Update:June 27, 2024: Difference between revisions

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* Updated {{HeroIcon|Vindicta}} weapon sounds
* Updated {{HeroIcon|Vindicta}} weapon sounds
* Updated {{HeroIcon|Lady Geist}} weapon sounds
* Updated {{HeroIcon|Lady Geist}} weapon sounds
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook|Bebop}} and {{AbilityIcon|Sticky Bomb|Bebop}} abilities would call the wrong ability name
* Fixed a bug where pinging {{HeroIcon|Bebop}}'s {{AbilityIcon|Hook}} and {{AbilityIcon|Sticky Bomb}} abilities would call the wrong ability name
* Fixed a recent bug with {{ItemIcon|Metal Skin}} that caused you to do zero bullet damage
* Fixed a recent bug with {{ItemIcon|Metal Skin}} that caused you to do zero bullet damage
* Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early
* Fixed a bug with releasing {{HeroIcon|Grey Talon}}'s Owl early
* Updated {{HeroIcon|Dynamo}}'s animation while using {{AbilityIcon|Rejuvenating Aurora|Dynamo}}
* Updated {{HeroIcon|Dynamo}}'s animation while using {{AbilityIcon|Rejuvenating Aurora}}
* Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows|Grey Talon}}
* Fixed a bug that could allow {{HeroIcon|Grey Talon}} to hit the same target multiple times when close during {{AbilityIcon|Rain of Arrows}}
* Fixed a bug that could cause button input detection to malfunction
* Fixed a bug that could cause button input detection to malfunction
* Fixed an issue where the Rejuvenator being stolen was firing incorrectly
* Fixed an issue where the Rejuvenator being stolen was firing incorrectly
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} is prevented from being cast when {{HeroIcon|Dynamo}} is rooted or movement-silenced (such as by {{ItemIcon|Slowing Hex}})
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} is prevented from being cast when {{HeroIcon|Dynamo}} is rooted or movement-silenced (such as by {{ItemIcon|Slowing Hex}})
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora|Dynamo}} T3 reduced from +5% to +4%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from +5% to +4%
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} T1 increased from +5 Weapon Damage to +6
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T1 increased from +5 Weapon Damage to +6
* {{HeroIcon|Haze}}: Fixed various bugs with the fire rate on {{AbilityIcon|Bullet Dance|Haze}} (net effect of the bugs was that it often fired a little faster than it was intended to)
* {{HeroIcon|Haze}}: Fixed various bugs with the fire rate on {{AbilityIcon|Bullet Dance}} (net effect of the bugs was that it often fired a little faster than it was intended to)
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn|Infernus}} base dps reduced from 20 to 18
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} base dps reduced from 20 to 18
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn|Infernus}} T3 reduced from +35 to +33
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +35 to +33
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} spirit scaling increased from 0.7 to 0.9
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} spirit scaling increased from 0.7 to 0.9
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} cooldown reduced from 25 to 23
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} cooldown reduced from 25 to 23
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} radius reduced from 14m to 13m
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} radius reduced from 20m to 19m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m
* {{HeroIcon|McGinnis}}: Fixed her gun having a recent regression that caused it to not have any spread
* {{HeroIcon|McGinnis}}: Fixed her gun having a recent regression that caused it to not have any spread
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} deploy time reduced from 2s to 1s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} deploy time reduced from 2s to 1s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} now shows up on the minimap
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} now shows up on the minimap
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|McGinnis|Medicinal Spectre}}{{sic}} can no longer be attacked
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} can no longer be attacked
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} height increased by 2m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} height increased by 2m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} slow duration increased from 2s to 2.5s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} slow duration increased from 2s to 2.5s
* {{HeroIcon|McGinnis}}: Fixed a bug with {{AbilityIcon|Spectral Wall|McGinnis}} that caused the Rejuvenator to instantly drop
* {{HeroIcon|McGinnis}}: Fixed a bug with {{AbilityIcon|Spectral Wall}} that caused the Rejuvenator to instantly drop
* {{HeroIcon|Mo & Krill}}: Base HP regen increased from 2.5 to 3
* {{HeroIcon|Mo & Krill}}: Base HP regen increased from 2.5 to 3
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn|Mo & Krill}} damage increased from 50 to 60
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} damage increased from 50 to 60
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn|Mo & Krill}} not healing for more with things like {{ItemIcon|Mystic Burst}}
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing for more with things like {{ItemIcon|Mystic Burst}}
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} now destroys breakables in its path
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} now destroys breakables in its path
* {{HeroIcon|Mo & Krill}}: Fixed {{ItemIcon|Healing Booster}} not applying to {{AbilityIcon|Scorn|Mo & Krill}}'s 2x heal multiplier on heroes
* {{HeroIcon|Mo & Krill}}: Fixed {{ItemIcon|Healing Booster}} not applying to {{AbilityIcon|Scorn}}'s 2x heal multiplier on heroes
* {{HeroIcon|Mo & Krill}}: Added a bonus counter to show how much health has been earned by getting a kill during {{AbilityIcon|Combo|Mo & Krill}}
* {{HeroIcon|Mo & Krill}}: Added a bonus counter to show how much health has been earned by getting a kill during {{AbilityIcon|Combo}}
* {{HeroIcon|Paradox}}: Base movement speed reduced from 7 to 6.5
* {{HeroIcon|Paradox}}: Base movement speed reduced from 7 to 6.5
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} impact radius reduced by 15%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} Max Stop Duration reduced from 0.75 to 0.5
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} Max Stop Duration reduced from 0.75 to 0.5
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} buff duration reduced from 6 to 4
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} buff duration reduced from 6 to 4
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T1 increased from +0.5s Max Stop Duration to +0.75
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T1 increased from +0.5s Max Stop Duration to +0.75
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T2 now also increases buff by +2s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T2 now also increases buff by +2s
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 35m to 30m
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 35m to 30m
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket}} can now be canceled by shooting
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} can now be canceled by shooting
* {{HeroIcon|Seven}}: Fixed {{ItemIcon|Return Fire}} working with {{AbilityIcon|Power Surge|Seven}}
* {{HeroIcon|Seven}}: Fixed {{ItemIcon|Return Fire}} working with {{AbilityIcon|Power Surge}}
* {{HeroIcon|Seven}}: No longer has base +15% Spirit Resistance
* {{HeroIcon|Seven}}: No longer has base +15% Spirit Resistance
* {{HeroIcon|Seven}}: Now has base +20% Bullet Resistance
* {{HeroIcon|Seven}}: Now has base +20% Bullet Resistance
* {{HeroIcon|Seven}}: Base health regen reduced from 2 to 1
* {{HeroIcon|Seven}}: Base health regen reduced from 2 to 1
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T1 improved from -15s Cooldown to -20s
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T1 improved from -15s Cooldown to -20s
* {{HeroIcon|Vindicta}}: Base movement speed increased from 7 to 8
* {{HeroIcon|Vindicta}}: Base movement speed increased from 7 to 8
* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Crow Familiar|Vindicta}} T1 only bouncing to 1 additional target instead of 2
* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Crow Familiar}} T1 only bouncing to 1 additional target instead of 2
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} zoom level is reduced a bit
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} zoom level is reduced a bit
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower|Warden}} no longer loses movement speed when the shield is depleted
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} no longer loses movement speed when the shield is depleted
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower|Warden}} duration reduced from 8s to 7s
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} duration reduced from 8s to 7s
* {{HeroIcon|Wraith}}: The {{AbilityIcon|Royal Flush|Wraith}} ability has been replaced with {{AbilityIcon|Card Trick|Wraith}}. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
* {{HeroIcon|Wraith}}: The {{AbilityIcon|Royal Flush}} ability has been replaced with {{AbilityIcon|Card Trick}}. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} damage reduced from 175 to 170
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} damage reduced from 175 to 170
* {{HeroIcon|Yamato}}: Can now cancel {{AbilityIcon|Flying Strike|Yamato}}
* {{HeroIcon|Yamato}}: Can now cancel {{AbilityIcon|Flying Strike}}
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} damage and debuff resistance reduced from 80% to 70%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} damage and debuff resistance reduced from 80% to 70%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} duration increased from 4.5s to 5s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration increased from 4.5s to 5s
}}
}}

Revision as of 20:50, 29 September 2024

Updates
June 23, 2024 June 27, 2024 July 4, 2024

Source: 06-27-2024 Update

Patch notes

General Changes

  • Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
  • Added settings option to allow weapon zoom to be a toggle
  • Added a game volume slider which will control volume independently from voice chat (VoIP)
  • General improvements to voice chat quality
  • Non-matchmaking lobbies are now considered safe to abandon
  • Crates now show the amount of souls they have in the tooltip
  • Greater contrast between team and enemy sounds
  • Updated headshot hit indicator
  • Updated McGinnis weapon sounds
  • Updated Vindicta weapon sounds
  • Updated Lady Geist weapon sounds
  • Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
  • Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
  • Fixed a bug with releasing Grey Talon's Owl early
  • Updated Dynamo's animation while using Rejuvenating Aurora
  • Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
  • Fixed a bug that could cause button input detection to malfunction
  • Fixed an issue where the Rejuvenator being stolen was firing incorrectly
  • Fixed a bug introduced in last week's update that caused gun spreads to not work properly
  • Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
  • Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation

Misc Gameplay

  • Flex slot removed from killing the Patron and added to killing all Walkers
  • Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
  • Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
  • Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
    • +2 Spirit
    • +1.5% Fire Rate
    • +3% Ammo
    • +15 Max HP (this has slightly higher odds of dropping than the others)
    • +0.5% Cooldown Reduction
    • +2% Weapon Damage
  • At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
  • Movement powerup duration increased from 30s to 50s
  • Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
  • Regeneration powerup duration increased from 25s to 45s
  • Stamina powerup duration increased from 80s to 120s
  • Cooldown powerup is unchanged
  • Clip powerup is unchanged
  • Breakables initial spawn time increased from 2 min to 3 min
  • Fixed being able to hide inside the Guardian's head
  • Jumping after a dash jump no longer causes your hero to sometimes jump in place
  • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
  • All hero guns' reload time reduced by 5%
  • Zipline Boost ability cooldown reduced from 380s to 340s
  • Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
  • Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
  • Creep waves now land at their lane destinations at the same time as each other
  • Added connection hallway between outer lane Shop and crate room
  • Opened up Authority Building and Jazz Club to the Guardian side
  • Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
  • Added Veils to entrances to base fountain
  • Extended cover near Sapphire Orange Guardian to match Amber Blue
  • Extended alcove on outer lane cover position in front of the Shop
  • Underground tunnels have more light
  • Removed underground tunnel alcoves
  • Added signs for entrance to the underground tunnel from the warehouse side

Item Gameplay

Hero Gameplay