Module:HeroData: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Sur (talk | contribs)
m arg1 for ss/ls call renamed to 1
Sur (talk | contribs)
m category data moved to attribute data; utils_module>util_module; attributes_module>attribute_module
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
local p = {};
local p = {};
local data = mw.loadJsonData("Data:HeroData.json")
local heroes_data = mw.loadJsonData("Data:HeroData.json")
 
local attributes_data = mw.loadJsonData("Data:AttributeData.json")
-- returns the table of a specific item
local util_module = require('Module:Utilities')
function get_json_item(name)
local attribute_module = require('Module:AttributeData')
for i,v in pairs(data) do
if (v["Name"] == name) then
return v
end
end
return nil
end


-- returns the table of a specific item, used by external modules
-- returns the table of a specific item, used by external modules
function p.get_json_item(name)
function p.get_json_item(name)
for i,v in pairs(data) do
for i,v in pairs(heroes_data) do
if (v["Name"] == name) then
if (v["Name"] == name) then
return v
return v
Line 21: Line 14:
return nil
return nil
end
end




Line 29: Line 21:
local hero_stat_key = frame.args[2]
local hero_stat_key = frame.args[2]
local hero = get_json_item(hero_name)
local hero = p.get_json_item(hero_name)
if(hero == nil) then return "Hero Not Found" end
if(hero == nil) then return "Hero Not Found" end
Line 37: Line 29:
return var_value
return var_value
end
end


--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
--{{#invoke:HeroData|get_hero_scalar_str_invoke|HERO_NAME|SPIRIT_OR_LEVEL|STAT_NAME}}--
--{{#invoke:HeroData|get_hero_scalar_str_invoke|HERO_NAME|STAT_NAME}}--
p.get_hero_scalar_str_invoke = function(frame)
p.get_hero_scalar_str_invoke = function(frame)
local hero_name = frame.args[1]
local hero_name = frame.args[1]
local spirit_or_level = frame.args[2]
local hero_stat_key = frame.args[2]
local hero_stat_key = frame.args[3]
local hero_data = p.get_json_item(hero_name)
if(hero_data == nil) then return "Hero Not Found" end
return p.get_hero_scalar_str(hero_name, spirit_or_level, hero_stat_key) --surely theres a better way
return p.get_hero_scalar_str(hero_data, hero_stat_key) --surely theres a better way
end
end


function p.get_hero_scalar_str(hero_name, spirit_or_level, hero_stat_key)
function p.get_hero_scalar_str(hero, hero_stat_key)
--Ensure spirit or level is chosen
local scaling_type_full
if(not (spirit_or_level == "Spirit" or spirit_or_level == "Level")) then return "SPIRIT_OR_LEVEL must be 'Spirit' or 'Level'" end
local scaling_data
local scaling_value
local scaling_types = {"Spirit", "Level"}
local scaling_abbrevs = {"Ss", "Ls"}
local spirit_or_level_full = spirit_or_level .. "Scaling" --i.e. SpiritScaling or LevelScaling
for index, scaling_type in ipairs(scaling_types) do
scaling_type_full = scaling_type .. "Scaling"
local hero = get_json_item(hero_name)
scaling_data = hero[scaling_type_full]
if(hero == nil) then return "Hero Not Found" end
--If the scaling data exists
--Retrieve scaling data
if (scaling_data ~= nil) then  
local hero_scaling_data = hero[spirit_or_level_full]
scaling_value = scaling_data[hero_stat_key]
if(hero_scaling_data == nil) then return "" end
--If the stat scales
--Retrieve scaling value
if (scaling_value ~= nil) then
local hero_scalar = hero_scaling_data[hero_stat_key]
scaling_value = util_module.round_to_sig_fig(scaling_value, 3)
if(hero_scalar == nil) then return "" end
--The hero has a scaling value with this stat
--The hero has a scaling value with this stat
local template_title = "Template:" .. scaling_abbrevs[index] --scaling type's abbreviation
local template_title = "Template:"
if (spirit_or_level == "Spirit") then
local template_args = {}
template_title = template_title .. "Ss"
template_args["1"] = scaling_value --store in 1st arg for {{{1}}} to grab it from {{SS}} or {{LS}} template
else
template_title = template_title .. "Ls"
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
return template_call
end
end
end
end
local template_args = {}
-- Otherwise return empty string
template_args["1"] = hero_scalar
return ""
local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
return template_call
end
end


Line 84: Line 79:
p.write_hero_infobox = function(frame)
p.write_hero_infobox = function(frame)
     hero_name = frame.args[1]
     hero_name = frame.args[1]
     hero = get_json_item(hero_name)
     hero = p.get_json_item(hero_name)
      
      
     if(hero == nil) then return "Hero Not Found" end
     if(hero == nil) then return "Hero Not Found" end
Line 103: Line 98:
     return expandedTemplate
     return expandedTemplate
end
end
--{{#invoke:HeroData|write_stat_boxes|HERO_NAME}}
--Creates {{StatBox}}'s' for the 3 categories Weapon, Vitality, Spirit
p.write_stat_boxes = function(frame)
local hero_name = frame.args[1]
if(hero_name == nil) then return "Hero parameter missing" end
-- Use expandTemplate to evaluate the Infobox_hero template
    local template_title = mw.title.new("Template:StatBox") --name of the template
    local template_calls = "" --all template calls concatenated
    local template_call --current template call
local template_args = {} --current template arguments
local cell_values --current cell values
local cell_value --current cell value
local label --current stat's label
local postfix --current stat's postfix
local alternate_name --current stat's alternate name, used to locate the stat in hero data
local stat_value --current stat's numerical value in the hero data
local hero_data = p.get_json_item(hero_name)
local stats --stats of the current category
local image_file_name --name of the image_file to check
local image_file --mw returned image file
local extra_blank_cell --add a blank cell after certain stats
local stats_to_add_blank_after = {BulletLifesteal = true, CritDamageReceivedScale = true}
if (hero_data == nil) then return "Hero Not Found in AttrData" end
local category_data = attribute_module.get_category_data()
for _, category in ipairs(attributes_data["_category_order"]) do
stats = attributes_data[category]
local category_values = category_data[category]
template_args["box_name"] = category_values.unlocalized_name
template_args["box_rgb"] = category_values.rgb
template_args["num_cols"] = 2
cell_values = ""
-- Determine cell values
for _, stat_name in ipairs(stats["_attribute_order"]) do
stat_data = stats[stat_name]
alternate_name = stat_data["alternate_name"]
-- gets the stat's value if its under either its alternate name or real name
stat_value = hero_data[alternate_name]
if (stat_value == nil) then
stat_value = hero_data[stat_name]
if (stat_value == nil) then
stat_value = 0 --default to 0 if not present
end
end
--Round value to 3 significant figures
stat_value = util_module.round_to_sig_fig(stat_value, 3)
-- get label and postfix
label = util_module.call_lang(stat_data["label"])
postfix = stat_data["postfix"]
if (postfix == nil) then
postfix = ""
else
postfix = util_module.call_lang(postfix)
end
-- Check if icon file exists, and if not, don't use any image
image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
image_file_name = util_module.get_image_file(image_file_name)
-- Add an empty cell following some stats to align them correctly as seen in game
if (stats_to_add_blank_after[stat_name]) then
extra_blank_cell = " ," --prefixed space is needed
else
extra_blank_cell = ""
end
-- Add the scaling str if it scales
local scalar_str = p.get_hero_scalar_str(hero_data, stat_name)
-- Set cell value as "Icon StatvaluePostfix Statname Scaling,"
-- If icon file already exists, set it to #REDIRECT to the duplicate file page
cell_value = image_file_name .. " " .. stat_value  .. postfix .. " " .. label .. " " .. scalar_str .. "," .. extra_blank_cell
cell_values = cell_values .. cell_value --add value to values list
end
template_args["cell_values"] = cell_values
-- Write current call
template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
-- Add call to the set of calls
template_calls = template_calls .. "\n" .. template_call
end
-- Add a few newlines below the template calls to give space for the hover box
template_calls = template_calls .. "\n\n"
return template_calls
end



Latest revision as of 03:29, 19 September 2024

Documentation for this module may be created at Module:HeroData/doc

local p = {};
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local attributes_data = mw.loadJsonData("Data:AttributeData.json")
local util_module = require('Module:Utilities')
local attribute_module = require('Module:AttributeData')

-- returns the table of a specific item, used by external modules
function p.get_json_item(name)
	for i,v in pairs(heroes_data) do
		if (v["Name"] == name) then
			return v
		end
	end
	return nil
end


--{{#invoke:HeroData|get_hero_stat|HERO_NAME|STAT_NAME}}--
p.get_hero_stat = function(frame)
	local hero_name = frame.args[1]
	local hero_stat_key = frame.args[2]
	
	local hero = p.get_json_item(hero_name)
	if(hero == nil) then return "Hero Not Found" end
	
	local var_value = hero[hero_stat_key]
	if(var_value == nil) then return 0 end

	return var_value
end


--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
--{{#invoke:HeroData|get_hero_scalar_str_invoke|HERO_NAME|STAT_NAME}}--
p.get_hero_scalar_str_invoke = function(frame)
	local hero_name = frame.args[1]
	local hero_stat_key = frame.args[2]
	local hero_data = p.get_json_item(hero_name)
	if(hero_data == nil) then return "Hero Not Found" end
	return p.get_hero_scalar_str(hero_data, hero_stat_key) --surely theres a better way
end

function p.get_hero_scalar_str(hero, hero_stat_key)
	local scaling_type_full
	local scaling_data
	local scaling_value
	local scaling_types = {"Spirit", "Level"}
	local scaling_abbrevs = {"Ss", "Ls"}
	
	for index, scaling_type in ipairs(scaling_types) do
		scaling_type_full = scaling_type .. "Scaling"
		scaling_data = hero[scaling_type_full]
		
		--If the scaling data exists
		if (scaling_data ~= nil) then 
			scaling_value = scaling_data[hero_stat_key]
			
			--If the stat scales
			if (scaling_value ~= nil) then
				scaling_value = util_module.round_to_sig_fig(scaling_value, 3)
				
				--The hero has a scaling value with this stat
				local template_title = "Template:" .. scaling_abbrevs[index] --scaling type's abbreviation
				
				local template_args = {}
				template_args["1"] = scaling_value --store in 1st arg for {{{1}}} to grab it from {{SS}} or {{LS}} template
				
				local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
				return template_call
			end
		end
	end
	
	-- Otherwise return empty string
	return ""
end

--{{#invoke:HeroData|write_hero_infobox|HERO_NAME}}--
p.write_hero_infobox = function(frame)
    hero_name = frame.args[1]
    hero = p.get_json_item(hero_name)
    
    if(hero == nil) then return "Hero Not Found" end
    
    -- Prepare the arguments for the template
    local templateArgs = {}
    
    for stat_name, stat_value in pairs(hero) do
        if (type(stat_value) ~= "table") then  -- skips complex nested tables
            templateArgs[stat_name] = stat_value
        end
    end
    
    -- Use expandTemplate to evaluate the Infobox_hero template
    local templateTitle = mw.title.new("Template:Infobox_hero")
    local expandedTemplate = mw.getCurrentFrame():expandTemplate{ title = templateTitle, args = templateArgs }
    
    return expandedTemplate
end



--{{#invoke:HeroData|write_stat_boxes|HERO_NAME}}
--Creates {{StatBox}}'s' for the 3 categories Weapon, Vitality, Spirit
p.write_stat_boxes = function(frame)
	local hero_name = frame.args[1]
	if(hero_name == nil) then return "Hero parameter missing" end
	
	-- Use expandTemplate to evaluate the Infobox_hero template
    local template_title = mw.title.new("Template:StatBox") --name of the template
    local template_calls = "" --all template calls concatenated
    local template_call --current template call
	local template_args = {} --current template arguments
	local cell_values --current cell values
	local cell_value --current cell value
	local label --current stat's label
	local postfix --current stat's postfix
	local alternate_name --current stat's alternate name, used to locate the stat in hero data
	local stat_value --current stat's numerical value in the hero data
	local hero_data = p.get_json_item(hero_name)
	local stats --stats of the current category
	local image_file_name --name of the image_file to check
	local image_file --mw returned image file
	local extra_blank_cell --add a blank cell after certain stats
	local stats_to_add_blank_after = {BulletLifesteal = true, CritDamageReceivedScale = true}
	if (hero_data == nil) then return "Hero Not Found in AttrData" end
	local category_data = attribute_module.get_category_data()
	
	for _, category in ipairs(attributes_data["_category_order"]) do
		stats = attributes_data[category]
		local category_values = category_data[category]
		template_args["box_name"] = category_values.unlocalized_name
		template_args["box_rgb"] = category_values.rgb
		template_args["num_cols"] = 2
		cell_values = ""
		
		-- Determine cell values
		for _, stat_name in ipairs(stats["_attribute_order"]) do
			stat_data = stats[stat_name]
			alternate_name = stat_data["alternate_name"]
			
			-- gets the stat's value if its under either its alternate name or real name
			stat_value = hero_data[alternate_name]
			if (stat_value == nil) then 
				stat_value = hero_data[stat_name]
				if (stat_value == nil) then
					stat_value = 0 --default to 0 if not present
				end
			end
				
			--Round value to 3 significant figures
			stat_value = util_module.round_to_sig_fig(stat_value, 3)
			
			 
			-- get label and postfix
			label = util_module.call_lang(stat_data["label"])
			postfix = stat_data["postfix"]
			if (postfix == nil) then 
				postfix = ""
			else
				postfix = util_module.call_lang(postfix)
			end
			
			-- Check if icon file exists, and if not, don't use any image
			image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
			image_file_name = util_module.get_image_file(image_file_name)
			
			-- Add an empty cell following some stats to align them correctly as seen in game
			if (stats_to_add_blank_after[stat_name]) then
				extra_blank_cell = " ," --prefixed space is needed
			else
				extra_blank_cell = ""
			end
			
			-- Add the scaling str if it scales
			local scalar_str = p.get_hero_scalar_str(hero_data, stat_name)
			
			-- Set cell value as "Icon StatvaluePostfix Statname Scaling,"
			-- If icon file already exists, set it to #REDIRECT to the duplicate file page
			cell_value = image_file_name .. " " .. stat_value  .. postfix .. " " .. label .. " " .. scalar_str .. "," .. extra_blank_cell
			
			cell_values = cell_values .. cell_value --add value to values list
		end
		template_args["cell_values"] = cell_values
		
		
		-- Write current call
		template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
	
		-- Add call to the set of calls
		template_calls = template_calls .. "\n" .. template_call
	end
	
	-- Add a few newlines below the template calls to give space for the hover box
	template_calls = template_calls .. "\n\n"
	
	return template_calls
end



	



return p