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=Overview=
==Overview==
Crowd Control (CC) refers to effects that alter a target's capability to function, including their movement, ability use, weapon firing, and many others.
Crowd Control (CC) in gaming refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.


They can be applied by [[Heroes|Hero]]'s abilities, or [[Items]] from the [[Shop]].
They can be applied both by [[Heroes|Hero]]'s abilities and [[Items]] from the [[Shop]].


Crowd Controls can be paired together to no end such that their effects overlap, such as the [[Curse]] [[Items|Item]] which applies nearly all negative CC's at once.
==Types of Crowd Controls==


=Crowd Controls=
===Movement Slow===
Reduces the target's movement speed or fire rate by applying [[Movement Slow|Movement Slow.]]


==Slow==
For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.  
Reduces the target's movement speed or fire rate.


==Stun==
Movement Slow cannot reduce a target's speed below 2 meters / second.
Prevents the target from shooting, using abilities, and moving themselves. Upon stunning the target, they are also [[Crowd Control#Interrupt|Interrupted]].


Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Storm Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]].
===Stun===
Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be [[Crowd Control#Interrupt|Interrupted]].


==Sleep==
Examples of stun include Infernus' [[Infernus#(4)_Concussive_Combustion|Concussive Combustion]], Ivy's [[Ivy#(3)_Stone_Form|Stone Form]], and Dynamo's [[Dynamo#(4)_Singularity|Singularity]].
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]].


Examples of Sleeps include Haze's Sleep Dagger.
===Sleep===
Similar to [[Crowd Control#Stuns|Stun]], it prevents the target from shooting, using abilities, and moving themselves. However, it does not [[Crowd Control#Interrupt|Interrupt]]. Receiving any damage wakes the target instantly.


==Root==
The only source of Sleep is [[Haze]]'s Sleep Dagger.
Prevents the target from jumping or moving themselves, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.


Examples of Roots include Warden's Binding Word and Grey Talon's Immobilizing Trap.
===Root===
Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's [[Vindicta#(2)_Flight|Flight]]. Lastly, it removes all upwards acceleration, making them fall to the ground.


==Silence==
Examples of Roots include [[Warden]]'s Binding Word and [[Grey Talon]]'s Immobilizing Trap.
Prevents the target from using abilities, though they can still use [[Items|Item]] actives.


A common cause of confusion is that Silence does not [[Crowd Control#Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven's [[Seven#(4)_Storm_Cloud|Storm Cloud]].
===Silence===
Prevents the target from activating abilities, though they can still use [[Items|Item]] actives.


==Item Silence==
A common cause of confusion is that Silence does not [[Crowd_Control#Interrupt|Interrupt]], meaning abilities that have started will always continue through Silence, such as Seven's [[Seven#Abilities|Storm Cloud]].
 
===Item Silence===
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.
Prevents the target from using [[Items|Item]] actives, though they can still use abilities.


Examples include the [[Curse]] [[Items|Item]].
Examples include the [[Curse]] [[Items|Item]] and [[Slowing Hex]] for some items.


==Disarm==
===Disarm===
Prevents the target from firing their main weapon. Note that abilities that use weapon-damage can still be used while Disarmed, such as Haze's Bullet Dance.
Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as [[Haze]]'s Bullet Dance.


Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#[2]_Sticky_Bomb|Sticky Bomb]].
Examples of Disarm include Mo & Krill's [[Mo_%26_Krill#(3)_Sand_Blast|Sand Blast]] and Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]].


==Interrupt==
===Interrupt===
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted.  
Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are [[Crowd Control#Stun|Stunned]] they are also Interrupted.  


Examples of Interrupt (other than Stun) include the [[Curse]] and [[Knockdown]] [[Items]].
Examples of Interrupt (other than Stun) include the [[Curse]] and [[Knockdown]] [[Items]].


==Displace==
===Displace===
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.
Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.


Examples include Lash's [[Lash#(1)_Ground_Strike|Ground Strike]], Bebop's [[Bebop#(2)_Exploding_Uppercut]] and Hook, Vindicta's Stake, the [[Rescue Beam]] and [[Knockdown]] [[Items]], and more.
Examples include Lash's [[Lash#(1)_Ground_Strike|Ground Strike]], Bebop's [[Bebop#(2)_Exploding_Uppercut|Exploding Uppercut]] and [[Bebop#(3)_Hook|Hook]], Vindicta's [[Vindicta#(1)_Stake|Stake]], the [[Rescue Beam]] and [[Knockdown]] [[Items]], and more.


Note that while Bebop's Hook displaces the target, it also [[Crowd Control#Stun|Stuns]] them during the displacement, which therefore [[Crowd Control#Interrupt|Interrupts]].
===Time Stop===
 
==Time Stop==
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).  
The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).  


The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.
The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.


=Crowd Control Reductions and Immunities=
==Crowd Control Reductions and Immunities==
Effects that reduce the intensity of crowd control, either partially or completely.
Effects that reduce the intensity of crowd control, either partially or completely.


==Ethereal==
===Slow Resistance===
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted such as by the [[Curse]] [[Items]].
Reduce the effectiveness of slows.
 
<math>\mathit{Modified Speed} = \mathit{Base Speed} * (1 - \mathit{Slow} * (1 - \mathit{Slow Resistance}))</math>
 
For example, Infernus' [[Infernus#(2)_Flame_Dash|Flame Dash]] normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.
 
===Ethereal===
Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by [[Items]] such as [[Curse]].
 
Examples include [[Ethereal Shift]] and the transformation phase of [[Yamato]]'s Shadow Transformation.


Examples include the [[Ethereal Shift]] [[Items]] and the transformation phase of Yamato's Shadow Transformation.
Currently all Ethereal effects render the activating hero immobile; it is not confirmed if this is part of the etheral effect or another spereate effect.


==Purge==
===Purge===
Instantly remove all debuffs.  
Instantly remove all debuffs.  


Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.
Some debuffs delay the crucial negative effect, such as Bebop's [[Bebop#(2)_Sticky_Bomb|Sticky Bomb]]. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.


Examples include the [[Debuff Remover]] and [[Rescue Beam]] [[Items]].
Examples include Viscous' [[Viscous#(2)_The_Cube|The Cube]], [[Unstoppable]], and [[Debuff Remover]].


=Other=
===Unstoppable===
Become immune to all forms of crowd control.
 
For example the [[Unstoppable]] [[Items|Item,]] [[Abrams]]' Seismic Impact.
 
==Other==
Other effects commonly confused with Crowd Control effects include:
Other effects commonly confused with Crowd Control effects include:
* [[Invincibility]] - Cannot receive damage, but can still receive effects and be targeted
* [[Invincibility]] - Cannot receive damage, but can still receive effects and be targeted
* [[Unkillable]] - Unable to die, but can still receive damage, effects, and be targeted
* [[Unkillable]] - Unable to die, but can still receive damage, effects, and be targeted
{{Navbox gameplay}}
[[Category:Mechanics]]

Latest revision as of 02:41, 12 November 2024

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Overview[edit | edit source]

Crowd Control (CC) in gaming refers to effects that alter an opponent's capability to function, including their movement, ability use, weapon firing, and many others.

They can be applied both by Hero's abilities and Items from the Shop.

Types of Crowd Controls[edit | edit source]

Movement Slow[edit | edit source]

Reduces the target's movement speed or fire rate by applying Movement Slow.

For example, a 30% slow reduces a 10 meters / second movement speed to 7 m/s.

Movement Slow cannot reduce a target's speed below 2 meters / second.

Stun[edit | edit source]

Prevents the target from shooting, using abilities, using items, and moving. Stun also causes the target to be Interrupted.

Examples of stun include Infernus' Concussive Combustion, Ivy's Stone Form, and Dynamo's Singularity.

Sleep[edit | edit source]

Similar to Stun, it prevents the target from shooting, using abilities, and moving themselves. However, it does not Interrupt. Receiving any damage wakes the target instantly.

The only source of Sleep is Haze's Sleep Dagger.

Root[edit | edit source]

Reduces all speed to 0 and stops all movement except falling due to gravity, but can still be moved by others. Additionally, it prevents the use of movement related abilities, such as Vindicta's Flight. Lastly, it removes all upwards acceleration, making them fall to the ground.

Examples of Roots include Warden's Binding Word and Grey Talon's Immobilizing Trap.

Silence[edit | edit source]

Prevents the target from activating abilities, though they can still use Item actives.

A common cause of confusion is that Silence does not Interrupt, meaning abilities that have started will always continue through Silence, such as Seven's Storm Cloud.

Item Silence[edit | edit source]

Prevents the target from using Item actives, though they can still use abilities.

Examples include the Curse Item and Slowing Hex for some items.

Disarm[edit | edit source]

Prevents the target from firing their main weapon but melee attacks can still be used. Note that abilities that use weapon-damage can still be used while Disarmed, such as Haze's Bullet Dance.

Examples of Disarm include Mo & Krill's Sand Blast and Bebop's Sticky Bomb.

Interrupt[edit | edit source]

Interrupts instantly cancel all ability casts and channels. It alone does not prevent further use of abilities. When targets are Stunned they are also Interrupted.

Examples of Interrupt (other than Stun) include the Curse and Knockdown Items.

Displace[edit | edit source]

Exerts some force on the target that modifies their acceleration or velocity, moving or knocking them around.

Examples include Lash's Ground Strike, Bebop's Exploding Uppercut and Hook, Vindicta's Stake, the Rescue Beam and Knockdown Items, and more.

Time Stop[edit | edit source]

The target acts as if time is frozen, pausing their movement, animations, casts, channels, (and even voice lines? need confirmation).

The effects of time stopped abilities can still function. For example, if Dynamo is time stopped during his Singularity channel, it still pulls and stuns enemies. Note that this technically lengthens the duration of the singularity.

Crowd Control Reductions and Immunities[edit | edit source]

Effects that reduce the intensity of crowd control, either partially or completely.

Slow Resistance[edit | edit source]

Reduce the effectiveness of slows.

For example, Infernus' Flame Dash normally moves at 12 meters per second, but with a 30% slow and its innate 50% slow resistance it is slowed down by 15% to 10.2m/s.

Ethereal[edit | edit source]

Become unable to be hit or targeted. All projectiles and area effects phase through while you also can not be targeted by Items such as Curse.

Examples include Ethereal Shift and the transformation phase of Yamato's Shadow Transformation.

Currently all Ethereal effects render the activating hero immobile; it is not confirmed if this is part of the etheral effect or another spereate effect.

Purge[edit | edit source]

Instantly remove all debuffs.

Some debuffs delay the crucial negative effect, such as Bebop's Sticky Bomb. Therefore, if the bomb is attached, then the target purges their debuffs, the bomb never explodes.

Examples include Viscous' The Cube, Unstoppable, and Debuff Remover.

Unstoppable[edit | edit source]

Become immune to all forms of crowd control.

For example the Unstoppable Item, Abrams' Seismic Impact.

Other[edit | edit source]

Other effects commonly confused with Crowd Control effects include:

  • Invincibility - Cannot receive damage, but can still receive effects and be targeted
  • Unkillable - Unable to die, but can still receive damage, effects, and be targeted