Update:July 11, 2024: Difference between revisions

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* Reduced the flash damage effect on heroes to reduce visual noise
* Reduced the flash damage effect on heroes to reduce visual noise
* Added in-world confirmation text when an enemy denies your soul orbs
* Added in-world confirmation text when an enemy denies your soul orbs
* {{AbilityIcon|Affliction|Pocket}} now has an AoE indicator buildup during cast
* {{AbilityIcon|Affliction}} now has an AoE indicator buildup during cast
* {{AbilityIcon|Affliction|Pocket}} now has more toxic elements in the cast and linger
* {{AbilityIcon|Affliction}} now has more toxic elements in the cast and linger
* Updated {{ItemIcon|Restorative Shot}} impact and heal effects
* Updated {{ItemIcon|Restorative Shot}} impact and heal effects
* Updated {{ItemIcon|Phantom Strike}} effects
* Updated {{ItemIcon|Phantom Strike}} effects
* Updated {{ItemIcon|Restorative Locket}} effects when casting on an ally
* Updated {{ItemIcon|Restorative Locket}} effects when casting on an ally
* Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot|Grey Talon}} sound effects
* Added {{HeroIcon|Grey Talon}} {{AbilityIcon|Charged Shot}} sound effects
* Added currency sound effects for receiving small and large amount of souls
* Added currency sound effects for receiving small and large amount of souls
* Added new sound effects to picking up powerups and breakable drops
* Added new sound effects to picking up powerups and breakable drops
* Added a UI sound when entering hero select screen
* Added a UI sound when entering hero select screen
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}} sometimes moving units that aren't supposed to be moved
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved
* Fixed {{ItemIcon|Majestic Leap}} buff sticking around after attaching to zipline (caused audio bugs as well)
* Fixed {{ItemIcon|Majestic Leap}} buff sticking around after attaching to zipline (caused audio bugs as well)
* Fixed Soul Urn walking back while the game is paused
* Fixed Soul Urn walking back while the game is paused
* Fixed bugs with {{AbilityIcon|Guided Owl|Grey Talon}} and pause
* Fixed bugs with {{AbilityIcon|Guided Owl}} and pause
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb|Ivy}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade|Paradox}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask|Warden}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item)
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item)
* Fixed some instances of heroes being called by the wrong name
* Fixed some instances of heroes being called by the wrong name
* Get Started tutorial VO has been replaced and some text has been updated
* Get Started tutorial VO has been replaced and some text has been updated
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* Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
* Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
* [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m
* [[Trooper]] gold sharing radius from the location of the soul orb increased from 50m to 60m
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}}, {{AbilityIcon|Scorn|Mo & Krill}}, {{AbilityIcon|Life Drain|Lady Geist}}, {{AbilityIcon|Flog|Lash}} and {{AbilityIcon|Concussive Combustion|Infernus}} T3)
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3)
* Fixed dropping unsecured souls not lowering your net worth
* Fixed dropping unsecured souls not lowering your net worth
* Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
* Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} speed increased by 25%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} speed increased by 25%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} distance increased by 15%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} distance increased by 15%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} now stuns enemies for 1s if it drags them into a wall
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} now stuns enemies for 1s if it drags them into a wall
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} now provides +1 Health Regen
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} now provides +1 Health Regen
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} damage regenerated reduced from 20% to 18%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} damage regenerated reduced from 20% to 18%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T3 changed to +8% damage regenerated
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 changed to +8% damage regenerated
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Siphon Life|Abrams}} not healing you against shields
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Siphon Life}} not healing you against shields
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} ally radius increased from 8m to 9m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} ally radius increased from 8m to 9m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} flight duration reduced from 8s to 7s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} flight duration reduced from 8s to 7s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} spirit gain per kill increased from 4 to 5
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} spirit gain per kill increased from 4 to 5
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} base ability now stuns for 0.75s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base ability now stuns for 0.75s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} base damage reduced from 300 to 250
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} base damage reduced from 300 to 250
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} T1 is now +100 damage
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T1 is now +100 damage
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} collision size reduced
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} collision size reduced
* {{HeroIcon|Haze}}: Ammo scaling with spirit power reduced from 0.6 to 0.5
* {{HeroIcon|Haze}}: Ammo scaling with spirit power reduced from 0.6 to 0.5
* {{HeroIcon|Ivy}}: Base damage growth increased from 0.35 to 0.55
* {{HeroIcon|Ivy}}: Base damage growth increased from 0.35 to 0.55
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} replicated healing reduced from 45% to 35%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} replicated healing reduced from 45% to 35%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} bullet lifesteal now scales with spirit power (0.18)
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} bullet lifesteal now scales with spirit power (0.18)
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} fire rate reduced from 15% to 10%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} fire rate reduced from 15% to 10%
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} fire rate now scales with spirit power (0.2)
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} fire rate now scales with spirit power (0.2)
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Kudzu Bomb|Ivy}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Ivy}}: Fixed {{AbilityIcon|Kudzu Bomb}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Lash}}: Base bullet damage reduced from 11.5 to 10
* {{HeroIcon|Lash}}: Base bullet damage reduced from 11.5 to 10
* {{HeroIcon|Lash}}: Bullet damage growth increased from 1 to 1.15
* {{HeroIcon|Lash}}: Bullet damage growth increased from 1 to 1.15
* {{HeroIcon|Lash}}: Now has +8% spirit resist
* {{HeroIcon|Lash}}: Now has +8% spirit resist
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} damage per meter reduced from 6.75 to 6.3
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} damage per meter spirit power scaling increased from 0.04 to 0.05
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} range reduced from 19m to 14m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} range reduced from 19m to 14m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} T1 reduced from +5m to +4m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} cone increased from 60 degrees to 75
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.9 to 0.8
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} outgoing damage fall off distance window (20m-35m) now scales with range upgrades
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Turrets}}{{sic}} duration reduced from 40s to 30s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turrets}}{{sic}} duration reduced from 40s to 30s
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn|Mo & Krill}} not healing you against shields
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Scorn}} not healing you against shields
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} base duration reduced from 4s to 3.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} base duration reduced from 4s to 3.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} T1 reduced from +2s to +1.5s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +2s to +1.5s
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall|Paradox}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} collision radius reduced by 10%
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10%
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Pulse Grenade|Paradox}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket}} duration from 1.5s to 2s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} duration from 1.5s to 2s
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket}} T3 changed to 2.5s Disarm
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel}} T3 changed to 2.5s Disarm
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} cast range scaling reduced from 0.1 to 0.07
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range scaling reduced from 0.1 to 0.07
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} base radius reduced from 8m to 5m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} base radius reduced from 8m to 5m
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T2 changed to +5m radius
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T2 changed to +5m radius
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} duration spirit power scaling reduced from 0.07 to 0.05
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} duration spirit power scaling reduced from 0.07 to 0.05
* {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.7 to 0.85
* {{HeroIcon|Vindicta}}: Gun damage growth increased from 0.7 to 0.85
* {{HeroIcon|Warden}}: Reload time no longer scales with spirit power
* {{HeroIcon|Warden}}: Reload time no longer scales with spirit power
* {{HeroIcon|Warden}}: Now innately gains additive fire rate from spirit power (scale factor is 0.015)
* {{HeroIcon|Warden}}: Now innately gains additive fire rate from spirit power (scale factor is 0.015)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} incoming damage reduction reduced from 70% to 55%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} incoming damage reduction reduced from 70% to 55%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}}
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} changed from 70% debuff reduction to the same buff as {{ItemIcon|Unstoppable}}
}}
}}

Latest revision as of 21:30, 29 September 2024

Updates
July 4, 2024 July 11, 2024 July 18, 2024

Source: 07-11-2024 Update

Patch notes

General Changes

  • Testing schedule now starts 1 hour earlier for all regions
  • EU matchmaking region is now split up into two regions based on language
  • Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
  • Fixed the Shop search not finding all the types of bonuses an item has
  • Various adjustments to the Damage Report feature
  • Damage Report now shows up by default when dead or spectating
  • Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
  • Reworked how cycling through spectators works. Space bar now cycles between all the players.
  • You can now click on the top bar hero icons to jump to a specific hero while spectating
  • You no longer automatically switch to other players when the player you are watching dies
  • Fixed not being able to click on the portrait of a dead hero while spectating
  • Reduced the flash damage effect on heroes to reduce visual noise
  • Added in-world confirmation text when an enemy denies your soul orbs
  • Affliction now has an AoE indicator buildup during cast
  • Affliction now has more toxic elements in the cast and linger
  • Updated Restorative Shot impact and heal effects
  • Updated Phantom Strike effects
  • Updated Restorative Locket effects when casting on an ally
  • Added Grey Talon Charged Shot sound effects
  • Added currency sound effects for receiving small and large amount of souls
  • Added new sound effects to picking up powerups and breakable drops
  • Added a UI sound when entering hero select screen
  • Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
  • Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
  • Fixed Soul Urn walking back while the game is paused
  • Fixed bugs with Guided Owl and pause
  • Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
  • Fixed some instances of heroes being called by the wrong name
  • Get Started tutorial VO has been replaced and some text has been updated
  • Newsstand now has a lot more world lore news callouts
  • Enabled support for FSR 2 by default
  • Widened the street on the outer side of the factory/mansion
  • Added street curb models around factory and mansion
  • Added street curb overlay around factory and mansion
  • Replaced temp arrows with street sign markings coming out of the mid temple
  • Removed some fake doors to not confuse with juke closets
  • Replaced older stone wall material with newer one in uptown areas
  • Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
  • Added rooftop smart prop trim where it was missing

Misc Gameplay

  • Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
  • Redesigned exit from the base's regeneration area to the rest of the base
  • Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
  • Removed platform blocking line of sight from regeneration area exit to the center
  • Added window in fountain barrier beside exit
  • Added two drop down chutes from fountain to the center
  • Base respawn time increased from 8s to 12s (peak values unchanged)
  • Guardian health increased by 10%
  • Base Guardian health increased by 10%
  • Zipline Boost duration increased from 25s to 32s
  • Urn now grants the Urn Runner +1 AP
  • Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
  • Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
  • Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
  • Powerup Bonus duration increased from 100s to 130s
  • Movement powerup now grants +20% stamina regeneration
  • Fixed Movement powerup not replenishing stamina on pickup
  • Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
  • Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
  • Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
  • Capture radius for breakable drops increased very slightly
  • Added an indicator near the reticle when Parry is on cooldown
  • Added a visual effect when the Rejuvenator is attackable
  • Global base Ammo increased by 5% (except for Wraith and Haze)
  • The spawn area's regeneration buff now lingers for 1s
  • Bullet falloff damage now starts at 22m instead of 25m
  • Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
  • Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam[sic] T3, Siphon[sic], Scorn, Life Drain, Flog and Concussive Combustion T3)
  • Fixed dropping unsecured souls not lowering your net worth
  • Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
  • Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
  • Added several upper level juke closets from balconies/awnings and two on rooftops
  • Shortened connection to the underground tunnel from the shop side
  • Adjusted pathing in the underground tunnel to be a little less zig zagging
  • Added more signage to the underground tunnel
  • Redesigned interior of new stairwells beside inner lane Walkers

Weapon Items

Vitality Items

  • Extra Regen: Health regen increased from 2 to 2.3
  • Healing Rite: Bonus health increased from 35 to 45
  • Melee Lifesteal: Cooldown reduced from 8s to 7s
  • Bullet Lifesteal: Lifesteal increased from 24% to 26%
  • Health Nova: Now grants +10% weapon damage
  • Debuff Reducer: Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
  • Debuff Remover: T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
  • Fortitude: Health increased from 225 to 250
  • Majestic Leap: Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
  • Lifestrike: Now grants +6% bullet resist
  • Phantom Strike: Fixed it sometimes malfunctioning and not teleporting to the target
  • Leech: Spirit Lifesteal increased from 33% to 35%
  • Leech: Bullet Lifesteal increased from 30% to 35%
  • Unstoppable: Duration reduced from 9s to 6s
  • Unstoppable: No longer grants +20% spirit resist in the active
  • Unstoppable: Now grants +15% spirit resist innately
  • Unstoppable: Now grants +12 spirit power
  • Unstoppable: Now grants +1 m/s

Spirit Items

Hero Gameplay