Update:July 18, 2024: Difference between revisions

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* Opening the shop now always minimizes the Damage Report
* Opening the shop now always minimizes the Damage Report
* Updated effects on {{HeroIcon|Pocket}} effects to improve visibility
* Updated effects on {{HeroIcon|Pocket}} effects to improve visibility
* Added new cast effect for {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl|Grey Talon}}
* Added new cast effect for {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}}
* Updated effects for heavy melee
* Updated effects for heavy melee
* Updated bullet resist debuff effects
* Updated bullet resist debuff effects
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* Added new {{ItemIcon|Refresher}} visual effects
* Added new {{ItemIcon|Refresher}} visual effects
* Added {{ItemIcon|Knockdown}} select, cast, delay, and impact sound effects
* Added {{ItemIcon|Knockdown}} select, cast, delay, and impact sound effects
* Added {{HeroIcon|Warden}} {{AbilityIcon|Alchemical Flask|Warden}} cast, projectile, and impact sound effects
* Added {{HeroIcon|Warden}} {{AbilityIcon|Alchemical Flask}} cast, projectile, and impact sound effects
* Raised volume of {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick|Wraith}} charge up sound effect
* Raised volume of {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}} charge up sound effect
* Raised volume of party invite, join, and roster select sound effects
* Raised volume of party invite, join, and roster select sound effects
* [[Guardian]]s now fade out from the world 10 seconds after dying
* [[Guardian]]s now fade out from the world 10 seconds after dying
* Fixed a bug that allowed you to shoot through walls
* Fixed a bug that allowed you to shoot through walls
* Fixed a bug where {{HeroIcon|Infernus}} could get stuck in his {{AbilityIcon|Flame Dash|Infernus}} pose
* Fixed a bug where {{HeroIcon|Infernus}} could get stuck in his {{AbilityIcon|Flame Dash}} pose
* Fixed a speed exploit with {{HeroIcon|Infernus}} {{AbilityIcon|Flame Dash|Infernus}}
* Fixed a speed exploit with {{HeroIcon|Infernus}} {{AbilityIcon|Flame Dash}}
* Fixed a bug that allowed your gun to be very accurate while holding tab
* Fixed a bug that allowed your gun to be very accurate while holding tab
* Reverted a change from last update to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask|Warden}} – it now launches where the reticle is aiming at the end of the cast
* Reverted a change from last update to {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} – it now launches where the reticle is aiming at the end of the cast
* Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
* Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
* Started replacing older style rollup doors with new ones with larger dimensions
* Started replacing older style rollup doors with new ones with larger dimensions
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} now considers {{AbilityIcon|Spectral Wall|McGinnis}} and {{AbilityIcon|Frozen Shelter|Kelvin}} as walls
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} duration to regen increased from 14s to 16s (this is a nerf)
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} duration to regen increased from 14s to 16s (this is a nerf)
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} damage regenerated reduced from 18% to 17%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 18% to 17%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T3 increased from +8% to +9%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from +8% to +9%
* {{HeroIcon|Abrams}}: Improved reliability of {{AbilityIcon|Seismic Impact|Abrams}}
* {{HeroIcon|Abrams}}: Improved reliability of {{AbilityIcon|Seismic Impact}}
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} base radius increased from 6m to 9m
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} base radius increased from 6m to 9m
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} T1 changed from +4m Impact Radius to -40s Cooldown
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} T3 moved to T2 (was -70s Cooldown)
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown)
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} T3 is now Gains {{ItemIcon|Unstoppable}} while in air and 3s after landing
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 is now Gains {{ItemIcon|Unstoppable}} while in air and 3s after landing
* {{HeroIcon|Bebop}}: Base HP regen increased from 1 to 2.5
* {{HeroIcon|Bebop}}: Base HP regen increased from 1 to 2.5
* {{HeroIcon|Bebop}}: No longer has 24% base bullet resistance
* {{HeroIcon|Bebop}}: No longer has 24% base bullet resistance
* {{HeroIcon|Bebop}}: Now gains +2% Bullet Resistance per boon (happens 11 times)
* {{HeroIcon|Bebop}}: Now gains +2% Bullet Resistance per boon (happens 11 times)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} speed reduced from 3000 to 2850
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} speed reduced from 3000 to 2850
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Bebop|Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} horizontal distance knockback on enemy heroes is reduced from 25m to 20m
* {{HeroIcon|Bebop}}: Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut|Bebop|Uppercut}}{{sic}}'s momentum
* {{HeroIcon|Bebop}}: Fixed enemies being able to use heavy melee to cancel {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}}'s momentum
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} Spirit Power damage scaling increased from 1.96 to 2.2
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T2 increased from +120 to +140
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} T2 increased from +120 to +140
* {{HeroIcon|Dynamo}}: Gun damage growth increased from 0.8 to 0.9
* {{HeroIcon|Dynamo}}: Gun damage growth increased from 0.8 to 0.9
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse|Dynamo}} spirit power scaling increased from 1.2 to 1.4
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit power scaling increased from 1.2 to 1.4
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} duration reduced from 3 to 2.75
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} duration reduced from 3 to 2.75
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} damage reduced from 115 to 105
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} damage reduced from 115 to 105
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} spirit scaling increased from 1.3 to 1.6
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot}} spirit scaling increased from 1.3 to 1.6
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} min sleep time reduced from 0.3 to 0.2
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} min sleep time reduced from 0.3 to 0.2
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} wake-up time reduced from 0.15 to 0.1
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} wake-up time reduced from 0.15 to 0.1
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} projectile size reduced by 10%
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} projectile size reduced by 10%
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation|Haze}} T1 and T2 swapped
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T1 and T2 swapped
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation|Haze}} damage per stack reduced from 0.25 to 0.2
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} damage per stack reduced from 0.25 to 0.2
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} fire rate increased from +20% to +25%
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate increased from +20% to +25%
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} radius increased from 14m to 15m
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} radius increased from 14m to 15m
* {{HeroIcon|Ivy}}: Base damage reduced from 5.0 to 4.5
* {{HeroIcon|Ivy}}: Base damage reduced from 5.0 to 4.5
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} DPS spirit scaling increased from 0.4 to 0.6
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} DPS spirit scaling increased from 0.4 to 0.6
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} replicated healing reduced from 35% to 30%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} replicated healing reduced from 35% to 30%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} cooldown reduced from 23s to 21s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} cooldown reduced from 23s to 21s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} trail duration increased from 15s to 18s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} trail duration increased from 15s to 18s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} T3 now hits up to 2 additional targets
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} T3 now hits up to 2 additional targets
* {{HeroIcon|Lady Geist}}: Base bullet damage reduced from 28 to 25
* {{HeroIcon|Lady Geist}}: Base bullet damage reduced from 28 to 25
* {{HeroIcon|Lady Geist}}: Bullet damage growth increased from 1.84 to 2.1
* {{HeroIcon|Lady Geist}}: Bullet damage growth increased from 1.84 to 2.1
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist}} T2 reduced from +70 to +60
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T2 reduced from +70 to +60
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist}} T3 increased from 20% to 22%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T3 increased from 20% to 22%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain|Lady Geist}} self slow reduced from -40% to -25%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} self slow reduced from -40% to -25%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} weapon damage is now added into the T2 instead of in the base
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} radius reduced from 13m to 11m
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.8s to 0.6s
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.8s to 0.6s
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} cast range increased from 14m to 18m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cast range increased from 14m to 18m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} throw distance reduced from 20m to 12m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw distance reduced from 20m to 12m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} T1 changed from +4m Cast Range to +8m Throw Distance
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 changed from +4m Cast Range to +8m Throw Distance
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} cooldown increased from 30s to 35s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} cooldown increased from 30s to 35s
* {{HeroIcon|McGinnis}}: Base melee damage reduced by 20%
* {{HeroIcon|McGinnis}}: Base melee damage reduced by 20%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} segments that are touching the Rejuv will be destroyed
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} segments that are touching the Rejuv will be destroyed
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall|Paradox}} projectile stop duration reduced from 1.25s to 1s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade|Paradox}} amp duration increased from 6s to 8s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap|Paradox}} projectile size reduced by 10%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%
* {{HeroIcon|Pocket}}: Base bullet resistance improved from -20% to -15%
* {{HeroIcon|Pocket}}: Base bullet resistance improved from -20% to -15%
* {{HeroIcon|Pocket}}: Base gun damage reduced from 5.6 to 5.0
* {{HeroIcon|Pocket}}: Base gun damage reduced from 5.6 to 5.0
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* {{HeroIcon|Seven}}: Base bullet resistance reduced from 20% to 8%
* {{HeroIcon|Seven}}: Base bullet resistance reduced from 20% to 8%
* {{HeroIcon|Seven}}: Now gains +1% Bullet Resistance per boon (happens 11 times)
* {{HeroIcon|Seven}}: Now gains +1% Bullet Resistance per boon (happens 11 times)
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge|Seven}} scaling reduced from 0.2 to 0.16
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} scaling reduced from 0.2 to 0.16
}}
}}

Latest revision as of 21:32, 29 September 2024

Updates
July 11, 2024 July 18, 2024 July 23, 2024

Source: 07-18-2024 Update

Patch notes

General Changes

  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Opening the shop now always minimizes the Damage Report
  • Updated effects on Pocket effects to improve visibility
  • Added new cast effect for Grey Talon's Guided Owl
  • Updated effects for heavy melee
  • Updated bullet resist debuff effects
  • Added new Cold Front visual effects
  • Added new Echo Shard visual effects
  • Added new Refresher visual effects
  • Added Knockdown select, cast, delay, and impact sound effects
  • Added Warden Alchemical Flask cast, projectile, and impact sound effects
  • Raised volume of Wraith Card Trick charge up sound effect
  • Raised volume of party invite, join, and roster select sound effects
  • Guardians now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • Fixed a bug where Infernus could get stuck in his Flame Dash pose
  • Fixed a speed exploit with Infernus Flame Dash
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Added additional voice lines for Abrams
  • Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Added Midboss arrive, low health, and death sound effects
  • Removed pause cooldown while in Sandbox
  • Added a small delay so kill lines play after death sound effects rather than under them

Misc Gameplay

  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Guardian HP increased by 10%
  • Guardian melee no longer does a double instant melee attack sometimes
  • Guardian melee attack no longer has a splash range much larger than its visuals
  • Walker in mid lanes health increased by 12%
  • Walker stomp can no longer be dodged with double jump
  • Walker stomp area increased a bit
  • Weakened Patron health increased by 20%
  • Mid Boss starting health increased from 4500 to 5000
  • Mid Boss health gained per minute increased from 200 to 275
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • Base ammo increased by 5% (except for Haze and Wraith)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Can no longer use the Teleporter while carrying the Urn
  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit

Weapon Items

Vitality Items

Spirit Items

Hero Gameplay