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Viscous

From The Deadlock Wiki
Revision as of 20:50, 25 September 2024 by Mgpt (talk | contribs) (fixes)
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Weapon:
"Deep Sea Interpreter"

BASE STATS

Weapon Stats
Damage Per Second: 65
Bullet Damage: 13
Ammo: 20
Bullets per sec: 5
Reload Time: Hero Not Founds
Bullet Velocity: Hero Not Foundm/s
Light Melee: 63
Heavy Melee: 116
Falloff Range: 22 → 58mm
Vitality Stats
Health: 550
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 7m/s
Sprint Speed: 0m/s
Stamina: 3
Information
Release Date: {{{release_date}}}
Voice Lines: Viscous/Quotes
Sound Effects: Viscous/Sounds

A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Abilities

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
21s
Damage: 100 x1.5
Movement Slow: 35%
Ability Point 1-5.75s Cooldown
Ability Point 2+70 Damage and +1m Radius
Ability Point 5 • Bounces 2 times

Weapon

Weapon Stats
Falloff Range
20m - 58m
47 Damage Per Second
Deep Sea Interpreter
Medium Range Projectile
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough.This alternate fire costs 5 Ammo per shot.

Background

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

July 4, 2025

June 17, 2025

  • Goo Ball hitbox size increased a bit (easier to hit him).
  • Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
  • Goo Ball damage reduced from 140 to 120.
  • (Undocumented) Goo Ball no longer stuns Walkers.

May 27, 2025

  • Goo Ball duration reduced from 10s to 9s.

Trivia

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".
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