Reduced: -15s → <u>-20s</u>.
|-
|Update 06-20-2024
| - {{AbilityIcon|Ability=Static Charge|Size=20}} '''Static Charge''' Now uses the new instant cast option that {{HeroIcon|Hero=Bebop}}'''[[Bebop|Bebop's]]''' {{AbilityIcon|Ability=Sticky Bomb|Size=20|Hero=Bebop}} '''[[Bebop|Sticky Bomb]]''' uses.
- {{AbilityIcon|Ability=Power Surge|Size=20}} '''Power Surge''' Spirit scaling Increased: {{Ss|0.1}} → <u>{{Ss|0.2}}</u>.
|-
|Update 06-13-2024
| - {{AbilityIcon|Ability=Storm Cloud|Size=20}} '''Storm Cloud''' Initial radius Increased: 10m → <u>12m</u>.
- {{AbilityIcon|Ability=Storm Cloud|Size=20}} '''Storm Cloud''' T2 Bonus radius Reduced: 12m → <u>10m</u>.
|-
|Update 06-06-2024
| - {{AbilityIcon|Ability=Storm Cloud|Size=20}} '''Storm Cloud''' T1 Bullet resist Increased: +30% → <u>+35%</u>.
|-
|Update 05-10-2024
| - {{AbilityIcon|Ability=Power Surge|Size=20}} '''Power Surge''' Rebalanced around no longer reducing fire rate (''similar shock value effectiveness as before'').
|}


== Trivia ==
== Trivia ==
* In the game files Seven is referred to as Gigawatt. Likely an early development build name.
* '''Seven''' during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Gigawatt'''.
* Seven weapon is called "Cold Calculus".
* '''Seven''' and Grey Talon are currently the only heroes whose Move Speed is directly affected by [[Spirit Power]].
* '''Seven'''<nowiki/>'s clothes has numbers that form a Gorowase (form of Japanese wordplay that uses the syllables of their numbers, which have multiple ways to pronounce) 4279 is Shi (4) Ni (2) Na (7) Ku (9) = Shininaku, or "Become Unkillable". A reference to his lore.


{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 20:53, 10 November 2024

Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
{{{BASEPAGENAME}}}
Weapon:
"Cold Calculus"


BASE STATS

Weapon Stats
DPS: 70
Bullet Damage: 11.5+0.6
Ammo:

29

Bullets per sec:

4

Reload Time:

2.35s

Bullet Velocity:

635m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 22m → 58m
Vitality Stats
Health:

550+31

Health Regen:

3

Move Speed:

7.1x0.023m/s

Stamina:

3


Seven is a brutal and maniacal killer who takes a particular pleasure in electrocuting his enemies with a variety of abilities. Beginning engagements by stunning a foe with Static Charge, Seven activates a chain lightning Power Surge on his burst-fire rifle and unleashes a Lightning Ball to shock down his opponent quickly. Channeling the spirit of the storm, Seven can begin or end encounters by unleashing his Storm Cloud to electrocute all enemies within range that are not quick enough to escape.

An escaped death row prisoner, Seven is a deadly serial killer who massacred his former jailers and escaped from the toughest occult prison. Nobody knows exactly what he did before being imprisoned, but many citizens of the world now fear what Seven will do with his new-found freedom.

Abilities[edit | edit source]

Lightning Ball



1

8s

26s

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Spirit Power#Spirit Power Scalingx0.459

80

DPS


3.5m

Radius


5s  Lifetime

Ability Point 1
+1 Charges


Ability Point 2
+35% Movement Slow


Ability Point 5
+70 DPS and +1m radius


Static Charge

16m



42s

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Alt-Cast to cast on yourself.

0.9s

Stun Duration


3.5s

Delay Before Stun


Spirit Power#Spirit Power Scalingx0.852

40

Damage


5m  Radius

Ability Point 1
-19s Cooldown


Ability Point 2
+8m Radius


Ability Point 5
+0.9s Stun Duration


Power Surge


10s


48s

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Spirit Power#Spirit Power Scalingx0.16

10

Shock Damage


3

Max Jumps


10m  Jump Radius

Ability Point 1
Shock Damage applies -15% Spirit Resist for 8s


Ability Point 2
-15s Cooldown


Ability Point 5
+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps
Spirit Power#Spirit Power Scalingx0.367


Storm Cloud

30m



148s

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel.

Spirit Power#Spirit Power Scalingx0.7

120

DPS


12m  Initial Radius

20%  Bullet Resist

Ability Point 1
+35% Bullet Resist while channeling Storm Cloud


Ability Point 2
+7s Channel Time and +10m Radius


Ability Point 5
+75 DPS


Weapon[edit | edit source]

Weapon Stats
Falloff Range
22m - 58m
70 DPS
Cold Calculus
Burst Fire Medium Range

Background[edit | edit source]

When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

October 27, 2024

October 24, 2024

October 15, 2024

Trivia[edit | edit source]

  • Seven during Deadlock Pre-Alpha (Neon Prime) was named Gigawatt.
  • Seven and Grey Talon are currently the only heroes whose Move Speed is directly affected by Spirit Power.
  • Seven's clothes has numbers that form a Gorowase (form of Japanese wordplay that uses the syllables of their numbers, which have multiple ways to pronounce) 4279 is Shi (4) Ni (2) Na (7) Ku (9) = Shininaku, or "Become Unkillable". A reference to his lore.
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