Update:July 11, 2024
Updates | ||
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← July 4, 2024 | July 11, 2024 | July 18, 2024 → |
Source: 07-11-2024 Update
Patch notes
General Changes
- Testing schedule now starts 1 hour earlier for all regions
- EU matchmaking region is now split up into two regions based on language
- Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
- Fixed the Shop search not finding all the types of bonuses an item has
- Various adjustments to the Damage Report feature
- Damage Report now shows up by default when dead or spectating
- Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
- Reworked how cycling through spectators works. Space bar now cycles between all the players.
- You can now click on the top bar hero icons to jump to a specific hero while spectating
- You no longer automatically switch to other players when the player you are watching dies
- Fixed not being able to click on the portrait of a dead hero while spectating
- Reduced the flash damage effect on heroes to reduce visual noise
- Added in-world confirmation text when an enemy denies your soul orbs
- Pocket now has an AoE indicator buildup during cast
- Pocket now has more toxic elements in the cast and linger
- Updated Restorative Shot impact and heal effects
- Updated Phantom Strike effects
- Updated Restorative Locket effects when casting on an ally
- Added Grey Talon Grey Talon sound effects
- Added currency sound effects for receiving small and large amount of souls
- Added new sound effects to picking up powerups and breakable drops
- Added a UI sound when entering hero select screen
- Fixed Vindicta's Vindicta sometimes moving units that aren't supposed to be moved
- Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
- Fixed Soul Urn walking back while the game is paused
- Fixed bugs with Grey Talon and pause
- Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Ivy, Paradox's Paradox, Warden's Warden, Vindicta's Vindicta, Alchemical Fire (T3 Weapon item)
- Fixed some instances of heroes being called by the wrong name
- Get Started tutorial VO has been replaced and some text has been updated
- Newsstand now has a lot more world lore news callouts
- Enabled support for FSR 2 by default
- Widened the street on the outer side of the factory/mansion
- Added street curb models around factory and mansion
- Added street curb overlay around factory and mansion
- Replaced temp arrows with street sign markings coming out of the mid temple
- Removed some fake doors to not confuse with juke closets
- Replaced older stone wall material with newer one in uptown areas
- Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
- Added rooftop smart prop trim where it was missing
Misc Gameplay
- Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
- Redesigned exit from the base's regeneration area to the rest of the base
- Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
- Removed platform blocking line of sight from regeneration area exit to the center
- Added window in fountain barrier beside exit
- Added two drop down chutes from fountain to the center
- Base respawn time increased from 8s to 12s (peak values unchanged)
- Guardian health increased by 10%
- Base Guardian health increased by 10%
- Zipline Boost duration increased from 25s to 32s
- Urn now grants the Urn Runner +1 AP
- Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
- Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
- Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
- Powerup Bonus duration increased from 100s to 130s
- Movement powerup now grants +20% stamina regeneration
- Fixed Movement powerup not replenishing stamina on pickup
- Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
- Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
- Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
- Capture radius for breakable drops increased very slightly
- Added an indicator near the reticle when Parry is on cooldown
- Added a visual effect when the Rejuvenator is attackable
- Global base Ammo increased by 5% (except for Wraith and Haze)
- The spawn area's regeneration buff now lingers for 1s
- Bullet falloff damage now starts at 22m instead of 25m
- Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
- Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Bebop[sic] T3, Abrams[sic], Mo & Krill, Lady Geist, Lash and Infernus T3)
- Fixed dropping unsecured souls not lowering your net worth
- Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
- Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
- Added several upper level juke closets from balconies/awnings and two on rooftops
- Shortened connection to the underground tunnel from the shop side
- Adjusted pathing in the underground tunnel to be a little less zig zagging
- Added more signage to the underground tunnel
- Redesigned interior of new stairwells beside inner lane Walkers
Weapon Items
- Headshot Booster: Bonus health reduced from +50 to +40
- Restorative Shot: Weapon damage reduced from +8% to +6%
- Basic Magazine: Ammo increased from +20% to +24%
- Veil Walker: Ammo reduced from 15% to 12%
- Veil Walker: Weapon damage reduced from 8% to 6%
- Long Range: Min distance reduced from 20m to 18m
- Active Reload: Added 0.2s grace period where the reload start does not count any button presses
- Active Reload: Active fire rate increased from 18% to 24%
- Active Reload: Cooldown reduced from 23s to 21s
- Kinetic Dash: Cooldown reduced from 14s to 12s
- Melee Charge: Bonus health increased from 75 to 100
- Burst Fire: Now innately gives +12% fire rate
- Burst Fire: Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%
- Heroic Aura: Lifesteal increased from 16% to 18%
- Heroic Aura: Active duration reduced from 8s to 5s
- Heroic Aura: Active movement speed increased from 2 to 3
- Heroic Aura: Active fire rate increased from 20% to 25%
- Titanic Magazine: No longer has 10% reload penalty
- Sharp Shooter[sic]: Min distance reduced from 20m to 18m
- Silencer: Now requires Slowing Bullets (total cost from 6500 to 7700)
- Silencer: Innately gives 25% slow for 1.3s
- Silencer: Active no longer applies 30% slow for 2s
- Silencer: Weapon damage reduced from 25% to 15%
- Frenzy: Active spirit resist increased from 30% to 40%
- Vampiric Burst: Active lifesteal increased from 80% to 100%
- Glass Cannon: Weapon damage increased from 65% to 70%
Vitality Items
- Extra Regen: Health regen increased from 2 to 2.3
- Healing Rite: Bonus health increased from 35 to 45
- Melee Lifesteal: Cooldown reduced from 8s to 7s
- Bullet Lifesteal: Lifesteal increased from 24% to 26%
- Health Nova: Now grants +10% weapon damage
- Debuff Reducer: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
- Debuff Remover: T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
- Fortitude: Health increased from 225 to 250
- Majestic Leap: Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
- Lifestrike: Now grants +6% bullet resist
- Phantom Strike: Fixed it sometimes malfunctioning and not teleporting to the target
- Leech: Spirit Lifesteal increased from 33% to 35%
- Leech: Bullet Lifesteal increased from 30% to 35%
- Unstoppable: Duration reduced from 9s to 6s
- Unstoppable: No longer grants +20% spirit resist in the active
- Unstoppable: Now grants +15% spirit resist innately
- Unstoppable: Now grants +12 spirit power
- Unstoppable: Now grants +1 m/s
Spirit Items
- Extra Charge: Now grants +6% weapon damage
- Ammo Scavenger: Ammo reduced from +20% to +15%
- Spirit Strike: Spirit shield increased from +75 to +85
- Withering Whip: Cast range increased from 15m to 17m
- Improved Cooldown: Cooldown reduction increased from 12% to 13%
- Silence Glyph: No longer has +75 health
- Silence Glyph: Now gives +150 spirit shield
- Improved Reach: Non-Imbued range increased from +20% to +25%
- Surge of Power: Active movement speed increased from 2 to 3
- Mystic Reverb: Cooldown reduced from 8s to 6s
- Mystic Reverb: Now gives +15% ability range
Hero Gameplay
- Abrams: Abrams speed increased by 25%
- Abrams: Abrams distance increased by 15%
- Abrams: Abrams now stuns enemies for 1s if it drags them into a wall
- Abrams: Abrams now provides +1 Health Regen
- Abrams: Abrams damage regenerated reduced from 20% to 18%
- Abrams: Abrams T3 changed to +8% damage regenerated
- Abrams: Fixed Abrams not healing you against shields
- Dynamo: Dynamo ally radius increased from 8m to 9m
- Grey Talon: Grey Talon flight duration reduced from 8s to 7s
- Grey Talon: Grey Talon spirit gain per kill increased from 4 to 5
- Grey Talon: Grey Talon base ability now stuns for 0.75s
- Grey Talon: Grey Talon base damage reduced from 300 to 250
- Grey Talon: Grey Talon T1 is now +100 damage
- Grey Talon: Grey Talon collision size reduced
- Haze: Ammo scaling with spirit power reduced from 0.6 to 0.5
- Ivy: Base damage growth increased from 0.35 to 0.55
- Ivy: Ivy replicated healing reduced from 45% to 35%
- Ivy: Ivy bullet lifesteal now scales with spirit power (0.18)
- Ivy: Ivy fire rate reduced from 15% to 10%
- Ivy: Ivy fire rate now scales with spirit power (0.2)
- Ivy: Fixed Ivy not going where you had targeted if you moved quickly during the cast
- Lash: Base bullet damage reduced from 11.5 to 10
- Lash: Bullet damage growth increased from 1 to 1.15
- Lash: Now has +8% spirit resist
- Lash: Lash damage per meter reduced from 6.75 to 6.3
- Lash: Lash damage per meter spirit power scaling increased from 0.04 to 0.05
- Lash: Lash range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
- Lash: Lash range reduced from 19m to 14m
- Lash: Lash T1 reduced from +5m to +4m
- Lash: Lash cone increased from 60 degrees to 75
- Lash: Lash grab time reduced from 0.9 to 0.8
- McGinnis: McGinnis[sic] receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
- McGinnis: McGinnis[sic] outgoing damage fall off distance window (20m-35m) now scales with range upgrades
- McGinnis: McGinnis[sic] duration reduced from 40s to 30s
- Mo & Krill: Fixed Mo & Krill not healing you against shields
- Mo & Krill: Mo & Krill base duration reduced from 4s to 3.5s
- Mo & Krill: Mo & Krill T1 reduced from +2s to +1.5s
- Paradox: Fixed Paradox projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
- Paradox: Paradox collision radius reduced by 10%
- Paradox: Fixed Paradox not going where you had targeted if you moved quickly during the cast
- Pocket: Pocket duration from 1.5s to 2s
- Pocket: Pocket T3 changed to 2.5s Disarm
- Seven: Seven cast range scaling reduced from 0.1 to 0.07
- Seven: Seven base radius reduced from 8m to 5m
- Seven: Seven T2 changed to +5m radius
- Vindicta: Vindicta duration spirit power scaling reduced from 0.07 to 0.05
- Vindicta: Gun damage growth increased from 0.7 to 0.85
- Warden: Reload time no longer scales with spirit power
- Warden: Now innately gains additive fire rate from spirit power (scale factor is 0.015)
- Yamato: Yamato incoming damage reduction reduced from 70% to 55%
- Yamato: Yamato changed from 70% debuff reduction to the same buff as Unstoppable