Update:June 27, 2024

Revision as of 00:18, 23 September 2024 by Mgpt (talk | contribs) (june 27)
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Updates
June 23, 2024 June 27, 2024 July 4, 2024

Source: 06-27-2024 Update

Patch notes

General Changes

  • Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
  • Added settings option to allow weapon zoom to be a toggle
  • Added a game volume slider which will control volume independently from voice chat (VoIP)
  • General improvements to voice chat quality
  • Non-matchmaking lobbies are now considered safe to abandon
  • Crates now show the amount of souls they have in the tooltip
  • Greater contrast between team and enemy sounds
  • Updated headshot hit indicator
  • Updated McGinnis weapon sounds
  • Updated Vindicta weapon sounds
  • Updated Lady Geist weapon sounds
  • Fixed a bug where pinging Bebop's Bebop and Bebop abilities would call the wrong ability name
  • Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
  • Fixed a bug with releasing Grey Talon's Owl early
  • Updated Dynamo's animation while using Dynamo
  • Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Grey Talon
  • Fixed a bug that could cause button input detection to malfunction
  • Fixed an issue where the Rejuvenator being stolen was firing incorrectly
  • Fixed a bug introduced in last week's update that caused gun spreads to not work properly
  • Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
  • Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation

Misc Gameplay

  • Flex slot removed from killing the Patron and added to killing all Walkers
  • Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
  • Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
  • Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
    • +2 Spirit
    • +1.5% Fire Rate
    • +3% Ammo
    • +15 Max HP (this has slightly higher odds of dropping than the others)
    • +0.5% Cooldown Reduction
    • +2% Weapon Damage
  • At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
  • Movement powerup duration increased from 30s to 50s
  • Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
  • Regeneration powerup duration increased from 25s to 45s
  • Stamina powerup duration increased from 80s to 120s
  • Cooldown powerup is unchanged
  • Clip powerup is unchanged
  • Breakables initial spawn time increased from 2 min to 3 min
  • Fixed being able to hide inside the Guardian's head
  • Jumping after a dash jump no longer causes your hero to sometimes jump in place
  • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
  • All hero guns' reload time reduced by 5%
  • Zipline Boost ability cooldown reduced from 380s to 340s
  • Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
  • Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
  • Creep waves now land at their lane destinations at the same time as each other
  • Added connection hallway between outer lane Shop and crate room
  • Opened up Authority Building and Jazz Club to the Guardian side
  • Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
  • Added Veils to entrances to base fountain
  • Extended cover near Sapphire Orange Guardian to match Amber Blue
  • Extended alcove on outer lane cover position in front of the Shop
  • Underground tunnels have more light
  • Removed underground tunnel alcoves
  • Added signs for entrance to the underground tunnel from the warehouse side

Item Gameplay

Hero Gameplay