Hero: Difference between revisions

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Added more "confirmed additions" to the roster based on Player Stats Profile in-game.
Sur (talk | contribs)
m summary and description outsourced to Template:Description_hero and Template:Summary_hero
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|[[File:Abrams_card.png|136x136px|link=Abrams]]
|[[File:Abrams_card.png|136x136px|link=Abrams]]
|'''[[Abrams]]'''
|'''[[Abrams]]'''
|'''Charges into close combat'''
|'''{{Summary_hero|Abrams}}'''
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
{{Description_hero|Abrams}}
|-
|-
|[[File:Bebop card.png|alt=Bebop|136x136px]]
|[[File:Bebop card.png|alt=Bebop|136x136px]]
|'''[[Bebop]]'''
|'''[[Bebop]]'''
|'''Hooks an enemy for a knockout combo'''
|'''{{Summary_hero|Bebop}}'''
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
{{Description_hero|Bebop}}
|-
|-
|[[File:Dynamo card.png|alt=Dynamo|135x135px]]
|[[File:Dynamo card.png|alt=Dynamo|135x135px]]
|'''[[Dynamo]]'''
|'''[[Dynamo]]'''
|'''Locks down the enemy team'''
|'''{{Summary_hero|Dynamo}}'''
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
{{Description_hero|Dynamo}}
|-
|-
|[[File:Grey Talon card.png|alt=Grey Talon|135x135px]]
|[[File:Grey Talon card.png|alt=Grey Talon|135x135px]]
|'''[[Grey Talon|Grey]]'''  
|'''[[Grey Talon|Grey]]'''  
'''[[Grey Talon|Talon]]'''
'''[[Grey Talon|Talon]]'''
|'''Delivers long range skill-shots'''
|'''{{Summary_hero|Grey Talon}}'''
A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.
{{Description_hero|Grey Talon}}
|-
|-
|[[File:Haze card.png|alt=Haze|135x135px]]
|[[File:Haze card.png|alt=Haze|135x135px]]
|'''[[Haze]]'''
|'''[[Haze]]'''
|'''Sneaks in and sprays bullets'''
|'''{{Summary_hero|Haze}}'''
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
{{Description_hero|Haze}}
|-
|-
|[[File:Infernus card.png|alt=Infernus|135x135px]]
|[[File:Infernus card.png|alt=Infernus|135x135px]]
|'''[[Infernus]]'''
|'''[[Infernus]]'''
|'''Lights up enemies and watches them burn'''
|'''{{Summary_hero|Infernus}}'''
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames
{{Description_hero|Infernus}}
|-
|-
|[[File:Ivy card.png|alt=Ivy|135x135px]]
|[[File:Ivy card.png|alt=Ivy|135x135px]]
|'''[[Ivy]]'''
|'''[[Ivy]]'''
|'''Sets up a power duo with a lucky ally'''
|'''{{Summary_hero|Ivy}}'''
Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.
{{Description_hero|Ivy}}
|-
|-
|[[File:Kelvin card.png|alt=Kelvin|135x135px]]
|[[File:Kelvin card.png|alt=Kelvin|135x135px]]
|'''[[Kelvin]]'''
|'''[[Kelvin]]'''
|'''Freezes enemies in their tracks'''
|'''{{Summary_hero|Kelvin}}'''
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
{{Description_hero|Kelvin}}
|-
|-
|[[File:Lady Geist card.png|alt=Lady Geist|135x135px]]
|[[File:Lady Geist card.png|alt=Lady Geist|135x135px]]
|'''[[Lady Geist|Lady]]'''
|'''[[Lady Geist|Lady]]'''
'''[[Lady Geist|Geist]]'''
'''[[Lady Geist|Geist]]'''
|'''Sacrifices health then drains it back'''
|'''{{Summary_hero|Lady Geist}}'''
Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.
{{Description_hero|Lady Geist}}
|-
|-
|[[File:Lash card.png|alt=Lash|135x135px]]
|[[File:Lash card.png|alt=Lash|135x135px]]
|'''[[Lash]]'''
|'''[[Lash]]'''
|'''Dives down to stomp his foes'''
|'''{{Summary_hero|Lash}}'''
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
{{Description_hero|Lash}}
|-
|-
|[[File:McGinnis card.png|alt=McGinnis|135x135px]]
|[[File:McGinnis card.png|alt=McGinnis|135x135px]]
|'''[[McGinnis]]'''
|'''[[McGinnis]]'''
|'''Controls the battle with combat turrets'''
|'''{{Summary_hero|McGinnis}}'''
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
{{Description_hero|McGinnis}}
|-
|-
|[[File:Mo & Krill card.png|alt=Mo & Krill|135x135px]]
|[[File:Mo & Krill card.png|alt=Mo & Krill|135x135px]]
|'''[[Mo & Krill]]'''
|'''[[Mo & Krill]]'''
|'''Burrows underneath his enemies'''
|'''{{Summary_hero|Mo & Krill}}'''
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
{{Description_hero|Mo & Krill}}
|-
|-
|[[File:Paradox card.png|alt=Paradox|135x135px]]
|[[File:Paradox card.png|alt=Paradox|135x135px]]
|'''[[Paradox]]'''
|'''[[Paradox]]'''
|'''Manipulates Space and Time'''
|'''{{Summary_hero|Paradox}}'''
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
{{Description_hero|Paradox}}
|-
|-
|[[File:Pocket card.png|alt=Pocket|135x135px]]
|[[File:Pocket card.png|alt=Pocket|135x135px]]
|'''[[Pocket]]'''
|'''[[Pocket]]'''
|'''Infiltrates and disrupts the backline'''
|'''{{Summary_hero|Pocket}}'''
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
{{Description_hero|Pocket}}
|-
|-
|[[File:Seven card.png|alt=Seven|136x136px]]
|[[File:Seven card.png|alt=Seven|136x136px]]
|'''[[Seven]]'''
|'''[[Seven]]'''
|'''Electrocutes crowds of enemies'''
|'''{{Summary_hero|Seven}}'''
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
{{Description_hero|Seven}}
|-
|-
|[[File:Shiv card.png|alt=Shiv|135x135px]]
|[[File:Shiv card.png|alt=Shiv|135x135px]]
|'''[[Shiv]]'''
|'''[[Shiv]]'''
|'''Bleeds out enemies, then goes in for a kill'''
|'''{{Summary_hero|Shiv}}'''
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
{{Description_hero|Shiv}}
|-
|-
|[[File:Vindicta card.png|alt=Vindicta|135x135px]]
|[[File:Vindicta card.png|alt=Vindicta|135x135px]]
|'''[[Vindicta]]'''
|'''[[Vindicta]]'''
|'''Snipes the unsuspecting'''
|'''{{Summary_hero|Vindicta}}'''
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
{{Description_hero|Vindicta}}
|-
|-
|[[File:Viscous card.png|alt=Viscous|135x135px]]
|[[File:Viscous card.png|alt=Viscous|135x135px]]
|'''[[Viscous]]'''
|'''[[Viscous]]'''
|'''Rolls around deflecting bullets'''
|'''{{Summary_hero|Viscous}}'''
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
{{Description_hero|Viscous}}
|-
|-
|[[File:Warden card.png|alt=Warden|135x135px]]
|[[File:Warden card.png|alt=Warden|135x135px]]
|'''[[Warden]]'''
|'''[[Warden]]'''
|'''Weakens his enemies and chases them down'''
|'''{{Summary_hero|Warden}}'''
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
{{Description_hero|Warden}}
|-
|-
|[[File:Wraith card.png|alt=Wraith|135x135px]]
|[[File:Wraith card.png|alt=Wraith|135x135px]]
|'''[[Wraith]]'''
|'''[[Wraith]]'''
|'''Melts isolated targets'''
|'''{{Summary_hero|Wraith}}'''
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.
{{Description_hero|Wraith}}
|-
|-
|[[File:Yamato card.png|alt=Yamato|135x135px]]
|[[File:Yamato card.png|alt=Yamato|135x135px]]
|'''[[Yamato]]'''
|'''[[Yamato]]'''
|'''Delivers charged attacks with finesse'''
|'''{{Summary_hero|Yamato}}'''
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
{{Description_hero|Yamato}}
|}
|}

Revision as of 22:37, 1 September 2024

Heroes are the playable characters of Deadlock. There are currently 21 heroes available with more to be released as the game develops.

Overview

Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires. Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default while some exceptions remain, such as Infernus' third ability being a passive applying a permanent bonus effect when leveled. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team such as CC. (Crowd Control/stuns)



Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed. The amount of hit points each hero has is based on level, upgrades, and each hero's set amount of scaling.


21 characters are available in the current alpha build and confirmed additions to the roster include Calico, Holliday, Mirage and Wrecker in future updates.

Hero Roster

Hero Description
Abrams Charges into close combat

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.

Bebop Bebop Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.

Dynamo Dynamo Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Grey Talon Grey

Talon

Delivers long range skill-shots

A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.

Haze Haze Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one-sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Infernus Infernus Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.

Ivy Ivy Sets up a power duo with a lucky ally

Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.

Kelvin Kelvin Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.

Lady Geist Lady

Geist

Sacrifices health then drains it back

Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.

Lash Lash Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

McGinnis McGinnis Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

Mo & Krill Mo & Krill Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Paradox Paradox Manipulates Space and Time

Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.

Pocket Pocket Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Seven Seven Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Shiv Shiv Bleeds out enemies, then goes in for a kill

Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

Vindicta Vindicta Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Viscous Viscous Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Warden Warden Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.

Wraith Wraith Melts isolated targets

Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.

Yamato Yamato Delivers charged attacks with finesse

Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.