Warden: Difference between revisions
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{{Infobox hero | {{Infobox hero | ||
| | | key = hero_warden | ||
| art | | weapon_name = Freedom's Cost | ||
| card | | art = Warden full.png | ||
| | | card = Warden card.png | ||
| | | no_bullet_resist=true | ||
| | | no_spirit_resist=true | ||
| | | no_sprint=true | ||
| | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_warden|RoundsPerSecond|3}}{{ss|0.012}} | ||
| | |||
| | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|45}} | ||
| | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.94}} | ||
| | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
| | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | ||
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}} | }} | ||
'''Warden''' is a | '''Warden''' is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him. | ||
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the [[Patron]]s from ever entering our world. | |||
== Abilities == | == Abilities == | ||
<tabber> | <tabber> | ||
|-|(1) Alchemical Flask= | |-|(1) Alchemical Flask= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Warden | ||
| | | ability_num=1 | ||
}} | }} | ||
|-|(2) Willpower= | |-|(2) Willpower= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Warden | ||
| | | ability_num=2 | ||
}} | }} | ||
|-|(3) Binding Word= | |-|(3) Binding Word= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Warden | ||
| ability_num=3 | |||
}} | |||
| | |||
|-|(4) Last Stand= | |-|(4) Last Stand= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=Warden | ||
| | | ability_num=4 | ||
}} | }} | ||
</tabber> | </tabber> | ||
== Weapon == | |||
{{WeaponCard|key=hero_warden}} | |||
== Background == | == Background == | ||
{{Quotation| | {{Quotation|'''A FATE'S TALE'''| | ||
'''A FATE'S TALE | |||
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. | Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. | ||
Line 102: | Line 57: | ||
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. | Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. | ||
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.}} | When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world. | ||
}} | |||
== Update history == | == Update history == | ||
{{Main|Warden/Update history|l1=Update history}} | |||
{{Update history}} | |||
| | |||
== Trivia == | == Trivia == | ||
* Warden | * Warden will receive a remodel in the future. Deadlock developer Yoshi shared concept art for possible redesigns of [[Yamato]] and in one of said sketches, Yamato can be seen with an "experimental concept" for Warden<ref>Deadlock developer Yoshi commenting on one of the possible redesigns for Yamato, which features a sketch for an experimental design for Warden.[https://discord.com/channels/1231286446472691825/1231286447131328544/1272231665275768862]</ref>. In a voice line after Warden purchases something from the [[The Curiosity Shop|Curiosity Shop]], the [[Shopkeep]] asks if Warden would be interested in selling his cape, in spite of the fact his current model does not have one. Additionally, Abrams is scared by Warden's cape. | ||
* Warden is currently the only hero whose Bullets per sec is directly affected by Spirit Power. | |||
{{ | {{Hero Navbox}} | ||
[[Category:Heroes]] | [[Category:Heroes]] |
Latest revision as of 12:42, 29 October 2024
“Weakens his enemies and chases them downWarden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden
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Weapon: "Freedom's Cost"
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Weapon Stats | |
DPS: | 79 |
Bullet Damage: | 19.8+0.94 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 22m → 58m |
Vitality Stats | |
Health: |
550+45 |
Health Regen: | |
Move Speed: | |
Stamina: |
Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.
Abilities[edit | edit source]
Weapon[edit | edit source]
Background[edit | edit source]
“Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
— A FATE'S TALE
Update history[edit | edit source]
- Main article: Update history
Update | Changes |
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Trivia[edit | edit source]
- Warden will receive a remodel in the future. Deadlock developer Yoshi shared concept art for possible redesigns of Yamato and in one of said sketches, Yamato can be seen with an "experimental concept" for Warden[1]. In a voice line after Warden purchases something from the Curiosity Shop, the Shopkeep asks if Warden would be interested in selling his cape, in spite of the fact his current model does not have one. Additionally, Abrams is scared by Warden's cape.
- Warden is currently the only hero whose Bullets per sec is directly affected by Spirit Power.
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