Update:July 18, 2024

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Revision as of 00:33, 23 September 2024 by Mgpt (talk | contribs) (july 18)
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Updates
July 11, 2024 July 18, 2024 July 23, 2024

Source: 07-18-2024 Update

Patch notes

General Changes

  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Opening the shop now always minimizes the Damage Report
  • Updated effects on Pocket effects to improve visibility
  • Added new cast effect for Grey Talon's Grey Talon
  • Updated effects for heavy melee
  • Updated bullet resist debuff effects
  • Added new Cold Front visual effects
  • Added new Echo Shard visual effects
  • Added new Refresher visual effects
  • Added Knockdown select, cast, delay, and impact sound effects
  • Added Warden Warden cast, projectile, and impact sound effects
  • Raised volume of Wraith Wraith charge up sound effect
  • Raised volume of party invite, join, and roster select sound effects
  • Guardians now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • Fixed a bug where Infernus could get stuck in his Infernus pose
  • Fixed a speed exploit with Infernus Infernus
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • Reverted a change from last update to Warden's Warden – it now launches where the reticle is aiming at the end of the cast
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Added additional voice lines for Abrams
  • Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Added Midboss arrive, low health, and death sound effects
  • Removed pause cooldown while in Sandbox
  • Added a small delay so kill lines play after death sound effects rather than under them

Misc Gameplay

  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Guardian HP increased by 10%
  • Guardian melee no longer does a double instant melee attack sometimes
  • Guardian melee attack no longer has a splash range much larger than its visuals
  • Walker in mid lanes health increased by 12%
  • Walker stomp can no longer be dodged with double jump
  • Walker stomp area increased a bit
  • Weakened Patron health increased by 20%
  • Mid Boss starting health increased from 4500 to 5000
  • Mid Boss health gained per minute increased from 200 to 275
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • Base ammo increased by 5% (except for Haze and Wraith)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Can no longer use the Teleporter while carrying the Urn
  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit

Weapon Items

Vitality Items

Spirit Items

Hero Gameplay

  • Abrams: Abrams now considers McGinnis and Kelvin as walls
  • Abrams: Abrams duration to regen increased from 14s to 16s (this is a nerf)
  • Abrams: Abrams damage regenerated reduced from 18% to 17%
  • Abrams: Abrams T3 increased from +8% to +9%
  • Abrams: Improved reliability of Abrams
  • Abrams: Abrams base radius increased from 6m to 9m
  • Abrams: Abrams T1 changed from +4m Impact Radius to -40s Cooldown
  • Abrams: Abrams T3 moved to T2 (was -70s Cooldown)
  • Abrams: Abrams T3 is now Gains Unstoppable while in air and 3s after landing
  • Bebop: Base HP regen increased from 1 to 2.5
  • Bebop: No longer has 24% base bullet resistance
  • Bebop: Now gains +2% Bullet Resistance per boon (happens 11 times)
  • Bebop: Bebop speed reduced from 3000 to 2850
  • Bebop: Bebop[sic] horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • Bebop: Fixed enemies being able to use heavy melee to cancel Bebop[sic]'s momentum
  • Bebop: Bebop[sic] is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • Bebop: Bebop[sic] Spirit Power damage scaling increased from 1.96 to 2.2
  • Bebop: Bebop[sic] T2 increased from +120 to +140
  • Dynamo: Gun damage growth increased from 0.8 to 0.9
  • Dynamo: Dynamo spirit power scaling increased from 1.2 to 1.4
  • Dynamo: Dynamo duration reduced from 3 to 2.75
  • Grey Talon: Grey Talon damage reduced from 115 to 105
  • Grey Talon: Grey Talon spirit scaling increased from 1.3 to 1.6
  • Haze: Haze min sleep time reduced from 0.3 to 0.2
  • Haze: Haze wake-up time reduced from 0.15 to 0.1
  • Haze: Haze projectile size reduced by 10%
  • Haze: Haze T1 and T2 swapped
  • Haze: Haze damage per stack reduced from 0.25 to 0.2
  • Haze: Haze fire rate increased from +20% to +25%
  • Haze: Haze radius increased from 14m to 15m
  • Ivy: Base damage reduced from 5.0 to 4.5
  • Ivy: Ivy DPS spirit scaling increased from 0.4 to 0.6
  • Ivy: Ivy replicated healing reduced from 35% to 30%
  • Kelvin: Kelvin cooldown reduced from 23s to 21s
  • Kelvin: Kelvin trail duration increased from 15s to 18s
  • Kelvin: Kelvin T3 now hits up to 2 additional targets
  • Lady Geist: Base bullet damage reduced from 28 to 25
  • Lady Geist: Bullet damage growth increased from 1.84 to 2.1
  • Lady Geist: Lady Geist T2 reduced from +70 to +60
  • Lady Geist: Lady Geist T3 increased from 20% to 22%
  • Lady Geist: Lady Geist self slow reduced from -40% to -25%
  • Lady Geist: Lady Geist can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
  • Lash: Lash weapon damage is now added into the T2 instead of in the base
  • Lash: Lash radius reduced from 13m to 11m
  • Lash: Lash grab time reduced from 0.8s to 0.6s
  • Lash: Lash cast range increased from 14m to 18m
  • Lash: Lash throw distance reduced from 20m to 12m
  • Lash: Lash T1 changed from +4m Cast Range to +8m Throw Distance
  • McGinnis: McGinnis cooldown increased from 30s to 35s
  • McGinnis: Base melee damage reduced by 20%
  • McGinnis: McGinnis segments that are touching the Rejuv will be destroyed
  • Paradox: Paradox projectile stop duration reduced from 1.25s to 1s
  • Paradox: Paradox amp duration increased from 6s to 8s
  • Paradox: Paradox projectile size reduced by 10%
  • Pocket: Base bullet resistance improved from -20% to -15%
  • Pocket: Base gun damage reduced from 5.6 to 5.0
  • Pocket: Gun damage growth increased from 0.35 to 0.4
  • Seven: Base regen increased from 1 to 1.5
  • Seven: Base bullet resistance reduced from 20% to 8%
  • Seven: Now gains +1% Bullet Resistance per boon (happens 11 times)
  • Seven: Seven scaling reduced from 0.2 to 0.16