Status Effects: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Sylphoid (talk | contribs)
movement slow go to specific page, add info. btw this page needs major work
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Status Effects can be either positive or negative, and will last for a set duration unless cleared through certain items or abilities.
'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.


== Positive Effects ==
== Debuffs ==
<h3> {{StatusBox|isBuff=false|status=Bleed}} </h3>
'''Bleed''' is a negative status effect that deals damage equal to a percentage of a unit's health over time.


=== Metal Skin ===
'''Sources of Bleed:'''
Metal Skin is a positive status effect that renders the user immune to bullets and melee attacks for a brief duration.


==== Sources of Metal Skin ====
* {{ItemIcon|Metal Skin}}
=== Shadow Form ===
Shadow Form is a status effect unique to {{HeroIcon|Yamato}} , granted through her {{AbilityIcon|Shadow Transformation}} ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die.
== Negative Effects ==
=== Affliction ===
Affliction is a unique status effect inflicted by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs.
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed ===
Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time.
{{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} also inflict a type of bleed, however it instead does a flat amount of damage, and can be repeatedly stacked and refreshed to increase the overall damage.
==== Sources of Bleed ====
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}}
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}}
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}}
* {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}}
* {{ItemIcon|Toxic Bullets}}
* {{ItemIcon|Toxic Bullets}}


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn ===
<u>Note:</u> {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage.
Burn is a status effect unique to {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}}] and {{AbilityIcon|Afterburn}} abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration.
 


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(5deg) brightness(110%) contrast(87%);">[[File:Status Disarm.png|30px|link=]]</span> Disarmed ===
{{StatusBox|isBuff=false|status=Disarm}}
Disarmed is a negative status effect that prevents the target from using their weapon.
'''Disarm''' is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.


==== Sources of Disarmed ====
'''Sources of Disarm:'''


* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}}
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} (Tier 3)
* {{ItemIcon|Phantom Strike}}
* {{ItemIcon|Phantom Strike}}
* {{ItemIcon|Curse}}
* {{ItemIcon|Curse}}


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation ===
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}}
Fixation is a unique status effect inflicted by {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}} ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times.
'''Healing Reduction''' or '''Healbane''' is a negative status effect that reduces the target's healing from all sources.
 
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane ===
Healbane is a negative status effect that reduces the amount of healing a target can receive.


==== Sources of Healbane ====
'''Sources of Healing Reduction:'''


* {{ItemIcon|Healbane}}
* {{ItemIcon|Healbane}}
* {{ItemIcon|Toxic Bullets}}
* {{ItemIcon|Decay}}


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(20deg) brightness(110%) contrast(87%);">[[File:Status Immobilized.png|30px|link=]]</span> Immobilized ===
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}}
Immobilized is a negative status effect. It prevents the target from moving, but still allows for most other actions.
'''Immobilized''' is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.


==== Sources of Immobilized ====
'''Sources of Immobilized:'''


* {{HeroIcon|Grey Talon}} Grey Talon's {{AbilityIcon|Immobilizing Trap}}.
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Immobilizing Trap}}
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}}
{{StatusBox|isBuff=false|status=Movement Slow}}
{{Main|Movement Slow}}
'''Movement Slow''' is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice ===
{{StatusBox|isBuff=false|status=Silence}}
Malice is a status effect unique to {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}} ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice.
'''Silence''' is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow ===
'''Sources of Silence:'''
Movement Slow is a negative status effect that reduces the target's movement speed.


==== Sources of Movement Slow ====
* {{ItemIcon|Silencer}}
* {{ItemIcon|Curse}}
* {{ItemIcon|Silence Glyph}}


* {{ItemIcon|Slowing Bullets}}
{{StatusBox|isBuff=false|status=Stun}}
* {{ItemIcon|Slowing Hex}}
'''Stun''' is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade ===
'''Sources of Stun:'''
Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}} ] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence ===
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}
Silence is a negative status effect that prevents the target from using abilities.
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}}
 
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}
==== Sources of Silence ====
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}}
 
* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}}
* {{ItemIcon|Silencer}}
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}
* {{ItemIcon|Curse}}
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}
* {{ItemIcon|Silence Glyph}}
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3)
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}}
* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}}
* {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}}
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}}


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy ===
== Hero Specific Effects ==
Sleep is a status effect unique to {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. When inflicted, the target is unable to move or take actions. Taking damage while asleep will cause the target to immediately wake up.
The following Status Effects are either exclusively relevant to or only applied by a specific Hero.
{{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}}
'''Affliction''' is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.


Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep.
{{StatusBox|isBuff=false|status=Burn}}
'''Burn''' or '''Afterburn''' is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.


{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}}
'''Fixation''' is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(25deg) brightness(130%) contrast(100%);">[[File:Status Stun.png|30px|link=]]</span> Stun ===
{{StatusBox|isBuff=false|status=Malice|status icon=Malice}}
Stun is a status effect that prevents the target from taking any actions until it is over.


'''Malice''' is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether ===
{{StatusBox|isBuff=false|status=Sleep}}
Tether is a unique status effect inflicted by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} [[Vindicta#Abilities|Stake]] ability. Afflicted targets are bound to a small radius around the stake, and cannot leave its circle until the effect expires.
'''Sleep''' is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.


=== Time Stop ===
{{StatusBox|isBuff=false|status=Tether}}
Time Stop is a unique status effect similar to stun inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} ability. It prevents the target from moving or taking any actions for a brief moment.
'''Tether''' is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.


== Status Cleansers ==
== Status Cleansers ==
Line 104: Line 98:
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}}
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}}
=== Items ===
=== Items ===
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}{{Navbox gameplay}}

Latest revision as of 22:32, 5 November 2024

Status Effects are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all.

Debuffs[edit | edit source]

Bleed

Bleed is a negative status effect that deals damage equal to a percentage of a unit's health over time.

Sources of Bleed:

Note: Serrated Knives applies a unique variant of bleed that deals flat damage rather than percent health damage.


Disarm

Disarm is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks.

Sources of Disarm:


Healing Reduction

Healing Reduction or Healbane is a negative status effect that reduces the target's healing from all sources.

Sources of Healing Reduction:


Immobilized

Immobilized is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon.

Sources of Immobilized:

Movement Slow

Main article: Movement Slow

Movement Slow is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as Enduring Speed.


Silence

Silence is a negative status effect that prevents the target from casting abilities. It is similar to Disarm.

Sources of Silence:


Stun

Stun is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires.

Sources of Stun:

Hero Specific Effects[edit | edit source]

The following Status Effects are either exclusively relevant to or only applied by a specific Hero.

Affliction

Affliction is a negative status effect applied by Pocket's Affliction ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.


Burn

Burn or Afterburn is a unique status effect inflicted by Infernus. It deals damage over time, and is applied by his abilities.


Fixation

Fixation is a negative status effect that increases the target's damage received from Haze. It is unique to her, applied through her ability of the same name


Malice

Malice is a negative status effect applied exclusively by Lady Geist's ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.


Sleep

Sleep is a negative status effect applied by Haze's Sleep Dagger. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.


Tether

Tether is a negative status effect applied by Vindicta's Stake ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center.

Status Cleansers[edit | edit source]

Some abilities and items can grant the user resistances, immunity or instantly remove negative status effects.

Abilities[edit | edit source]

Items[edit | edit source]

Souls6300
ACTIVE
Unstoppable
Souls3000
ACTIVE

Debuff Remover